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Good god. I never really stopped to think about just how dickish the Ghost Village was. It certainly was where I stopped when I borrowed this game from a friend as a child. Even if I had made it, the next chapter would have stopped me cold because I didn't have... well, you know. The thing. Also I'm pretty sure the Shyguy face is supposed to be a skull, with the bottom tiles as "teeth".
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# ? Feb 2, 2013 21:23 |
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# ? Jun 9, 2024 19:01 |
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FreezingInferno posted:Also I'm pretty sure the Shyguy face is supposed to be a skull, with the bottom tiles as "teeth". Spoooooooooky thevoiceofdog fucked around with this message at 21:39 on Feb 2, 2013 |
# ? Feb 2, 2013 21:34 |
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I just realized that I forgot to upscale the video so it doesn't go through Youtube's legacy pipeline. I'll fix that and re-upload it later today.MooCowlian posted:Is this exactly the same as DDP: Blissful Death, on iOS? I haven't noticed any differences, but I've never managed to get through it on the higher difficulties without burning through continues and bombs and relying on luck. HGH posted:I've always wanted to see a commentated run of this kind of game. I find it fascinating how players can get through them and always wondered what's going on through their heads while they do so. This is looking pretty good so far. I also really like the music in these Cave games, I think it's as under-appreciated as the graphics someone mentioned earlier. Though I think there's supposed to be a high resolution remake coming out soon? The game does indeed have a plot. In fact Cave games are known for having a rather dark/depressing end, and since Daioujou is part of their flagship series... Yeah. I don't think it's true for all of their games, but I can't read Japanese so I can't be sure. The cut ins are just snapshots of the dolls that help to pilot the ships. I did misspeak in the commentary when I said that you're picking your pilot. You're actually picking the combat doll that will help you out with acquiring targets and the like. They each do have their own distinct endings too, but again, they're in Japanese. And for the spoiler, you're thinking of the sequel, DoDonPachi Daifukkatsu. That's the one that has crossover content from Cave's other famous shmup, Ketsui. And on bullet cancelling, the Cave game that I'm aware of that has a heavy emphasis on that is Espgaluda. There is bullet cancelling in all of the other Cave games, but they're only in a few select places, and in Daioujou in particular, I don't think they add to your points, except during Hypers. Stage 3 of Daioujou does have a bunch of enemies that cancel bullets when you kill them though. Usually, bullet cancelling in Daioujou only takes place when a miniboss or several other big enemy types die.
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# ? Feb 2, 2013 22:06 |
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Vagithug posted:That ending was definitely something alright. What happens if you don't destroy the segments on the final boss, instant game over? I'm pretty sure it'll let you start over actually. Of course you'd have to be really drat incompetent to die to the last boss in normal mode (expert is a different story as... we will see. Or maybe won't, if he gives up. ) Level 6 plays way differently in the Japanese version. You see that weird Israel flag pattern at the bottom of the screen? (There's an identical one at the top too, but they flash too drat fast to catch both at once) Those are barriers that if you graze them with a single pixel, you are dead. Have fun running across that long plank in 6-2!
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# ? Feb 3, 2013 00:13 |
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The levels in Silver Surfer are finally starting to get interesting... ...and that's the last level! Thanks for watching!
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# ? Feb 3, 2013 01:47 |
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Everybody's posting their last level videos today. Guess I'd better get in on the trend! The final boss of Eryi's Action is one that I still believe Dectilon will enjoy, especially now that I've finally gotten around to watching one of the Gradius V videos. I think Farta presents much of the same challenge he describes in that game and is a very fun fight. Before that, though, Eryi has to climb a tower that's full of intimidating rooms, but there's a checkpoint in each one, so death costs even less than it usually does. The challenges may require a bit more than the usual amount of reflexes and skill, but you just have to complete one short room to make definite progress. The traps are particularly insidious, though, so proceed at your own risk. Level 10 and Final Blip Youtube EX mode is next, but it may take a while - I really want to get a complete run, but when I tried it yesterday, I got to the first checkpoint in level 8 with 27 lives in reserve and lost them all without making any further progress. I have to figure out that stupid teddy bear, but I have to beat seven and a half levels again to have another try.
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# ? Feb 3, 2013 04:42 |
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Awesome. That death montage song is the best. And to consistently get past the teddy bear, just *do not* look back, ever. A light tap forward after hopping straight up onto him pretty much gives you all the momentum you need to ride him and jump off at the last moment.
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# ? Feb 3, 2013 05:38 |
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Reverend Cheddar posted:I'm pretty sure it'll let you start over actually. Of course you'd have to be really drat incompetent to die to the last boss in normal mode (expert is a different story as... we will see. Or maybe won't, if he gives up. ) Wow, that's quite a switch up for what's normally a pretty easy stage once you get used to the gimmick. I guess if anything the NA version was toned down for us incompetent gaijin. Also, I think it's even uglier in the Japanese version. Tomapella fucked around with this message at 06:14 on Feb 3, 2013 |
# ? Feb 3, 2013 06:12 |
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Nidoking you are a horrible tease
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# ? Feb 3, 2013 08:42 |
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Well, it still looks like an inferior version of the games it's emulating/spoofing. I never played Eryi's Action past the first level though. Okay, I think that last level settles it. The developers gave zero shits on what the actual themes were and just threw in whatever they felt like. Why is Mr.Sinister a purple streaker in space? We will never know.
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# ? Feb 3, 2013 14:14 |
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Nidoking posted:Eryi's Action I... I'm really disturbed by something about this game. Why do the chomping plants and spikes have to shred the cute chibi girl's clothes? It just seems wrong, considering the rest of the aesthetic of the game. Everything else is so cartoony, and , but that particular aspect is just creepy. Maybe I'm just making too much out of it.
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# ? Feb 3, 2013 18:44 |
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azren posted:I... I'm really disturbed by something about this game. Why do the chomping plants and spikes have to shred the cute chibi girl's clothes? It just seems wrong, considering the rest of the aesthetic of the game. Everything else is so cartoony, and , but that particular aspect is just creepy. I'm pretty sure it was an attempt to add more variety to the deaths by not reusing the same animation for too many situations. Possibly a misguided attempt, or an attempt that added a completely different problem, but I just try to ignore that aspect of it and focus on the rest of the game, particularly not letting the same thing happen again.
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# ? Feb 3, 2013 18:50 |
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azren posted:I... I'm really disturbed by something about this game. Why do the chomping plants and spikes have to shred the cute chibi girl's clothes? It just seems wrong, considering the rest of the aesthetic of the game. Everything else is so cartoony, and , but that particular aspect is just creepy. People losing their clothes when becoming victims of shredding devices or animals used to be a fairly common visual gag in the cartoons I watched as a kid; I think you people are looking too much into it by attributing it a sexual element.
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# ? Feb 3, 2013 19:35 |
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Ghosts and Goblins was totally erotica.
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# ? Feb 3, 2013 21:15 |
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Nephilm posted:People losing their clothes when becoming victims of shredding devices or animals used to be a fairly common visual gag in the cartoons I watched as a kid; I think you people are looking too much into it by attributing it a sexual element.
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# ? Feb 3, 2013 22:37 |
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Simply Simon posted:Seriously. Would he prefer she be torn to bloody bits instead? Fair enough. As I said, I'm probably just taking it too seriously.
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# ? Feb 3, 2013 22:40 |
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Alright, short Metal Storm update today. I actually recorded all the footage for stage 2 earlier and let me tell you, there is a lot of it, so editing it will probably take some time. But in the meantime, stage 1 of expert mode isn't too hard. It has a lot more enemies than its first loop counterpart, but once you get used to their placements, it's pretty simple to kill most of them before they pose much of a threat. Part 4 - That Wasn't So Bad! - YouTube
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# ? Feb 4, 2013 21:38 |
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Did the blue walkers and the wallcrawlers shoot on normal?
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# ? Feb 4, 2013 21:48 |
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Dectilon posted:Did the blue walkers and the wallcrawlers shoot on normal? No, I forgot to mention that. Most enemies will fire at you on expert, which tripped me up at first.
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# ? Feb 4, 2013 21:49 |
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Tomapella posted:Part 4 - That Wasn't So Bad! - YouTube Why do you call the little purple shooters "Dragon Guys"? I just see a purply gun thing.
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# ? Feb 5, 2013 01:19 |
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DoDonPachi Daioujou Black Label Stage 3! Have an update! I actually expected the video to be a bit longer because I thought there was more slowdown during the stage, but I guess not. I had to rush things a bit because of that, so I'll supplement the videos with some explanation of some other stuff. Oh also a quick note that's far more relevant to the video. I noticed in the final review of the video that the enemies seem to turn blue every 2 seconds or so when I hit them. In the actual game, they flicker blue when you hit them. I'm just recording and posting the videos at 30 FPS, so the flicker doesn't show that well. I'll also start including links to the BGM we've heard. This game has an absolutely fantastic score, and it would be a shame if you only got to hear me blabbing over it. I do very much love stage 3's music too. So a quick music section: DoDonPachi Daioujou Music Stage 1 BGM Boss Track Stage 2 BGM Stage 3 BGM ------ I'm not sure if I really talked about slowdown, but the game does have intentional slowdown at parts. There seems to be a maximum number of bullets that can be on screen at once before the game forces intentional slowdown. I'm not sure if this was included as a limitation of what could be drawn safely on screen at any given time or if it was included as a helping hand to the player. Probably a bit of both. The game also has a ranking system. I explained a bit of it in the video, but the exact details are as follows. There are two kinds of rank in the game. One is tied to your current amount of resources, and the other is tied to hypers. The resources rank is calculated based on your current number of lives and whether you are at maximum bombs or not (i.e. when your bomb counter at the bottom reads "maximum" instead of giving you a number. This makes it so Exy, who can only have 2 bombs total, has a harder time throughout the game as she will be at maximum bombs more often. Shotia and Leinyan have a tougher time reaching maximum, so they have a slightly easier time.) I believe resources rank raises the overall difficulty (shot speed, number of bullets fired, how often bullets are fired, etc.) Hyper rank though is basically only raised whenever you hyper. That only increases shot speed. Hypering also has the side effect of killing enemies faster, which means they won't be able to fire as much, which then means that you won't get the intentional slowdown either. So hypering is a bit of a double edged sword. However, you can actually cancel out of a hyper by bombing. Since I just talked about resources, I should also talk about the lives system a bit. You always start with 2 extra lives, and you can get up to 3 extra lives. You get one life at each of 20 million and 50 million points, and another 1-up is rewarded during stage 4, but I'll talk about that in that video. The point values may seem intimidating, but the scoring in this game is actually exponential, so even if you don't get the bees or score, you will definitely get all the extra extends possible by the fifth stage. And last thing to note is the hyper system. At the end of the video, I mentioned the bars at the top left of the screen. That bar is your hyper counter, and it fills up from chaining, getting bees, dying, and some other stuff. When it fills up, that's when a hyper floats down from the top of the screen. You can hold up to 5 hypers at any given time, and the number of hyper items you have when you use it determines the duration and power of the hyper, as well as the chaining bonus it provides. And try not to use a hyper when there's another one of those on the screen. The uncollected one will change into a large star item, which definitely isn't that useful. You could see it happen in the latter half of stage 2 in my video. Kind of sucked, but oh well. I could also talk about how perfectly the stage 3 enemies are placed, but given how I don't score in this game, I might not be doing it justice. I think it'd be best to just note that it is possible, even though it's hard, to keep a chain up through the entirety of a stage up to the boss. Given how quickly the chain meter falls (you can see in my videos that I can't hold a chain for beans), each enemy has to be placed so that full stage chaining is possible for the hardcore gamers, but they can't be placed in such a way so that beginner players aren't completely turned off by the game. I think they succeed masterfully at this, but that might just be me. I'm not sure if I got the major points of the game's system across, but do tell me if anything confuses you and I'll explain it to the best of my ability.
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# ? Feb 5, 2013 02:41 |
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Domus posted:Why do you call the little purple shooters "Dragon Guys"? I just see a purply gun thing. I dunno, I think it does look more like a dragon head than a turret, and it shoots fire at you where most other enemies shoot bullets. I've never really thought about it, it's just what I thought of them as when I was a kid and it's hard to break that impression. Also, DDPDOJ stage 3. This is the point where my game usually comes to an end.
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# ? Feb 5, 2013 07:10 |
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Sorry for the double post, but I present the second stage of expert mode, which didn't take much video editing at all, as it turns out. This video is sponsored by Sierra Nevada Ruthless Rye IPA, or at least it might be if they knew about it. I definitely have had more than enough of it over the course of this video's creation. Part 5 - Abrupt Change In Tone - YouTube
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# ? Feb 6, 2013 06:50 |
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LEVEL 5 - METEOR
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# ? Feb 6, 2013 14:36 |
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So the way to make an interesting asteroid level is to add a thousand more rocks? Interesting. I really like the way you HAVE to leave rocks in the way of the boss to keep your maneuverability, that's really clever. The "abandoned colony" feel of the level makes it work too. None of our Gradius staple in the asteroid field though
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# ? Feb 6, 2013 15:25 |
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Well, there's more of everything in Gradius 5 since your options are so strong. The difference in G5 from most games that have splitting, bouncing obstacles (like the bubbles in g3) is that they're not really there to kill you on their own. You do cut through the meteors fairly quickly. What they end up doing instead is blocking your shots from hitting priority targets like cannons, and they continuously push you to the back of the screen which means you'll have to eventually do something clever if you don't want to get crushed.
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# ? Feb 6, 2013 15:33 |
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Seeing the crazy stuff that Gradius V throws at you still makes me regret never getting this game. The boss seems really cool on how it does throw unending amounts of death towards you, you also got the asteroids, which would normally get in your way, also get in the way of the boss's attacks. I really like that idea. Man, watching your run of this game makes me want to dig up Gradius Gaiden and replay that. Since i never played Gradius V, Gaiden was by far my favorite because of all the unique designs it throws at you. I'm almost tempted to take a shot at LPing it. Almost.
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# ? Feb 6, 2013 16:20 |
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Go for it! If 5 didn't exist, Gaiden would be the best in the series by far, and I still think it takes it by a bit. Can I request that if you do, you show off one of the ships that ISN'T the Vic Viper? As interesting as a Double that's actually useful for once is, there's three entire ships that you just never see on Youtube and such, people always feel like they have to pick the classic option to show off the game.
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# ? Feb 6, 2013 16:24 |
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Even years later this game still looks so great. Like you said, asteroid levels are tough to get looking nice, but they did such a good job with it. I'd like to see Gaiden done if XavierGenesi is up for it, too, it's another really solid entry in the series.
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# ? Feb 6, 2013 16:55 |
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I would love to play this level in the graphical style of Asteroids.
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# ? Feb 7, 2013 07:28 |
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Oh wow that level looks amazing. The concept for it is just fantastic. I do quite like how the game takes advantage of the unique way that your options move in Gradius and use it to work some very interesting obstacles in there. The only problem with the stage is that it looks relatively bland in comparison to everything else we've seen so far in the game. Compared with everything else I've seen so far, the background is terribly bland, and the level doesn't really make a huge visual impact. That being said though, the gimmick of the level more than makes up for it.
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# ? Feb 7, 2013 08:11 |
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Tomapella posted:Sorry for the double post, but I present the second stage of expert mode, which didn't take much video editing at all, as it turns out. This video is sponsored by Sierra Nevada Ruthless Rye IPA, or at least it might be if they knew about it. I definitely have had more than enough of it over the course of this video's creation. Yesss it begins I couldn't get past level 2 as a kid precisely because of that bullshit jump in the first half.
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# ? Feb 7, 2013 09:37 |
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We're back to main levels now, and after a chat with some of the crew, we'll enter one of the less intense, but more fun, areas of the game. Enjoy! This time you heard: Pressure Cooker
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# ? Feb 7, 2013 21:51 |
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My personal favorite song in the game. Entire soundtrack is great, of course, but there's something about this one I just adore.
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# ? Feb 7, 2013 22:10 |
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Oh! It seems the end of the video cuts off prematurely?
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# ? Feb 7, 2013 22:18 |
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Yeah, the Warp Zone's my favourite area too - much more relaxed and puzzly than the Laboratory or Space Station 2. Edge Games is a horrible trinket for me, though - one of the three I don't have, along with Doing Things The Hard Way and Prize For The Reckless. I just can't cope with switching my focus across the screen that quickly. Re the previous video, yaaay Vitellary. I ended up rescuing Victoria second in my own playthrough, so it's nice to see him talking all about bringing checkpoints back for study and so on rather than having Victoria constantly go .
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# ? Feb 7, 2013 23:42 |
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The characters in this game are really good at turning those frowns upside-down.
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# ? Feb 8, 2013 00:30 |
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The name of Edge Games, when I first played this game, for some reason gave me the idea that the way to get the trinket was to warp at the same time as the enemies so that you passed them in the edge. I actually managed this a few times before giving up and leaving.
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# ? Feb 8, 2013 00:34 |
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Phiggle posted:
This is easily my favourite level in the game. I've always been a fan of screen wrapping as a game mechanic. It opens up a lot of possibilities for gameplay, and this does not disappoint. It's one area in the game where you really miss out when you see someone else play through it first. For instance, going through The Brown Gate (11:40), what I, and a few people I've seen, did was fall up, but it doesn't work. quote:This time you heard:
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# ? Feb 8, 2013 00:47 |
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# ? Jun 9, 2024 19:01 |
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unpronounceable posted:Did you know that the random distorted voice clips are processed clips of Terry Cavanagh saying "V" in as many different ways as possible? I can't find where I learned that, but I'm pretty sure it was in an interview with Souleye. It's in the RRRRRReadme you get when you download PPPPPP quote:Hi there! Don't ask how Deceased Crab got in there.
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# ? Feb 8, 2013 00:49 |