|
I just found Sealark. The video isn't informative but the text is. Looks like a fun adventure game and the goal is only 5k. Game looks absolutely adorable. http://www.kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game
|
# ? Sep 15, 2012 04:27 |
|
|
# ? Apr 29, 2024 09:07 |
|
So, Project Eternity. Looking at the rewards, it looks like they are outsourcing a bunch of their NPC, artifact and tavern designs to dorks willing to pay $500+ for a game. I cannot wait to play it and experience a world designed by neckbeards, meeting exciting NPCs like Lord Ardath'kan, the strong-and-brave-but-mysterious mercenary. Or Jade Tarn'dhok, the sexy redhead assassin. They would have busted their goal easily with just the $100 and less rewards, seriously. Senso fucked around with this message at 05:46 on Sep 15, 2012 |
# ? Sep 15, 2012 05:36 |
|
Senso posted:So, Project Eternity. Looking at the rewards, it looks like they are outsourcing a bunch of their NPC, artifact and tavern designs to dorks willing to pay $500+ for a game. I cannot wait to play it and experience a world designed by neckbeards, meeting exciting NPCs like Lord Ardath'kan, the strong-and-brave-but-mysterious mercenary. Or Jade Tarn'dhok, the sexy redhead assassin. "You get design input on a character/item/location/deity/quest" is pretty common in game kickstarters and it's always subject to editorial control by the developers. These are going to be well-realized, well-integrated characters based on people's contributions with perhaps the occasional easter egg, not a giant trainwreck of injokes and bad fanfic. Sefer posted:There is a dedicated Project Eternity thread, which is probably what he was referring to: http://forums.somethingawful.com/showthread.php?threadid=3506352 Thanks for the link, I had no idea that thread existed.
|
# ? Sep 15, 2012 05:54 |
|
Senso posted:So, Project Eternity. Looking at the rewards, it looks like they are outsourcing a bunch of their NPC, artifact and tavern designs to dorks willing to pay $500+ for a game. I cannot wait to play it and experience a world designed by neckbeards, meeting exciting NPCs like Lord Ardath'kan, the strong-and-brave-but-mysterious mercenary. Or Jade Tarn'dhok, the sexy redhead assassin.
|
# ? Sep 15, 2012 05:57 |
|
100 HOGS AGREE posted:I just found Sealark. The video isn't informative but the text is. Looks like a fun adventure game and the goal is only 5k. gently caress Obsidian, this certainly does. I'll put down for squid and nautical adventure.
|
# ? Sep 15, 2012 06:13 |
|
TerryLennox posted:Seiken Densetsu 3 was very good. Legend of Mana is the one for the PSX. It has everything you could want in WoW but in a Single Player game. Crafting, Pets, Golem Building, a bitching soundtrack and reasonably good graphics. Its weak points are the somewhat disentangled plot with multiple arcs and crappy magic system. Legend of Mana has absolutely incredible graphics, dunno what you're saying. But Secret of Evermore was also fantastic.
|
# ? Sep 15, 2012 06:19 |
|
ToxicFrog posted:"You get design input on a character/item/location/deity/quest" is pretty common in game kickstarters and it's always subject to editorial control by the developers. These are going to be well-realized, well-integrated characters based on people's contributions with perhaps the occasional easter egg, not a giant trainwreck of injokes and bad fanfic. Sure but will they risk angering people who donated $1000 by using too much editorial control or flat out refusing dumb submissions? You seem to be pretty confident it's going to be awesome; I'm going to wait and see.
|
# ? Sep 15, 2012 06:35 |
|
If they absolutely had to put in someone's terrible self-insert character they could always put it in as a rare easter-egg kinda thing.
|
# ? Sep 15, 2012 06:39 |
|
It could be a "Wild Wasteland" situation wherein it's some sort of gameplay thing you "turn on" that allows people to see Leonard J. Crabs, the high fantasy elvish lawyer or whatever in the game. Oh by the way that reminds me is anyone interested in maybe starting a Wasteland 2-esque drive to try and get Vilerat added in as an NPC into the Obsidian game?
|
# ? Sep 15, 2012 06:51 |
|
Occupation posted:Oh by the way that reminds me is anyone interested in maybe starting a Wasteland 2-esque drive to try and get Vilerat added in as an NPC into the Obsidian game? Yeah, it's been mentioned a few times in the thread and I think it's a good idea. The reason the last one went off without a hitch was because we had a mod to front the money and take care of the dirty details. I just upped my pledge to $100 but I'd throw a few more dollars towards an SA bar and a Vilerat appearance.
|
# ? Sep 15, 2012 06:54 |
|
Senso posted:Sure but will they risk angering people who donated $1000 by using too much editorial control or flat out refusing dumb submissions? You seem to be pretty confident it's going to be awesome; I'm going to wait and see. Well, first of all, by the time it reaches that point they already have the money and as long as they deliver the goods the donator has no grounds for complaint; and secondly, the reward tier description says "within reason" and the fine print once the actual submission process goes live always has a big chunk of disclaimer about how stupid stuff will either be sent back for revision, edited until no longer stupid, or turned into an easter egg. Check out Wasteland 2 or The Banner Saga for examples. I trust Obsidian not to just blindly copy-paste everything they're sent into the game, just as I trust InXile and Stoic not to.
|
# ? Sep 15, 2012 14:24 |
|
Urdnot Fire posted:Anyways, since I'm tired of horrible, non-Kickstarter posts, here's an interesting FPS called Retrovirus. As a followup to this: While the kickstarter failed, they ended up getting a deal with gamestop to have the game released on gamestop's digital download service (which I didn't know existed): gamestop purchase page free demo page
|
# ? Sep 15, 2012 19:44 |
|
Project Eternity is now funded. It took around 27 hours. Holy poo poo.
|
# ? Sep 15, 2012 21:47 |
|
Pro Kickstartin' right there.
|
# ? Sep 15, 2012 22:21 |
|
…and it now comes with some neat stretch goals, including OSX and Linux support for those (like me) who held back pledging until some more concrete promises than “looking into it” were made.
|
# ? Sep 16, 2012 03:44 |
|
Tippis posted:…and it now comes with some neat stretch goals, including OSX and Linux support for those (like me) who held back pledging until some more concrete promises than “looking into it” were made. I just think its funny that they say they're "looking into" DRM free. I completely understand having to research a new feature and determine how much resources to put toward it (like Mac OS support), but how do you "look into" NOT adding something? They're self-publishing, it's not like they have to run it by someone. Sounds more like they're waffling.
|
# ? Sep 16, 2012 03:56 |
|
Really there's absolutely no reason to have any DRM that's not impossible to crack(diablo III's). Anything else gets cracked within a matter of days.
|
# ? Sep 16, 2012 04:06 |
|
macnbc posted:I just think its funny that they say they're "looking into" DRM free.
|
# ? Sep 16, 2012 04:23 |
|
They probably just don't want to commit to anything non-Steam yet because they haven't had time to figure it out distribution channels. That's usually the publisher's domain isn't it? It's sounding like they thought they had more time to sort out feedback after the weekend, and the speed of the funding took them offguard.
|
# ? Sep 16, 2012 04:23 |
|
From the comments rope kid (Josh Sawyer) made in the other thread, it seems like they weren't sure the campaign would even make the goal. So they're probably a little surprised that they hit it in 24 hours. I'll bet they're a bit overwhelmed right now.
|
# ? Sep 16, 2012 05:37 |
|
macnbc posted:I just think its funny that they say they're "looking into" DRM free. Given various digital distribution deals I'd imagine promising "DRM-Free!" is a bit tricky.
|
# ? Sep 16, 2012 07:25 |
|
Sigma-X posted:Given various digital distribution deals I'd imagine promising "DRM-Free!" is a bit tricky. Unless they go with GoG, who conveniently happen to sell a lot of games that they are making Project Eternity in the style of.
|
# ? Sep 16, 2012 07:43 |
|
Prosthetic_Mind posted:Unless they go with GoG, who conveniently happen to sell a lot of games that they are making Project Eternity in the style of. Exactly. I'm sure they'll have a Steam version at launch, but if they want to offer a DRM-free version I'm sure they don't need to be exclusive and can get GOG on-board (as well as offer a direct download version themselves, if even just to Kickstarter backers) In non-Eternity news.. I don't know if anyone remembers that Tempus Chronicle Kickstarter that failed a couple months ago. It was for an episodic JRPG series released via Facebook. It looks like they've been chugging along regardless, and have their first episode's beta up.
|
# ? Sep 16, 2012 13:58 |
|
Prosthetic_Mind posted:Unless they go with GoG, who conveniently happen to sell a lot of games that they are making Project Eternity in the style of.
|
# ? Sep 16, 2012 17:42 |
|
TychoCelchuuu posted:But even promising that requires that they clear it with GOG.com first. I don't understand why people are having a hard time understanding this... :-/
|
# ? Sep 16, 2012 18:28 |
|
Dragonrah posted:I don't understand why people are having a hard time understanding this... :-/ It's because most people are ignorant of anything beyond double-clicking an icon to start their games running. Development and publishing are turtles and handjobs all the way down.
|
# ? Sep 16, 2012 18:37 |
|
TychoCelchuuu posted:But even promising that requires that they clear it with GOG.com first. Very true. But still, I don't think it would be a huge hardship for them to say "Yes, we will have a DRM-free version of the game available to everyone who purchases through Kickstarter, somehow, someway." The details can be settled later. There are enough digital distro options (GOG, Amazon has a DRM free option, direct download, etc.) that I don't think it's an unreasonable thing to guarantee.
|
# ? Sep 16, 2012 19:09 |
|
macnbc posted:Very true. But still, I don't think it would be a huge hardship for them to say "Yes, we will have a DRM-free version of the game available to everyone who purchases through Kickstarter, somehow, someway." So you think they should promise things they aren't sure about just for the sake of getting kickstarter money?
|
# ? Sep 16, 2012 19:35 |
|
100 HOGS AGREE posted:I just found Sealark. The video isn't informative but the text is. Looks like a fun adventure game and the goal is only 5k. This does look awesome. I think comparisons to Treasure Adventure Game are unavoidable, but that's definitely a compliment.
|
# ? Sep 16, 2012 20:13 |
|
Alkanos posted:So you think they should promise things they aren't sure about just for the sake of getting kickstarter money? For God's sake we're talking about a DRM-free version of the game, not a new feature, not a new version, not anything that requires any sort of dev time or resources at all. There are many Kickstarters that have promised a DRM-free release during their Kickstarter campaigns without having distribution partners in place. Major ones like Double Fine, Banner Saga, and Wasteland 2. This isn't rocket science.
|
# ? Sep 16, 2012 20:31 |
|
macnbc posted:For God's sake we're talking about a DRM-free version of the game, not a new feature, not a new version, not anything that requires any sort of dev time or resources at all. You see this as completely black and white. It's not; not exactly. Is it really so bad that company needs to research or verify something before they outright promise it? Think about it. This game could be 10 gigs or more. Do you really think a company that had to recently lay off a lot of its workforce has the funds to support content servers to handle this? I for one do not want them to waste Kickstarter money on this when it'll already be on Steam which is the least intrusive DRM possible. And before you say GOG, yes, that is probably what they need to check on. If it is possible, I’m sure they’ll do it, especially with the response so far, but at least they don’t run the risk of having to go back on their word. Edit: Also, you can't account for everything beforehand. Maybe this is something they should have figured out, but whatever, it's still a great Kickstarter. Dragonrah fucked around with this message at 20:47 on Sep 16, 2012 |
# ? Sep 16, 2012 20:45 |
|
Plus, maybe it's possible they make more money being on Steam than being on Steam and GOG? I don't know if that's the case but I think it's actually encouraging that they're looking into things before making promises.
|
# ? Sep 16, 2012 20:54 |
100 HOGS AGREE posted:I just found Sealark. The video isn't informative but the text is. Looks like a fun adventure game and the goal is only 5k.
|
|
# ? Sep 16, 2012 21:24 |
|
Wezlar posted:Plus, maybe it's possible they make more money being on Steam than being on Steam and GOG? I don't know if that's the case but I think it's actually encouraging that they're looking into things before making promises. How the hell would they make more money on one distribution partner than several? If that was the case we'd see a lot more Steam exclusive titles than there currently are. Dragonrah posted:You see this as completely black and white. It's not; not exactly. Is it really so bad that company needs to research or verify something before they outright promise it? Think about it. This game could be 10 gigs or more. Do you really think a company that had to recently lay off a lot of its workforce has the funds to support content servers to handle this? I for one do not want them to waste Kickstarter money on this when it'll already be on Steam which is the least intrusive DRM possible. And before you say GOG, yes, that is probably what they need to check on. If it is possible, I’m sure they’ll do it, especially with the response so far, but at least they don’t run the risk of having to go back on their word. Actually it is. DRM = Work, money and resources. No DRM = Less. Content servers are also really easy to come by these days since you can easily hop on board an existing platform like Amazon, Akamai, Limelight, etc. Saying that they're "wasting Kickstarter money" on something that is obviously important for some people just because it isn't important to you is naïve and selfish reasoning. It also isn't something they should be acting surprised came up, considering it's a major question that has come up in pretty much every Kickstarter that hasn't mentioned it at launch previously. Most other Kickstarters go ahead and say DRM-free up-front from the start as a result. Obsidian is a professional company, not a group of guys in a garage. You're acting like this DRM-free thing is a big complicated thing they had to figure out. It isn't. Or at least it shouldn't be if they put any level of thought into the project before posting their Kickstarter. I get that a lot of people are excited about this game and are fanboying over Obsidian, but that doesn't mean you need to whip out the rose-colored glasses if there's a flaw in their logic.
|
# ? Sep 16, 2012 21:26 |
|
On the other hand, if they're a big professional company and are seriously thinking about DRM-free, I'd expect them to be well aware of it if it were possible for them to instantly OK it with no issues.
|
# ? Sep 16, 2012 21:29 |
|
macnbc posted:How the hell would they make more money on one distribution partner than several? You know the distributor takes a cut, right? If GOG and Steam don't have identical cuts, then you're losing money on the one that takes more versus just using the one that takes less exclusively. There may also be other one time licensing costs for technology that you have to use for each platform you distribute on.
|
# ? Sep 16, 2012 21:39 |
|
Alkanos posted:From the comments rope kid (Josh Sawyer) made in the other thread, it seems like they weren't sure the campaign would even make the goal. So they're probably a little surprised that they hit it in 24 hours. I'll bet they're a bit overwhelmed right now. It's true, Kickstarter can be a fickle moneybag at times. Not to mention their stated goal was set on the more realistic side of things. I imagine they thought, at best, that with all the other kickstarters hoovering up people's money at the same time, they'd only manage to hit their goal two weeks or more into the thing. Which would explain why information about the stretch goals seems a bit sparse and haphazard compared to the rest of their main starter page. Would be really interesting to see a summary of how people reacted at the studios during all this (as seen with the DF kickstarter) though. And not just after the fact, like with rope kid's excellent singing. I'm sure that'd also spur some more investments/donations.
|
# ? Sep 16, 2012 21:48 |
|
Fergus Mac Roich posted:On the other hand, if they're a big professional company and are seriously thinking about DRM-free, I'd expect them to be well aware of it if it were possible for them to instantly OK it with no issues. Exactly. I think what's most likely going on is they're debating whether or not they want it to be DRM-free or not, rather than a question of if it's feasible.
|
# ? Sep 16, 2012 21:59 |
|
The video they uploaded w/ their stretch goals indicates that they are going to pursue a DRM-free alternative to Steam. But yeah, as has been said, hosting a big game requires a lot of server power. It's no easy thing.
|
# ? Sep 16, 2012 22:16 |
|
|
# ? Apr 29, 2024 09:07 |
|
Nobody has mentioned it so far, but if they give every KS backer a Steam key and also a GoG key, then essentially you get two copies of the game for the price of one. People who hate Steam can just give away those keys, and people who love it can give away the others.
|
# ? Sep 16, 2012 22:42 |