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Cakeequals posted:Yeah, my understanding is that anything made for the PS3 works on PC because it's nothing really proprietary, unlike the xbox. I'm sure someone else could explain better than I could. Actually the 360 Controllers work without any hassle on PC as long as you have Vista/7, because the drivers for it are already in the OS (to my understanding).
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# ? Apr 20, 2012 13:08 |
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# ? Apr 28, 2024 12:04 |
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Black Mage Knight posted:Actually the 360 Controllers work without any hassle on PC as long as you have Vista/7, because the drivers for it are already in the OS (to my understanding). Could be, my assumption was based mostly on my Qanba stick and hearsay about PS3 fightpads, which I have never tried on PC personally. I know that the stick works on PC in PS3 mode, but I don't know how representative that is, because Qanbas have some kind of crazy bootleg dualmod board in them. Cakeequals fucked around with this message at 14:08 on Apr 20, 2012 |
# ? Apr 20, 2012 14:04 |
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MvC2 coming to iOS: http://iplaywinner.com/news/2012/4/20/marvel-vs-capcom-2-coming-to-ios-april-25th-new-screenshots.html Yes, really.
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# ? Apr 20, 2012 16:26 |
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Time to pick up Spiral.
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# ? Apr 20, 2012 18:41 |
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I've been playing the Street Fighter games as they've been coming out casually, but about a year ago I decided to focus on super turbo as my main fighting game. The problem is I've really hit a wall. I can beat everyone I can get my hands on, but none of my combos are that impressive, and I can't get renda canceling to work for the life of me. I suspect it's because I've only seen the more advanced play done with a stick and my native console is the Sega Saturn. I only play the black characters and I can do every part of Balrog's combo into super except getting the canceled medium to super. Any idea what I'm doing wrong?
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# ? Apr 21, 2012 10:08 |
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Fauxtool posted:I got into the vf5 pre-launch party, is anyone else going? I also got an invite as well. I'll be there with a few other guys from VA.
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# ? Apr 21, 2012 20:22 |
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Decided to quote this from FreeStepDodge because it just bugs me. http://freestepdodge.com/threads/dead-or-alive-5-demo-videos.622/page-4#post-10536 quote:Let's assume for a moment that grapplers are actually very viable in DOA 5, and being high-counter thrown is going to result in at least 50% from some of them, maybe closer to death with some of the environmental insanity going on. It could happen, right? Is there a written Yomi philosophy or is this guy pulling something something huge out of his rear end?
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# ? Apr 23, 2012 17:01 |
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David Sirlin wrote a bunch about yomi layers once and it was all pretty stupid and still is.
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# ? Apr 23, 2012 17:06 |
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uncleKitchener posted:Decided to quote this from FreeStepDodge because it just bugs me. Any decent competitive game needs to allow you to counter the opponent if you know what he will do. What happens, though, when your enemy knows that you know what he will do? He needs a way to counter you. He’s said to be on another level than you, or another “yomi layer.” You knew what he would do (yomi), but he knew that you knew (yomi layer 2). What happens when you know that he knows that you know what he will do (yomi layer 3)? You’ll need a way to counter his counter. And what happens when he knows that you know . . . I’ll nip that in the bud: there need only be support up to yomi layer 3, as yomi layer 4 loops back around to layer 0. Let’s say I have a move (we’ll call it “m”) that’s really, really good. I want to do it all the time. (Here’s where the inequality of risk/reward comes in. If all my moves are equally good, this whole thing falls apart.) The “level 0” case here is discovering how good that move is and doing it all the time. Then, you will catch on and know that I’m likely to do that move a lot (yomi layer 1), so you’ll need a counter move (we’ll call it “c1”). You’ve stopped me from doing m. You’ve shut me down. I need a way to stop you from doing c1. I need a counter to your counter, or “c2.” Now you don’t know what to expect from me anymore. I might do m or I might do c2. Interestingly, I probably want to do m, but I just do c2 to scare you into not doing c1 anymore. Then I can sneak in more m. You don’t have adequate choices yet. I can alternate between m and c2, but all you have is c1. You need a counter to c2, which we’ll call c3. Now we each have two moves. Me: m, c2 You: c1, c3. Now I need a counter to c3. The tendency for game designers might be to create a c4 move, but it’s not necessary. The move m can serve as my c4. Basically, if you expect me to do my counter to your counter (rather than my original good move m), then I don’t need a counter for that; I can just do go ahead and do the original move—if the game is designed that way. Basically, supporting moves up to yomi layer 3 is the minimum set of counters needed to have a complete set of options, assuming yomi layer 4 wraps around back to layer 0.
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# ? Apr 23, 2012 17:09 |
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The best use for "Yomi" is to just yell it out as you do something incredibly random, or anything with a whole lot of super armor (i yell it out a lot playing umvc3)
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# ? Apr 23, 2012 17:15 |
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Logically, yomi layer 7 loops back around to yomi layer 4 which loops again back to yomi layer 0. It is, in effect, the Super Saiyan Level 2 of yomi.
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# ? Apr 23, 2012 17:16 |
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The DOA community is full of delirious and insecure people.
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# ? Apr 23, 2012 21:17 |
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uncleKitchener posted:The DOA community is full of delirious and insecure people. There's a DOA community?
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# ? Apr 23, 2012 21:26 |
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Dane Cook Torrent posted:There's a DOA community? sort of, kind of http://freestepdodge.com/
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# ? Apr 23, 2012 22:17 |
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The only good application of the word Yomi I've ever seen was this guy in Conneticut who entered tournament's as "Yomi $", obviously pronounced "Yo' me money". Thank you David Sirlin for making that name actually funny.
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# ? Apr 23, 2012 22:31 |
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So who wins in a fight, yomi 2 Goku or yomi 3 Sephiroth?
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# ? Apr 23, 2012 22:37 |
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Jeffrey posted:So who wins in a fight, yomi 2 Goku or yomi 3 Sephiroth? Meta-Knight, duh.
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# ? Apr 23, 2012 23:04 |
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The best use of Yomi is playing the card game cause its actually pretty fun
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# ? Apr 23, 2012 23:32 |
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The "yomi layer" concept is pretty sound and important even if Sirlin presents it in a douchey over-technical way (much like everything Sirlin does).
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# ? Apr 23, 2012 23:56 |
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My yomi level is so high I predict jump ins six weeks in advance.
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# ? Apr 24, 2012 00:00 |
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I do jumpin -> sweep repeatedly because I know that you know that I know that you know that I know that you know that I know that jumpin -> sweep is unsafe.
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# ? Apr 24, 2012 00:13 |
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I have flattened the yomi layers, there is no concept of safe or unsafe or prediction or surprise anymore and I just hit whatever button whenever.
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# ? Apr 24, 2012 00:32 |
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Eventually, with enough yomi layers, you reach the state of yomi croissant.
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# ? Apr 24, 2012 00:40 |
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Someone mentioned earlier that you guys were still just only on yomi mod 4? I mean that's cute and all, don't let me stop you, but someday you'll advance to yomi mod 5 with the rest of the big boys.
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# ? Apr 24, 2012 00:42 |
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Nerokerubina posted:The "yomi layer" concept is pretty sound and important even if Sirlin presents it in a douchey over-technical way (much like everything Sirlin does). So why do we hate Sirlin so much? All circle-jerking FG crowd bullshit aside, that is.
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# ? Apr 24, 2012 00:59 |
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He's that guy who does this. https://www.youtube.com/watch?v=QtdqJ9hHlcY
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# ? Apr 24, 2012 01:03 |
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I use yomi layers but only when it's pretty cold outside, otherwise I just wear a nice jacket.
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# ? Apr 24, 2012 01:09 |
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Dias posted:I use yomi layers but only when it's pretty cold outside, otherwise I just wear a nice jacket. What if nature knows you're going to bring a jacket so it's cold for a little bit before getting sweltering hot. The solution is yomi layer 9.
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# ? Apr 24, 2012 01:14 |
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oswald ownenstein posted:So why do we hate Sirlin so much? All circle-jerking FG crowd bullshit aside, that is. Common sense? Jesus
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# ? Apr 24, 2012 01:16 |
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TGG posted:What if nature knows you're going to bring a jacket so it's cold for a little bit before getting sweltering hot. The solution is yomi layer 9. Walk around naked. This transcends every layers of yomi. Your yomi is so deep that it's like having no yomi
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# ? Apr 24, 2012 01:18 |
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Mr. Fun posted:I have flattened the yomi layers, there is no concept of safe or unsafe or prediction or surprise anymore and I just hit whatever button whenever. That's called an option select. You gotta be careful about getting your yomi too high or you'll be like Tetsuo at the end of Akira.
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# ? Apr 24, 2012 01:41 |
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Elephunk posted:The best use for "Yomi" is to just yell it out as you do something incredibly random, or anything with a whole lot of super armor I do this a lot playing Hugo in SFxT, since about 90% of my Hugo game is random backbreaker.
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# ? Apr 24, 2012 01:51 |
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The Rokstar posted:I do this a lot playing Hugo in SFxT, since about 90% of my Hugo game is random backbreaker. That's actually yomi so deep you don't even know it. Like fighting game Inception.
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# ? Apr 24, 2012 01:55 |
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Brosnan posted:I do jumpin -> sweep repeatedly because I know that you know that I know that you know that I know that you know that I know that jumpin -> sweep is unsafe. Serious question: Is yomi a real word that means anything in some foreign language or did Sirlin make it up?
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# ? Apr 24, 2012 01:57 |
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AndyElusive posted:
It means "read" in Japanese. And yes, you can use it like the English equivalent (as in, to "read" people). The Japanese fgc uses the term too, but it's more "oh man that was such a sick read" and not "that was yomi layer 3." AnonSpore fucked around with this message at 02:04 on Apr 24, 2012 |
# ? Apr 24, 2012 02:02 |
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Dane Cook Torrent posted:Common sense? Jesus I thought he had some really cool articles about character balancing with HD remix. SORRY IM NOT COOL GUYS
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# ? Apr 24, 2012 02:03 |
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oswald ownenstein posted:I thought he had some really cool articles about character balancing with HD remix. He nerfed Chun because he couldn't beat her. SPD has a whiff animation. nope nope nope
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# ? Apr 24, 2012 02:09 |
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AnonSpore posted:It means "read" in Japanese. And yes, you can use it like the English equivalent (as in, to "read" people). The Japanese fgc uses the term too, but it's more "oh man that was such a sick read" and not "that was yomi layer 3." Gotcha. I guess I could have also trusted Google when this result came up. Next question, will it make me sound like a douche when I use the word 'yomi' to describe a sick read?
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# ? Apr 24, 2012 02:09 |
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oswald ownenstein posted:I thought he had some really cool articles about character balancing with HD remix. Didn't they have a bunch of pros come in to weigh in about character balance or something and he basically went 'nah gently caress you all we're doing it my way' I may be mistaken
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# ? Apr 24, 2012 02:15 |
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# ? Apr 28, 2024 12:04 |
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AndyElusive posted:Gotcha. I guess I could have also trusted Google when this result came up. I guess. It doesn't have any special connotation in Japanese; you might as well just say "wow, that was an awesome read" in English. I mean, there's nothing stopping you from doing it, but then again there's nothing stopping you from calling corner pressure "gamenhashi" and wakeup pressure "okizeme" except it looks dumb in English.
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# ? Apr 24, 2012 02:19 |