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net cafe scandal
Mar 18, 2011

FrickenMoron posted:

Daily deal was the heavy bolt launcher 75% off so I went ahead and bought it and unlocked the Titan with XP, time to test that setup out. :black101:

Don't forget Quick Draw.

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Avulsion
Feb 12, 2006
I never knew what hit me

TerminalBlue posted:

Man, I'm not so happy with my daily deals so far.

Not that it wasn't off to a good start with Pilot at a -25% price.

I've got pilot at -65%, so I'm guessing the discounts are random.

Bloodloss
Nov 6, 2007

Bloody fucking blood fuck.

Gearhead posted:

Is going that fast really that hard? I mean, if I really want to I can push 200 kph on a Brute (without the +speed boost from the Survival Pack, even).


For me, and to do it on a good route so I can capture the flag and return to my base maintaining such a speed, yes, very much so. The optimal routes you see posted on YouTube are incredibly difficult for me to do currently. Though I'm obviously new to the game, I don't see myself being capable of doing them consistently for a long time.

Bloodloss fucked around with this message at 17:46 on Jul 11, 2012

TenementFunster
Feb 20, 2003

The Cooler King
I am playing this now. Everyone be my friend.

A Humble Emperor
Dec 30, 2007

With a big big crown!

Bloodloss posted:

For me, and to do it on a good route so I can capture the flag and return to my base maintaining such a speed, yes, very much so. The optimal routes you see posted on YouTube are incredibly difficult for me to do currently. Though I'm obviously new to the game, I don't see myself being capable of doing them consistently for a long time.

I wouldn't worry too much about doing optimal routes if you're new. Just find a route you can do reliably and stick with it. You'll probably find as your skiing ability improves so will your speed and you'll be able to tackle the harder ones. As long as you're not grabbing the flag at like <100 I doubt anyone will mind.

I'm rank 30 and still screw up routes completely or enough that, when I grab the flag, I'm 20-30km/h slower than I should be and on a terrible trajectory. :v:

FrickenMoron
May 6, 2009

Good game!
I've never managed to go above 208kph as a pathfinder. I am the bads at this game, at least as a capper.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

A Humble Emperor posted:

As long as you're not grabbing the flag at like <250 I doubt anyone will mind.

Fixed that for you.

platero
Sep 11, 2001

spooky, but polite, a-hole

Pillbug

FrickenMoron posted:

I've never managed to go above 208kph as a pathfinder. I am the bads at this game, at least as a capper.

You'll get better. I have big problems in pub games grabbing at 200+ and maintaining that speed throughout the route. Llama grabbers are probably the biggest problem, as me hitting VFF sends up a loving batsignal that says "OMG GRAB FLAG IT IS MADE OF CANDY!"

Nalin
Sep 29, 2007

Hair Elf

FrickenMoron posted:

Daily deal was the heavy bolt launcher 75% off so I went ahead and bought it and unlocked the Titan with XP, time to test that setup out. :black101:
I get so many mid-air kills with that getup. The HBL is at a perfect speed for me where it matches with my intuition when leading targets, and the Titan projectile is very large and very forgiving. You can easily shoot it at a fleeing enemy and have it air-burst for a good 300-400 damage without much effort at all, but because of its size, a good amount of your hits will be for 750 direct damage. It is very ideal for TDM/CaH.

Av027
Aug 27, 2003
Qowned.

Adrian Owlsley posted:

Chasing is kind of a gimmick, snipers and the offense around the enemy stand both kill cappers much better.

Chasing is absolutely not a gimmick if you know what you're doing. I get 15-20 returns per game when I'm in a chasing role (I chase on most maps) running a pathfinder with jump pack, bolt launcher, egocentric, and rage. Obviously I'm close enough to bodyblock or bolt potential cappers, since I need to be for rage to fire, but I can easily chase all but the fastest cappers on the fastest routes. And even then, if their flag is away too, I'll still catch those cappers eventually.

When a capper grabs, rage will pop. Jump up just a tad, and hit your jump pack. You'll have most of your energy back before you hit the ground. When you do, nitron jump as appropriate, and thrust to ensure you're maintaining altitude, both for potential energy, and to avoid obstacles, etc.

A single nitron is usually enough to catch 80% of the pub cappers, and a second nitron allows you to catch the next 15% or so relatively easily, but sometimes not until they're quite close to their base, so you'll be dealing with other enemies, turrets, etc.

The best cappers on maps like Drydock, (DS, especially) can do back to front or side routes exiting uphill that make it nigh impossible to catch them if their flag is home. I've seen some routes on Katabatic that are fast enough to thwart my methods as well, but I just bodyblock the guy once I know what route he's using.

It's also worth mentioning that burning all your nitrons as quickly as you can for speed boosts is inadvisable. They're still pretty great for knocking the flag loose, and you never know when you might need another boost.

If anyone wants to learn the art of chasing, friend me (Avatar). I'm usually on 4 or 5 nights a week after 8PM eastern for a few hours.

A Humble Emperor
Dec 30, 2007

With a big big crown!
The problem with chasing is there are many back to front routes in which you cross the entire map in like 10 seconds and any chance of being chased is completely eliminated. You can do it on Kata, Arx and Drydock very easily. The best way to get flag returns is to hang out at the enemy base and blast cappers as they come in with your flag.

Toxic Fart Syndrome posted:

Fixed that for you.

I guess I'm more forgiving of slowpokes than most :(

eSporks
Jun 10, 2011

Bloodloss posted:

What percentage of pathfinders would you guys say know the best routes for capping and consistently go at speeds of 250+?

I enjoy playing pathfinder but such things are far beyond my capability currently. I've tried practising some of the routes I've seen, but it just seems incredibly difficult and beyond my level currently. I rarely see pathfinders anywhere near that good, but I don't want to be a liability to my team.
I'm not trying to sound like a jerk here, but quite honestly the average capper is really bad in comparison to competitive capper. When Slamurai was recruiting for a second capper it was the hardest position to fill. Half of the people that showed up to tryouts didn't even have pre-planned routes and would just freestyle and grabs in the 240-270 range seemed to be about average.

I think more so than other role there is a huge disparity between the middle of the pack and the top in terms of skill. Its much easier to find pub stars that are really solid duelists or good sniper than it is to find good cappers.
I would imagine its because capping requires a ton of unfun practice running the same routes over and over again for hours in training mode to get good at.

If you are capping int he 200-250 range thats about perfectly average for pub play.

Av027 posted:

Chasing is absolutely not a gimmick if you know what you're doing. I get 15-20 returns per game when I'm in a chasing role
When people say this they are talking about higher level play. Chasing the average pub capper is entirely possible, but you don't stand on chance on someone running a 300+ back to front with a sub 10 second cap time.

HyperPuma
Jun 24, 2007

b-b-b-b-b-b-b-but trump is president
I gotta admit I'm one of those 240-270 cappers on most maps, though I do side to side or back to fronts only. With all the llamas it just isn't worth it in a pub to do the slightly longer setup ones and so I never get practice going above 300. I also like to think I'm being more sporting by making it so I can be somewhat chased, it's more exciting that way. Though really if I could be going over 300 every time I obviously would. I'm finally getting my replacement ram today and can start playing again after a week, so maybe I'll start trying to perfect some unchaseable routes.

Av027
Aug 27, 2003
Qowned.
^^^I agree that making your routes more sporting in a pub match makes for a more interesting match. 5 and out in under 5 minutes is hardly a 'good game'. But though llama grabs sometimes make those faster, longer setup runs less successful, it's still a good idea to change things up some. Being predictable gets you nailed on approach. Throw a few of the faster routes in for practice, and even if the flag isn't there, finish the run anyway. Suicide. Rinse. Repeat.

Wadjamaloo posted:

When people say this they are talking about higher level play. Chasing the average pub capper is entirely possible, but you don't stand on chance on someone running a 300+ back to front with a sub 10 second cap time.

Granted. I've seen those routes, and admitted as much in my reply. However, his reply was to someone that's new to the game. Chasing is certainly fine in pubs, and can be fun and challenging.

I haven't played competitively since T1 mind you (I ran {KBD} on the OGL ladder back in the day), but I'd be surprised if teams aren't slotting somebody into a bodyblock/flag retrieval/chase role these days, despite the fast routes. If for nothing more than the fact that if both flags are gone, that <10 second route is no longer <10 seconds. Plus, if a sentinel drops a runner at midfield, you want a guy there to retrieve.

Av027 fucked around with this message at 20:49 on Jul 11, 2012

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
https://www.youtube.com/watch?v=6bc2ZysGbrI

I picked out a pretty straight-forward capping video for those that are interested in upping their game a bit, and I think it also illustrates the futility of any serious chasing. This Tartarus route is easy to pull off, and serves as a good intro to the practice.

HyperPuma
Jun 24, 2007

b-b-b-b-b-b-b-but trump is president
Totally stealing that. My tartarus route sucks rear end and is floaty as gently caress.

turn off the TV
Aug 4, 2010

moderately annoying

I just realized, if Hirez made regenerating health a cool down ability that drained your energy they could have their stupid cake and also fix their stupid game.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





Or if they tied it to speed so it recharges slower while traveling and won't kick in at all past a certain speed.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

I am absolutely in love with Infiltrator because it lets me hang out at the enemy flag, hiding and lay traps and ambushes for incoming flags and distract the poo poo out of the enemy team.

That's all I got really, I just love moving really fast and the stealth ability.

eSporks
Jun 10, 2011

Kaal posted:

https://www.youtube.com/watch?v=6bc2ZysGbrI

I picked out a pretty straight-forward capping video for those that are interested in upping their game a bit, and I think it also illustrates the futility of any serious chasing. This Tartarus route is easy to pull off, and serves as a good intro to the practice.
A few things to note for the beginners. The beginning hills and the final hill may be a bit difficult. Take note of the subtlety as exactly which "sub hill" he lands on is important. Those 2 big sweeping 90 degrees turns will also be hard until you get good at air strafing. Along the flat portions of the route its really easy to see how important nitron jump angle is. Look how far back he throws his nitrons and shoots his disc, this keeps him really low and doesn't waste energy. If he threw them closer to his feet he would be getting popped up and wasting a lot of speed.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

Giggily posted:

I just realized, if Hirez made regenerating health a cool down ability that drained your energy they could have their stupid cake and also fix their stupid game.

Another alternative would be to make it so you only regenerate up to 50% health.

eSporks
Jun 10, 2011

This is a good series of route videos by SmallKiwi.
https://www.youtube.com/watch?v=cJDYyBpkYyY
They all have commentary and an overlay showing you his key presses which could be really helpful for some people.

qnqnx
Nov 14, 2010

Mega Comrade posted:

Another alternative would be to make it so you only regenerate up to 50% health.

Up to 50% of your total life or up to 50% if under 50% or up to 100% if between 50 and 100%?
If health regeneration gets nerfed, they could still add a perk that lets you regen better, but still not as well as now. And what about the "number of times regenerating health fully" badges?

HyperPuma
Jun 24, 2007

b-b-b-b-b-b-b-but trump is president
One thing I always struggle with that maybe the good cappers and shed some light on. Should I be holding forward while skiing, particularly when I turn around to throw nitrons? It seems like holding forward adds to your speed at least some of the time, but then I thought that during that moment when I turn around holding forward would actually cancel some of my speed. So then I started to quickly switch to holding backward when I turn around and then switching back. Still not super happy with the impulse I was getting I started just not holding any key at all when I'm doing the nitron throw, and that seemed to start getting me closer to pro cappers but it wasn't such a huge difference that I'm positive that's the reason.

e; Just saw the video with key presses, that should be helpful.

e2; Yep he lets go of all the keys during the nitron. Mystery solved.

e3; but then other times he also holds backwards... only maybe pattern I noticed is he might be holding a direction when also using jet and/or going up a hill while nitroning. loving UPS driver hurry up and deliver my RAM, I've got routes to try!

HyperPuma fucked around with this message at 21:52 on Jul 11, 2012

raminasi
Jan 25, 2005

a last drink with no ice
I occasionally have a problem when I'm doombringering it up and enemies basically fly in so close to me that I literally can't track them. The problem is especially bad on Arx Novena with those two little structures surrounding the flag stand. Is there a solution to this other than "don't suck?"

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

qnqnx posted:

Up to 50% of your total life or up to 50% if under 50% or up to 100% if between 50 and 100%?
If health regeneration gets nerfed, they could still add a perk that lets you regen better, but still not as well as now. And what about the "number of times regenerating health fully" badges?

Up to a max of 50%, so if your health is 66% you do not regen while at 30% you would regen to 50%

bartkusa
Sep 25, 2005

Air, Fire, Earth, Hope

GrumpyDoctor posted:

I occasionally have a problem when I'm doombringering it up and enemies basically fly in so close to me that I literally can't track them. The problem is especially bad on Arx Novena with those two little structures surrounding the flag stand. Is there a solution to this other than "don't suck?"

- Titan
- Back up
- Get better at it (i dont know how)

Bloodloss
Nov 6, 2007

Bloody fucking blood fuck.

Wadjamaloo posted:

I'm not trying to sound like a jerk here, but quite honestly the average capper is really bad in comparison to competitive capper.

Oh, I know. Basically I just wasn't sure whether my relatively slow caps were okay considering the average pubbie is even worse than me. But at the end of the day, other people playing bad isn't really a good excuse for me to play bad, so I guess I'll be staying away from pathfinder for the foreseeable future.

WAMPA_STOMPA
Oct 21, 2010
Mines go boom, get murdered flaghavers. DMB is the best class.

turn off the TV
Aug 4, 2010

moderately annoying

I just played a game where the last cap was a Brute llamaing our flag to the enemy base. Nobody even tried to chase him. :cripes:

Where is ranked matchmaking?

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

GrumpyDoctor posted:

I occasionally have a problem when I'm doombringering it up and enemies basically fly in so close to me that I literally can't track them. The problem is especially bad on Arx Novena with those two little structures surrounding the flag stand. Is there a solution to this other than "don't suck?"

Put a mine about halfway down each hallway. If your gens are up, angle your force field so that it cuts across both routes (a 45 degree angle to the base). Stand a little behind the flag and keep it between you and the capper, then right before he comes in, jet forward into him. You should get a flag defender and flag return all in one move (fully upgraded super heavy is an obvious must-have).

The Titan is far more useful, but if you're having trouble spotting the capper, switch to the saber and sweep it over the capper routes. When you see it start to lock on, switch to your gun and start chaining.

Arnold of Soissons
Mar 4, 2011

by XyloJW
I've been really enjoying Tech. I bought the +1 belt ammo trait, but for my other trait I'm torn between Quick Draw, which seems good for all classes, and Mechanic which seems worthless for non-Tech playing.

Or is there something else I should buy first? Motion Sensors are ridiculously expensive in XP and I was thinking about waiting for them to be a Daily.

raminasi
Jan 25, 2005

a last drink with no ice

Toxic Fart Syndrome posted:

Put a mine about halfway down each hallway. If your gens are up, angle your force field so that it cuts across both routes (a 45 degree angle to the base). Stand a little behind the flag and keep it between you and the capper, then right before he comes in, jet forward into him. You should get a flag defender and flag return all in one move (fully upgraded super heavy is an obvious must-have).

The Titan is far more useful, but if you're having trouble spotting the capper, switch to the saber and sweep it over the capper routes. When you see it start to lock on, switch to your gun and start chaining.

Oh, sorry, I didn't mean that I couldn't deal with certain capper angles. I literally meant some jerkoff bored pathfinder or raider rolling in and hopping back and forth over my head like a retarded jackrabbit, dropping plasma balls or bolt launcher bolts down onto my stand as I futilely spin around while looking almost directly up.

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
What items would be considered good purchases as daily deals?

fermun
Nov 4, 2009
Check out the second post. Wait until they are 50% off or more.

duffath
May 9, 2007

My name is Legion for we are many.
Okay so I've been running a Soldier all day today and it seems pretty effective. Being a jack of all trades is surprisingly useful in a game where every other class feels so specialised.

Asault rifle + Thumper
Saving for Utility pack not got it yet
Short fuse frag is amazing as promised
For perks I'm running quick draw and bounty hunter so it makes defending much more cost effective.

Anyone care to critique this at all or is this pretty much as optimised as a soldier can get?

Also I have a couple of questions. In my "do everything the pubbies aren't" job role I've had a lot of exposure to infiltrators who usually assassinate me when I'm repairing the generator that no-one else is. Any advice for how to deal with them?

Is their stealth completely 100% invisible? I ask because sometimes I see things like raiders and juggernauts with some sort of optical effect on them like they're standing in a friendly drop stealth/jammer thingy, but they don't seem to be anywhere near it....Can anyone explain what that means?

Jizz into Darkness
Oct 28, 2010

duffath posted:

Okay so I've been running a Soldier all day today and it seems pretty effective. Being a jack of all trades is surprisingly useful in a game where every other class feels so specialised.

Asault rifle + Thumper
Saving for Utility pack not got it yet
Short fuse frag is amazing as promised
For perks I'm running quick draw and bounty hunter so it makes defending much more cost effective.

Anyone care to critique this at all or is this pretty much as optimised as a soldier can get?

Also I have a couple of questions. In my "do everything the pubbies aren't" job role I've had a lot of exposure to infiltrators who usually assassinate me when I'm repairing the generator that no-one else is. Any advice for how to deal with them?

Is their stealth completely 100% invisible? I ask because sometimes I see things like raiders and juggernauts with some sort of optical effect on them like they're standing in a friendly drop stealth/jammer thingy, but they don't seem to be anywhere near it....Can anyone explain what that means?

Raiders have a jammer pack that makes them untargetable by turrets and not show up on the radar, and it has an AoE effect that grants the same to allies (hence why you saw it on juggernauts as well).

eSporks
Jun 10, 2011

HyperPuma posted:

Words about strafing
This is a sort of complex matter. It's difficult to explain in text for me. Basically after you reach a certain speed 85kph? 185kph? Ground strafing has no effect. However your nitron will pop you up slightly triggering air strafing, so you need to be mindful of that.

I am not exactly sure how much of a difference it makes but I try to hold forward (in relation to my travel) basically all the time. ie when I nitron jump I hold back.

If anyone wants capping tips or to go over finer details I would be happy to help in irc or on mumble. In rootbeeralamode on there.
Irc.tribalwar.com #slamurai
Mumble crits.org:52903

Arnold of Soissons
Mar 4, 2011

by XyloJW

duffath posted:

Okay so I've been running a Soldier all day today and it seems pretty effective. Being a jack of all trades is surprisingly useful in a game where every other class feels so specialised.

Asault rifle + Thumper
Saving for Utility pack not got it yet
Short fuse frag is amazing as promised
For perks I'm running quick draw and bounty hunter so it makes defending much more cost effective.

FYI the free Spinfuser in the OP still works.

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sleppy
Dec 25, 2008

I have been wrecking poo poo on pubs with the raider's plasma gun, but it got kind of old really fast. I saw they are banned in comp play so I got the grenade launcher to try that out instead of the arx. It seemed to have potential from what I have seen. I'm awful. It feels like I have a totally different role because I am crippled in duels. I end up only using my NJ5 to kill people, and lob grenades on the stand occasionally. What should I be doing with the grenade launcher? Should I just switch back to the arx if I feel more comfortable in every way with it?

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