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Around the time of the second movie, some cereal company had Pokémon-themed virtual pet games for PC that came on disks that looked like normal CDs with their sides trimmed down to make them cylindrical.
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# ? Jul 8, 2012 12:18 |
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# ? Jun 13, 2024 17:11 |
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cobalt impurity posted:Around the time of the second movie, some cereal company had Pokémon-themed virtual pet games for PC that came on disks that looked like normal CDs with their sides trimmed down to make them cylindrical. Yeah, I've been at conferences where they have "business card" sized CDs that have things like brochures and product information on them. I got a few from the local ABB Medium-Voltage switchgear people.
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# ? Jul 8, 2012 14:02 |
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JuHoZ posted:I'm not sure if this is the case in other countries but here in Finland we had square shaped CD:s. They contained little games and came in serial boxes if I recall correctly. There are rectangular CDs in the US that fit in the mini-CD ring. Usually they're called "business card CDs" and they only hold between 30 and 100MB. Edit: Oh, and it was mentioned on the new page in the post just before mine.
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# ? Jul 8, 2012 14:56 |
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CD singles in Japan were almost invariably these smaller CDs (still round, though). They held two songs (what we used to call an A-side and a B-side), plus karaoke versions of the same.
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# ? Jul 8, 2012 15:13 |
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Diddy Kong Racing had an OST CD shaped sort of like Diddy Kong's head. Edit: Yoshi's Story also had similar When you'd never heard of such a thing before, it sounds like it could be an urban legend! Toastline fucked around with this message at 17:40 on Jul 8, 2012 |
# ? Jul 8, 2012 17:35 |
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I remember reading that those oddly shaped CD:s broke down in some players, which seems logical since the weight distribution isn't the same on all sides.
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# ? Jul 10, 2012 10:24 |
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My first Logitech gamepad came with a mini-CD for drivers. They weren't really that rare, even outside of GameCube games.
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# ? Jul 10, 2012 11:17 |
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I used to buy burnable mini-cds to put my work on in grad school--their small size made them easy to transport, and I found them to be a bit more durable and scratch-resistant than normal-sized CD-R's. Capacity was never really an issue for me as the files I was working with were plain text or PDFs. I got royally hosed, though--I'd just bought a case of them when all the computer labs on campus "upgraded" to those goddamn iMacs with disc slots instead of trays. "NORMAL-SIZED DISCS ONLY." Just because my disc isn't as big as yours doesn't mean I don't know how to use it!
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# ? Jul 10, 2012 13:46 |
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A Fancy 400 lbs posted:My first Logitech gamepad came with a mini-CD for drivers. They weren't really that rare, even outside of GameCube games. At various trade shows those small CDs were peddled as "digital business cards," the idea being that you could quickly give out to potential clients whole presentations on your product or service that they could go over on their own time (or simply lose in their multitude of hand-out bags). I imagine there's a shitload of them out there just with outdated sales pitches and product specs.
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# ? Jul 10, 2012 15:44 |
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JuHoZ posted:I remember reading that those oddly shaped CD:s broke down in some players, which seems logical since the weight distribution isn't the same on all sides. And if you're a dumb kid and put one into a front loaded CD player like many cars had, you may never see it again!
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# ? Jul 10, 2012 20:43 |
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pr0p posted:And if you're a dumb kid and put one into a front loaded CD player like many cars had, you may never see it again! Or you did, as tiny shards your dad pulled out the player with tweezers, all the while giving you the most heinous "if you were not my child I would end you"-look.
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# ? Jul 10, 2012 22:16 |
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My understanding is that uneven silkscreening art caused some CDs to break in high-speed drives. I think in a lot of early CD-ROMs that was a popular art style to use a spot color and the reflective layer of the disc.
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# ? Jul 10, 2012 23:02 |
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Three-Phase posted:My understanding is that uneven silkscreening art caused some CDs to break in high-speed drives. I think in a lot of early CD-ROMs that was a popular art style to use a spot color and the reflective layer of the disc. I wouldn't doubt that about the silkscreening. 12x and higher drives pretty much run right up to the point where the cd literally shakes itself apart.
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# ? Jul 10, 2012 23:05 |
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Not game-related, but the Expensive Collector's Re-Issue of the album Ladies and Gentlemen We Are Floating In Space comes with each individual song on a 3" disc sealed in foil like a pill. It's both insanely cool and utterly ridiculous. I really hope nobody has been stupid enough to actually take the CDs out of the blister packing.
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# ? Jul 10, 2012 23:07 |
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Three-Phase posted:My understanding is that uneven silkscreening art caused some CDs to break in high-speed drives. This is definitely physically possible, although I don't remember if it ever happened on a large scale with any certain cd release. Minor scratches can also cause it, as well as the disc being actually already cracked
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# ? Jul 10, 2012 23:20 |
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dis astranagant posted:I wouldn't doubt that about the silkscreening. 12x and higher drives pretty much run right up to the point where the cd literally shakes itself apart. This sounds like the issue people were having with Diablo 2 CDs a while back, where they'd just been so stressed over years of use that they were exploding in people's hard drives if the read speed on their drive was too fast.
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# ? Jul 11, 2012 02:08 |
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The Cheshire Cat posted:This sounds like the issue people were having with Diablo 2 CDs a while back, where they'd just been so stressed over years of use that they were exploding in people's hard drives if the read speed on their drive was too fast. If I remember correctly, Sanitarium had a flaw in the first CD of the first printrun that would cause it to explode and ruin the CD drive of any drive over 6x speed. I havn't risked trying to re-install the game to replay it since I found out about that.
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# ? Jul 11, 2012 07:45 |
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The Cheshire Cat posted:This sounds like the issue people were having with Diablo 2 CDs a while back, where they'd just been so stressed over years of use that they were exploding in people's hard drives if the read speed on their drive was too fast. Ok you know what, I'm so glad that I was too lazy to use the disks to install the games a few days back, used the battle.net download instead. ^^^Jesus how does something like that make it to retail
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# ? Jul 11, 2012 07:51 |
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Deadly Chlorine posted:
Easy: in 1998, we thought >6x drives wouldn't happen until 2008.
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# ? Jul 11, 2012 07:56 |
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The Cheshire Cat posted:This sounds like the issue people were having with Diablo 2 CDs a while back, where they'd just been so stressed over years of use that they were exploding in people's hard drives if the read speed on their drive was too fast. My god. I thought I was the only person to ever have that happen to. It happened to my DII:LoD disk ~6 years ago while playing. The only sound it made was a small *pop* which I wasn't able to identify until a few days later when I opened the drive. The scariest part is the game still ran/started multiple times after this. I really wish I had gotten a picture of what is looked like, a few big pieces held down by the little latches around the edge, and a dozen or so little pieces sitting inside and a few others that fell out of the top of the drive. Most bizarre moment and I have never had it happen to any other CD.
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# ? Jul 11, 2012 07:59 |
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Rynoto posted:My god. I thought I was the only person to ever have that happen to. My mechwarrior 3 CD suffered a similar fate, though it just cracked itself almost in half. Still managed to pass the cd check to start the game though
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# ? Jul 11, 2012 08:04 |
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So it would be possible to create some kind of Killswitch-esque self-destroying install CD? The CD will hold for the time it takes to install the game before fragmenting in your drive, but it doesn't last long enough for you to copy or rip the CD. Even better if the game loads itself straight into memory and runs, rather than installing onto your hard drive.
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# ? Jul 11, 2012 08:19 |
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joff_b posted:So it would be possible to create some kind of Killswitch-esque self-destroying install CD? The CD will hold for the time it takes to install the game before fragmenting in your drive, but it doesn't last long enough for you to copy or rip the CD. All things considered, it's probably a quicker process to rip an iso than it is to decompress all the data on a CD or a DVD in real-time and install it and run cleanup and stuff, so no. Backwards in the intensity of the intended actions; if you can install it, you can rip it but not the other way around.
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# ? Jul 11, 2012 08:25 |
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The White Dragon posted:All things considered, it's probably a quicker process to rip an iso than it is to decompress all the data on a CD or a DVD in real-time and install it and run cleanup and stuff, so no. Backwards in the intensity of the intended actions; if you can install it, you can rip it but not the other way around. STARFORCE can take care of that problem pretty easy.
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# ? Jul 11, 2012 08:27 |
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Also designing a disc to fracture with that degree of accuracy would be kind of hard, especially since there could be unintentional flaws with the intentional flaws you're throwing in which would probably make it break once it started spinning.
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# ? Jul 11, 2012 08:27 |
This sounds like an urban legend, but sometimes I need to place Official Xbox 360 Magazine demo disks in boiling water to make them work. I think it's because I have an older XBox? I couldn't believe it when I read it.
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# ? Jul 11, 2012 10:36 |
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Count Chocula posted:This sounds like an urban legend, but sometimes I need to place Official Xbox 360 Magazine demo disks in boiling water to make them work. I think it's because I have an older XBox? I couldn't believe it when I read it. Why would you even think to do that?
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# ? Jul 11, 2012 17:12 |
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I looked it up and apparently boiling a CD for about 30 seconds has a 50/50 chance of smoothing out the plastic sheen of the disc and fixing any and all scratches or, uh, not. New discs that came in the mail sealed in plastic with a magazine can have humidity issues that this process has a chance to fix, too. The more you Google...
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# ? Jul 11, 2012 19:06 |
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If it doesn't work, how long do you have to boil it before it becomes edible? Shame to waste the CD.
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# ? Jul 12, 2012 13:28 |
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Wild T posted:If it doesn't work, how long do you have to boil it before it becomes edible? Shame to waste the CD. Throw the CD at a wall and see if it sticks?
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# ? Jul 12, 2012 13:39 |
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joff_b posted:So it would be possible to create some kind of Killswitch-esque self-destroying install CD? The CD will hold for the time it takes to install the game before fragmenting in your drive, but it doesn't last long enough for you to copy or rip the CD.
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# ? Jul 12, 2012 14:46 |
Farbtoner posted:Horrible, forgettable (save for some WTF plot elements and a link to Nier) action RPG Drakengard did the same thing, its world map is just Europe flipped around: Another game that most likely pulls the same gimmick is Dragon Age, albeit with a little more landmass blurring. Here's Thedas rotated: In particular, the Tevinter Imperium is sitting around where Rome used to sit, Not-Spain is roughly situated where Spain is, and the scary, militant Qunari are roughly sitting around where The Umayyad Caliphate used to sit in North Africa. Cold, smelly Ferelden happens to be roughly where Sweden sits. Not-France looks to have been moved inward though, so there's that.
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# ? Jul 19, 2012 05:03 |
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I don't remember if I've posted this in this thread already, but I just remembered one of the more creative myths I was told as a kid. A sort of friend of mine told me that in Pokemon Red and Blue, if you beat the Elite Four with a level 50 magikarp 4 times in a row you could fly to Vermilion City and the empty plot of land the Machoke is pounding will be a brand new gym. And not only that, but YOU are the gym leader, and trainers will come and challenge you. Looking back, I never did seem to wonder why a city would have two gyms or why you'd want to sit in a single screen for hours on end, but there you go. In fact, a lot of the pokemon myths I heard as a kid involved level 50 magikarps and a certain number of rounds against the elite four.
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# ? Jul 19, 2012 05:55 |
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High level Magikarp probably has a prominant role in Pokemon Urban Legends simply because of the nature of the Pokemon. The only thing you can do is switch it in and out constantly until it evolves into Gyarados. Keeping one unevolved is something nobody would do. As such, having a "special effect" done with a high leveled one adds a fine reason why nobody's done it.
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# ? Jul 28, 2012 06:26 |
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That StarFox business reminds me of one crazy rear end conspiracy theory that popped up on message boards after Rare Ltd. announced they were being bought out by Microsoft. A number of people believed that Microsoft had bought out Rare a few years earlier and told them to sabotage Nintendo as much as they could. Some said that Star Fox Adventures was Rare's attempt to screw over the Star Fox franchise for a number of reasons: making a game in a new genre, introducing a furbait character into canon, etc. Even as I'm typing this I'm smiling because it's so ridiculous. Truth is Rare was working on a game called Dinosaur Planet for the N64 that was separate from the StarFox universe before Nintendo asked Rare to turn the game into a StarFox game.
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# ? Jul 28, 2012 23:34 |
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Eggie posted:That StarFox business reminds me of one crazy rear end conspiracy theory that popped up on message boards after Rare Ltd. announced they were being bought out by Microsoft. A number of people believed that Microsoft had bought out Rare a few years earlier and told them to sabotage Nintendo as much as they could. Some said that Star Fox Adventures was Rare's attempt to screw over the Star Fox franchise for a number of reasons: making a game in a new genre, introducing a furbait character into canon, etc. Even as I'm typing this I'm smiling because it's so ridiculous. Truth is Rare was working on a game called Dinosaur Planet for the N64 that was separate from the StarFox universe before Nintendo asked Rare to turn the game into a StarFox game.
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# ? Jul 28, 2012 23:46 |
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Dr Pepper posted:High level Magikarp probably has a prominant role in Pokemon Urban Legends simply because of the nature of the Pokemon. The only thing you can do is switch it in and out constantly until it evolves into Gyarados. Keeping one unevolved is something nobody would do. As such, having a "special effect" done with a high leveled one adds a fine reason why nobody's done it. Hey that's not fair, it learns tackle!
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# ? Jul 29, 2012 00:03 |
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RagnarokAngel posted:Hey that's not fair, it learns tackle! e: I was wrong, you can stop correcting me now. TwoPair fucked around with this message at 01:02 on Jul 29, 2012 |
# ? Jul 29, 2012 00:31 |
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TwoPair posted:But it didn't back then! My favorite (easily provably false) Magikarp rumor was that Splash did damage if you were in the water when you performed it. Pretty sure Magikarp always learned tackle, it just does so shortly before evolving.
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# ? Jul 29, 2012 00:34 |
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# ? Jun 13, 2024 17:11 |
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TwoPair posted:But it didn't back then! My favorite (easily provably false) Magikarp rumor was that Splash did damage if you were in the water when you performed it. No, in Gen 1 it learned Tackle at level 15.
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# ? Jul 29, 2012 00:34 |