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CommissarMega posted:So's this, but that doesn't stop people. It looks harder on the outside. Compared to some of the other games in the genre, Touhou is pretty light. It's primarily pattern recognition, with a bit of 'random' dodging (which mostly comes down to foresight in not getting yourself stuck in a stupid position). e: This should be the standard for bullshit incomprehensible how-do-people-play-this-poo poo stuff: https://www.youtube.com/watch?v=sQZuidKexBQ Tsurupettan fucked around with this message at 15:30 on May 26, 2012 |
# ? May 26, 2012 15:24 |
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# ? May 4, 2024 01:24 |
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Maybe I'm missing something, but when I see a game titled "Cloudberry Kingdom" I expect a lot more bears?
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# ? May 26, 2012 15:43 |
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Skyjacker has re-launched their Kickstarter. It looks more streamlined/easier to understand, and they included some of the soundtrack, which is pretty neat. Hopefully this one works better for them.
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# ? May 26, 2012 20:41 |
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Wendell posted:All right, I just looked at Cloudberry Kingdom. I don't even want to touch that, it looks unbelievably frustrating. There are a subset of games out there that are only played for bragging rights. I feel pretty secure in saying that no one has ever actually had 'fun' playing I Wanna Be The Guy.
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# ? May 26, 2012 21:09 |
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lordfrikk posted:I am still amazed how can someone navigate and play the levels in Cloudberry Kingdom. It's like those videos of Guitar Hero when poo poo is flying in at light speed and the player manages to press the right buttons perfectly anyway. It makes my head Huh? What? I've been playing Cloudberry Kingdom, mostly Escalation mode(because as of right now that's the only way to use a hero with custom physics), and it seems totally reasonable. It doesn't even get difficult until like level 30+ on Escalation. Even then it's not totally insanely hard like Super Meat Boy or anything. I'm sure it could be if you cranked everything up to the hardest possible settings but cloudberry kingdom is a game with a high difficulty ceiling AND a low difficulty floor. Also, I can vouch that Cloudberry Kingdom is pretty fun if you like platformers. A word of warning though I find that the default heroes control a little weirdly but if you make your own guy and tweak the physics it's great, very responsive.
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# ? May 26, 2012 21:19 |
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Malevolence got funded. They released stretch goals which go up to $20,000. Unfortunately, since the game is set to release this year they won't be able to put that stuff into the game, so the extra money will go towards an expansion. I guess the expansion will make it even more infinite? And in indiegogo news... Dragons! http://www.indiegogo.com/dragons Graphics could be better and they don't even have a website yet but the game looks interesting. Basically you create a dragon, get dropped into a randomly generated world and start loving poo poo up and stealing gold for your treasure pile. There are different factions like wizards, knights and orcs you can do missions for or destroy. You also get some followers you can use to build defenses and traps around your treasure pile as dudes will try to steal it. Once you get strong enough dragon hunters will start coming after you. Could be alright. Goal: $4,000 You get the game at: $10 drm-free, $20 also all future expansions Time left: 23 days, $0 raised so far
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# ? May 26, 2012 22:43 |
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Why couldn't that be on Kickstarter instead?
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# ? May 26, 2012 23:21 |
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Urdnot Fire posted:Why couldn't that be on Kickstarter instead? Maybe they aren't in America. quote:Location:London, United Kingdom Yep.
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# ? May 26, 2012 23:25 |
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NINbuntu 64 posted:Maybe they aren't in America. There are multiple Dutch studios on Kickstarter, its doable.
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# ? May 26, 2012 23:29 |
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Davincie posted:There are multiple Dutch studios on Kickstarter, its doable. There are multiple Dutch studios on Kickstarter because they're using connections they have in the States to work under a US bank account. Not everyone has those connections.
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# ? May 26, 2012 23:48 |
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Mq posted:Malevolence got funded. They released stretch goals which go up to $20,000. Unfortunately, since the game is set to release this year they won't be able to put that stuff into the game, so the extra money will go towards an expansion. I guess the expansion will make it even more infinite? This looks interesting. Flexible Funding Oh. No thanks.
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# ? May 27, 2012 00:44 |
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Carmageddon: Reincarnation is 8k shy of meeting its goal! Still needs 200k if people want Mac/Linux ports, though.
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# ? May 27, 2012 08:28 |
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Kyrosiris posted:Carmageddon: Reincarnation is 8k shy of meeting its goal! Still needs 200k if people want Mac/Linux ports, though.
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# ? May 27, 2012 08:41 |
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Fergus Mac Roich posted:Huh? What? I've been playing Cloudberry Kingdom, mostly Escalation mode(because as of right now that's the only way to use a hero with custom physics), and it seems totally reasonable. It doesn't even get difficult until like level 30+ on Escalation. Even then it's not totally insanely hard like Super Meat Boy or anything. I'm sure it could be if you cranked everything up to the hardest possible settings but cloudberry kingdom is a game with a high difficulty ceiling AND a low difficulty floor. I meant the levels in the videos on their KS page. I am not aware of the actual playable levels.
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# ? May 27, 2012 11:44 |
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Kyrosiris posted:Carmageddon: Reincarnation is 8k shy of meeting its goal! Still needs 200k if people want Mac/Linux ports, though. Aaaand they've made it! https://www.youtube.com/watch?v=zvKI0aOIzac Aww.
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# ? May 27, 2012 14:11 |
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FleetCOMM guys decide to put up a post about how they're using the funds: http://www.kickstarter.com/projects/mercenary-games/vigrior-maneuver-warfare/posts/235232
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# ? May 27, 2012 21:03 |
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Maybe there was a post on this I missed, but that Alcarys Complex game was successfully funded.
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# ? May 28, 2012 00:56 |
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Fallout Nuka Break Season 2 has surpassed the $100,000 mark with 20 more days to go. It appears they will get 200% funding ($120,000), and thus ensuring Chris Avellone and Tim Cain's contribution as writers.
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# ? May 28, 2012 01:46 |
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The MSJ posted:Fallout Nuka Break Season 2 has surpassed the $100,000 mark with 20 more days to go. It appears they will get 200% funding ($120,000), and thus ensuring Chris Avellone and Tim Cain's contribution as writers. Is season 1 worth checking out?
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# ? May 29, 2012 08:52 |
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The MSJ posted:Fallout Nuka Break Season 2 has surpassed the $100,000 mark with 20 more days to go. It appears they will get 200% funding ($120,000), and thus ensuring Chris Avellone and Tim Cain's contribution as writers. It just suddenly dropped by $2,500. I still think it can make it, but it is still something of a set back.
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# ? May 29, 2012 09:58 |
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AllanGordon posted:Is season 1 worth checking out? Ys, Chris Avellone helped out on it and it's pretty impressively made, from a technical standpoint. Their assets look just like game assets and their humor is decent. The acting is good too, in my book.
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# ? May 29, 2012 12:15 |
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I just noticed something dumb about Indiegogo. Apparently if the project doesn't get any money in the couple first days, it stops showing up in the category view. It can be only found if you search for it directly. I guess this explains why a couple of games I found there suddenly disappeared.
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# ? May 29, 2012 21:59 |
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The Xenonauts lead's IAmA on Reddit is actually kind of interesting: http://www.reddit.com/r/IAmA/comments/ua9t8/iama_indie_video_game_developer_who_broke_into/
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# ? May 30, 2012 00:40 |
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The Word Realms kickstarter has more or less crawled to a standstill. It has 22 days to make an additional $50.5k and hasn't even made $1k for the last couple of days. It's a shame because I
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# ? May 30, 2012 01:55 |
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NINbuntu 64 posted:There are multiple Dutch studios on Kickstarter because they're using connections they have in the States to work under a US bank account. Not everyone has those connections. You mean like contacting a bank and asking for an account? It's only ludicrously hard the other way around as State has started tracking down tax-dodgers and their demands for oversight generally don't meet the banks expectations. If they mean corporate EIN/SSN and incorporation, then there is a charge connected with that, but it's also chicken feed compared with fund-raising.
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# ? May 30, 2012 02:02 |
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Red Minjo posted:The Word Realms kickstarter has more or less crawled to a standstill. It has 22 days to make an additional $50.5k and hasn't even made $1k for the last couple of days. It's a shame because I Between this and Kinetic Void I'm beginning to think the period of Hey everyone get your free money is beginning to run out a lot sooner than anticipated. Not that you can't make some money on KS because 50k is nothing to sneeze at, but that maybe developers should lower their revenue expectations and hope to exceed them. I wonder if even a success story like the Banner Saga would've done as well if it had been released now.
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# ? May 30, 2012 15:03 |
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After the Double Fine Adventure kickstarter, a lot of new backers joined and started supporting projects. The majority of those backers are now more than likely already invested in several projects that they haven't seen the results of yet, and are either reluctant or unable to support more (or simply not interested enough in the ones currently out there). That means you either need to have something really special to get those backers to support yet another project, or stand out enough to attract new backers to Kickstarter. Personally I've got over $1000 put into finished and currently running campaigns (some of which probably won't reach their goals), and if I'm going to put any more money into Kickstarter projects, it's going to take something REALLY special. I'm already expecting several of the projects I've backed to be disappointing or outright failures, and the total tally of money put in vs. entertaining products returned is going to decide to what degree I back more projects in the future, and that's going to take time to find out. In short, I think the Kickstarter boost to games has simply drawn in too much money in too short a time to leave room for a lot of large projects at this time, at least until people get something in return for their money. They're gonna have to attract a lot more new backers to Kickstarter if they're going to keep up the pace they've kept recently. These aren't rich investors, after all, they're regular people with a limited budget to spread around. AG3 fucked around with this message at 15:38 on May 30, 2012 |
# ? May 30, 2012 15:35 |
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Al Lowe (from Leisure Suit Larry) apparently started a second kickstarter: http://www.kickstarter.com/projects/1787675232/sam-suedetm-in-undercover-exposure?ref=category Also with Ken Wegrzyn and Steve Ince. The rewards kinda own, you can get yourself naked in the game if you want for some godforsaken reason but you can also get a private concert by Al Lowe. Davincie fucked around with this message at 17:45 on May 30, 2012 |
# ? May 30, 2012 17:41 |
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Davincie posted:Al Lowe (from Leisure Suit Larry) apparently started a second kickstarter: Apparently, this isn't as legit as it seems. Al Lowe and Paul Trowe are planning to sue: http://venturebeat.com/2012/05/30/leisure-suit-larry-creator-wants-infringing-kickstarter-campaign-taken-down-exclusive/ Utritum fucked around with this message at 17:56 on May 30, 2012 |
# ? May 30, 2012 17:52 |
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Utritum posted:Apparently, this isn't as legit as it seems. Al Lowe and Paul Trowe are planning to sue: http://venturebeat.com/2012/05/30/leisure-suit-larry-creator-wants-infringing-kickstarter-campaign-taken-down-exclusive/ Congrats, Wisecrack Games, you managed to out-sleaze Al Lowe.
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# ? May 30, 2012 19:24 |
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I'm guessing anyone reading this thread is also reading the Kinetic Void thread or is already aware of it, but for people who maybe forgot about it or meant to pledge but haven't yet: it has six hours left and needs another $10,000.
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# ? May 30, 2012 19:37 |
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Star Guarded posted:I'm guessing anyone reading this thread is also reading the Kinetic Void thread or is already aware of it, but for people who maybe forgot about it or meant to pledge but haven't yet: it has six hours left and needs another $10,000. Really, if you have any interest in space games, give this some real consideration. Aside from looking cool conceptually, the development process is near completely transparent.
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# ? May 30, 2012 19:42 |
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NINbuntu 64 posted:Really, if you have any interest in space games, give this some real consideration. Aside from looking cool conceptually, the development process is near completely transparent. They're like a Mojang that actually seems to have some sort of direction and competency.
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# ? May 30, 2012 19:47 |
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Star Guarded posted:I'm guessing anyone reading this thread is also reading the Kinetic Void thread or is already aware of it, but for people who maybe forgot about it or meant to pledge but haven't yet: it has six hours left and needs another $10,000. It just gained something like $2,000 since you posted this.
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# ? May 30, 2012 19:49 |
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Might be because it was also posted in the Steam thread.
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# ? May 30, 2012 19:50 |
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Tsurupettan posted:It just gained something like $2,000 since you posted this.
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# ? May 30, 2012 19:52 |
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Francois Kofko posted:Might be because it was also posted in the Steam thread. Those stingy bastards? They will frequently post "hey this game is $1, is it any good? I need to be sure."
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# ? May 30, 2012 19:54 |
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Al! posted:Those stingy bastards? They will frequently post "hey this game is $1, is it any good? I need to be sure." A point. Especially in the context that there's not nearly enough people that would have seen it since then for any meaningful change from them! (that was a dumb conclusion oops)
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# ? May 30, 2012 19:56 |
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Francois Kofko posted:A point. Especially in the context that there's not nearly enough people that would have seen it since then for any meaningful change from them! It's because TotalBiscuit tweeted about it
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# ? May 30, 2012 19:57 |
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# ? May 4, 2024 01:24 |
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seal it with a kiss posted:It's because TotalBiscuit tweeted about it
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# ? May 30, 2012 19:59 |