|
MrCinos posted:Excuse me for being impatient (I just can't have enough of Tales (SS)LPs), but is this postponed for a while? I've got ~life stuff~ going on that's interfering with it. I'm hoping to get it started soonish still.
|
# ? Nov 1, 2012 17:27 |
|
|
# ? Jun 6, 2024 19:40 |
|
Hullo all. So obviously you don't need to watch these all in sandcastle - this is just my proposed format for my OP. The bro-op and pro run sections are what you'll want to turn your attention to for quality control questions. Friends, let us! ABOUT THIS LP Wot's this then? The Dagger of Amon Ra is the sequel to The Colonel's Bequest, a murder mystery adventure game made by Sierra entertainment and released in 1992. It features, like the first game, protagonist Laura Bow, and lots of people around her who die in messy ways. So... it's the same game then. Not at all! I mean sort of. The Laura Bow series is sort of based around Agatha-Christie style mysteries, which that yes, our protagonist will encounter people dropping like flies wherever they go. There will also be some kind of mystery to be solved relating to said dying people. That said, this is a VERY different game. The art is different, there's voice acting, the gameplay feels different, and the mystery is MUCH more involved. We'll get into that more in the LP. Spoilers? No spoilers. None, not even in spoilertags, thanks. This is a mystery game, after all, and the whole point is finding out what all happened! So what are all these videos? Bro-op: Alright so for each update we'll have a Bro-op portion with myself and my two handsome* guests, Mzbundifund and Skippy Granola. This will be the bulk of the LP, it's the straight up play-through. This is going to be a guided exploration essentially. I want people to see what it's like to actually PLAY one of these games, and not just get a tour of psychic Laura and her Uncanny Prescience. That said, nobody wants to watch Mzbundifund and Skippy click everything for ten hours waiting to find the perfect combination of items to progress. Not that that's really a problem in this game anyway, but you get the idea. I'll let them bumble around, and we'll see what we see. We'll have to solve the mystery at the end based on the clues THEY find, not on ALL the clues, like in the Colonel's Bequest! I think this is a far superior way to do these mystery LPs. Pro run: This section will go over what Laura needs to do to get the top grade for every section. Believe it or not, I can actually mange this without (many) spoilers. Most of the game is conversation and being in the right place at the right time, but all the game actually grades you on is did you perform the correct actions, and get all the entries in your notebook. I'll also be showing off some of my favorite parts of the LP if we miss them (there is a LOT of content in this game), and always showing my favorite voice acted lines. For whatever reason, the voice actors are stuck in my head permanently. I could give a decent impression of the delivery and cadence of most of the lines in this game. It could be because the voicing is superlative, or just because I played this game when I was young, but I feel like I need to share it with you all. You played this game when you were young, huh? How'd you do? Awful. Worst ending. Same as Colonel's Bequest. These games are TOUGH! And the "time marches on" thing still applies here. You can miss a BUNCH. Anyway, third and final video - Speak easy? That's pretty much like "after hours" from the Colonel's Bequest. Historical information, character information, interviews, etc.
|
# ? Nov 1, 2012 17:37 |
|
Bacter posted:Hullo all. So obviously you don't need to watch these all in sandcastle - this is just my proposed format for my OP. The bro-op and pro run sections are what you'll want to turn your attention to for quality control questions. Was wonderin' when you'd do this, I really enjoyed your LP of the first game. I think it looks pretty good, myself. And yes, the voice acting is fantastic. "Ahm Laura Bow an' ahm frum the south!"
|
# ? Nov 1, 2012 18:03 |
|
asymmetrical posted:I (try) to operate under the unwritten rule "if you don't have anything worthwhile to add, don't post," and I feel like many other lurkers do as well. LPers should keep in mind that people are reading / watching, just don't have much, if anything, to add. This is pretty much my philosophy. If I don't have anything worth the this account cost me, I don't say anything at all. That said, I do make an effort to participate in discussion, especially in quieter threads. I mean, what's the point of having a forums account if you're just gonna lurk and not say anything ever?
|
# ? Nov 1, 2012 19:58 |
|
Getting around the paywall.
|
# ? Nov 1, 2012 20:01 |
|
Author-Man posted:I mean, what's the point of having a forums account if you're just gonna lurk and not say anything ever?
|
# ? Nov 1, 2012 21:38 |
|
Actually, in the vein of the whole "people posting in your thread" discussion, I kinda had a question. How bad is it to ask for some replies to bump the thread to the next page? I hate asking for it, I really do, but I don't want the thread to get too badly clogged up. I dunno; how do you guys handle it?
|
# ? Nov 1, 2012 21:47 |
|
asymmetrical posted:Paywall, as mentioned, access to archived threads, no interstitial ads, etc. SpruceZeus posted:Getting around the paywall.
|
# ? Nov 1, 2012 21:47 |
|
Camel Pimp posted:Actually, in the vein of the whole "people posting in your thread" discussion, I kinda had a question. How bad is it to ask for some replies to bump the thread to the next page? I hate asking for it, I really do, but I don't want the thread to get too badly clogged up. I dunno; how do you guys handle it? I asked that recently, and generally it depends on a few factors. The most important is how many updates are on a page. If you're in my shoes and have like four on one page, then yeah, it's time to ask people to post until there's a new page, or you could just do it yourself with a triple post or something. If you're only two or three posts away from a new page, I'd say just do it yourself.
|
# ? Nov 1, 2012 21:51 |
|
Camel Pimp posted:Actually, in the vein of the whole "people posting in your thread" discussion, I kinda had a question. How bad is it to ask for some replies to bump the thread to the next page? I hate asking for it, I really do, but I don't want the thread to get too badly clogged up. I dunno; how do you guys handle it? I think this is fine in a screenshot LP. I don't mind it because posting multiple updates on a single page can bog down your browser.
|
# ? Nov 1, 2012 21:52 |
|
unpronounceable posted:Both of you are wrong. People buy accounts to get around the word filter. Gently caress you if you think otherwise. no gently caress you, you lovely rear end in a top hat!
|
# ? Nov 1, 2012 22:03 |
|
unpronounceable posted:Both of you are wrong. People buy accounts to get around the word filter. Gently caress you if you think otherwise. I, for one, found that the word filter made posts more funny than they would have been if the word filter weren't there SpruceZeus posted:no gently caress you, you lovely rear end in a top hat! Case in point. SpruceZeus posted:Getting around the paywall. Enh, fair enough. I'd still personally rather contribute something or else I'll feel like I wasted
|
# ? Nov 1, 2012 22:12 |
|
Bacter posted:Hullo all. So obviously you don't need to watch these all in sandcastle - this is just my proposed format for my OP. The bro-op and pro run sections are what you'll want to turn your attention to for quality control questions. I like the format... going to wait for the actual thread to watch the videos, but it reminds me of what you did in the first thread, minus the three continuities. Speaking of which, I highly recommend that you link to the LP Archive entry for the first game in your OP. Not everyone who reads your new thread (or finds the entry in the LP Archive someday) will have seen the earlier LP, and it needs to be seen. I think this is a pretty common practice for LPs of sequels.
|
# ? Nov 1, 2012 23:50 |
|
Camel Pimp posted:Actually, in the vein of the whole "people posting in your thread" discussion, I kinda had a question. How bad is it to ask for some replies to bump the thread to the next page? I hate asking for it, I really do, but I don't want the thread to get too badly clogged up. I dunno; how do you guys handle it? Just make sure you have actual content. Don't ask for a new page if you might kinda sorta have an update (in a week, perhaps). Not that I've done this myself. What would make you think that?
|
# ? Nov 2, 2012 00:27 |
|
Nidoking posted:I like the format... going to wait for the actual thread to watch the videos, but it reminds me of what you did in the first thread, minus the three continuities. Speaking of which, I highly recommend that you link to the LP Archive entry for the first game in your OP. Not everyone who reads your new thread (or finds the entry in the LP Archive someday) will have seen the earlier LP, and it needs to be seen. I think this is a pretty common practice for LPs of sequels. That is a great idea - it is so!
|
# ? Nov 2, 2012 00:52 |
|
Lance Streetman posted:Just make sure you have actual content. Don't ask for a new page if you might kinda sorta have an update (in a week, perhaps). I actually discouraged the thread from post-spamming for a new page because of this reason. Now I feel stupid.
|
# ? Nov 2, 2012 01:22 |
|
slowbeef posted:I think it depends on when you do it. Encouraging thread participation is a tricky sort of thing, and I personally like the "submit your own videos" kind of paradigm. Ogre Lift posted:Yeah, fanart can be difficult to encourage. In my first thread, I made a competition with forums upgrade rewards to start things off which is SORTA cheating, but it certainly inspired content. Other than that, its always important to thank people for their contributions when they do make them. Making fanart takes a whole bunch of time so the least you can do is tell them they're great and put their stuff into the OP. Maybe this is just me, but I don't think that cheating is the right word for this kind of stuff. Contests and audience participation are time-tested tools for driving up viewership, and I see nothing wrong with utilizing either of them. They don't even have to be monetary contests (forums bux or whatever), Azzur in the Warcraft threads drew cool stuff for people who won his contests. poo poo, even just a shoutout ("Forums post XXX got the correct answer!") can be cool
|
# ? Nov 2, 2012 05:48 |
|
Speaking of thread participation -- thanks for the advice on my IZJS videos, everyone. Thread is up and submissions are open for the first two Jobs.
|
# ? Nov 2, 2012 20:00 |
|
BrainWeasel posted:Speaking of thread participation -- thanks for the advice on my IZJS videos, everyone. Thread is up and submissions are open for the first two Jobs. I'm gonna ask here as I didn't feel like fouling up the actual thread but is there any reason as to why the embedded function is turned off for the videos? I'm kinda curious and because SALR gives me a bigger video window than what YT does without having to do full screen I kinda prefer watching YT videos via that.
|
# ? Nov 2, 2012 20:05 |
|
Cooked Auto posted:I'm gonna ask here as I didn't feel like fouling up the actual thread but is there any reason as to why the embedded function is turned off for the videos? I'm kinda curious and because SALR gives me a bigger video window than what YT does without having to do full screen I kinda prefer watching YT videos via that. Oh, I didn't know SALR did that. I've reenabled it.
|
# ? Nov 2, 2012 20:23 |
|
BrainWeasel posted:Oh, I didn't know SALR did that. I've reenabled it. Much appreciated.
|
# ? Nov 2, 2012 21:09 |
|
Post has gone from test to live. Big thanks to Steinrokken.
|
# ? Nov 3, 2012 07:02 |
|
Original Cover Art 9 people have been kidnapped and placed on a sinking ship. Their captor, known only as Zero, brought them to this ship to play the Nonary Game, a game where you put your life on the line. In order to win the game -- and survive -- they have 9 hours to find the door marked with a 9: the door to freedom. Zero Escape: 9 Hours, 9 Persons, 9 Doors is the first game in the Zero Escape series (originally released simply as 9 Hours, 9 Persons, 9 Doors, it was recently rebranded to associate it with its sequel, Zero Escape: Virtue's Last Reward). 999 is a visual novel with some adventure game elements. The game is divided into two sections: Novel sections, where people talk a whole lot and you mostly read text with the occasional dialog branch; and Escape sections, where you're trapped in a room and have to solve puzzles to escape. Similarly, this LP will have two sorts of updates: Novel updates, where commentary will be scarce and I mostly let the game speak for itself; and Escape updates, during which I will take an informative approach. 999 has multiple endings, and I'll be showing them all off. For our first trip through the game, I'll be letting the readers pick all of the route-altering dialog options. After we get that ending, I'll take us through the rest one at a time (skipping or summarizing repeated content, of course) until we've seen them all. Do not post spoilers for 999 or Virtue's Last Reward in this thread, not even in spoiler tags. As a Visual Novel, obviously the plot is the main draw of 999. It would ruin the experience for someone to accidentally hover over a spoiler or for someone to forget a close spoiler tag or something, so just don't post spoilers at all. Speculation is fine, of course. Lastly, some important information on how the LP will be formatted: 999 has a bunch of different dialog presented in different formats, so here's a sort of "key" to how I'll be formatting text in this LP so you're able to differentiate. Regular dialog will always be associated with a mugshot and will be in regular text, unless text is bolded or italicized in-game. Junpei's inner monologue will always be associated with his mugshot, and will always be in italics. Narrative text will be presented in regular text, and will never be associated with a mugshot. My commentary will be presented in fixed-width font, with no mugshot. Test Post 1, Escape: Third Class Cabin Test Post 2, Novel: The Grand Staircase, Part 2
|
# ? Nov 3, 2012 07:55 |
|
I think there's a lot in 999 that would be well served by gifs, to the point where I think some things need to be gif'd as a matter of course. Showing the start of an escape where each view of the room flashes up followed by the SEEK A WAY OUT screen would probably be a better solution for showing all the views of a room at once without doing a big screen dump. Some of the little character animations and door openings would probably look better as gifs as well.
|
# ? Nov 3, 2012 15:07 |
|
njsykora posted:I think there's a lot in 999 that would be well served by gifs, to the point where I think some things need to be gif'd as a matter of course. Showing the start of an escape where each view of the room flashes up followed by the SEEK A WAY OUT screen would probably be a better solution for showing all the views of a room at once without doing a big screen dump. Some of the little character animations and door openings would probably look better as gifs as well. This stuff is already in the test post as youtube video. My main concern is whether DarkHamsterLord is sure he or she is going to be able to stick with this until the end.
|
# ? Nov 3, 2012 17:09 |
|
njsykora posted:I think there's a lot in 999 that would be well served by gifs, to the point where I think some things need to be gif'd as a matter of course. Showing the start of an escape where each view of the room flashes up followed by the SEEK A WAY OUT screen would probably be a better solution for showing all the views of a room at once without doing a big screen dump. Some of the little character animations and door openings would probably look better as gifs as well. I agree that some of the animations would be best as gifs. I'll work on getting a few together for some of the character animations and doors. The Seek a Way Out animation would work to show off the room instead of a picture dump, but do I need to get a gif together when I already have an embedded video of it? whitehelm posted:My main concern is whether DarkHamsterLord is sure he or she is going to be able to stick with this until the end. That's the plan. 999 is one of my favorite games and I really want to show it off. I want to show people the game and see how they react to some of the crazier twists. I also got my hands on a game script, so getting burnt out from transcribing a novel's worth of dialog isn't a concern.
|
# ? Nov 3, 2012 18:55 |
|
A pretty funny timing on it, considering slowbeef was just about to LP the same game:slowbeef posted:But to say one thing, if you want to do a 999 LP, please don't let me stop you, and I'm happy to defer. But if you can't do it by early December, you'll have some competition! You best make it a quality one now.
|
# ? Nov 3, 2012 19:09 |
|
WHAT IS FALLOUT: NEW VEGAS? "Fallout: New Vegas" is basically the most recent entry into the "Fallout" franchise. To sum it up, it "stars" you as Courier Six, trying piece together a tangled web of lies, gambits, and mysteries in the Mojave Wasteland after you've been given the short end of the stick by a man named Benny over the highly valuable and equally mysterious Platinum Chip. While that is going on, the forces of the New California Republic and Caesar's Legion are gathering up troops that could shape the entire face of the post-apocalyptic Western US in a battle for Hoover Dam. It is said he who controls the Dam can control New Vegas, the main attraction and indeed the last "bastion" of the old world left untouched by the fires of the atom bomb. In order to truly hold Vegas, however, you need the Chip... WHAT ARE THE MAIN MECHANICS OF THIS GAME? Ever play D&D? Well, this is kinda like that, except with guns, gambling, sex, and drugs. And sand, lots of sand... Anyway, the main attributes are (from off the top of my head): Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. A quick way to remember these stats is to use the mnemonic device "S.P.E.C.I.A.L," and indeed the game abbreviates it that way. You start with (roughly) 40 points to put into your S.P.E.C.I.A.L stats (with five points already allocated to each stat, leaving five extra points for you to spend), and each stat can be lowered to a minimum of one and, inversely, be raised to a maximum of ten, which means that you can allocate about 33 out of the 40 points in anyway you see fit. This helpful article on the Fallout Wiki explains it a lot better than I can. Another key mechanic is the skill system. Skills basically fall into two major categories: Combat and Non-combat. Combat skills govern skills that are combat related, such as explosives, energy weapons, melee weapons, and firearms. There's a neat formula on the Fallout Wiki on how final damage is calculated for "New Vegas." If you don't meet a weapon's skill requirements, you're gonna suffer from decreased damage, slower rates of fire, frequently inaccurate shots due to the weapon wobbling, and a penalty to all shots fired while in VATS with said weapon. Non-combat skills govern everything else, from weapon repair to hacking to lock-picking to bartering and beyond. The third mechanic is the perk system. Every second level up in Fallout allows you to choose a perk (provided that you meet its requirements, of course). Perks give you neat little bonuses, such as increased carry weight (a godsend if you're gonna be hauling tons and tons of poo poo across the Mojave to sell to the various merchants so you can upgrade your load-out and/or armor), better accuracy, increased damage vs. special types of enemies, and much more. And you can earn perks as rewards for doing challenges, too, which means, for example, that you may earn a perk that let's you pick locks easier once you've successfully picked enough locks normally. The Fallout Wiki has a comprehensive list of all the perks in "New Vegas," including the DLCs. TEST POST #1 (How am I doing so far? Too wordy?)
|
# ? Nov 4, 2012 04:16 |
|
Your test post is way too short. With only three screenshots it's really hard to get a feel for what an update will be like.
|
# ? Nov 4, 2012 04:19 |
|
You seem to be missing some game play content for us to judge for this test post.
|
# ? Nov 4, 2012 04:19 |
|
whitehelm posted:My main concern is whether DarkHamsterLord is sure he or she is going to be able to stick with this until the end. - They would be able to ascertain if there'd be any technical issues to resolve before opening a thread, and they'll have plenty of time to correct on them without having a thread/deadlines to worry about. - They'll be able to figure out approximately how long it takes to make one update, so that they can plan their update schedule accordingly. - Most important of all, to see if they won't get bored by the time they hit the 8th update or something like that. On that note, as far as the technical stuff goes, quote:
This is a major no-no, and I hope to dear God that I won't see anything of the sort in any of your updates once you open up a thread. It's easily avoidable, and it kills the continuity of a visual novel game. I would prefer to see a bit more commentary in your updates, but I can also understand your decision to exclude them. Anyway, 999 is a great game and I wish you good luck with your LP! HelloWinter fucked around with this message at 04:51 on Nov 4, 2012 |
# ? Nov 4, 2012 04:47 |
|
HelloWinter posted:This is a major no-no, and I hope to dear God that I won't see anything of the sort in any of your updates once you open up a thread. It's easily avoidable, and it kills the continuity of a visual novel game. Oh right, of course I plan on going back to fix that for the actual thread, I just didn't feel like it because I didn't notice until immediately before making the test post, at 3am. Should have mentioned that, I guess.
|
# ? Nov 4, 2012 04:49 |
|
DarkHamsterlord posted:Oh right, of course I plan on going back to fix that for the actual thread, I just didn't feel like it because I didn't notice until immediately before making the test post, at 3am. Should have mentioned that, I guess. If you're having trouble timing screenshots properly, don't take screenshots! Take video instead, and use VirtualDubMod to grab screens from the source video. It's done wonders for me, and source video means you'll be able to get GIFs, too. But you'll need vanilla VirtualDub for that.
|
# ? Nov 4, 2012 05:05 |
|
I'm abusing frame advance like a motherfucker for my Pokemon White LP since I don't have the hard drive space for video.
|
# ? Nov 4, 2012 05:08 |
|
Niggurath posted:You seem to be missing some game play content for us to judge for this test post. Mico posted:Your test post is way too short. With only three screenshots it's really hard to get a feel for what an update will be like. Oh, ok. Thanks for the feedback. For the first test post, I decided to err on the side of caution because I didn't know if the thumbnails imgur (my imagehost of choice) created were too big, thus making the posts unreadable because the images were too huge. Plus, I forgot to take screencaps of some of the gameplay mechanics outside of the tutorial. TEST POST--TAKE 2 Is that any better?
|
# ? Nov 4, 2012 05:21 |
|
HereticMIND posted:TEST POST--TAKE 2 Niggurath posted:You seem to be missing some game play content for us to judge for this test post. I don't know how you quote this, make a post to address this, and have the post still not have any gameplay content.
|
# ? Nov 4, 2012 05:28 |
|
HereticMIND posted:TEST POST--TAKE 2 By gameplay content, we mean have some screenshots of something that's not cutscene. Something where you have control of your character would be nice.
|
# ? Nov 4, 2012 05:32 |
|
Orange Fluffy Sheep posted:I don't know how you quote this, make a post to address this, and have the post still not have any gameplay content. Whoops. Misread on my part. Fixing that now with a test post of nothing but gameplay (well, character creation, really, and some of the tutorial, but still). This should fix that problem.
|
# ? Nov 4, 2012 05:43 |
|
Is that what a typical update will look like? Five screenshots and some "oh hey these are some screenshots not much to look at"? Imagine you're beginning to midway of your LP, and you're preparing your next post. That means you're done with the character creation, done with the tutorial, etc.
|
# ? Nov 4, 2012 05:45 |
|
|
# ? Jun 6, 2024 19:40 |
|
Yes. You can take screenshots and provide narrative commentary over the intro. Well done. Now how about putting them together? Actual gameplay screenshots with some commentary. EDIT: I mean I guess from a technical standpoint it looks alright, the screenshots aren't too bad, they could be a little bigger, I'm just a little confused as to what I'm supposed to be saying here.
|
# ? Nov 4, 2012 05:46 |