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Yodzilla posted:You're going to kill yourself and never beat the game if you try to collect every herb on your minimap. Nah, it's more just if I'm passing a herb on foot, I'll just dash over and grab it. Except I also have the double herbs skill. Hell, even just let herbs stack in my bag.
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# ? Dec 5, 2012 22:06 |
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# ? Apr 27, 2024 14:28 |
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Yodzilla posted:No HUD: http://forums.somethingawful.com/showthread.php?threadid=3516417&userid=78100&perpage=40&pagenumber=2#post410240550 Added.
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# ? Dec 5, 2012 22:07 |
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Is there a way to roll back the tattoo pack? It adds a tattoo to Jason's right arm that looks really bad. I'd like to remove it.
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# ? Dec 5, 2012 22:08 |
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Mister Bates posted:Is everyone absolutely sure that no more pirates appear in secure areas? Because I've run into multiple groups, all of them on foot escorting lines of captured, tied-up civilians who give me 50 bucks each if I talk to them after they've been rescued. I've run into three of these little convoys now and two of them were in friendly-controlled areas. I got to see one get butchered by a bunch of Rakyat warriors, which was awesome, and took down the others myself. Pirates DO appear in "secure" areas. Just less often. You're not making areas "safe" so much as "safeER".
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# ? Dec 5, 2012 22:11 |
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Nelson Mandingo posted:Is there a way to roll back the tattoo pack? It adds a tattoo to Jason's right arm that looks really bad. I'd like to remove it.
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# ? Dec 5, 2012 22:12 |
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Cardboard Box posted:The OP has been rewritten to be more informative to potential new buyers, and I've also added a PC Notes and Tweaks section to the bottom of it. If anyone has anything they'd like me to add there, let me know. You should keep the parameters in the OP for those of us who want to run Uplay/FC3 without running Steam, and also add the -skipintro parameter. I'm not sure what intro that parameter skips. The logos maybe? I never tested, but I use it. Here's the Steam mode parameters again: code:
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# ? Dec 5, 2012 22:12 |
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Capn Beeb posted:It's the hair. Animals see it as a sign of aggression. I could see this being the case. I came close to dropping a grenade at my feet once I saw what my dude looked like.
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# ? Dec 5, 2012 22:14 |
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https://www.youtube.com/watch?v=agubFMUkXo8 Somebody playing around with a hex editor more, has managed to disable popups while keeping the health indicator. The map is displayed (health is part of it) but the map is disabled. (kinda annoying, but sounds like the best of both worlds)
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# ? Dec 5, 2012 22:14 |
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I messed around with the map editor earlier. It is fun although somewhat limited since you can't really add attachments to guns. But the functionality is there to build some pretty fun maps with AI or have some crazy battles.
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# ? Dec 5, 2012 22:15 |
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I REFUSE to believe that the jerk in the profiles section is what our protagonist looks like. That hair...
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# ? Dec 5, 2012 22:17 |
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So I had just cleared a camp. I was standing in a circle of dead bodies and carnage. On the other side of the camp was a bird stuck in a cage, looking miserable. In a fit of animal compassions I decided to let this animal free. A quick whack and the door to the cage was open. "You're free bird thing from Australia", I yelled pointing to the jungle just on the other side of the fence. Tentatively the bird stepped out. Then it died. To the Rakyat that showed up in a jeep. That gave me a bit of a laugh.
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# ? Dec 5, 2012 22:18 |
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Morter posted:They should have done what Bioshock did and turned all disappearing corpses into convenient little lockboxes with all the loot they had on them anyway! How moddable is the game? Like, Bethesda level customization, or Xcom ini tweaks?
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# ? Dec 5, 2012 22:22 |
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Hey, they probably saved your life. Caged animals seem to be ten times as dangerous as any other in this game. I cleared an outpost using just one, once!
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# ? Dec 5, 2012 22:22 |
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On the "empty world" thing, what I'd like to see is actual conflict and choices. Make it so that you cannot actually capture all of the bases in a game. You can clear them out, but you have to choose to call in reinforcements to hold the location. At the start of the game, make it so that you have very limited reinforcements. Link story progression to the amount of bases you can hold at any one time and introduce mechanics where the bases are connected by patrol routes and friendly bases which are connected to each other by routes and which can get reinforcements can hold out longer or even indefinitely. Make it so that you can establish a beachhead at the beginning of the game but over time you will lose those bases or maybe give them up willingly so you can take and hold a base somewhere else to help in current missions. Build to the point where you can legitimately hold half the island and have friendly and enemy bases in conflict along connecting patrol routes. As the game goes on keep upping the amount of forces you can have to the point you can take the whole island, but not until the end of the game. The thing for me, is I liked the concept behind Assassin's Creed: Revelations' little wargames thing where you recruit dudes and send them on missions and take over the world for the Assassins. I want to be able to do that in real time, in a sandbox world I can explore and help in. I want to be able to recruit or train spies to infiltrate enemy bases, who I can have sabotage defenses and poo poo. I want a dynamic strategic ai to get involved so that you're both fighting the face to face gunbattles and a larger strategic game where you can draw the enemy out into ambushes or order reinforcements to pile into an enemy base from nearby friendly bases while you slip in the back and murder people. My dream game, I guess, would be one where you really feel like you're a leader, not just the only dude in the world who is capable of really getting poo poo done. Imagine a Far Cry 5 where you fight over a country and if you play your cards right you can either sneak into the enemy base and destroy everything yourself, or build your military forces up to the point that they need your support but can do a bunch of the work themselves and you have a massive final assault on an entrenched enemy position where you have a squad of your best dudes infiltrate with you and kill the enemy leader while your army keeps them too concerned with the war outside to notice your infiltration inside. I just really wish that someone would get that feeling of large scale conflict right. Make it fun to play but make it more than "you get notification this area is about to fall". Put the player in control of the strategic picture to the point that you know if a base is going to be in danger before it hits the "go help or lose it" point because you're actively involved in the bigger goings on.
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# ? Dec 5, 2012 22:25 |
At this point it sounds like you'd be making an entirely different game, like Jagged Alliance 2 with FPS combat.
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# ? Dec 5, 2012 22:28 |
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That's what I was thinking when I read that. Like JA2 mixed with Far Cry 3 mixed with some kind of simulationist game like Stalker. That sounds great to me though.
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# ? Dec 5, 2012 22:31 |
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Turtlicious posted:How moddable is the game? Like, Bethesda level customization, or Xcom ini tweaks? We don't know yet, but it won't be anything close to Bethesda level, I can tell you that right away. That would require developer-provided mod tools.
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# ? Dec 5, 2012 22:32 |
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Well, if people start using the map editor a lot, the nonrespawning bases will be a non-problem.
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# ? Dec 5, 2012 22:36 |
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3 Stacked Midgets posted:Well, if people start using the map editor a lot, the nonrespawning bases will be a non-problem. Map editor can't modify the single player islands, only create small self-contained levels for dicking around in, either multiplayer or not. Turtlicious posted:How moddable is the game? Like, Bethesda level customization, or Xcom ini tweaks? Seems like somewhere in-between. DEFINITELY not Skyrim level, Skyrim gives you the keys to the city and lets you go to town. Skyrim has a scripting engine that accepts custom code and they give you access to the development tools, you can recompile and poo poo. Extremely unlikely for that to happen, or else we'd already have it. No, what we have is an editor for making multiplayer maps or single player little skirmishes. Past that, we're not sure. They claimed the game has really good modability, so we'll see. So far all "mods" are just DLL hacks, which isn't really a mod at all. Zaphod42 fucked around with this message at 22:39 on Dec 5, 2012 |
# ? Dec 5, 2012 22:37 |
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Can you actually add AI to the maps in map editor mode? Because I'd kill for some really well-designed levels full to the brim with dudes to stalk and murder.
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# ? Dec 5, 2012 22:40 |
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Electric Pope posted:At this point it sounds like you'd be making an entirely different game, like Jagged Alliance 2 with FPS combat. The very first thing I thought when I played FC2 was "holy poo poo, you could make a killer JA2 shooter out of this". FC3 has a lot of the same vibe, too, especially with how batshit crazy most of them are.
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# ? Dec 5, 2012 22:40 |
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Ice Fist posted:So I had just cleared a camp. I was standing in a circle of dead bodies and carnage. I got pissed the first time a tiger cleared out a camp for me, only for my Rakyat boys to roll up and murder him. I felt like karma won out though, because next time it was a bear and it just mauled the poo poo out of the Rakyat that showed up to take over while I stood and watched.
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# ? Dec 5, 2012 22:41 |
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Ddraig posted:Can you actually add AI to the maps in map editor mode? Because I'd kill for some really well-designed levels full to the brim with dudes to stalk and murder. Yeah, but for some terrible reason you can only play them by yourself in the editor and they can't be shared.
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# ? Dec 5, 2012 22:42 |
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What the everliving gently caress Ubi? Seriously. What the hell. Being able to create/share single-player stuff like that would completely extend the life of this game forever.
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# ? Dec 5, 2012 22:43 |
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Ddraig posted:What the everliving gently caress Ubi? I know, it's a really stupid decision.
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# ? Dec 5, 2012 22:44 |
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GUI posted:Yeah, but for some terrible reason you can only play them by yourself in the editor and they can't be shared.
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# ? Dec 5, 2012 22:44 |
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Speedball posted:I REFUSE to believe that the jerk in the profiles section is what our protagonist looks like. That hair... You are James Franco, white douche savior.
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# ? Dec 5, 2012 22:45 |
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Cardboard Box posted:I know, it's a really stupid decision. Wait, I though FC3 was steamworks.
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# ? Dec 5, 2012 22:45 |
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Turtlicious posted:Wait, I though FC3 was steamworks.
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# ? Dec 5, 2012 22:47 |
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Turtlicious posted:Wait, I though FC3 was steamworks. Nope, not in the least.
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# ? Dec 5, 2012 22:47 |
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Turtlicious posted:Wait, I though FC3 was steamworks. Steamworks is not Steam Workshop but in any case, no, it isn't.
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# ? Dec 5, 2012 22:49 |
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So, I was combing the beach this morning, when I stopped and saw a curious sight. This poor guy swam up the shoreline and got himself stuck on land. He couldn't attack me or anything, he just kept trying to wriggle free in vain. I even walked over and tried to push him back in, but no good, he was stuck. I didn't want to leave him there, and I needed a shark skin anyway, so I did the only thing I could. I actually felt sorta bad about it. Sorry, landshark. You're sleeping with the fishes now.
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# ? Dec 5, 2012 22:49 |
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With the landfishes* I wonder if they game actually beached him, or if it just sort of bugged out.
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# ? Dec 5, 2012 22:50 |
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Oh it definitely bugged out.
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# ? Dec 5, 2012 22:51 |
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I wonder how feasible it would be to increase the power of fire arrows. And apply the molotov soldier flame death to them.
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# ? Dec 5, 2012 22:55 |
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Cardboard Box posted:So, I was combing the beach this morning, when I stopped and saw a curious sight.
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# ? Dec 5, 2012 22:58 |
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Capn Beeb posted:I wonder how feasible it would be to increase the power of fire arrows. There are fire arrows?!?!!one!! Oh man, can you light the grass on fire with them?! Okay I need to do more story missions or something. As soon as I get off work....
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# ? Dec 5, 2012 23:00 |
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So wait, I heard FC3 also has the crazy self emergency first-aid animations like FC2 did, is that true? If so I'm going to drop the money on this thing sooner than I thought.
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# ? Dec 5, 2012 23:00 |
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Sober posted:So wait, I heard FC3 also has the crazy self emergency first-aid animations like FC2 did, is that true? If so I'm going to drop the money on this thing sooner than I thought. Yes
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# ? Dec 5, 2012 23:01 |
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# ? Apr 27, 2024 14:28 |
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Sober posted:So wait, I heard FC3 also has the crazy self emergency first-aid animations like FC2 did, is that true? If so I'm going to drop the money on this thing sooner than I thought. Yup! They're not quite as varied as FC2, I rarely pull a bullet out. But you're definitely injecting herbs and un-dislocating your thumb and bandaging your arm and poo poo all the time.
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# ? Dec 5, 2012 23:01 |