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So a lot of you here probably remember that time when that level designer for Bioshock demade one of the levels in Doom, it won a Cacoaward back in 2010, and he wrote an article about Doom's gameplay. I assume you all remember it because it's been linked in numerous iterations of this thread enough times of the years. Well I happened to stumble upon it again today and holy poo poo one of the comments on the article is just comedy gold. What a crazy bastard. quote:Although I agree Doom does not feel like modern shooters, it does not feel like 2D shooters in the least. Not having an overhead view of everything drastically changes gameplay. If only the gamers.txt thread were still open.
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# ? Dec 3, 2012 20:09 |
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# ? Apr 28, 2024 12:26 |
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It's like a strange, beautiful, unspeakably awkward and platypus-like endangered creature prancing around its little lair and puffing out its chin sac.
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# ? Dec 3, 2012 20:17 |
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ten dollar bitcoin posted:I don't feel Heretic and Hexen ever got enough love. I mean yeah, to some degree they're just Doom reskins but they're fun! I really enjoyed Heretic, but I feel it's quite a stretch to call Hexen "fun".
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# ? Dec 3, 2012 20:31 |
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ToxicFrog posted:I really enjoyed Heretic, but I feel it's quite a stretch to call Hexen "fun". Having said that, I thought Hexen 2 was a lot more fun than the first one.
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# ? Dec 3, 2012 21:31 |
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Jblade posted:Was it ever playable in co-op It was, but you had to play the entire game in one sitting as you couldn't level skip without breaking things. Honestly, if any game actually needed a Bioshock style objective arrow... That game was impossible if you took a break of more than a week during a hub.
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# ? Dec 3, 2012 22:10 |
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I played a lot of coop Hexen years ago in high school via modem (nooo I said don't pick up the phone!). It was better with a second person to gently caress around with. Discs of Repulsion + high ledges was a hit. I remember finding one of the F-keys caused you to suicide violently, and I crashed the game by having my friend watch as I jammed it and the use key to gib/respawn/gib repeatedly. It was a font of gore and decapitated heads flying everywhere. Man, now I need to dig up my Hexen cd...
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# ? Dec 4, 2012 06:29 |
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I think I remember hearing that Hexen co-op is what inspired the original Team Fortress mod for Quake 1... so I kind of let my dislike for Hexen's horrible cross-map puzzle design slide because of that.H2Omelon posted:So a lot of you here probably remember that time when that level designer for Bioshock demade one of the levels in Doom, it won a Cacoaward back in 2010, and he wrote an article about Doom's gameplay. I assume you all remember it because it's been linked in numerous iterations of this thread enough times of the years.
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# ? Dec 4, 2012 08:07 |
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Hahahaha, I was looking through and kept thinking I found 'the comment' (like the guy saying Marathon is the game to be remembered rather than Doom). And then I saw it. Wow. "I'm right pissed off!" EDIT: HOLY poo poo, I remember Dactyl Nightmare!!! loving hell, haven't thought about that in years. https://www.youtube.com/watch?v=v6t69mp0ZhE
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# ? Dec 4, 2012 14:32 |
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Convex posted:It was, but you had to play the entire game in one sitting as you couldn't level skip without breaking things. You could use that to play co-op Hexen starting in a given hub. That's how my friend and I saved our progress as we played through it together. It ruled.
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# ? Dec 4, 2012 17:09 |
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Talking about Hexen, the guy who made Brutal Doom is now working on Brutal Hexen.
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# ? Dec 4, 2012 17:57 |
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Annoying Question posted:Talking about Hexen, the guy who made Brutal Doom is now working on Brutal Hexen. That looks pretty neat. Hexen could do with fleshing out the combat engine a bit.
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# ? Dec 4, 2012 18:17 |
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Annoying Question posted:Talking about Hexen, the guy who made Brutal Doom is now working on Brutal Hexen. Now you can be a real melee badass with Baratus, instead of "man i should've picked the magic guy and his crazy ranged poo poo".
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# ? Dec 4, 2012 18:20 |
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poo poo, I had some theoretical Brutal Hexen fatality sprites I was loving around with last year. Should see if I still have those.
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# ? Dec 4, 2012 18:54 |
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Overhauling the whole melee system is really cool. After that a good bunch of non-key/switch-hunt would be awesome. I really like Hexen's art, music and ambience but Heretic type of maps would be quite better.
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# ? Dec 4, 2012 18:59 |
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As far as Hexen mods go, I really do quite like Serpent: Resurrection, which was updated again just recently. The intro maps and the mad dash for your weapons around the first island aside (far too much world-building, far too little killing stuff while way underequipped), it really picks up after that. It's a pity that it needs a fairly beefy CPU - the Doom engine was never meant to do enormous open-world environments. Dominic White fucked around with this message at 20:56 on Dec 4, 2012 |
# ? Dec 4, 2012 20:52 |
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Does anyone have a link for Aeons of Death on a decent download site? I've only been able to find one for sendspace, which has a whopping 100 kbs per second.
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# ? Dec 4, 2012 23:59 |
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I can't believe I'm only playing Brutal Doom now. What the hell? It's just... so frantic and violent. I look at it like how Doom is actually meant to be played, only today, not in 1993, if that makes sense. I don't mean that as some sort of commentary on CoD or Battlefield or anything, but what we used to think was gory and gross (and looks almost cartoony nowadays), this is what Brutal Doom feels like; like I'm playing the original all over again, totally re-sensitized to all of the violence.
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# ? Dec 5, 2012 00:33 |
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Rupert Buttermilk posted:I can't believe I'm only playing Brutal Doom now. What the hell? This. I can't believe how wimpy the vanilla weapons feel compared to Brutal Doom, or how scary Brutal Doom is compared to my now like 17th year of playing Doom.
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# ? Dec 5, 2012 01:44 |
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Annoying Question posted:Talking about Hexen, the guy who made Brutal Doom is now working on Brutal Hexen. Aw, Hell yes.
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# ? Dec 5, 2012 01:56 |
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I really do recommend Community Chest 4 as a great modern-style level pack to go with Brutal Doom. The original Doom 2 levels really don't hold up so well these days, visually or design-wise. The CC4 crew did a pretty good job of making it challenging and recent-feeling without hitting any crazy excesses that would make it unplayable with gameplay mods.
Dominic White fucked around with this message at 02:16 on Dec 5, 2012 |
# ? Dec 5, 2012 02:02 |
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Dominic White posted:I really do recommend Community Chest 4 as a great modern-style level pack to go with Brutal Doom. The original Doom 2 levels really don't hold up so well these days, visually or design-wise. The CC4 crew did a pretty good job of making it challenging and recent-feeling without hitting any crazy excesses that would make it unplayable with gameplay mods. I'll be looking into this next, for sure.
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# ? Dec 5, 2012 04:20 |
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Genocyber posted:Does anyone have a link for Aeons of Death on a decent download site? I've only been able to find one for sendspace, which has a whopping 100 kbs per second. Yes, I found what I needed here: http://doom.tc/wads/
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# ? Dec 5, 2012 04:54 |
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Does Zandronum use a newer version of gzdoom as its base? If so, I might get back into making lovely mods to play with my friends.
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# ? Dec 5, 2012 06:55 |
Fallom posted:Does Zandronum use a newer version of gzdoom as its base? If so, I might get back into making lovely mods to play with my friends. I think it's a newer version of Skulltag, actually. Which is basically saying that yeah, they're related to (G)ZDoom renderers.
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# ? Dec 5, 2012 08:41 |
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Yeah, Zandronum is a continuation of Skulltag, sans all the new Skulltag content (maps etc.) and with a bunch of developer drama resolved. Aubrey Hodges has finally released an official version of the Playstation Doom soundtrack! on Bandcamp for some wonderfully sinister ambience in a higher quality than the versions in the game... or you can just listen to the streams on the page. The extra tracks from Doom 64 and Playstation Final Doom will be getting their time in the sun soon, apparently.
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# ? Dec 5, 2012 08:48 |
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Annoying Question posted:Talking about Hexen, the guy who made Brutal Doom is now working on Brutal Hexen. I'm hoping so much for a gently caress Thyself taunt.
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# ? Dec 5, 2012 13:36 |
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What's the difference between ZDoom and GZDoom?
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# ? Dec 5, 2012 13:54 |
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Rupert Buttermilk posted:What's the difference between ZDoom and GZDoom? Outside of that, pretty much anything that doesn't rely on weird glitches in the software renderer will work fine in GZDoom.
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# ? Dec 5, 2012 13:57 |
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The Kins posted:GZDoom has an OpenGL renderer, so mods can use more than the usual 256 colours. Also, dynamic lighting effect support. Just a side note, I noticed if you are making maps that GZdoom will treat lower halves of walls that have the sky texture as a skybox. In Zdoom this results in a hall of mirrors effect as the lower portion should never have the sky box texture, only the upper.
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# ? Dec 5, 2012 17:32 |
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The Kins posted:GZDoom has an OpenGL renderer, so mods can use more than the usual 256 colours. Also, dynamic lighting effect support. Mouselook is semi-limited in straight ZDoom too - the renderer in general inherits some more of the old quirks from the Doom engine. GZDoom just feels more modern.
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# ? Dec 5, 2012 17:36 |
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Yeah, the software renderer only works horizontally (which is why architecture gets distorted when looking up and down), so the further away from the horizon line you move, the more absurd the rendering becomes. It's explained there.
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# ? Dec 5, 2012 17:49 |
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Cream-of-Plenty posted:I think it's a newer version of Skulltag, actually. Which is basically saying that yeah, they're related to (G)ZDoom renderers. I know that part, but Skulltag split off from an old version of gzdoom and they never ported over a lot of the significant updates that came in successive versions.
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# ? Dec 5, 2012 17:55 |
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Fallom posted:I know that part, but Skulltag split off from an old version of gzdoom and they never ported over a lot of the significant updates that came in successive versions.
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# ? Dec 5, 2012 18:26 |
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Rupert Buttermilk posted:I can't believe I'm only playing Brutal Doom now. What the hell? Gonna quote this guy: Cream-of-Plenty posted:Hey you. I will second Brutal Doom Arsenal. It's still pretty basic, but the guns are quite fun to use. I'd suggest turning on infinite ammo, though; it's easy to run out of it because of the guns sharing ammo (and not automatically knowing which weapons use which ammo type).
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# ? Dec 5, 2012 19:25 |
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The Kins posted:There was a fairly massive change to how G/ZDoom loads resources, and the Skulltag team weren't allowed to import it over because of Internet Drama that nobody in this thread cares about. No, the "not allowed to import" was for Graf's OpenGL renderer optimization. Nothing in ZDoom itself; Randy wouldn't have let him change the licensing conditions to add new restrictions. The ZDoom resource thing was just the Skulltag developers deciding to stop keeping up with ZDoom since the new archive code was pretty glitchy at first. (All problems have since been fixed, but it took a while.) At that time Torr decided to focus on fixing bugs instead of keeping up with ZDoom changes, and to resume only once the engine would be bug-free enough. And we're still there years later. The code base has been deemed stable enough for an official Zandronum 1.0 release, but not for a resync with ZDoom.
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# ? Dec 5, 2012 21:53 |
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Anyone ever played Nitemare 3D? I had never heard of it until I saw it up on some classic DOS emulator. http://www.classicdosgames.com/online/nite3d20.html Pro tip: The bookcase in the first room is a secret, found that out shortly after starting. Raneman fucked around with this message at 01:00 on Dec 6, 2012 |
# ? Dec 6, 2012 00:58 |
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Heads up, looks like the alpha for Brutal Hexen has been released.quote:In this alpha, you can only play with Baratus, and use weapons 1, 2, and 3. Not all monsters are "brutalized", but you can probably play fine the first half of the game. This alpha is for public testing purposes and feedback, and does not reflects the quality of the final product.
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# ? Dec 6, 2012 06:41 |
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That Ignorant Sap posted:Heads up, looks like the alpha for Brutal Hexen has been released. Holy crap, the little I played of that made me feel like even more of a badass than Brutal Doom.
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# ? Dec 6, 2012 09:06 |
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That Ignorant Sap posted:Heads up, looks like the alpha for Brutal Hexen has been released. Haha, out of curiosity, I loaded up the Doom 2 iwad along with the Brutal Hexen alpha, and it worked! I'm running around with the axe and shield instead of a pistol, and both the combo attack and block works. toasterwarrior fucked around with this message at 11:27 on Dec 6, 2012 |
# ? Dec 6, 2012 09:13 |
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# ? Apr 28, 2024 12:26 |
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toasterwarrior posted:Haha, out of curiousity, I loaded up the Doom 2 iwad along with the Brutal Hexen alpha, and it worked! I'm running around with the axe and shield instead of a pistol, and both the combo attack and block works. I loving love these games/this community.
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# ? Dec 6, 2012 09:14 |