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Chinese Tony Danza posted:So contributing to LPAM got me back in the Fallout modding mood, despite my crashing troubles, and I've finally come up with a way to cap off my series of radio mods. I'm gonna post my ideas here so they can be kicked around. I think they're pretty solid, but I'd like to hear some outside opinions.
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# ? Jun 30, 2012 20:55 |
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# ? Jun 5, 2024 07:32 |
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Lord Lambeth posted:Yes you should totally pursue it. Be aware that CONELRAD already overlaps with your Mojave Music Radio (a little) though. I took no tracks from CONELRAD for that, though. The one song I can even think of that's close is a version of "I'm No Communist," and that one is different than the one that's on CONELRAD. Moreover, I honestly am kind of looking to replace CONELRAD in a way since the author rather lazily just repurposed the Fallout 3 version without changing it, leaving it with the voiceovers clearly referring to the DC area. Maybe it's a bit nitpicky, but that always kind of bothered me about that station.
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# ? Jun 30, 2012 22:55 |
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Are there any good flashlight mods that don't require you to actually hold one in your hand? Also, I've modded this game a lot, beaten it once and restarted a poo poo load, but now I want to start and go through the game and all of its DLC. Im basically only looking for mods that make the game much better.
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# ? Jul 1, 2012 14:56 |
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One more question actually, does NVMM support FOMOD script installs yet?
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# ? Jul 1, 2012 16:26 |
Vivec posted:Are there any good flashlight mods that don't require you to actually hold one in your hand? Flashlight NVSE.
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# ? Jul 1, 2012 18:44 |
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There aren't any good flashlight mods, though, as the lighting of the engine sucks balls.
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# ? Jul 1, 2012 21:30 |
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Quick question. Do you need any of the Downloadable content to play with some of these mods?
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# ? Jul 1, 2012 23:59 |
Fargin Icehole posted:Quick question. Do you need any of the Downloadable content to play with some of these mods? Yes. Sometimes it is a requirement, and sometimes it is not. It's generally very clear that a mod requires a DLC (for example, you can't use Project Nevada's Old World Blues' plugins without already owning Old World Blues; you can't use WMX or WME's mods for DLC weapons if you do not already own the corresponding DLC.) In these cases, common sense dictates that you need to own the DLC to use the mod. Most mods do not arbitrarily require DLC, however, unless they're meant specifically for the DLC. It's not like you're going to download a flashlight mod and find out that Lonesome Road is required for it to function, unless it's a really stupid mod.
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# ? Jul 2, 2012 00:09 |
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Cream-of-Plenty posted:Yes. Sometimes it is a requirement, and sometimes it is not. It's generally very clear that a mod requires a DLC (for example, you can't use Project Nevada's Old World Blues' plugins without already owning Old World Blues; you can't use WMX or WME's mods for DLC weapons if you do not already own the corresponding DLC.) In these cases, common sense dictates that you need to own the DLC to use the mod. Most mods do not arbitrarily require DLC, however, unless they're meant specifically for the DLC. It's not like you're going to download a flashlight mod and find out that Lonesome Road is required for it to function, unless it's a really stupid mod. Right thanks. That last part was what I was looking for. I'm looking to purchase the original only on steam and I'd like to play it straight away with all the famous mods that offer convenient stuff, bug fixes, new features and the like without having to worry if it won't work because I don't have Dead money or something.
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# ? Jul 2, 2012 01:12 |
Fargin Icehole posted:Right thanks. That last part was what I was looking for. I'm looking to purchase the original only on steam and I'd like to play it straight away with all the famous mods that offer convenient stuff, bug fixes, new features and the like without having to worry if it won't work because I don't have Dead money or something. If you don't mind me asking, why don't you just get the GOTY edition that will undoubtedly cost pennies in Steam's upcoming Summer Sale?
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# ? Jul 2, 2012 01:14 |
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Cream-of-Plenty posted:If you don't mind me asking, why don't you just get the GOTY edition that will undoubtedly cost pennies in Steam's upcoming Summer Sale? He probably already owned it and just hadn't played it much
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# ? Jul 2, 2012 01:45 |
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Cream-of-Plenty posted:If you don't mind me asking, why don't you just get the GOTY edition that will undoubtedly cost pennies in Steam's upcoming Summer Sale? I didn't want to spend 40 bucks, when I could just buy it for 26 at amazon (But didn't want to wait) and I haven't seen NV on sale on steam for awhile now. It was an impulse buy thing. I'll wait until there's a sale. Fargin Icehole fucked around with this message at 02:04 on Jul 2, 2012 |
# ? Jul 2, 2012 02:00 |
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Is there any mod that adds swim trunks for men in the game? I just want it for stupid immersion reasons.
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# ? Jul 2, 2012 04:54 |
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I've got a few questions, mostly: 1. Is CCO compatible with PN? And secondly, what does CCO actually.. do? It says that quote:Gameplay Changes – The crux of the overhaul. Many game formulas are changed and the function of V.A.T.S. is different altogether. but what does this actually mean? I'm trying to nail my mods down so I'm not constantly changing them out throughout and loving my game up. 2. What Weapon Mod, mod do you guys prefer? And is there one that actually distributes them around the world or do you have to craft them all?
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# ? Jul 2, 2012 20:58 |
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1. Yes, there are patches for it. It is a rebalance module. Read the readme. 2. Weapon Mods Expanded (WMX)
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# ? Jul 2, 2012 21:01 |
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Vivec posted:I've got a few questions, mostly: http://ooccommunity.com/downloads/mods/CCO/CCO_Readme.pdf
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# ? Jul 3, 2012 00:59 |
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Vivec posted:2. What Weapon Mod, mod do you guys prefer? And is there one that actually distributes them around the world or do you have to craft them all? There's also a Mail-Order Catalogs mod for buying weapon mods, but it only seemed to work half the time when I used it last (which was admittedly a loooong time ago, it might have been improved since then).
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# ? Jul 3, 2012 01:47 |
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There was a mod on the nexus that let the GRA weapons use Arenovalis's textures, did it get taken down or am I just horrible at finding things?
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# ? Jul 3, 2012 09:52 |
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The guy who made the patch has all his files set to hidden atm for some reason. E/ I spoke to him and he unhid the file. http://newvegas.nexusmods.com/mods/46800 Arenovalis fucked around with this message at 16:22 on Jul 3, 2012 |
# ? Jul 3, 2012 16:10 |
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Is there a mod that removes or at least tones down the yellow blowout characters gets?
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# ? Jul 3, 2012 21:09 |
Upmarket Mango posted:Is there a mod that removes or at least tones down the yellow blowout characters gets? Am I correct in assuming that you're using some sort of weather mod / dynavision-style shaders?
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# ? Jul 3, 2012 21:30 |
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Upmarket Mango posted:Is there a mod that removes or at least tones down the yellow blowout characters gets? What mods are you using? This looks like poo poo.
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# ? Jul 3, 2012 21:35 |
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I'm using Electro-City Imaginator with the "Overall Nice Enhancement" preset enabled and Project Reality with everything disabled except for the "Pleasant" weather cycle. EDIT: It's probably Project Reality behind it but it can't be the sole cause because I recall this sort of thing being present in the vanilla game as well (albeit not as pronounced). Proletarian Mango fucked around with this message at 21:59 on Jul 3, 2012 |
# ? Jul 3, 2012 21:54 |
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Is there a face mod in general that changes the game's god-drat Ken Doll faces? I'm tired of Fiends looking like models that just rubbed charcoal on their faces.
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# ? Jul 3, 2012 22:16 |
OneThousandMonkeys posted:Is there a face mod in general that changes the game's god-drat Ken Doll faces? I'm tired of Fiends looking like models that just rubbed charcoal on their faces. NVCE might be a good place to start. Alternatively, Hall of Faces updates the face textures without changing the facial structure of NPCs. Upmarket Mango posted:I'm using Electro-City Imaginator with the "Overall Nice Enhancement" preset enabled and Project Reality with everything disabled except for the "Pleasant" weather cycle. Yeah, the HDR + Bloom has definitely been a problem since Oblivion, but your plugins seem to be making it worse. Since most third party shaders only exacerbate the issue by incorporating dramatic settings, my recommendation would be to continue fiddling with Imaginator. See if you can't tone down the settings there, first.
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# ? Jul 3, 2012 22:23 |
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Upmarket Mango posted:I'm using Electro-City Imaginator with the "Overall Nice Enhancement" preset enabled and Project Reality with everything disabled except for the "Pleasant" weather cycle. NV is ridiculously yellow by default, but quite frankly I haven't seen a single shader/weather mod which fixes this to any satisfactory degree, at least without breaking anything else. Your best bet is fxaa tool for the AA (which helps with the framerate a lot, esp. In VATS mode) Then you set saturation with it down by 50% or something. This fixes a lot of the yellow. Either that or you go Technicolor.
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# ? Jul 3, 2012 22:34 |
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Is there a reason the fxaa tool isn't in the OP if its recommended?
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# ? Jul 3, 2012 22:46 |
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Police Automaton posted:NV is ridiculously yellow by default, but quite frankly I haven't seen a single shader/weather mod which fixes this to any satisfactory degree, at least without breaking anything else. Your best bet is fxaa tool for the AA (which helps with the framerate a lot, esp. In VATS mode) Then you set saturation with it down by 50% or something. This fixes a lot of the yellow. Either that or you go Technicolor. Well I disabled Bloom/HDR and then I toned the saturation way down. The game still has color and I'm not getting yellow explosions on characters anymore so that's good, but everything certainly does look a lot more dead but I guess that's the sacrifice I gotta make. Thanks for the tip, I wouldn't even have thought of toning down saturation.
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# ? Jul 3, 2012 22:55 |
Rabhadh posted:Is there a reason the fxaa tool isn't in the OP if its recommended? Nope. EDIT: To anybody who is reading this and going, "FXAA Tool? What's that?" I should warn that the FXAA doesn't work on Laptops and PCs with Nvidia Optimus. The only real "solution" to the tool is to replace .dll files in the Windows folder, which breaks functionality with other DX9 games until the original .dlls are restored. This solution doesn't work a lot, either. Cream-of-Plenty fucked around with this message at 23:17 on Jul 3, 2012 |
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# ? Jul 3, 2012 23:00 |
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So just don't use it then?
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# ? Jul 3, 2012 23:19 |
Rabhadh posted:So just don't use it then? I don't. I'm just saving anybody who uses Optimus technology 20 minutes of head scratching.
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# ? Jul 3, 2012 23:25 |
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Just figured I'd give a shoutout to Omnicarus for Lombard Station. It's definitely my favorite player housing and there's so many neat touches. For example I didn't realize throwing weapons went downstairs and not on the weapon wall, so I took a bunch of throwing spears and figured they'd go somewhere on a rack, and was blown away when they show up in a barrel that I thought was just for decoration. The tables are great for displaying custom weapons and it manages to do all the cool poo poo the Underground Hideout does without being all retarded and over the top. It's a fantastic player home and I totally recommend it.
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# ? Jul 4, 2012 00:15 |
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TEBOW 3 16 posted:Just figured I'd give a shoutout to Omnicarus for Lombard Station. It's definitely my favorite player housing and there's so many neat touches. Is there a easier way of getting stuff from your inventory into the right places ?(especially with ammo etc). I am not sure what the stock ammo thingy does.
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# ? Jul 4, 2012 00:53 |
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The "sort ammo" option puts all your ammo in the boxes and "stock" puts it all from the boxes to the racks I'm not sure about ammo. I've just been putting the ammo I'm not using in the containers and then hitting stock. If it glitches out just take all the ammo off the racks and containers, hit stock to clear the racks and then use the containers to restock. It works for me but yeah, it seems a bit buggy. HOTLANTA MAN fucked around with this message at 01:17 on Jul 4, 2012 |
# ? Jul 4, 2012 01:08 |
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I really want to make an update to Lombard Station with Armory support but I just haven't had the time to do so. That, and I need to convince PA to create a script to automate the creation of all the static objects we'd need in the esm and he's too lazy counting his ants or something.
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# ? Jul 4, 2012 01:23 |
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Started doing the grenade launcher
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# ? Jul 4, 2012 06:28 |
Hey, the "Beyond Boulder Dome" beta has just been released. According to their page, it's pretty much the entire mod, sans some VA and polish.
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# ? Jul 4, 2012 07:53 |
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Cream-of-Plenty posted:Hey, the "Beyond Boulder Dome" beta has just been released. According to their page, it's pretty much the entire mod, sans some VA and polish. I see poo poo like that and get super excited for finishing my vanilla playthrough so I can go loving crazy and install all these mods and have a crazy game. Then I load up and spend a bit of time trying to escape from Old World Blues before exiting.
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# ? Jul 4, 2012 08:02 |
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Little more for today. Gotta get some sleep +__+
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# ? Jul 4, 2012 10:32 |
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# ? Jun 5, 2024 07:32 |
Arenovalis posted:
As usual, that's looking really good. As usual, you'd probably do wonders for the energy weapons. You improved the mesh for the M79-style grenade launcher, right? Have you done that with this, and are you still using the original texture resolutions?
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# ? Jul 4, 2012 18:14 |