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PSI-5 posted:I'd literally murder everyone in this room for an Ultima X done in the style of Wasteland 2. …add in very poorly disguised cameos of the writers from UIX that need to be subjected to endless misery for their blasphemy and you might be on to something.
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# ? Aug 24, 2012 13:10 |
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# ? Apr 29, 2024 09:15 |
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If they took the hypothetical multimillion dollar Ultima X investment and made fully featured remakes of Ultima 4-7 which allowed you to turn on and off features like inventory sorting, new fonts, etcetera, generally just making them more approachable to new players while still satisfying the old, I would love that so much more than an Ultima X. In fact I really, really don't want an Ultima X after IX, but everyone needs to play Ultima 4.
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# ? Aug 24, 2012 13:10 |
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Looks like the Broken Sword kickstarter is off to a good start. They hit 40% of their goal after the first day.
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# ? Aug 24, 2012 14:12 |
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Fergus Mac Roich posted:If they took the hypothetical multimillion dollar Ultima X investment and made fully featured remakes of Ultima 4-7 which allowed you to turn on and off features like inventory sorting, new fonts, etcetera, generally just making them more approachable to new players while still satisfying the old, I would love that so much more than an Ultima X. In fact I really, really don't want an Ultima X after IX, but everyone needs to play Ultima 4. Isn't BioWare rebooting ultima somehow at the moment? Also word is lord British is making a spiritual successor to the game too.
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# ? Aug 24, 2012 15:13 |
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EA-Mythic's working on it and (surprise!) it bears very little resemblance to the Ultima of old. The teaser art is basically bad Warcraft knockoffs and women with hilariously huge breasts. And Lady British, though they haven't revealed her yet.
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# ? Aug 24, 2012 15:17 |
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Bieeardo posted:EA-Mythic's working on it and (surprise!) it bears very little resemblance to the Ultima of old. The teaser art is basically bad Warcraft knockoffs and women with hilariously huge breasts. And Lady British, though they haven't revealed her yet. I meant garriot is making a game too. Last I heard he was still drumming up funding for it though. Mythic was absorbed by the BioWare portion of EA a while back, it might end up at least being fun, I hope. Personally I'm done with ultima after ultima 8, worlds worst game engine. The game itself isn't bad but the engine is crap. Someone should do a kickstarter to remake that one. I bet a studio could actually exist solely doing remakes lie that and be pretty profitable.
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# ? Aug 24, 2012 15:25 |
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I would lose all sense of reason and throw money at him if Richard Garriot announced Ultima: Reboot, "drawing heavily from the styles of ultima 6 and 7." This despite the abysmal game that was Tabula Rasa. I'm actually kind of surprised he hasn't, yet. He is one of "that" category of designer, that a bunch of us grew up with. I wonder if he's still on speaking terms with the friends he worked with, back then. ... and Chris Crawford has no idea why his Kickstarter failed, and a serious case of sour grapes.
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# ? Aug 24, 2012 15:47 |
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My mistake, Juc66. I don't expect the project to be anything more than a lousy dusting-off of an old IP though. EA's tried it a couple of times, and the basic Ultima structure is really the furthest thing from Bioware's preferred storytelling style.Shalinor posted:I would lose all sense of reason and throw money at him if Richard Garriot announced Ultima: Reboot, "drawing heavily from the styles of ultima 6 and 7." This despite the abysmal game that was Tabula Rasa. I ate, drank, and slept Ultima up through eight, including those strange Underworld titles, and I don't see any reason to believe Garriott isn't as far out of touch with the industry as Molyneux or David Crane are. It'd be fantastic if he did produce at least one awesome new game, though. There's plenty of room for more in the spiritual remake arena like Wasteland 2 (please don't suck, Wasteland 2).
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# ? Aug 24, 2012 16:10 |
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Shalinor posted:... and Chris Crawford has no idea why his Kickstarter failed, and a serious case of sour grapes. Man, I love Crawford's games but get over yourself man, it's no suprise that a kinda-iffy looking piece of edutainment isn't getting 5 figures any time soon.
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# ? Aug 24, 2012 20:34 |
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This will be the last post I write about Project Giana until it's done, promise! They have 7 days left, missing about a third of their goal, and have just RELEASED A DEMO Give it a try if you have even the slightest interest in a new platformer! Apparently there was some problem with Win XP so if you're still using it make sure to download the patch on the same page. EDIT: It has some rough edges but the gameplay itself is pretty great actually. The first demo stage is really simple but in the second one you need to shift constantly between the sisters to survive and/or get all the gems. The stages also have multiple paths which is really nice. Renoistic fucked around with this message at 21:52 on Aug 24, 2012 |
# ? Aug 24, 2012 20:41 |
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Shalinor posted:... and Chris Crawford has no idea why his Kickstarter failed, and a serious case of sour grapes. Yeah, I loved Balance of Power... but what he has is a pitch video featuring mostly clip art, a page that fails to answer "Why is this remake of a 20-year-old sim needed when Fate of the World exists?" (Well, apparently the answer is "Read this 65-page design document") and a $1000 level reward consisting a signed postcard. That's not exactly a recipe for success.
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# ? Aug 24, 2012 21:00 |
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He also said that there would be "green" and "free market" modes for the game, missing the entire loving point. I'm glad it failed.
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# ? Aug 24, 2012 21:02 |
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If he wanted that Kickstarter dosh, should of put in the effort for a fully-voice acted HD reboot of Siboot.
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# ? Aug 24, 2012 21:07 |
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The Giana demo was enough to get me on board for $10. Really cool looking game, and what was in the demo was pretty fun.
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# ? Aug 24, 2012 22:58 |
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Saoshyant posted:Well, gently caress me. I would love to see more Broken Sword. I do hope they "fix" those voices used in the video, as they are terrible. Actually, they're using a different site to crowdfund their next project. (Edit: beaten) ARACHNOTRON posted:Voice Talk: Nico sounds very off to me, though I've only played the second game and it looks like her VA then only worked on that one. She's had a different voice actress in every single game in the series. The only one they managed to get one to come back was the first, for the first game's remake. Ironically, George has always had the same voice actor, even in this new one. BiggerJ fucked around with this message at 04:43 on Aug 26, 2012 |
# ? Aug 25, 2012 08:25 |
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Dominique Pamplemousse just crossed the 50% line, with 6 days to go. It'll be tight, but... the funding goal isn't that high. It could definitely still make it.
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# ? Aug 25, 2012 22:51 |
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This thread has cost me a lot of drat money. Now I'm investing in series I've never even played before. Had Republique initially been PC, I probably would have invested. The initial iOS only release didn't interest me at all, and I didn't hear about the PC port. Honestly, still not all that excited about it, considering how much emphasis they've placed on iOS. Chris Crawford can bitch all he wants but that educational game looked loving boring. In a way, he's right, because that's what Kickstarter was once good at. Of course, in those days no one making a Kickstarter would have attempted one at 150k. Also, those were awful reward tiers.
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# ? Aug 26, 2012 03:33 |
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graventy posted:Chris Crawford can bitch all he wants but that educational game looked loving boring. In a way, he's right, because that's what Kickstarter was once good at. Even then I disagree. Just because his heart is in the right place doesn't mean it's a good project. A boring-rear end game, even if it teaches the deepest, most profound lessons ever, isn't going to do anyone any good 'cause no one's going to play it. To contribute some actual content, here's a good link for browsing Kickstarter for video games: http://www.kicktraq.com/categories/games/video%20games/ Kicktraq may be retarded for predicting KS campaigns, but there are things that it is good for. KS has terrible browse, search, & filter capabilities (probably intentionally) but Kicktraq keeps a great index and lets you do way better stuff than KS does. KS lets you check out categories, but then limits what you can see there based on what's doing well. Sure, 90%+ of the time you don't wanna see the lovely failing Kickstarters, but there are cool things that slip through the cracks. Most days I'll go on there and just list them by date, so I can check what new games have been thrown up.
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# ? Aug 26, 2012 03:58 |
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The guy who made Hollywood Mogul announced that he's going do a Kickstarter to fund HM4. On one hand, I'm pretty excited about this, considering that I figured that he'd gotten tired of the series and abandoned it. On the other, if he doesn't get funding for it, that's pretty much exactly what he's going to do.
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# ? Aug 26, 2012 04:18 |
the black husserl posted:Ahahahaha you dont even loving know Is this a fake site or somehow affiliated with Kickstarter? It's literally the EXACT same layout, same tab placement, etc but HEY GUYS GAMES!!! themed.
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# ? Aug 26, 2012 04:32 |
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Sankis posted:It's literally the EXACT same layout, same tab placement, etc but HEY GUYS GAMES!!! themed. Not really. It's much closer to indiegogo, really - http://www.indiegogo.com/pamplemousse?a=856676
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# ? Aug 26, 2012 04:34 |
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I want to see this get funded even if just so I can have the soundtrack. Do projects this close normally make it by the end? Would really suck to be just a few thousand away.
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# ? Aug 26, 2012 05:04 |
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MrBims posted:I want to see this get funded even if just so I can have the soundtrack. Do projects this close normally make it by the end? Would really suck to be just a few thousand away. They usually manage to scrape together enough money, thanks to a surge of pledges during the last couple of days, but the goal is pretty high so it's very uncertain at this point. I've raised my pledge so I feel I've done my part at least.
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# ? Aug 26, 2012 08:21 |
Renoistic posted:They usually manage to scrape together enough money, thanks to a surge of pledges during the last couple of days, but the goal is pretty high so it's very uncertain at this point. I've raised my pledge so I feel I've done my part at least. Eh, I've seen enough to know that it's pretty much the surest thing possible by now. If nothing else, the people already invested in its success wouldn't let it fail from >75%. It probably won't make much more than its goal though, and that sucks.
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# ? Aug 26, 2012 08:48 |
With all the big name devs making their dream games when is George Romero going to get off his rear end, kickstart Daikatana 2, and make me his bitch?! (I would unironically like to see this happen if for no other reason than to enjoy the media shitstorm it would generate) Comedy option: A Duke Nukem kickstarter by 3DRealms
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# ? Aug 26, 2012 11:13 |
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Renoistic posted:This will be the last post I write about Project Giana until it's done, promise! They have 7 days left, missing about a third of their goal, and have just Yep, it's a nice little platformer and I'm glad I threw some money at them. Can't really up my pledge more than I have however, so let's hope this gets funded proper.
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# ? Aug 26, 2012 12:27 |
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Castle story just passed 700,000 with 30 minutes to go. wow.
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# ? Aug 26, 2012 14:26 |
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Infinitum posted:With all the big name devs making their dream games when is George Romero going to get off his rear end, kickstart Daikatana 2, and make me his bitch?!
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# ? Aug 26, 2012 15:40 |
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Electric Pope posted:Eh, I've seen enough to know that it's pretty much the surest thing possible by now. If nothing else, the people already invested in its success wouldn't let it fail from >75%. Yeah, it might not be in the "guaranteed success zone" as I like to call it- which is 90%- but it's pretty hard to make it to 75% and fail. And I disagee, if Giana gets funded with at least a full day, preferably two, left on the ks I could see the project hitting 250k, when gaming sites start reporting it as a "successful" kickstarter and increase eyeballs to it. Unlikely but quite possible. If I were a betting man I'd bet that Giana will end up with around 200k when all is said and done, though.
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# ? Aug 26, 2012 15:44 |
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Cicero posted:I believe you mean John Romero, although I dunno a George Romero-designed game might be pretty sweet. They could work together, and Paul Romero could do the music. Now, if only there was a Ringo Romero...
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# ? Aug 26, 2012 15:55 |
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Infinitum posted:With all the big name devs making their dream games when is George Romero going to get off his rear end, kickstart Daikatana 2, and make me his bitch?! John Romero is making you his freemium bitch at Gazillion, I believe.
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# ? Aug 26, 2012 21:45 |
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And Gearbox owns the Duke Nukem IP now, I believe.
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# ? Aug 26, 2012 21:54 |
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I don't know if it was mentioned yet, but Cheetahmen II kickstarter hit its goal with 12 days left, and is now working on the stretch goal. They have a deal where you can get the previous release they made (cheetahmen the beginning or something like that) for half the normal price if you up your kickstarter pledge the appropriate amount.
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# ? Aug 26, 2012 22:08 |
Sigma-X posted:John Romero is making you his freemium bitch at Gazillion, I believe. I stand by the stupidity of my late night post
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# ? Aug 26, 2012 22:12 |
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mutata posted:And Gearbox owns the Duke Nukem IP now, I believe. 3D Realms claims to still own the IP. When Gearbox announced Forever, a rumor went around about how the DS game Duke Nukem Critical Mass had been canceled as a result. On Twitter, 3D Realms got all huffy and said that it hadn't been canceled and that they own the IP, and not some third party developer. Yes, that's pretty much how they phrased it.
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# ? Aug 27, 2012 02:01 |
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BiggerJ posted:3D Realms claims to still own the IP. When Gearbox announced Forever, a rumor went around about how the DS game Duke Nukem Critical Mass had been canceled as a result. On Twitter, 3D Realms got all huffy and said that it hadn't been canceled and that they own the IP, and not some third party developer. Yes, that's pretty much how they phrased it. I checked with a GBX friend of mine and he confirmed that they do, in fact, own the Duke Nukem ip, so it sounds like 3D Realms (which no longer exists ) has sour grapes or is insane.
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# ? Aug 27, 2012 06:47 |
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mutata posted:I checked with a GBX friend of mine and he confirmed that they do, in fact, own the Duke Nukem ip, so it sounds like 3D Realms (which no longer exists ) has sour grapes or is insane.
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# ? Aug 27, 2012 06:55 |
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http://penny-arcade.com/report/editorial-article/bribery-spam-and-harassment-the-dark-side-of-kickstarter-promotionBen Kuchera of the PA Report posted:The press tends to focus on the Kickstarter campaigns that end with millions of dollars given to proven developers to make their respective dream games, but the majority of projects either barely scrape by or fail to make their funding goals. The industry favors success, and the bigger the success the more hype may begin to outshine the reality, but what about the projects that you rarely hear about? What happens to them? We used to have a thread about videogame journalism and it went sour, so if possible let's keep the ad hominem to a minimum.
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# ? Aug 27, 2012 17:47 |
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SolForge just announced that an Android version will be part of the full release, if funded. It's not a stretch goal anymore.
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# ? Aug 27, 2012 17:58 |
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# ? Apr 29, 2024 09:15 |
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StevenM posted:http://penny-arcade.com/report/editorial-article/bribery-spam-and-harassment-the-dark-side-of-kickstarter-promotion A month or two ago there was an over-elaborate Kickstarter for a space shooter that I kept an eye on, until the maintainer threw a hissy and implored the people who had already pledged to up their buy-in. It was implied that anyone who hadn't was trying to get the project canned, and that they could keep on doing that if that's what they wanted. That's when it went off my watch-list. I did come back to see it fail, but when you're being that much of a cockmunch I reserve the right to enjoy some schadenfreude at your expense. Advertising, spamming... I want to suggest that there's a rough limit to how much you should realistically ask for, but I'm not sure there is. Even at the low end I've seen simple games double their asking, or barely squeak by, and then there are prodigies like the Doublefine project and Shadowrun Returns... and then there are wild grabs for cash like Dani Bunten's family trying to rifle her grave to the tune of half a million, and David Crane clawing his way out of obscurity for an embarrassing attempt at nine hundred thousand. Expecting or bartering for coverage? Yeaaah, that ship's set sail with the proliferation of Kickstarter-style projects we've seen over the last several months. What projects really need is networking. Not that bullshit sort of 'everyone spam everyone you can think of!' garbage noted in the article, but a community that you're already a part of and is at least somewhat inclined to spread the word naturally. The person behind Dominique Pamplemousse is active in feminist and allied blogging circles, which is how I picked up on the project and brought it here, and later when there was another brief flurry on Twitter about it. Without that, I doubt anyone would have noticed.
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# ? Aug 27, 2012 19:10 |