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Gazaar
Mar 23, 2005

.txt

Bolow posted:

Well until voogru shits up the game with his stupid loving plugins

Do everyone a favor and never speak that name again.

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Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."

rt4 posted:

No, not at all. Some people are having problems and your framerate will drop substantially during heavy combat, but it's awesome.

Even on something like an i7 with 12GB RAM and a GTX670? :(

Bolow
Feb 27, 2007

Gazaar posted:

Do everyone a favor and never speak that name again.

Could be worse it could be Lightning_Blue :shepface:

Incredulous Dylan
Oct 22, 2004

Fun Shoe
LB was a cool dude who cared about his community. Relax! He used to also physically mail me CDs with NS1 updates because he knew that I was stuck on dial up and had no way of getting them.

Gazaar
Mar 23, 2005

.txt

Incredulous Dylan posted:

LB was a cool dude who cared about his community. Relax! He used to also physically mail me CDs with NS1 updates because he knew that I was stuck on dial up and had no way of getting them.

LB was an insane power hungry maniac.

vv But also a server admin who would ban you because you were good at the game vv

Gazaar fucked around with this message at 16:30 on Nov 2, 2012

spiritual bypass
Feb 19, 2008

Grimey Drawer
In other words, the type of person who plays video games.

Startacus
May 25, 2007
I am Startacus.

Interstellar Owl posted:

Even on something like an i7 with 12GB RAM and a GTX670? :(

I have an i5, 560ti, and 8GB of RAM and I haven't had any slowdowns that I remember.

speng31b
May 8, 2010

Interstellar Owl posted:

Even on something like an i7 with 12GB RAM and a GTX670? :(

I'm running on an i5 Ivy Bridge with 660Ti and I never have any noticeable performance drop, if you have an i7 and a 670 you should be more than fine with settings maxed unless something weird happens. The absolute worst report I've seen from someone with that kind of hardware had the same setup as you and was saying he sometimes got as low as 70FPS, but you should never drop to noticeably low framerates.

As a whole, the netcode is fantastic and the game performs very well on modern hardware. If you need THE MAX FPS for your 120hz monitor or something you can always turn off AO and lower the resolution, but you shouldn't need to unless you're kind of crazy.

Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."

octoroon posted:

I'm running on an i5 Ivy Bridge with 660Ti, if you have an i7 and a 670 you should be more than fine with settings maxed unless something weird happens. The absolute worst report I've seen from someone with that kind of hardware had the same setup as you and was saying he sometimes got as low as 70FPS, but you should never drop to noticeably low framerates.

Oh no, 70 FPS! :P Thanks guys, re-installing it now, how different is it from the first one? I played the first one non stop, and bought this one when you got free beta access, couldn't play it much since it was so drat laggy and buggy so I stopped until recently.

speng31b
May 8, 2010

Interstellar Owl posted:

Oh no, 70 FPS! :P Thanks guys, re-installing it now, how different is it from the first one? I played the first one non stop, and bought this one when you got free beta access, couldn't play it much since it was so drat laggy and buggy so I stopped until recently.

The core of the gameplay is still the same, you're running around in lots of hallways/corridors fighting very twitchy, close-quarters battles with guns and teeth.

Other than that it's a very different game. Map control is now more visual and dynamic thanks to infestation and power nodes, gorges have kind of a weird support role as opposed to being the dedicated builder, and alien commander changes things a lot. Basically it's entirely different but still lots of fun for the same reasons as the original.

If you haven't played it since glitchtastic stages of beta you're in for a treat.

speng31b fucked around with this message at 17:18 on Nov 2, 2012

VarXX
Oct 31, 2009
Also if you have an SSD, throw NS2 on that and eliminate any stuttering you may get from a slower hard drive.

CheeseSpawn
Sep 15, 2004
Doctor Rope
I finally got into an exo after having have to play aliens the majority the time. I don't like them at all or I'm playing them wrong. It looks like the gun tries to pull off "smart gun targeting", so does it auto track or does it shoot straight at the invis xfire in the center?

JP/SG 4ever!

Trump
Jul 16, 2003

Cute

VarXX posted:

Those of you having problems, can you also check the log files for anything weird? Log's are located in: C:\Users\YOURUSERNAME\AppData\Roaming\Natural Selection 2\log.txt generally itll be the last line if the crash left something in the log.

Just want to make clear that it is not a crash, but a timeout from the server. It brings you back to the menu.

VarXX
Oct 31, 2009

Trump posted:

Just want to make clear that it is not a crash, but a timeout from the server. It brings you back to the menu.

Can you check the log anyway and see if there are any LUA errors right before you get timed out? Also is this happening with every server?

Lemon-Lime
Aug 6, 2009

CheeseSpawn posted:

I finally got into an exo after having have to play aliens the majority the time. I don't like them at all or I'm playing them wrong. It looks like the gun tries to pull off "smart gun targeting", so does it auto track or does it shoot straight at the invis xfire in the center?

JP/SG 4ever!

It shoots straight at the visible crosshair in the centre, it just tracks moving non-friendly objects in your FoV.

Lassitude
Oct 21, 2003

So is there a trick to make servers show up in the server browser? Yesterday everything was fine and I played a few games, today no servers are listed. I don't really want to uninstall/reinstall but I haven't seen anything on either the official forums or even the Steam forum for the game that have helped.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
When that happened to me it was because I didn't have the latest update. Do a steam files verification and try again.

Ecco the Dolphin
Aug 7, 2004

bloop bloop
I played a few games last night, as someone who hasn't played since NS1 waaaay back. Having tons of fun, but some of the changes confuse me.

Why did they move aliens to the commander system? It seems like splitting tech/support between commander and gorge really dilutes the role/usefulness of each. Alien commander seems to have a much more linear role than the marine, especially since it seems like 2nd hive/3 res/leap is so universal. Meanwhile I don't really understand what the gorge's role is supposed to be -- hydras are ok early, but very weak late, those blobs seem much less effective for territorial control than web was, and now they're completely detached from actual base-building/teching. Their only real role after the first 5 minutes or so seems to be bile bomb for anti-exo.

Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn, on top of getting fewer pres than marines while needing more? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down?

Ecco the Dolphin fucked around with this message at 18:20 on Nov 2, 2012

Lassitude
Oct 21, 2003

Splicer posted:

When that happened to me it was because I didn't have the latest update. Do a steam files verification and try again.

Yeah, did the verification and then restarted and still nothing. Oh well.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Lassitude posted:

Yeah, did the verification and then restarted and still nothing. Oh well.
Check your filters. Up the maximum ping, lower the minimum server performance, turn off full/empty filters. If your max ping is at something like 20 you're not going to get any results, or your minimum server performance slider might have gotten set to 101% somehow or something.

Sonel
Sep 14, 2007
Lipstick Apathy

Splicer posted:

Check your filters. Up the maximum ping, lower the minimum server performance, turn off full/empty filters. If your max ping is at something like 20 you're not going to get any results, or your minimum server performance slider might have gotten set to 101% somehow or something.
I would also suggest that to take a look at windows firewall and make sure it's set for private use instead of public. I had to do that twice after a cache verification created a second listing for the game.

whiskas
May 30, 2005

Ecco the Dolphin posted:

Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn, on top of getting fewer pres than marines while needing more? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down?

Aliens have very poor tech on 1 hive. This is why more experienced comms will drop a second hive within the first minute of the game.

The games I have been playing the last few days aren't really that indicative of the true balance of the game. Once marine commanders stop spending 100's of resources on turrets in every room, then things will start to become more clear.

Lemon-Lime
Aug 6, 2009

Ecco the Dolphin posted:

Meanwhile I don't really understand what the gorge's role is supposed to be -- hydras are ok early, but very weak late, those blobs seem much less effective for territorial control than web was, and now they're completely detached from actual base-building/teching. Their only real role after the first 5 minutes or so seems to be bile bomb for anti-exo.

Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn, on top of getting fewer pres than marines while needing more? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down?

Gorges do healing.

Losing tech points as a marine does restrict what you're allowed to buy (e.g. Exos require 2 tech points).

Guesticles
Dec 21, 2009

I AM CURRENTLY JACKING OFF TO PICTURES OF MUTILATED FEMALE CORPSES, IT'S ALL VERY DEEP AND SOPHISTICATED BUT IT'S JUST TOO FUCKING HIGHBROW FOR YOU NON-MISOGYNISTS TO UNDERSTAND

:siren:P.S. STILL COMPLETELY DEVOID OF MERIT:siren:

Ecco the Dolphin posted:

I played a few games last night, as someone who hasn't played since NS1 waaaay back. Having tons of fun, but some of the changes confuse me.

Why did they move aliens to the commander system? It seems like splitting tech/support between commander and gorge really dilutes the role/usefulness of each. Alien commander seems to have a much more linear role than the marine, especially since it seems like 2nd hive/3 res/leap is so universal. Meanwhile I don't really understand what the gorge's role is supposed to be -- hydras are ok early, but very weak late, those blobs seem much less effective for territorial control than web was, and now they're completely detached from actual base-building/teching. Their only real role after the first 5 minutes or so seems to be bile bomb for anti-exo.

UWE has always hated gorge and wants it go away.

Real answer: Gorge aids commander. You know that one marine who stays in base to build and guard? Gorge is the marine, only "base" is where ever on the map the Alien Com says it is. You set up healing stations and guard the alien staging areas.

quote:

Why do marines retain all their upgrades when tech points are lost, and have them available straight out of spawn, but aliens lose them, and have to re-evolve them every respawn? Seems like it makes marines stronger late-game, and makes it REALLY easy for them to snowball. How are aliens supposed to come back if second hive goes down?

Aliens don't have to individually evolve leap/blink/spore/stomp. Aliens are also able relocate to parts of the map easier. If they couldn't take out carapace shells or whatever, Aliens would eventually win almost every game by attrition.
(This is one of those parts of NS2 I'm not completely sold on; I miss incremental upgrades and the chambers being a part of that)

Basically, this stuff exists to give the Marines a chance of winning.

That said, I do wish there was a "remember my evolution preferences" option.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

whiskas posted:

Aliens have very poor tech on 1 hive. This is why more experienced comms will drop a second hive within the first minute of the game.

But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point?

Guesticles
Dec 21, 2009

I AM CURRENTLY JACKING OFF TO PICTURES OF MUTILATED FEMALE CORPSES, IT'S ALL VERY DEEP AND SOPHISTICATED BUT IT'S JUST TOO FUCKING HIGHBROW FOR YOU NON-MISOGYNISTS TO UNDERSTAND

:siren:P.S. STILL COMPLETELY DEVOID OF MERIT:siren:

Kaal posted:

But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point?

So they can't just go kamikaze marine start in the first 5 seconds. Its like asking why marines don't start with 5 prebuilt resnodes, an ARC, and lvl 2 armor.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer.

Kaal fucked around with this message at 18:35 on Nov 2, 2012

Lassitude
Oct 21, 2003

Splicer posted:

Check your filters. Up the maximum ping, lower the minimum server performance, turn off full/empty filters. If your max ping is at something like 20 you're not going to get any results, or your minimum server performance slider might have gotten set to 101% somehow or something.

No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday.

Trump
Jul 16, 2003

Cute

VarXX posted:

Can you check the log anyway and see if there are any LUA errors right before you get timed out? Also is this happening with every server?

I sometimes get this

Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'

But it's rare and really seems unrelated. From what I can gather, the timeouts are related to UDP flood prevention in some routers. There is a fix out there, if you have telnet access to the router, but I don't so I'm hosed.

speng31b
May 8, 2010

Lassitude posted:

No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday.

Changing your Steam server through Steam settings has been known to help with this kind of thing. Also resetting your router. Worth a shot before a full reinstall. And yeah, this sounds like a firewall or router issue. It's certainly possible that an update to the game which changed the executable which Windows Firewall previously recognized resulted in new behavior.

Trump posted:

I sometimes get this

Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'

But it's rare and really seems unrelated. From what I can gather, the timeouts are related to UDP flood prevention in some routers. There is a fix out there, if you have telnet access to the router, but I don't so I'm hosed.

If it's a common router problem they'll likely have a fix for it out very soon.

speng31b fucked around with this message at 18:40 on Nov 2, 2012

VarXX
Oct 31, 2009

Kaal posted:

But doesn't that just lock the aliens team into a single start build? If having one hive is so weak, what's the point?

Dropping a 1 minute hive is a big gamble as you sacrifice a huge chunk of your starting res to do it leaving you at a disadvantage as you scrape up res to cyst outwards to other extraction points, and if the marine start happens to be near where you dropped it, you just wasted a ton of res.

Guesticles
Dec 21, 2009

I AM CURRENTLY JACKING OFF TO PICTURES OF MUTILATED FEMALE CORPSES, IT'S ALL VERY DEEP AND SOPHISTICATED BUT IT'S JUST TOO FUCKING HIGHBROW FOR YOU NON-MISOGYNISTS TO UNDERSTAND

:siren:P.S. STILL COMPLETELY DEVOID OF MERIT:siren:

Kaal posted:

Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer.

That wasn't snark. Setting up a second hive is a vast resource undertaking for aliens, which needs guarding, and provides the aliens with a choice of "hit marines" or "defend this chunk of res we just dropped". Like the marine upgrades, that's an intended goal, but you need to work and survive long enough to reach there.
Aliens could also get more res nodes instead of a fast 2nd hive, and have higher lifeforms quicker, but without upgrades.

And there's no real answer to why Gorges got neutered, other than old gorge role no longer exists in NS2. It sucks, but there you have it.

qwertyasdf
Nov 11, 2003

I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer?

qwertyasdf fucked around with this message at 01:30 on Nov 3, 2012

Bloodmobile
Jun 15, 2012

Kaal posted:

Actually the questions that were asked represent the fundamental design changes between NS1 and NS2. Asking why aliens have been locked into a single build, or why gorges have been relegated to heal bitches, is completely legitimate and deserves a non-snarky answer.

A gorge with bile bomb, adrenaline and carapace can certainly play an offensive role, and once people realize just how good MACs are when they escort exos the gorge will see a steep increase in offensive usefulness.

Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.

Addict posted:

I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer?

Also, I hope this is cool, but I have a copy of NS2 that I am willing to flip for $18. My steam id is http://steamcommunity.com/id/addict

Believe me when I say a bad comm is better than no comm, so if you hop on some of the rookie servers where nobody's comm because it's too intimidating or oh god what am I doing everyone will laugh at me, you can be their hero even if you're a bad.

and since you're the comm you can make their life a living hell if they ever backtalk you, "oh yeah marine 858, you were saying I'm a terrible commander? yeah follow my order go here right into the center of their hive where they have 4 onos healing up" :getin:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Lassitude posted:

No dice even without any filtering at all. I'm going ahead and reinstalling it. Didn't check the Windows Firewall stuff though. Would the patch have caused that? It was working great for me yesterday.

octoroon posted:

It's certainly possible that an update to the game which changed the executable which Windows Firewall previously recognized resulted in new behavior.
Now that ouy mention it, I had to click the "should windows firewall allow NS2 access" popup after yesterday's miniupdate. Completely forgot about it until just now.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Addict posted:

I have been working up the nerve to step into the com chair. I think I know what I am doing at this point, but both of those com related tutorial videos in the tutorials section are screen casts of the guy playing the game and not really explaining what or why he does things. Are there any ones that are a little clearer?

Also, I hope this is cool, but I have a copy of NS2 that I am willing to flip for $18. My steam id is http://steamcommunity.com/id/addict
Also if you're nervous, hop onto explore mode and build crap to see what everything does. Remember you can hop from one side to another, so you can set up shades and things to test the scanner functions and such. The biggest thing that will kill you as a new commander is time lost trying to remember what button is where and does what. Especially since some of those buttons are inside other buildings.

Trying to work out what's the best thing to do right now is considerably less stressful than trying to do that while also trying to work out what everything does in the first place.

Splicer fucked around with this message at 19:52 on Nov 2, 2012

whiskas
May 30, 2005
Before you even think of touching a comm chair in a real game, go play commander in explore mode.

spiritual bypass
Feb 19, 2008

Grimey Drawer
All those hidden buttons assigned to different structures that you have to seek on the map make commanding a real pain in the rear end. The command interface definitely doesn't feel as polished as being a normal player.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

rt4 posted:

All those hidden buttons assigned to different structures that you have to seek on the map make commanding a real pain in the rear end. The command interface definitely doesn't feel as polished as being a normal player.
Even just a bunch of icons for each built building (as in, you have two prototype labs built, so there's now two prototype lab icons at the top of the screen you can click on to go to and select them) would help hugely.

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