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SirDrinksAlot
Aug 6, 2006

The wicked flee when none pursueth

Naky posted:

That load order is kind of a mess. Drag them around in a proper order first.

FNV.esm
DLC.esms
-------- <--- the above always happens
MoMod.esm
Armory.esm
Armor.esm
-------- <--- the order doesn't matter in this case
All Support for Armory ESPs
AAS v0999
AAS support ESPs
Armor Collection ESP

You can try BOSS Auto Sort as well, but in the meantime give that order a shot. And yes, the mods need to be in the Data folder... in the game installation path.

I have everything in the game folder now. To be more specific it's in the falloutnewvegas/data/mod folder that the FOMM created.

Here is the new list using the boss auto sort.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
MoMod.esm
The.Armory.esm
Armor Collection.esm
The.Armory.Sample.Sounds.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Immersion.Addon.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.HonestHearts.Patch.esp
The.Armory.Performance.Killing.Ballistics.esp
alternate_armor_system_v0999.esp
AAS_Ammo.esp
AAS_HonestHearts.esp
AAS_DeadMoney.esp
AAS_OldWorldBlues.esp
AAS_GunRunnersArsenal.esp
The.Armory.Crysis.Pack.esp
AAS_LonesomeRoad.esp
The.Armory.Cabinet.Addon.esp
The.Armory.CaliberX.Patch.esp

Total active plugins: 32
Total plugins: 32


Still I get CTDs everytime I fire it up. Any ideas?

eta: it has something to do with the Armory mod, if I Disable it and it's ESPs it loads up fine. When I un-installed it and re-installed it. everytime I activated it it would just freeze up my FOMM. So I redownloaded it and did it again, still no joy. Any thing I can do to make it not freeze my FOMM while activating it?

SirDrinksAlot fucked around with this message at 04:01 on Jul 20, 2012

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Krime
Jul 30, 2003

Somebody has to do the scoring around here.
Ok, trying to follow the awesome directions from the OP, specifically this...

FAQ
How the hell do I install these mods that I just downloaded from that Nexus porn site?
Install them by extracting the contents (usually a .rar or .7zip) and dropping the extracted contents into your steam / steamapps / common / fallout new vegas / data folder.

Question: What do you do when there is more than one folder from mods extracted into that "data" folder with the same name?

I thought I'd just rename one... guessing that's a no no since I was met with raiders with gigantic red boxes with white ! in the middle. Caused by missing textures from the EVE mod - once I took away the Laser rifle from play, the red box was gone.

To put it more specific... I renamed one of the data folders INSIDE my data folder because there were duplicates from various mods.

Help :sigh:

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Don't rename anything, just let them overwrite each other if necessary. Windows will ask for confirmation when overwriting folders, but nothing already in the folder gets deleted when you say yes (you get another confirmation dialog for that).

You're unlikely to run into any serious problems by hitting OK on all the overwrite confirmations. If you want to be absolutely safe, get a mod manager to handle the extracting for you (so it's easy to clean your mess if you decide that you've hosed up).

Krime
Jul 30, 2003

Somebody has to do the scoring around here.

isndl posted:

Don't rename anything, just let them overwrite each other if necessary. Windows will ask for confirmation when overwriting folders, but nothing already in the folder gets deleted when you say yes (you get another confirmation dialog for that).

You're unlikely to run into any serious problems by hitting OK on all the overwrite confirmations. If you want to be absolutely safe, get a mod manager to handle the extracting for you (so it's easy to clean your mess if you decide that you've hosed up).

Thank you. I was afraid to hit YES to the overwrite question. :ohdear:

GreenBuckanneer
Sep 15, 2007

SirDrinksAlot posted:


eta: it has something to do with the Armory mod, if I Disable it and it's ESPs it loads up fine. When I un-installed it and re-installed it. everytime I activated it it would just freeze up my FOMM. So I redownloaded it and did it again, still no joy. Any thing I can do to make it not freeze my FOMM while activating it?

Armory by itself is fine, it's something with your other mods, probably the armor thing, disable that and get project nevada instead imo.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Krime posted:

Ok, trying to follow the awesome directions from the OP, specifically this...

FAQ
How the hell do I install these mods that I just downloaded from that Nexus porn site?
Install them by extracting the contents (usually a .rar or .7zip) and dropping the extracted contents into your steam / steamapps / common / fallout new vegas / data folder.

Question: What do you do when there is more than one folder from mods extracted into that "data" folder with the same name?

I thought I'd just rename one... guessing that's a no no since I was met with raiders with gigantic red boxes with white ! in the middle. Caused by missing textures from the EVE mod - once I took away the Laser rifle from play, the red box was gone.

To put it more specific... I renamed one of the data folders INSIDE my data folder because there were duplicates from various mods.

Help :sigh:

I'm not entirely sure what the question is, but I assume you're talking about an instance in which your folder structure looks like /data/data? You'll want to move the meshes and textures folders along with any esp/esms from /data/data into just /data.

You should look into using FOMM for managing your mods. In case you don't like a mod, you'll have to go through your /data folder and manually remove every file the mod contains. With FOMM, all you do is tell FOMM to disable it and it'll clean up your /data folder for you. It may seem a little daunting at first, but it's really very easy and takes just a little bit of monkeying around to figure it all out.

Fantastic Alice
Jan 23, 2012





Seriously does anyone know WHY I got a companion from Beyond Boulderdome before I even looked at the stuff it added, or why the companion acts like I did a quest that involved rescuing her before?

Krime
Jul 30, 2003

Somebody has to do the scoring around here.

Coughing Hobo posted:

I'm not entirely sure what the question is, but I assume you're talking about an instance in which your folder structure looks like /data/data? You'll want to move the meshes and textures folders along with any esp/esms from /data/data into just /data.

You should look into using FOMM for managing your mods. In case you don't like a mod, you'll have to go through your /data folder and manually remove every file the mod contains. With FOMM, all you do is tell FOMM to disable it and it'll clean up your /data folder for you. It may seem a little daunting at first, but it's really very easy and takes just a little bit of monkeying around to figure it all out.

Thanks. I am using FOMM and am slowly learning how to use it more effectively.

I guess my question was sort of wordy, but another way to put it was this...

I had 2 different mods that wanted to use the same filepath

data/data

so I renamed one data-eve

Naky
May 30, 2001

Resident Crackhead

GreenBuckanneer posted:

Armory by itself is fine, it's something with your other mods, probably the armor thing, disable that and get project nevada instead imo.

No, now I think I know what he's talking about. He's using the fomod and because TA is so huge to extract it takes a few to several minutes to extract. Unfortunately there is no way to code a progress bar that I'm aware of due to how it works so people not used to it would think it's frozen. I plan on putting a warning in the fomod installation screen...

So yes, if I'm right, install TA and go watch some YouTube and it should work fine.

GreenBuckanneer
Sep 15, 2007

Naky posted:

No, now I think I know what he's talking about. He's using the fomod and because TA is so huge to extract it takes a few to several minutes to extract. Unfortunately there is no way to code a progress bar that I'm aware of due to how it works so people not used to it would think it's frozen. I plan on putting a warning in the fomod installation screen...

So yes, if I'm right, install TA and go watch some YouTube and it should work fine.

Yeah it took a long time for me too, but because it never said "you installed this successfully" like all the mods do, I never touched the program and did something else until about 15 minutes later it finished.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

xanthan posted:

Seriously does anyone know WHY I got a companion from Beyond Boulderdome before I even looked at the stuff it added, or why the companion acts like I did a quest that involved rescuing her before?

You'll probably fare better by explaining what's happening to the Mod's creators, since the mod is still a WIP.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Is there any sort of good, up to date guide on how to use FNVEdit? I've got it and I can't figure out how to get it to report conflicts or whatever. I figure I have to be experiencing conflicts of some sort since I have discovered a repeatable hard lock area and my game in general crashes every fifteen to thirty minutes.

Naky
May 30, 2001

Resident Crackhead

GreenBuckanneer posted:

Yeah it took a long time for me too, but because it never said "you installed this successfully" like all the mods do, I never touched the program and did something else until about 15 minutes later it finished.

Well, either way, if I'm wrong and he or other people are having troubles installing it or using TA, you can always come along on our IRC channel on synirc, channel #thearmory. You might have to idle for a little bit until one of us stops idling to help but you'll catch us eventually.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer

Propaganda Hour posted:

Yep, you have to edit fallout.ini in your documents folder and add in some stuff to the Fonts section. The stuff to add is on the download page for DarnUI along with a short guide on what to do. After that point you have to launch the game with FOMM or really anything but the default launcher, if you launch with the default steam shortcut the game will re-write all of the fonts in fallout.ini back to the original hosed up setting. I don't know any way around the second part. Oh well; it's worth it.

edit: I just added a link to FOMM in my steam library, renamed it Fallout: New Vegas, and moved the default launch link to a category for junk I shouldn't launch (Titan Quest vanilla, original Civ IV, lovely indie games)

There we go, thanks!

I saw that stuff on the DarN page but must have overlooked it. When I did the mouse smoothing fix in the OP it says to change the file in My Games rather than the Steam folder, but I didn't see any difference until I went and added those entries to the file in the game install folder as well. Always possible I did something wrong somewhere, but I wasn't sure the game was really looking in My Games because of that.

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!
So, is there an issue with Mod Configuration Manager or something? I have it installed and when I hit ESC to go to the menu it tells me that there's either a problem with NVSE (installed correctly), Microsoft's Visual Studio C++ (or something thereof) or UAC/Firewall stuff. I've run it as barebones as possible and with a bunch of mods and this happens no matter what.

I can post my load order I guess.

Actually nevermind. I installed Flashlight NVSE and now MCM works. But Flashlight doesn't. Oh well.

Legs Benedict fucked around with this message at 07:26 on Jul 20, 2012

cugel
Jan 22, 2010

Chinese Tony Danza posted:

Is there any sort of good, up to date guide on how to use FNVEdit? I've got it and I can't figure out how to get it to report conflicts or whatever. I figure I have to be experiencing conflicts of some sort since I have discovered a repeatable hard lock area and my game in general crashes every fifteen to thirty minutes.

I use this manual, it is dated from 12/05/2010 but it was fine for learning how to combine mods with FNVEdit 3.0.21.

FNVEdit Training Manual

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

cugel posted:

I use this manual, it is dated from 12/05/2010 but it was fine for learning how to combine mods with FNVEdit 3.0.21.

FNVEdit Training Manual

Yeah this guide is still very comprehensive.

khy
Aug 15, 2005

Cream-of-Plenty posted:

Legally? Probably not. Nobody's supposed to be hosting it while Bethesda figures out whether or not they're going to allow these sorts of mods to exist.

Did the mod allow people who don't have FO3 to play FO3 content? Because otherwise I can't see why it wouldn't be allowed...

SirDrinksAlot
Aug 6, 2006

The wicked flee when none pursueth
Hey does anyone know where PC Armor Compilation spawns the armor? Is it just throughout the game or is it like his armory mode where there are in some dressers next to the spawn point. I tried looking for the readme and searching online but to no avail. Thanks.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Bethesda have traditionally had a stick up their asses about those kinds of mods - Morroblivion, etc.

SplitSoul
Dec 31, 2000

So, anybody know what else might cause CTDs at launch other than missing masters?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Corrupt INI files, missing masters, having more than (or exactly) 254 mods.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

khy posted:

Did the mod allow people who don't have FO3 to play FO3 content? Because otherwise I can't see why it wouldn't be allowed...

It sounds like a much more complex situation than that. Something about a third party enabling people to combine two games (each one developed by a different company, in this case Bethesda and Obsidian) without the consent of both developers. I could be wrong, but that's what I had heard.

Proletarian Mango
May 21, 2011

I'm not really sure whether this should go in this thread or the main New Vegas thread but does anybody else have an issue with transparency multisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Upmarket Mango posted:

I'm not really sure whether this should go in this thread or the main New Vegas thread but does anybody else have an issue with transparency multisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this?

Could you post a screenshot of this?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Upmarket Mango posted:

I'm not really sure whether this should go in this thread or the main New Vegas thread but does anybody else have an issue with transparency multisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this?

If this is what I think you're referring to, I believe you need to disable AA in the launcher and then force-enable it through your graphics drivers (if you still want AA).

Proletarian Mango
May 21, 2011

Cream-of-Plenty posted:

Could you post a screenshot of this?

The JPEG compression kinda mucked up the images but it's still visible. The effect is even more pronounced while in motion.






This image turned out dark so I brightened it in Photoshop.



isndl posted:

If this is what I think you're referring to, I believe you need to disable AA in the launcher and then force-enable it through your graphics drivers (if you still want AA).

I'll give this a try.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Upmarket Mango posted:

(screenshots)

Interesting. On my Nvidia card, I've never had luck forcing AA / AF / FXAA on through either the Nvidia control panel or Nvidia Inspector software, even after targeting both the original executable and the FNV4GB executable. Hopefully you won't have the same troubles.

Probably irrelevant if you manage to fix it, but has the problem always been there, or is it a new thing? It seems like a driver problem, since I play the game on both an ATI Desktop and an Nvidia Laptop and have never had this issue (although I've had similar issues with AA + Transparency AA creating black outlines.)

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.
Or use the SMAA injector, it works beautifully on this game.

Proletarian Mango
May 21, 2011

The issue is gone now that I've disabled ingame AA and forced it through my card, although the performance loss is a little more than I would like even at a low AA setting. As for always having this issue, I certainly did not for a while after the games release. Probably sometime in the year following is when I first noticed it but I don't remember being bothered by it. Just now coming back to New Vegas after Skyrim the issue really stuck out and I couldn't help but notice it constantly. The lack of world shadows stands out terribly too. I can't help but think how New Vegas would instantly look ten times better if it had them, but nothing can be done about that.


I'll look into this SMAA injector though. I know I've used a couple ENB presets for Skyrim that used a smaa.dll that did a fantastic job with no performance loss.

EDIT: Bah. The SMAA injectors causes black outlines on trees for me. I think I'll just force it through my card and deal with the FPS drop.

VVVV I've had it toggled but with ingame AA disabled it appears to have absolutely no effect either way.

Proletarian Mango fucked around with this message at 22:37 on Jul 20, 2012

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Might also be worth toggling the 'Transparency Multisampling' checkbox in the launcher options (it's on the first page when you hit Advanced).

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Upmarket Mango posted:

I'm not really sure whether this should go in this thread or the main New Vegas thread but does anybody else have an issue with transparency multisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this?

Do you have an ATI card by the way? I never experienced anything like that with my old Nvidia card, but as soon as bought a new ATI card, that thing started happening.

Deleuzionist
Jul 20, 2010

we respect the antelope; for the antelope is not a mere antelope
Has anyone had any problems with the scripted sequence for the caravan that gets attacked by a legion ambush between Nipton and Novac? Some mod apparently has either broken it or hosed with the NPC alignments, and now the caravan just waltzes through the legion ambush while the recruits and veterans pick their noses, but if start shooting up the cosplaying pricks, the traders and mercs attack me too.
:psyduck:

First thing I thought was "Mission Mojave or NVEC done hosed up" and disabled them, but the problem didn't disappear. Can IWS cause this, has someone else seen this happen and knows why, or should I go back to suspecting MM & NVEC and load a much earlier save (I loaded one from Wolfhorn Ranch but it's possible the NPCs in question have already spawned by that point)?


edit:

This simple faraway terrain noise texture improvement should go into the OP http://newvegas.nexusmods.com/mods/46451

Deleuzionist fucked around with this message at 12:14 on Jul 21, 2012

JackMackerel
Jun 15, 2011
Here comes another clueless "what mod is making FNV freeze at the Obsidian bit of the loading screen" thing! I know there was another goon who had the same problem, but I can't find their post.

quote:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
IWS-Core.esm
CFWNV.esm
Decrucifixion.esm
FreesideOpen.esm
NSkies - Vanilla Edition.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
NVStripOpen.esm
NVR-Strip.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
rePopulated Wasteland.esm
ELECTRO-CITY - CompletedWorkorders.esm
Lings.esm
DFB - Random Encounters.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
The.Armory.esm
Mission Mojave - Ultimate Edition.esp
FreesideOpenPatch.esp
The Mod Configuration Menu.esp
The New Bison Steve Hotel.esp
NVR-NPCs.esp
NVR-ELECTRO-CTIY_Patch.esp
NVR-Version_10.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
CONELRAD 640-1240.esp
ExtendedNVRadio.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
NewVegasBountiesFSOPatch.esp
Kobu's Free Wild Wasteland Trait.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
SignatureArmor.esp
Minimissilelauncher.esp
LingsPrettyThings.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
MMUE-CP-PNCore.esp
MMUE-CP-PNEquipment.esp
MMUE-CP-PNOWB.esp
MMUE-CP-rePopulated.esp
UnlimitedCompanions.esp
UnlimitedCompanions SCRIPT FIX.esp
No Weapon Remove Dead Money.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
Mail Order Catalogs.esp
Mail Order Catalogs DLC01.esp
Mail Order Catalogs DLC02.esp
StripOpenMain.esp
The.Armory.HonestHearts.Patch.esp
The.Armory.Cabinet.Addon.esp
CFW-DLC.esp
MMUE-CP-Electrocity.esp
MMUE-CP-AWOP+NVInteriors.esp
GotWood.esp
MadScience02.esp
The.Armory.Stalker.Pack.esp
The.Armory.Terminator.Pack.esp
The.Armory.Crysis.Pack.esp
TAR3gun.esp
TeslaThrower.esp
NVCE Main.esp
NVCE Main - Companions.esp

Total active plugins: 85
Total plugins: 107

Proletarian Mango
May 21, 2011

Smol posted:

Do you have an ATI card by the way? I never experienced anything like that with my old Nvidia card, but as soon as bought a new ATI card, that thing started happening.

Yep. I've got a Radeon 6950.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Deleuzionist posted:

edit:

This simple faraway terrain noise texture improvement should go into the OP http://newvegas.nexusmods.com/mods/46451

Agreed!

JackMackerel posted:

Here comes another clueless "what mod is making FNV freeze at the Obsidian bit of the loading screen" thing! I know there was another goon who had the same problem, but I can't find their post.

Honestly, I don't even know what about 25 or 30% of those plugins are. If you can't find the post (there's a lot that will cause a freeze on start-up) I would recommend disabling half of your mods, executing the game, and repeating until you can start the game up without freezing.

SplitSoul
Dec 31, 2000

Deleuzionist posted:

This simple faraway terrain noise texture improvement should go into the OP http://newvegas.nexusmods.com/mods/46451

Did he fix the miscolouration on some types of terrain?

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
Doing a new weapon for a change

Deleuzionist
Jul 20, 2010

we respect the antelope; for the antelope is not a mere antelope

SplitSoul posted:

Did he fix the miscolouration on some types of terrain?

Never paid attention to that myself, modded or unmodded, can't say.

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SplitSoul
Dec 31, 2000

Deleuzionist posted:

Never paid attention to that myself, modded or unmodded, can't say.

It was a problem with his mod, dunno if he ever fixed it.

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