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Bolow posted:Well until voogru shits up the game with his stupid loving plugins Do everyone a favor and never speak that name again.
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# ? Nov 2, 2012 16:15 |
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# ? May 6, 2024 05:06 |
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rt4 posted:No, not at all. Some people are having problems and your framerate will drop substantially during heavy combat, but it's awesome. Even on something like an i7 with 12GB RAM and a GTX670?
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# ? Nov 2, 2012 16:15 |
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Gazaar posted:Do everyone a favor and never speak that name again. Could be worse it could be Lightning_Blue
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# ? Nov 2, 2012 16:17 |
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LB was a cool dude who cared about his community. Relax! He used to also physically mail me CDs with NS1 updates because he knew that I was stuck on dial up and had no way of getting them.
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# ? Nov 2, 2012 16:20 |
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Incredulous Dylan posted:LB was a cool dude who cared about his community. Relax! He used to also physically mail me CDs with NS1 updates because he knew that I was stuck on dial up and had no way of getting them. LB was an insane power hungry maniac. vv But also a server admin who would ban you because you were good at the game vv Gazaar fucked around with this message at 16:30 on Nov 2, 2012 |
# ? Nov 2, 2012 16:28 |
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In other words, the type of person who plays video games.
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# ? Nov 2, 2012 16:30 |
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Interstellar Owl posted:Even on something like an i7 with 12GB RAM and a GTX670? I have an i5, 560ti, and 8GB of RAM and I haven't had any slowdowns that I remember.
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# ? Nov 2, 2012 17:00 |
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Interstellar Owl posted:Even on something like an i7 with 12GB RAM and a GTX670? I'm running on an i5 Ivy Bridge with 660Ti and I never have any noticeable performance drop, if you have an i7 and a 670 you should be more than fine with settings maxed unless something weird happens. The absolute worst report I've seen from someone with that kind of hardware had the same setup as you and was saying he sometimes got as low as 70FPS, but you should never drop to noticeably low framerates. As a whole, the netcode is fantastic and the game performs very well on modern hardware. If you need THE MAX FPS for your 120hz monitor or something you can always turn off AO and lower the resolution, but you shouldn't need to unless you're kind of crazy.
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# ? Nov 2, 2012 17:06 |
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octoroon posted:I'm running on an i5 Ivy Bridge with 660Ti, if you have an i7 and a 670 you should be more than fine with settings maxed unless something weird happens. The absolute worst report I've seen from someone with that kind of hardware had the same setup as you and was saying he sometimes got as low as 70FPS, but you should never drop to noticeably low framerates. Oh no, 70 FPS! :P Thanks guys, re-installing it now, how different is it from the first one? I played the first one non stop, and bought this one when you got free beta access, couldn't play it much since it was so drat laggy and buggy so I stopped until recently.
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# ? Nov 2, 2012 17:07 |
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Interstellar Owl posted:Oh no, 70 FPS! :P Thanks guys, re-installing it now, how different is it from the first one? I played the first one non stop, and bought this one when you got free beta access, couldn't play it much since it was so drat laggy and buggy so I stopped until recently. The core of the gameplay is still the same, you're running around in lots of hallways/corridors fighting very twitchy, close-quarters battles with guns and teeth. Other than that it's a very different game. Map control is now more visual and dynamic thanks to infestation and power nodes, gorges have kind of a weird support role as opposed to being the dedicated builder, and alien commander changes things a lot. Basically it's entirely different but still lots of fun for the same reasons as the original. If you haven't played it since glitchtastic stages of beta you're in for a treat. speng31b fucked around with this message at 17:18 on Nov 2, 2012 |
# ? Nov 2, 2012 17:15 |
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Also if you have an SSD, throw NS2 on that and eliminate any stuttering you may get from a slower hard drive.
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# ? Nov 2, 2012 17:19 |
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I finally got into an exo after having have to play aliens the majority the time. I don't like them at all or I'm playing them wrong. It looks like the gun tries to pull off "smart gun targeting", so does it auto track or does it shoot straight at the invis xfire in the center? JP/SG 4ever!
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# ? Nov 2, 2012 17:22 |
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VarXX posted:Those of you having problems, can you also check the log files for anything weird? Log's are located in: C:\Users\YOURUSERNAME\AppData\Roaming\Natural Selection 2\log.txt generally itll be the last line if the crash left something in the log. Just want to make clear that it is not a crash, but a timeout from the server. It brings you back to the menu.
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# ? Nov 2, 2012 17:44 |
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Trump posted:Just want to make clear that it is not a crash, but a timeout from the server. It brings you back to the menu. Can you check the log anyway and see if there are any LUA errors right before you get timed out? Also is this happening with every server?
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# ? Nov 2, 2012 17:46 |
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CheeseSpawn posted:I finally got into an exo after having have to play aliens the majority the time. I don't like them at all or I'm playing them wrong. It looks like the gun tries to pull off "smart gun targeting", so does it auto track or does it shoot straight at the invis xfire in the center? It shoots straight at the visible crosshair in the centre, it just tracks moving non-friendly objects in your FoV.
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# ? Nov 2, 2012 17:51 |
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So is there a trick to make servers show up in the server browser? Yesterday everything was fine and I played a few games, today no servers are listed. I don't really want to uninstall/reinstall but I haven't seen anything on either the official forums or even the Steam forum for the game that have helped.
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# ? Nov 2, 2012 18:01 |
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When that happened to me it was because I didn't have the latest update. Do a steam files verification and try again.
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# ? Nov 2, 2012 18:08 |
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I played a few games last night, as someone who hasn't played since NS1 waaaay back. Having tons of fun, but some of the changes confuse me. Why did they move aliens to the commander system? It seems like splitting tech/support between commander and gorge really dilutes the role/usefulness of each. Alien commander seems to have a much more linear role than the marine, especially since it seems like 2nd hive/3 res/leap is so universal. Meanwhile I don't really understand what the gorge's role is supposed to be -- hydras are ok early, but very weak late, those blobs seem much less effective for territorial control than web was, and now they're completely detached from actual base-building/teching. Their only real role after the first 5 minutes or so seems to be bile bomb for anti-exo. Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn, on top of getting fewer pres than marines while needing more? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down? Ecco the Dolphin fucked around with this message at 18:20 on Nov 2, 2012 |
# ? Nov 2, 2012 18:13 |
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Splicer posted:When that happened to me it was because I didn't have the latest update. Do a steam files verification and try again. Yeah, did the verification and then restarted and still nothing. Oh well.
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# ? Nov 2, 2012 18:14 |
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Lassitude posted:Yeah, did the verification and then restarted and still nothing. Oh well.
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# ? Nov 2, 2012 18:17 |
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Splicer posted:Check your filters. Up the maximum ping, lower the minimum server performance, turn off full/empty filters. If your max ping is at something like 20 you're not going to get any results, or your minimum server performance slider might have gotten set to 101% somehow or something.
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# ? Nov 2, 2012 18:20 |
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Ecco the Dolphin posted:Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn, on top of getting fewer pres than marines while needing more? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down? Aliens have very poor tech on 1 hive. This is why more experienced comms will drop a second hive within the first minute of the game. The games I have been playing the last few days aren't really that indicative of the true balance of the game. Once marine commanders stop spending 100's of resources on turrets in every room, then things will start to become more clear.
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# ? Nov 2, 2012 18:22 |
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Ecco the Dolphin posted:Meanwhile I don't really understand what the gorge's role is supposed to be -- hydras are ok early, but very weak late, those blobs seem much less effective for territorial control than web was, and now they're completely detached from actual base-building/teching. Their only real role after the first 5 minutes or so seems to be bile bomb for anti-exo. Gorges do healing. Losing tech points as a marine does restrict what you're allowed to buy (e.g. Exos require 2 tech points).
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# ? Nov 2, 2012 18:23 |
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Ecco the Dolphin posted:I played a few games last night, as someone who hasn't played since NS1 waaaay back. Having tons of fun, but some of the changes confuse me. UWE has always hated gorge and wants it go away. Real answer: Gorge aids commander. You know that one marine who stays in base to build and guard? Gorge is the marine, only "base" is where ever on the map the Alien Com says it is. You set up healing stations and guard the alien staging areas. quote:Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down? Aliens don't have to individually evolve leap/blink/spore/stomp. Aliens are also able relocate to parts of the map easier. If they couldn't take out carapace shells or whatever, Aliens would eventually win almost every game by attrition. (This is one of those parts of NS2 I'm not completely sold on; I miss incremental upgrades and the chambers being a part of that) Basically, this stuff exists to give the Marines a chance of winning. That said, I do wish there was a "remember my evolution preferences" option.
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# ? Nov 2, 2012 18:25 |
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whiskas posted:Aliens have very poor tech on 1 hive. This is why more experienced comms will drop a second hive within the first minute of the game. But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point?
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# ? Nov 2, 2012 18:25 |
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Kaal posted:But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point? So they can't just go kamikaze marine start in the first 5 seconds. Its like asking why marines don't start with 5 prebuilt resnodes, an ARC, and lvl 2 armor.
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# ? Nov 2, 2012 18:27 |
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Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer.
Kaal fucked around with this message at 18:35 on Nov 2, 2012 |
# ? Nov 2, 2012 18:31 |
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Splicer posted:Check your filters. Up the maximum ping, lower the minimum server performance, turn off full/empty filters. If your max ping is at something like 20 you're not going to get any results, or your minimum server performance slider might have gotten set to 101% somehow or something. No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday.
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# ? Nov 2, 2012 18:31 |
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VarXX posted:Can you check the log anyway and see if there are any LUA errors right before you get timed out? Also is this happening with every server? I sometimes get this Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' But it's rare and really seems unrelated. From what I can gather, the timeouts are related to UDP flood prevention in some routers. There is a fix out there, if you have telnet access to the router, but I don't so I'm hosed.
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# ? Nov 2, 2012 18:32 |
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Lassitude posted:No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday. Changing your Steam server through Steam settings has been known to help with this kind of thing. Also resetting your router. Worth a shot before a full reinstall. And yeah, this sounds like a firewall or router issue. It's certainly possible that an update to the game which changed the executable which Windows Firewall previously recognized resulted in new behavior. Trump posted:I sometimes get this If it's a common router problem they'll likely have a fix for it out very soon. speng31b fucked around with this message at 18:40 on Nov 2, 2012 |
# ? Nov 2, 2012 18:32 |
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Kaal posted:But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point? Dropping a 1 minute hive is a big gamble as you sacrifice a huge chunk of your starting res to do it leaving you at a disadvantage as you scrape up res to cyst outwards to other extraction points, and if the marine start happens to be near where you dropped it, you just wasted a ton of res.
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# ? Nov 2, 2012 18:35 |
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Kaal posted:Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer. That wasn't snark. Setting up a second hive is a vast resource undertaking for aliens, which needs guarding, and provides the aliens with a choice of "hit marines" or "defend this chunk of res we just dropped". Like the marine upgrades, that's an intended goal, but you need to work and survive long enough to reach there. Aliens could also get more res nodes instead of a fast 2nd hive, and have higher lifeforms quicker, but without upgrades. And there's no real answer to why Gorges got neutered, other than old gorge role no longer exists in NS2. It sucks, but there you have it.
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# ? Nov 2, 2012 18:45 |
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I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer?
qwertyasdf fucked around with this message at 01:30 on Nov 3, 2012 |
# ? Nov 2, 2012 18:54 |
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Kaal posted:Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer. A gorge with bile bomb, adrenaline and carapace can certainly play an offensive role, and once people realize just how good MACs are when they escort exos the gorge will see a steep increase in offensive usefulness.
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# ? Nov 2, 2012 18:58 |
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Addict posted:I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer? Believe me when I say a bad comm is better than no comm, so if you hop on some of the rookie servers where nobody's comm because it's too intimidating or oh god what am I doing everyone will laugh at me, you can be their hero even if you're a bad. and since you're the comm you can make their life a living hell if they ever backtalk you, "oh yeah marine 858, you were saying I'm a terrible commander? yeah follow my order go here right into the center of their hive where they have 4 onos healing up"
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# ? Nov 2, 2012 19:41 |
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Lassitude posted:No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday. octoroon posted:It's certainly possible that an update to the game which changed the executable which Windows Firewall previously recognized resulted in new behavior.
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# ? Nov 2, 2012 19:46 |
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Addict posted:I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer? Trying to work out what's the best thing to do right now is considerably less stressful than trying to do that while also trying to work out what everything does in the first place. Splicer fucked around with this message at 19:52 on Nov 2, 2012 |
# ? Nov 2, 2012 19:49 |
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Before you even think of touching a comm chair in a real game, go play commander in explore mode.
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# ? Nov 2, 2012 19:50 |
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All those hidden buttons assigned to different structures that you have to seek on the map make commanding a real pain in the rear end. The command interface definitely doesn't feel as polished as being a normal player.
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# ? Nov 2, 2012 19:52 |
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# ? May 6, 2024 05:06 |
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rt4 posted:All those hidden buttons assigned to different structures that you have to seek on the map make commanding a real pain in the rear end. The command interface definitely doesn't feel as polished as being a normal player.
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# ? Nov 2, 2012 19:55 |