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Oh Impossible, you're so coy: This was on turn 2 of a mission, and they all appeared at once, its not like I was stumbling into extra packs. Good thing I have MAYHEM ROCKETS! That's two turns later. No squad damage taken, and a captive zerker.
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# ? Jan 30, 2013 22:57 |
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# ? Apr 27, 2024 17:29 |
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ChronoReverse posted:Makes it more like original X-COM. It doesn't make that much difference to my playstyle though. Still, I'm almost positive original X-Com showed health. Not PRECISE health, but there was some kind of healthbar. Or at least I'm pretty sure there was. There was also a bar for smoke inhalation, and watching that top the health out was how you took a live alien. EDIT: ^^ I really need to try a Mayhem heavy. In fact, maybe I'll make my new psychic heavy squaddie into a Mayhem heavy. That looks too fun.
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# ? Jan 30, 2013 23:26 |
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Shalinor posted:Still, I'm almost positive original X-Com showed health. Not PRECISE health, but there was some kind of healthbar. Or at least I'm pretty sure there was. There was also a bar for smoke inhalation, and watching that top the health out was how you took a live alien. In the original XCOM your own troops had a health bar, but there was zero indication of enemy health. Unless you mind-controlled them of course, then you could see their health.
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# ? Jan 30, 2013 23:30 |
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Nephilm posted:Has he participated in anything that's not social skinner boxes in the past 5 years? e: VVVVV The world of Xcom is actually a Michael Bay alien invasion movie. But don't worry, the aliens have all been watching mythbusters during their trip here too, they don't think that cars should explode either. Klyith fucked around with this message at 01:49 on Jan 31, 2013 |
# ? Jan 31, 2013 01:39 |
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Holy poo poo if this is good. Although, who the gently caress thought that CARS SHOULD EXPLODE? I got two men killed by an exploding car (And being a moron, i set my first playthrough on Ironman.) I'm about to go to Sid's office with a video of the appropriate Mythbusters episode, and call him on his bullshit
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# ? Jan 31, 2013 01:40 |
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It's an alternate universe. All vehicles use Pinto(TM) engineering. Even tanks.
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# ? Jan 31, 2013 01:46 |
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Aureon posted:Holy poo poo if this is good. To be fair, the mythbusters don't exactly have access to alien plasma weaponry.
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# ? Jan 31, 2013 01:53 |
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TBF it's a video game.
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# ? Jan 31, 2013 02:01 |
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ChronoReverse posted:It's an alternate universe. All vehicles use Pinto(TM) engineering. Even tanks. What's even funnier than complaining about vehicles exploding? Realizing that it still takes them a full turn to explode if you shoot them with a rocket launcher.
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# ? Jan 31, 2013 02:11 |
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Aureon posted:Holy poo poo if this is good. Explosions not bad. Explosions good. (whoever lit the cars off also gets kill credit - I had a dude level up because he took a shot at an alien with a pistol, miss, wing a car, ignite it, then the car exploded next turn killing the dude he missed)
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# ? Jan 31, 2013 02:19 |
I'd like if experience for kills were divided between every soldier that did damage to the alien, rather than just the one who gets the killing blow since I always end up trying to take my shots in some arcane order to distribute the kills where they are needed. Optimizing your soldiers' experience gain shouldn't be something that competes with making the most tactically sound moves.
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# ? Jan 31, 2013 02:35 |
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Slashrat posted:I'd like if experience for kills were divided between every soldier that did damage to the alien, rather than just the one who gets the killing blow since I always end up trying to take my shots in some arcane order to distribute the kills where they are needed. Optimizing your soldiers' experience gain shouldn't be something that competes with making the most tactically sound moves. Eh, you don't waste experience unless a soldier is getting more than 2 ranks worth (experience cap is [cost to reach rank after the next - 1]), and having one or two veterans is almost always better than a more even distribution, so the only real "optimal distribution" you should be doing is letting rookies get some kills with grenades once you're training substitutes for the a-team.
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# ? Jan 31, 2013 02:49 |
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In an attempt to mod the Arc Thrower to the pistol slot I seem to have completely broken it leaving me unable to stun any aliens at all. I get the "No targets in range" message even if I'm stood next to them. Anyone have the right changes I need to make this work?
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# ? Jan 31, 2013 03:11 |
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I just tried the demo for this game and it's amazing. Reminds me of a futuristic Fire Emblem. Just a random question - the survivor of the first demo mission shared my nationality (Argentina). Is that intended or did I get incredibly lucky?
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# ? Jan 31, 2013 05:18 |
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Azran posted:I just tried the demo for this game and it's amazing. Reminds me of a futuristic Fire Emblem. It's random. The demo pretty much considered poo poo compared to the full game, given that it's just the tutorial.
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# ? Jan 31, 2013 05:21 |
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Game beaten on classic ironman. I...I lost 2 soldiers. I hadn't had a non-squaddie die since month 2. My heavy got blown the gently caress up by 2 sectopods when damage roulette gave me 2 consecutive hits of < 4 damage with HEAT ammo. My assault got mind controlled by the final boss. Not sure if killing the boss killed him or if I accidentally caught him in my rift. Either way, I'm not sure I beat that mission without rift.
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# ? Jan 31, 2013 05:23 |
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Brainamp posted:It's random. The demo pretty much considered poo poo compared to the full game, given that it's just the tutorial. Not that bit. Tutorial mission always gives you a male Argentinian heavy as the sole survivor.
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# ? Jan 31, 2013 05:32 |
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chiasaur11 posted:Tutorial mission always gives you a male Argentinian heavy as the sole survivor. Really? I could've sworn, however it has been several months since I last played the tutorial, that it was random since I got a Mexican as the survivor. The Heavy bit I agree with though.
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# ? Jan 31, 2013 05:36 |
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Oh awesome, just because I ignored an abduction mission on a panic 1 country I was gonna satellite later that month anyway, another country in the same continent that already had a satellite went into the red and bailed out of the XCOM project. Fuckers, gimme that satellite back! (It was Egypt, I really could have continued using the All In bonus they gave on this Impossible non-Ironman run...)
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# ? Jan 31, 2013 07:17 |
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Aureon posted:Holy poo poo if this is good. I HAVE ONE, AND ONLY ONE QUESTION TO ASK YOU: EXPLOSIONS!?!??! HINT: THE ANSWER IS ALWAYS 'YES'.
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# ? Jan 31, 2013 07:26 |
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Cobbsprite posted:What's even funnier than complaining about vehicles exploding? Realizing that it still takes them a full turn to explode if you shoot them with a rocket launcher. Actually, its grenades that cause a car to take a full turn to explode (unless you use two grenades! which is actually worth doing sometimes) Rockets always blow up any cars in its radius. This makes shredder rockets extremely powerful in certain situations, since they can set off the cars and tanks and end up doing massive damage while saving the main rocket. Obviously, normal rockets work even more well. This includes tanks, so if you get a terror mission at the military base, if you bait the chrysallids into the area with the double rows of tanks, you can take out every enemy in more than half the screen with a single rocket
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# ? Jan 31, 2013 07:50 |
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That military base map with the double row of tanks is bugged anyway. 9/10 times I never have to go further up than halfway to the warehouse before all the aliens have streamed out to me and been cut down. Once I've had to go into the warehouse to kill a couple of confused chrysalids, and once I've had to go behind the warehouse to kill a lone drone.
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# ? Jan 31, 2013 14:01 |
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Yeah, that map reminds me way too much of the small construction yard map where you come in on the two tile wide open gate and just sit by the crane, forklift, and either of two dumpsters while aliens rain down death from across the map at you. It's a shame you can't even experience at least 40% of the map content itself in singleplayer because enemies run at you like it's the running of the bulls.
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# ? Jan 31, 2013 15:12 |
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Coolguye posted:EXPLOSIONS!?!??!
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# ? Jan 31, 2013 16:01 |
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Sashimi posted:Dr. Vahlens would like to have a word with you.
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# ? Jan 31, 2013 16:14 |
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Is there a way to turn off the various tutorial-style events? I really don't need to hear speculation about how much energy that power source might contain, and whether or not that's a being of pure energy, every time I start a new game.
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# ? Jan 31, 2013 17:03 |
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Muscle Tracer posted:Is there a way to turn off the various tutorial-style events? I really don't need to hear speculation about how much energy that power source might contain, and whether or not that's a being of pure energy, every time I start a new game. You can skip the cinematic sequences with Esc. Not sure about the rest though.
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# ? Jan 31, 2013 17:26 |
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Muscle Tracer posted:Is there a way to turn off the various tutorial-style events? I really don't need to hear speculation about how much energy that power source might contain, and whether or not that's a being of pure energy, every time I start a new game. In the base, you can go into the spinning globe room and spin the globe to skip any voiceovers. "Being a pure energy" on the other hand..
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# ? Jan 31, 2013 17:32 |
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nohopeindope posted:You can skip the cinematic sequences with Esc. Not sure about the rest though. Yeah, I know I can skip the stuff in the ant farm, but there are various points on the battlefield that the game locks you onto an alien power source or whatever while Professor Science and Dr. Engineering lecture you. It's not too bad, but it does seem like the kind of thing they might have disabled if "tutorial" wasn't checked.
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# ? Jan 31, 2013 17:33 |
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Hey guys, you should check this out. Great read: http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier
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# ? Jan 31, 2013 18:30 |
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nohopeindope posted:Hey guys, you should check this out. Great read: http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier Holy crap that combat pre-visualization video looks awesome. Seriously that should be how Xcom 2 looks.
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# ? Jan 31, 2013 18:51 |
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Is it even possible to beat the Slingshot missions on classic or impossible? I always get destroyed by them. Muton or chrysalid on the first month after fighting off swarms of thinmen... o...kay. Barely doable on impossible, only by cheesing and knowing where/when everything will spawn. TONS of mutons and thinmen dropping in around you on a train with a time limit on month 2? gently caress this. Also is it my imagination or do the slingshot missions not lower panic levels like the council ones do?
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# ? Jan 31, 2013 19:16 |
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nohopeindope posted:Hey guys, you should check this out. Great read: http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier What the gently caress's up with this light blue font on a white background? This is almost unreadable.
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# ? Jan 31, 2013 19:22 |
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Dush posted:What the gently caress's up with this light blue font on a white background? This is almost unreadable.
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# ? Jan 31, 2013 19:25 |
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The Kins posted:Looks fine here. What the hell man. Augh. My eyes. Why is it doing this to me.
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# ? Jan 31, 2013 19:28 |
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Hah! I read it in my RSS reader, didn't realize how unreadable the font was. Too bad because it is a pretty good article.
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# ? Jan 31, 2013 19:30 |
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amanasleep posted:Holy crap that combat pre-visualization video looks awesome. Seriously that should be how Xcom 2 looks. Agreed. I know Jake said that when they had the ever-going firefights it was too chaotic, but I think it was pretty awesome looking. It's not that chaotic as long as you have a cursor or indicator to let you know exactly what's happening, whose turn it is, etc. The only problem I see is with something like plasma weapons that destroy terrain on a missed shot - why would it not destroy terrain during the cinematic fake-shooting, but destroy it when the soldier uses an action to take an actual shot?
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# ? Jan 31, 2013 19:47 |
It occurs to me that machinima would be a crazy awesome thing to happen for XCOM.
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# ? Jan 31, 2013 19:58 |
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amanasleep posted:Holy crap that combat pre-visualization video looks awesome. Seriously that should be how Xcom 2 looks. One of XCOM's strengths, though, is its relatively quick pace for a TBS. That's a couple minutes for what, two moves and six shots?
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# ? Jan 31, 2013 20:11 |
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# ? Apr 27, 2024 17:29 |
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Muscle Tracer posted:One of XCOM's strengths, though, is its relatively quick pace for a TBS. That's a couple minutes for what, two moves and six shots? I agree that's probably why it was toned down. Still, the reactions of the soldiers to the situation is amazing. One thing that I would like is a greater range of animations for actions. The same canned moves get boring after a while. Also, firefights never feel intense. They can be nerve wracking, but in the same way it would be for a stealth game, not a combat sim.
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# ? Jan 31, 2013 20:39 |