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Halloween Jack posted:
What the christ!? You ask? Good question! Welcome to the... What? Step into the World of Darkness; a reflection of our own modern world...and yet...subtly darker. Shadows deeper, nights longer, the howls and whispers from alleys and streets more forlorn. A game of Modern Horrors. How it works The new WoD rules are much more streamlined than the previous system. The Failure rules have changed and the "10-again" rule has been added, in that a "10" indicates a re-roll and the "10" still counts as a success. If another "10" is rolled, this step is repeated until anything but a "10" is rolled. Exceptional Successes are indicated by having five or more successes on the action, and can be regulated by the Storyteller. Dramatic Failures are now only possible on "chance" die rolls; when a dice pool is reduced by penalties to zero or less, a single chance die is rolled. If a 10 is rolled, it is a success (and as before, rerolled), if the result is less than 10 but not 1, then it is a simple failure. On a chance die, if the roll is a 1, then it is a Dramatic Failure, which is usually worse than a normal failure of the action, and is regulated by the Storyteller (although examples of Dramatic Failures in certain situations are occasionally given). The game also features a much simplified combat system. In the old system each attack made during a combat scene could easily involve 4 separate rolls () and in many cases required more due to supernatural abilities possessed by the characters. Combat scenes involving large numbers of combatants could take a very long time to resolve. The new system requires only one roll which is adjusted by the defensive abilities of the person being attacked and represents both the success and failure of the attack and the damage inflicted because of it, (indicated by number of successes). Why it's awesome World of Darkness is split up into several gamelines, they take a modular, toolbox approach to gaming. You can include some, or all of the splats into one giant clusterfuck of awesome. Or just use the core rules and gameline of your choice. It boils down to basically: World of Darkness Core: you can play just normal people dealing with and fighting hosed up monsters. The core book is required for all the other gamelines because it explains 90% of the mechanics every character needs. But they also have a huge number of other books to go with it like Armory, and Armory reloaded, Dogs of War, Precinct 13, etc.- stat blocks and alternate mechanic ideas for pretty much any kind of weapon, vehicle, or other you might use to kick some rear end. As well as books about how different professions like the military or police might handle the WoD. Antagonists, second sight, etc. - I won't list them all, but they basically expand on ideas that you can use in your games, they can be pretty hit or miss, but just post a question and you'll get everyone telling you their favorites. Demons, ghosts, monsters that don;t fit the other games, weird poo poo you read in a folklore or mythology book; it all goes here. If it doesn't exist it's easy as pie to stat it up for your own games. The Gamelines Vampire: The Requiem – you are a vampire, go forth and be emo, stab your friends in the back (or front) and drink blood. Werewolf: The Forsaken – you can turn into a wolfy killing machine, but you must find a balance between your humanity and animal sides. While at the same time being border patrol for the spirit world to keep them out of ours. Mage: The Awakening – You're a wizard 'arry! Seriously though, you are an heir to the magic of atlantis, you can reshape reality to your will, but reality hates you and will try to kill you for it. Join the Seers. Promethean: The Created You are a Golem, or a Frankenstein. Reality hates you more than it hates Mages, but you just soldier on and try to become a real boy. Hunter: The Vigil saddle up and kill you some monsters, try not to become when while you're staring into the abyss. You're basically a normal dude. Changeling: The Lost You used to be Human until a Fae snatched you and took you to arcadia to be a slave, you escaped back to the world, but you're different, the world is different, and you're terrified daddy is gonna show up and take you back. Geist: The Sin-Eaters You died, and made a deal with a ghosty to come back, but you have to do what the ghosty says. You're basically The Crow. Mummy: The Curse See pg. XX Wondering which books are worth it to pick up? Wondering which books are safe to skip? Well you're in luck! Here's the opinions of some random rear end in a top hat! Etherwind posted:Running Mage? You'll want to read... Etherwind posted:Ages ago I said I'd do a "must read" list for each of the game lines. Truth is, I totally forgot about it. Let's go some way toward fixing that, and start with Changeling: Volume posted:Couldn't help but notice that the OP is lacking a "Must Read" list for Werewolf so I thought I'd try my hands at making one. Yes this is the whole werewolf line but seeing how they ended the line, I might as well list them. And now some words about how World of Darkness owns: Werewolf ”Liberal L33T” posted:Here's my Werewolf-Fight Club spergathon, since someone requested it Mage: ”CharlieFoxtrot” posted:Most representations of magic anywhere you see -- other games, books, movies -- are very, very narrow. And they have to be, because if you take things to their logical conclusions, you'd be experiencing stories about utterly frightening and incomprehensible alien entities. You can create energy from oblivion? Of course you're going to use it to sling fireballs and nothing else. Gravity is just a slider setting that you can bend to your will, and you're going to use it to play a loving sport? You and the others around you can step outside of time, render distance meaningless, and end life with the speaking of a single word, and somehow your psychology and society is organized no differently than the mundane world? Bullshit. Etherwind posted:No. If your adventure can be broken like that, you aren't running a proper game of Mage. Consequentially, you can't just take an adventure for something like Vampire or Werewolf, increase the difficulty and then make it a Mage adventure. Promethean: ”Mikan” posted:Problem with Promethean is that to play it well, get a lot out of the setting and have an enjoyable game you need The Perfect RPG Group. Changeling: Etherwind posted:Changeling is a game about surviving abuse. When you strip away all the magic and myth and get to the root of the game's metaphor, you essentially play as people who have been broken by abuse and are trying to pick up the pieces and carry on. Some people find this idea a bit strange for escapist gaming, but it's got a lot of potential: in Changeling, more than I think any other game line, who your character is and how they see themselves matters on a very fundamental level, and the primary source of drama is their life and their problems rather than an external force. Hunter: Maddman posted:Gonna make an effort at explaining why Hunter owns so much. Baby Broomer posted:A friend and I have been trying to work out, by the corebook, why a demon would be motivated to do anything besides just pretending to be Saul, manager of the Subway on 12th st. We're both stupid method actors when it comes to RPGs ("I need my character's emotions to matter!" - either one of us when playing) so we were trying to find ones besides It's A Game So Just loving Play It. This is what we've thought of so far. Error 404 fucked around with this message at 01:15 on Sep 1, 2014 |
# ? Sep 1, 2012 18:23 |
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# ? May 3, 2024 02:39 |
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Appendix XX: ErrataYithianHistorian posted:I'm pretty sure this thread moves faster than all of the white wolf forums combined, actually. GETTING STARTED The easiest way to begin is to download the free Demos. Vampire Demo Werewolf Demo Mage demos Part 1 Part 2 Part 3 Part 4 Changeling Demo Promethean Demo Geist Demo Hunter Demos The Hunt One Year Later Grim posted:So I don't know when the Onyx Path site updated their Schedule but I am super pumped about it: quote:CHARACTER SHEETS ARE GOOD HERE ARE SOME CHARACTER SHEETS AND STUFF: quote:Etherwind rose from his tomb to say: Error 404 fucked around with this message at 15:00 on Feb 27, 2013 |
# ? Sep 1, 2012 18:24 |
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I've heard it gets really creepy, and/or stupid. C/D?Daeren posted:Rule number one, kids: you have to learn to laugh at the horrible stuff, because there's so much that pretending it doesn't exist isn't gonna work. Inferno, page 137 posted:Mother May I: It is a sickening thing, the succubus, quote:orchiectomy; do a crime Strontosaurus posted:It's not that awful, guys. Stop being so dramatic. Just a little BvD. Daeren posted:The TV Guide now has a Blessed rating and my demonic familiar is utterly terrified of Mr. Agent. Error 404 posted:Mage:The Universe Is hosed And So Are You. That poo poo You Imagined On Acid? quote:The World of Darkness Megathread pt.IV: nHunters don't have time for no sissy self reflection on the grim gothic horror of your delicate skin condition, sunshine. Death to Morality scores, up with The Code. Daeren posted:Here's a fun diversion A_Raving_Loon posted:All the kine down in N'Orleans like Christmas a lot, Error 404 posted:I'm The Nemean irl. Etherwind posted:Isn't XX one of the Appendices? liesmith posted:grown fat on the blood of a thousand dogs the unbaby strikes without mercy MonsterUnderYourBed posted:The World of Mage MegaMage pt. Mage: A dark mage indeed. ”Clanbook Gangrel ” posted:Undead Menses (•••) Daeren posted:So one of my friends I talk about my games to commissioned someone to draw the ghouled corgi mutt with celerity in one of them, because she loved the concept so much. Vermain posted:world of darkness is about having cool powers and hulking out while trying to not go insane basically Nicolae Carpathia posted:and then going insane anyway Nicolae Carpathia posted:if it doesn't involve taking shotguns and a forces master and heading into a hipster bar owned by vampires to save a friend who's tied up in the sub-sub-sub-basement who got himself into this mess and may or may not be there involuntarily then who gives a poo poo what the nemean would do. Attorney at Funk posted:sorry my necromancer is actually Your Cool Grandpa (it says so on my sheet) Sega See D posted:Have you ever hosed a man who can fly? Benagain posted:Obrimos Merit: Played by Error 404 The personification of posted:My group currently plays a oWoD mixed group(I dont know how it works but my ST is awesome and makes it happen). quote:New Merit: Daeren posted:I am literally vomiting blood that is turning into bees made of blood and hate Ferrinus posted:[supernatural creatures] think they [possess trait], but no one is more [trait] than Mages. With this power, all Mages can Doug Lombardi posted:Witches get Bitches. quote:
Etherwind posted:If that was the reaction (I'm going to give the benefit of the doubt and assume not), they'd be missing the point entirely. Golly mister! This sounds like the greatest game of all time... Homebrew The Wondersaurus posted:We're just one thread that prefers to bullshit back and forth instead of compile our rules fixes/explanations/hacks/whatever into an easily referenced document and do the actually hard and thankless work of fixing nWoD. With a little work you can run ANYTHING in this system. So this section is for links to cool homebrew settings/games/campaign stuff. So what sort of homebrewing (aside from mechanics adjustments and rules hacks) have all of you folks been doing? Even on the forums, Mugrim has run at least one really loving awesome homebrew in ST. (thread in archive) Ferrinus and VoxPVoxD have done an almost complete rewrite of Mage from base principles. It fuckin owns and anyone who likes Mage needs to loving read this ASAP. CLICK THIS, MOTHERFUCKER. Error 404 fucked around with this message at 01:29 on Apr 6, 2014 |
# ? Sep 1, 2012 18:24 |
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I thought you'd have more quotes from Malcolm in there.
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# ? Sep 1, 2012 18:36 |
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Kavak posted:I thought you'd have more quotes from Malcolm in there. Malcolm's a cool dude, I don't want us to be a total dick to him, so I just grabbed one I thought was really funny.
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# ? Sep 1, 2012 18:39 |
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Error 404 posted:Malcolm's a cool dude, Error 404 posted:Last thread, I very briefly mentioned how I made a Homebrew D&D setting for my group (yes Yawgmoth, I'll get you the WoD&D stuff ASAP)
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# ? Sep 1, 2012 18:52 |
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Ah another thread, another 200 pages of mage talk.
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# ? Sep 1, 2012 19:06 |
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Does anybody else really hate the name "Classic World of Darkness" and "cWoD"? We've been saying OWOD for nearly a decade, that's the name of it.
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# ? Sep 1, 2012 19:15 |
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Volume posted:Ah another thread, another 200 pages of mage talk. And about ten of Vampire. The rest will be people wanting to set up a Changeling or Promethium game, but nothing comes of it. Pope Guilty posted:Does anybody else really hate the name "Classic World of Darkness" and "cWoD"? We've been saying OWOD for nearly a decade, that's the name of it. Isn't oWoD the official term for it as well? This isn't like Classic/New Coke, so why do people insist on treating it like it? Magil of Shadow fucked around with this message at 19:17 on Sep 1, 2012 |
# ? Sep 1, 2012 19:15 |
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Volume posted:Ah another thread, another 200 pages of mage talk. Well Mummy is coming out soon, so maybe we can talk about that for a couple of pages?
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# ? Sep 1, 2012 19:15 |
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I paid little attention to WOD before I noticed this thread. After reading the first two posts in this thread I want to play the poo poo out of Hunter. I also want to remove my eyes. I'm not sure which order to do this in.
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# ? Sep 1, 2012 19:27 |
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InfiniteJesters posted:I paid little attention to WOD before I noticed this thread. This right here, best compliment I think I could have expected. Also, remove one eye, and then play hunter forever.
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# ? Sep 1, 2012 19:29 |
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Error 404 posted:This right here, best compliment I think I could have expected. You're welcome! Also, best idea: Turn the cast of Scooby Doo into Hunter characters.
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# ? Sep 1, 2012 19:43 |
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InfiniteJesters posted:You're welcome! Like this? https://www.youtube.com/watch?v=mr4Ek08FEFs
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# ? Sep 1, 2012 20:00 |
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Pope Guilty posted:Does anybody else really hate the name "Classic World of Darkness" and "cWoD"? We've been saying OWOD for nearly a decade, that's the name of it.
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# ? Sep 1, 2012 20:02 |
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... Be right back, flogging myself not having watched Venture Bros. yet.
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# ? Sep 1, 2012 20:08 |
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Hooray new thread! I'm currently reading the VTR book and rolling up a Mekhet who was a corrupt prohibition agent in life and a enforcer in death. Would the Mekhet clanbook be worth reading? I assume there is one. Or the Invictus book?
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# ? Sep 1, 2012 20:25 |
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crime fighting hog posted:Hooray new thread! Yes, the Mekhet clanbook is pretty good. I've never read the Invictus book though.
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# ? Sep 1, 2012 20:28 |
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Any reason the oWoD stuff is completely omitted from the OPs? Not saying it needs to be covered in detail, but since the 20th Anniversary Editions are out/coming out, they should probably be briefly summarized, maybe with an explanation for what changes are made and such.
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# ? Sep 1, 2012 20:51 |
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I'm currently running the Changeling demo for my group but I'm not so sure how to take the story after that. Does anyone have any suggestions or examples for continuing the game? For reference we are using the example characters provided in the demo and all of my players are new to WoD/RPGs in general.
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# ? Sep 1, 2012 20:53 |
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Well, seeing the new thread has inspired me to try getting back in to this in earnest. I need to roll up my arsonist biker chick hunter again and find myself a game. Also, thanks for posting about the Celerity Corgi in the op, I needed something to give to the Toreador primogen in a thing I'm doing as a pet.
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# ? Sep 1, 2012 21:07 |
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Hello folks. Those of you with WW Forum accounts might have seen this already, but early kinda-open playtest versions of the Vampire Physical Disciplines (Celerity, Potence and Vigor) are up there, for people to look over, try out and comment as you will. http://forums.white-wolf.com/default.aspx?g=posts&t=66276 GentlyCaressMurder: Buy This! is the current working title for what's on the release schedule as "Strix Chronicles", by the way.
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# ? Sep 1, 2012 22:08 |
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Please, please, please make Vigor and Resilience reflexive actions, even to use their amped-up damage conversion effects. Vampires should never visibly have to "power up" before they can be amazingly strong or tough. The "interrupt" thing is probably too strong, especially in combination with the grapple rules. I'd put Celerity's initiative bonus under the "always" column and let you activate it with vitae for a 1/turn speed boost. Or maybe, like, you can use it to force a successful attack on you to be immediately rerolled, or similar.
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# ? Sep 1, 2012 22:48 |
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I agree, even on the face of it, out of turn actions that could crush an opponent's turn sounds like it can easily be broken.
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# ? Sep 1, 2012 22:58 |
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Also, I realize that commenting on this is premature given that I haven't seen the rest of the system, but turning a weapon's equipment bonus into extra damage instead of extra dice really fucks with anyone who doesn't want to carry Battle Ax (+5, 9-again) around, unless you give people some way to buy themselves a fake "weapon bonus" that doesn't actually stem from their having a weapon. Is Resilience's active effect supposed to be "Ignore Resilience damage per scene" or "Ignore the first Resilience damage from any source of damage"? Ferrinus fucked around with this message at 23:14 on Sep 1, 2012 |
# ? Sep 1, 2012 23:11 |
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Dave Brookshaw posted:
If we're gonna be linking to fun projects on the White Wolf forums, there's some dude going around re-writing Werewolf Gifts so they don't suck. Werewolf: The Forsaken The Rage Personally I'm liking a lot of the changes made.
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# ? Sep 1, 2012 23:21 |
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Because it won't actually be called that, and it's not meant as a joke? The rewrite is meant to get Vampire back to it's core of.. Vampire-ness. And yes, that means assaulting people on a nightly basis to go on existing. The codename (which I think is wearing thin by now) was meant to remind us of that. I've seen LOOK's stuff for Werewolf (breaking my no-homebrew rule, as I'm fairly certain to never work on a Werewolf book). It's pretty drat good. Only the core WoD rulebook and Vampire are getting rules-and-chronicle books on the current schedule. But there's always next year, and if God Machine and Whateverthevampireoneiscalled do well...
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# ? Sep 2, 2012 00:01 |
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I'm really excited about anything that proposes to get Vampire back to its core of Vampire-ness and/or streamline the combat system, but oh my god I want to help so bad I've thought so much about this. Also, you folks know I'm the one who actually came up with the XP chargen system first, right Edit: I forgot to mention this. Celerity as an interrupt is broken because in the core combat rules you can elect to attack, then move. You could stab someone and then bounce away each and every time they try to close. Ferrinus fucked around with this message at 00:36 on Sep 2, 2012 |
# ? Sep 2, 2012 00:03 |
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So I got my V20 Companion... wow, short. Thing is, what's in it is all good, without a pile of canon garbage, which is what I was expecting.
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# ? Sep 2, 2012 04:02 |
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But Fuzz, it's all garbage mechanics we already had in various forms.
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# ? Sep 2, 2012 04:20 |
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I may have asked this in the old thread, but never followed up. I have a shitton of the old Vampire and Werewolf books. The core stuff, the clans (Lasombra, Ventrue, Werebears, etc). What's a good way to get myself updated on what's changed? Should I just be starting from scratch?
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# ? Sep 2, 2012 05:51 |
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Start from scratch, as everything changed.
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# ? Sep 2, 2012 05:52 |
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particle409 posted:I may have asked this in the old thread, but never followed up. I have a shitton of the old Vampire and Werewolf books. The core stuff, the clans (Lasombra, Ventrue, Werebears, etc). What's a good way to get myself updated on what's changed? Should I just be starting from scratch? If you're talking about going from oWoD to nWoD, everything's different in nWoD. If you're just talking about the oWoD revival/20th Anniversary stuff, very little has actually changed in terms of both setting and mechanics, at least in what's seen print thus far.
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# ? Sep 2, 2012 06:05 |
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gtrmp posted:If you're talking about going from oWoD to nWoD, everything's different in nWoD. If you're just talking about the oWoD revival/20th Anniversary stuff, very little has actually changed in terms of both setting and mechanics, at least in what's seen print thus far. I have the original books. Guess I have to start from scratch, thanks for the info.
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# ? Sep 2, 2012 07:13 |
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Y'all best not be implying that Eddie the Ghouled Corgi is a creepy and/or stupid idea by putting him in that third post 404 And let it be known that the last thread my first post was scoffing at the idea of them remaking oWoD products, and now we're in the ground floor of a thread about to celebrate nMummy and the 20th anniversary stuff for Werewolf and Mage. Every day in every way I retroactively own myself more
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# ? Sep 2, 2012 07:38 |
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Dave Brookshaw posted:Hello folks. All good stuff. Since we're reworking Disciplines, can we please find a reworking for Protean 1? It's more of a handicap than a benefit as it is, and it outlines just how badly the Predator's Taint mechanic needs to be reworked. I vote for Ferrinus's idea of allowing Protean 1 to grant wallcrawling abilities. It's an ability we've seen in everything from Dracula to Anne Rice, yet it never appears in Vampire unless it's a special Devotion or something. It's thematic enough that we should change it. At least just make Protean 1 somewhat useful.
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# ? Sep 2, 2012 07:44 |
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God, you really don't see how big the WoD was until you write it all out. Just for 1994 I still have to go through: Clanbooks: Tremere, Ventrue, Toreador VTES: Jyhad cards Tribe Book: Shadow Lords Rage Across Australia Who's Who among Werewolves The Apocalypse MET book Monkeywrench Pentex Tradition Books: Verbena, Virtual Adepts, Akashic Brotherhood The Book of Madness Wraith 1st Edition Wraith Player's Kit Face of Death Midnight Express Haunts Necropolis Atlanta And that's only Year 3/13. EDIT; poo poo, did any of the novels come out in 1994?
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# ? Sep 2, 2012 09:50 |
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Loomer posted:God, you really don't see how big the WoD was until you write it all out. Just for 1994 I still have to go through: When you finish this, you need to publish it somehow, so us mortals can stare slack-jawed in amazement.
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# ? Sep 2, 2012 10:36 |
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Ferrinus posted:Please, please, please make Vigor and Resilience reflexive actions, even to use their amped-up damage conversion effects. Vampires should never visibly have to "power up" before they can be amazingly strong or tough. They're reflexive actions in my game and it makes a lot more sense. It doesn't really work for them to require a turn of expenditure, because nWoD combat tends to last like 3 rounds most of the time and it's debatable if it's even worth spending a couple of turns buffing yourself if you're suddenly thrown into combat because you can probably get more dice worth of damage in if you just attack instead. It's also really silly for vampire fights to have a round or two of dragonball-z style powering up before combat begins. Dave Brookshaw posted:Hello folks. Gonna give this a try in my game. Tolth fucked around with this message at 11:32 on Sep 2, 2012 |
# ? Sep 2, 2012 11:29 |
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# ? May 3, 2024 02:39 |
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Simian_Prime posted:All good stuff. Since we're reworking Disciplines, can we please find a reworking for Protean 1? It's more of a handicap than a benefit as it is, and it outlines just how badly the Predator's Taint mechanic needs to be reworked. Protean 1 was first against the wall when the Revolution came. We'll be redoing all of the Disciplines - it's just that Russell's asked for opinion on the 3 Physical ones first.
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# ? Sep 2, 2012 12:32 |