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I thought you had more physical swag then you did; since it's only a CD, it's not really as bad of an idea as I thought, although making it a one-to-one exchange rate means that you'll be losing money in the long run. And I'm jaded because lovely Kickstarter projects are a dime a dozen and at this moment, right now, it's worse than it's ever been. I get excited for projects too, but a project has to really blow me out of the water at this point for me to care.
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# ? May 24, 2012 21:40 |
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# ? Apr 26, 2024 17:45 |
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I just came here to say I am excited that Kinetic Void got a writeup. This is both awesome for your team, LumberingTroll, and provides another data point for all those statisticians studying the impact of news coverage on Kickstarter projects.
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# ? May 24, 2012 21:41 |
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Occupation posted:I thought you had more physical swag then you did; since it's only a CD, it's not really as bad of an idea as I thought, although making it a one-to-one exchange rate means that you'll be losing money in the long run. Yeah, if we had a lot of physical stuff, it would be disastrous. however with the way we have our tiers worked out it actually goes pretty well. I can see how you might think its a 1:1 which results in our loss, but really it doesn't, if you look at the tiers the only thing that "costs" us is the $100, and the $150, as they are the only physical products. If you pledge $10, and talk 9 of your friends into pledging $10 that would not have pledged anyway, that's still $90 that we would have had. Sure it costs us the printing and shipping of a CD, but its worth it, in more than just the dollar amount, but also in the exposure of getting more people interested, it also goes a long way to reward our backers for putting in the effort of getting more people interested. It just doesn't feel right that I want their money AND I want them to promote my project, so this seems much more fair to me. Sure, you could say that our total amount gained from the referral is less than if they had all pledged without referral, however the chances of them pledging without another member of the community getting them excited about it is almost nothing. so in the long run its still a net gain. It's also worth pointing out that only around 51% of our backers have pledged $10 or less. Quarex posted:I just came here to say I am excited that Kinetic Void got a writeup. This is both awesome for your team, LumberingTroll, and provides another data point for all those statisticians studying the impact of news coverage on Kickstarter projects. Thanks for the well-wishing, it means just as much to us as a pledge! LumberingTroll fucked around with this message at 21:52 on May 24, 2012 |
# ? May 24, 2012 21:48 |
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Alan Smithee posted:I'm sure she's got some valid things to say but drat, she could hire a boom op and buy giant floodlights for that amount of money. Which is kinda overkill for a webcam video I think shes long past being just a webcam blogger. Shes been selling videos on her various topics to feminist groups, schools, undergrad courses and so on. And trust me, video is an endless money blackhole, theres *always* poo poo that can be done to improve quality. Good on her, I say. If she can get enough women telling game companies to stop being shitheads towards women, we might really see more of a womens gaming surge, and thats good for everyone.
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# ? May 24, 2012 22:01 |
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Quodio Stotes posted:Such a stupid amount of money for a project that could be funded for 300 hundred dollars and all it really is is a series of videos pointing out incredibly obvious things to a crowd of people who already are aware of them. I didn't know you could make 20k preaching to the choir. Carmageddon has reached and extended its goal. $67,000 until the new goal of Linux and OSX ports.
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# ? May 24, 2012 23:34 |
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Heran Bago posted:The videos make their way into college classes. That says more about those classes than the videos. Heran Bago posted:Carmageddon has reached and extended its goal. $67,000 until the new goal of Linux and OSX ports. What? No, it hasn't. It's still $67,000 until it reaches its goal of $400k and Linux and OSX support will come at $600k. Although with 13 days and just $67,000 left I'm quite glad that they will make their goal pretty drat sure now.
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# ? May 24, 2012 23:39 |
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Burning Mustache posted:That says more about those classes than the videos.
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# ? May 24, 2012 23:44 |
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Kinetic Void has pulled in almost $4000 today, double the highest total its received so far, with a few hours left in the day.
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# ? May 25, 2012 00:56 |
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Heran Bago posted:Carmageddon has reached and extended its goal. $67,000 until the new goal of Linux and OSX ports. Oh man, some of the comments on that update: Some twat posted:I hope all these recent kickstarter game projects will teach developers to just ignore DirectX and work with standards. Why yes, let's work with standards like vendor-specific OpenGL extensions! That'll work out swell. Not like DX10/11 have a rock-solid standard and that's the reason developers prefer it or anything.
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# ? May 25, 2012 01:25 |
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Arthur D Wolfe posted:For those that enjoy the genre, that is the entire charm. Zombies are mindless and terrifying enemies that cannot be reasoned with. It does not matter if you are man, woman, or child: you will have to fight to survive. That sort of thing does a number on the human psyche, and some people really enjoy that unsettling sensation.
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# ? May 25, 2012 01:57 |
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AntiPseudonym posted:Why yes, let's work with standards like vendor-specific OpenGL extensions! That'll work out swell. Not like DX10/11 have a rock-solid standard and that's the reason developers prefer it or anything. Master_Odin fucked around with this message at 02:09 on May 25, 2012 |
# ? May 25, 2012 02:00 |
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Burning Mustache posted:
The new reward is in - original Carmageddon+Splat Pack will be sold at gog.com for and all pledgers of 25$ or more will get it for free. The total jumped quite a bit already, looks like mostly from people upping their pledges from 15$ tier
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# ? May 25, 2012 11:58 |
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Pyromancer posted:The new reward is in - original Carmageddon+Splat Pack will be sold at gog.com for and all pledgers of 25$ or more will get it for free. The total jumped quite a bit already, looks like mostly from people upping their pledges from 15$ tier That's a pretty smart move. I'm not sure I'm gonna raise my own pledge just for that because I don't think I'd play the original game these days at all anyway. Besides, if I really wanted to do it, I still have the disc laying around here ... somewhere. But this should speed things up quite a bit. I wouldn't be surprised if they'd make the $400k goal by the end of Sunday, and that would still leave them 10 more days to go. Good stuff, I really want to see this game happen :I
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# ? May 25, 2012 12:25 |
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No surprise that there is so much demand for this. You also get Beta access if you want that sort of thing.
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# ? May 25, 2012 14:59 |
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AntiPseudonym posted:Why yes, let's work with standards like vendor-specific OpenGL extensions! That'll work out swell. Not like DX10/11 have a rock-solid standard and that's the reason developers prefer it or anything. Except DirectX isn't a standard? Developers prefer it not because it's standardized (it isn't) but because if you are only programming for windows it's easier to work with, and gets new features faster, than OpenGL. He's a bit of a dick about it, but his core point is solid - that being that if you want to develop a cross-platform game, you'll have an easier time if you use standardized, cross-platform APIs from the get go, rather than designing it around something OS-specific and then having to rewrite large chunks when you want to port it (and then having to maintain multiple divergent codebases). Yes, this goes out the window once you start using vendor-specific extensions. Non-standard, vendor-specific extensions are neither standardized nor portable? No poo poo! Fortunately, you don't have to use them.
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# ? May 25, 2012 15:34 |
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Not sure if it's been mentioned yet, but the relaunched Kickstarter for Rob Swigart's Portal is out. Personally, I'm really hoping they make it, since an engaging story seems to be the top thing missing from most of the games I've played recently. With a goal of $530,000, though, I'm kind of doubtful they'll make it. With 36 days to make up the missing $510,000, they'd need some serious coverage and talking-up on the usual gaming sites.
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# ? May 25, 2012 17:10 |
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Darthemed posted:Not sure if it's been mentioned yet, but the relaunched Kickstarter for Rob Swigart's Portal is out. Personally, I'm really hoping they make it, since an engaging story seems to be the top thing missing from most of the games I've played recently. With a goal of $530,000, though, I'm kind of doubtful they'll make it. With 36 days to make up the missing $510,000, they'd need some serious coverage and talking-up on the usual gaming sites. They still have an absolutely ridiculous rewards tier structure (with physical goods starting at the $5 level). And now they're talking about outsourcing production to some Chinese company that looks like they're geared more for QA work than actual development. Gonna take a pass on this one.
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# ? May 25, 2012 17:20 |
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Darthemed posted:Not sure if it's been mentioned yet, but the relaunched Kickstarter for Rob Swigart's Portal is out. Holy poo poo this might have the dumbest rewards system I've ever seen for a KS. Confusing, difficult to comprehend, and stuffed full to the loving brim with a bunch of dumb physical poo poo. I would totally not be surprised at all that even if this ks gets funded the company pisses it all away on making merch. They're offering like ten different items to choose from at the thirty dollar level, with half of the items sounding like they'd cost thirty bucks just to produce (never mind the fact that with so many different items to offer that they're raising production costs dramatically). This KS has bad news written all over it. Avoid, this is either a scam or they're gonna spend all their money on producing the physical rewards and never make a game.
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# ? May 25, 2012 17:58 |
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Occupation posted:This KS has bad news written all over it. Avoid, this is either a scam or they're gonna spend all their money on producing the physical rewards and never make a game. I think it's more that they just don't have anyone who understands how much more sensible it would be to drop physical products and go fully digital. The feel I got from their page is that the core 'idea guys' are people who have been out of the gaming industry since the late 1980s, heard about Wasteland and other games from that period getting revitalized on Kickstarter, then jumped into it without fully knowing what they were getting themselves into; combine that with the old game mentality of feelie pack-ins, and they're doing themselves more harm than good.
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# ? May 25, 2012 18:08 |
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Well that Kickstarter is certainly an example of What Not To Do.
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# ? May 25, 2012 18:16 |
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I like the idea of Zombie Playground, but I really wish they had something to show other than vague plans and concept art. Especially for an established design studio, asking players for money with no actual development work done is kinda weird. Edit: also, their stretch goals are asking for A LOT of money for not all that much more being added to the game compared to other KS game projects. Mr.48 fucked around with this message at 18:34 on May 25, 2012 |
# ? May 25, 2012 18:29 |
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Darthemed posted:I think it's more that they just don't have anyone who understands how much more sensible it would be to drop physical products and go fully digital. The feel I got from their page is that the core 'idea guys' are people who have been out of the gaming industry since the late 1980s, heard about Wasteland and other games from that period getting revitalized on Kickstarter, then jumped into it without fully knowing what they were getting themselves into; combine that with the old game mentality of feelie pack-ins, and they're doing themselves more harm than good. I backed it for a dollar just so I could read the backer-only updates. It's pretty pathetic stuff - every couple of days they write a short bio of one of the characters and leave it at that. No new milestones, no incentives to donate, nothing. At one point even those piss-poor efforts didn't appear for over a week because Swigart was on holiday in Israel. For people whose only contribution to the project would be writing, you'd think they could manage to put together something better. Edit: Though one of the guys behind it did mention that he was selling his treasured art collection to fund development, so there may be some delicious tears before this is over DoctorTristan fucked around with this message at 20:19 on May 25, 2012 |
# ? May 25, 2012 20:13 |
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macnbc posted:They still have an absolutely ridiculous rewards tier structure (with physical goods starting at the $5 level). And now they're talking about outsourcing production to some Chinese company that looks like they're geared more for QA work than actual development. It's not just that they're offering physical rewards at a very low price, there's also the fact that Portal's reward tiers are very confusing. Not only is there is way too much emphasis on the physical rewards, of which almost no one cares about (except for the $150 tier for some reason), but half the time I wasn't sure what was being included. I ended up making a chart to figure out what each reward included just to help clear things up. e: Though to be honest, a reward tier chart is something almost every Kickstarter should do since it's not just Portal with lots of different reward tiers that offer a lot of things. Theirs stand out since they try to cram a bunch of things in, way more than they should have. Narmi fucked around with this message at 21:01 on May 25, 2012 |
# ? May 25, 2012 20:57 |
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Narmi posted:It's not just that they're offering physical rewards at a very low price, there's also the fact that Portal's reward tiers are very confusing. Not only is there is way too much emphasis on the physical rewards, of which almost no one cares about (except for the $150 tier for some reason), but half the time I wasn't sure what was being included. I ended up making a chart to figure out what each reward included just to help clear things up. Could we see it? And it's still nothing compared to the OOTS KS, which had the dumbest reward tier system of all time. Trying to figure out what amount of money got you what was some Da Vinci Code bullshit. I half expected a map to the Declaration of Independence to pop up once i backed it.
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# ? May 25, 2012 21:01 |
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Occupation posted:Could we see it? And it's still nothing compared to the OOTS KS, which had the dumbest reward tier system of all time. Sure: e: Just realized I had put down "Signed, Original Production Art" twice for some reason. Narmi fucked around with this message at 21:53 on May 25, 2012 |
# ? May 25, 2012 21:02 |
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Occupation posted:This KS has bad news written all over it. Avoid, this is either a scam or they're gonna spend all their money on producing the physical rewards and never make a game. It was problematic enough when it was 900k and a big chunk was going to tchotchkes - but at least then they could say "hey, the per unit cost of all this swag will be reasonably dandy cause there'll be X number of backers." Then they dropped to 550k and made matters exponentially worse. That and the outsourcing to a company that appears to do nothing but lesser licensed titles inspires precisely zero confidence. This might be the first kickstarter that actually regressed as it tried to reconfigure itself. I'm one of the biggest fans around here of the source material, so it breaks my heart to see this bungled so spectacularly.
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# ? May 25, 2012 21:10 |
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Occupation posted:Could we see it? And it's still nothing compared to the OOTS KS, which had the dumbest reward tier system of all time. Order of the Stick KS was just about getting more cartoons reprinted for fans that wanted reprints and offered rewards to people who wanted these reprints. Aimed at a very niché audience, basically.
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# ? May 25, 2012 21:18 |
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Someone just posted all the criticism you had about this Portal kickstarter. I wonder what the response will be from the devs?
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# ? May 25, 2012 21:25 |
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Mordaedil posted:Order of the Stick KS was just about getting more cartoons reprinted for fans that wanted reprints and offered rewards to people who wanted these reprints. Oh I know, but the reward tier system was loving stupid as hell, is my point, and webcomic creator guy (who I'm sure is a super nice and cool guy), made it worse by making it the more and more byzantine as it went on.
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# ? May 25, 2012 21:31 |
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Have we already progressed to the point where a "traditional" physical copy of a game is now a DVD case? RIP full size boxes... *sob*
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# ? May 25, 2012 21:32 |
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nessin posted:Have we already progressed to the point where a "traditional" physical copy of a game is now a DVD case? RIP full size boxes... *sob* For a few years now. Maybe even before we started seeing those Games for Windows labels.
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# ? May 25, 2012 21:37 |
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Occupation posted:Oh I know, but the reward tier system was loving stupid as hell, is my point, and webcomic creator guy (who I'm sure is a super nice and cool guy), made it worse by making it the more and more byzantine as it went on. That was because he devised the reward tiers assuming he'd get maybe a couple of thousand backers raising at most 50k, then as the whole thing snowballed he kept having to think of more so as to keep the momentum going. The difference between him and these clowns is that he got caught flat-footed by his project's runaway success; Swigart & co. actually planned out their abomination and thought it was a good idea.
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# ? May 25, 2012 21:52 |
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Personally I'm hoping we'll go towards less boxes and more digital distribution. Bigger boxes just mean more space being filled.
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# ? May 25, 2012 21:52 |
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Quodio Stotes posted:Such a stupid amount of money for a project that could be funded for 300 hundred dollars and all it really is is a series of videos pointing out incredibly obvious things to a crowd of people who already are aware of them. I didn't know you could make 20k preaching to the choir. Sounds like the content hits a little close to home.
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# ? May 25, 2012 21:57 |
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DoctorTristan posted:That was because he devised the reward tiers assuming he'd get maybe a couple of thousand backers raising at most 50k, then as the whole thing snowballed he kept having to think of more so as to keep the momentum going. The difference between him and these clowns is that he got caught flat-footed by his project's runaway success; Swigart & co. actually planned out their abomination and thought it was a good idea. One of the things I found extremely odd was that at certain points they just started multiplying the rewards from the previous tier. I've only seen that done for stores that want physical copies of the game to sell, and I can't imagine they'd want to spend hundreds, if not thousands, to get a bunch of A/B items when they're not even getting a box to put on their shelves.
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# ? May 25, 2012 22:05 |
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I am amazed that the procedurally generated 2D platformer Cloudberry Kingdom has been funded. It has reached its goal! They also think it will come out for WiiU. Bless their hearts.Pwnee Studios posted:Woooah! We did it! We want thank all of the backers so much for your support so far! You guys have been great! Last time I thought something reached its goal I was totally mistaken. Why does the OP say "funded" under Carmageddon when it still has some bux to go? Some more of those projects listed have some funds to go. Also everyone who puts up $25 for Carmageddon gets a free copy of the first game + expansion pack on GoG.
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# ? May 26, 2012 08:29 |
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I am still amazed how can someone navigate and play the levels in Cloudberry Kingdom. It's like those videos of Guitar Hero when poo poo is flying in at light speed and the player manages to press the right buttons perfectly anyway. It makes my head
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# ? May 26, 2012 10:32 |
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All right, I just looked at Cloudberry Kingdom. I don't even want to touch that, it looks unbelievably frustrating.
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# ? May 26, 2012 13:36 |
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Wendell posted:All right, I just looked at Cloudberry Kingdom. I don't even want to touch that, it looks unbelievably frustrating. So's this, but that doesn't stop people.
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# ? May 26, 2012 13:53 |
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# ? Apr 26, 2024 17:45 |
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What kinda bugs me about Cloudberry Kingdom as of now only has local Multiplayer. Otherwise it looks really promising.
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# ? May 26, 2012 14:45 |