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Black Blood Sausage and Thick Red Paste need rare materials from OWB to be created. Hrm. I guess that's to balance out the fact that they're probably the best healing items in the game alongside Healing Poultice (which may not heal HP as much but heals limbs almost as good as Hydra) Nighstalker Squeezin's seems too specialized an item to bother with, does anyone use it? Speedball fucked around with this message at 07:51 on Feb 8, 2013 |
# ? Feb 8, 2013 07:48 |
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# ? May 13, 2024 17:34 |
Could anyone recommend a good build to try out? I've already done a sniper build and I'm looking to try out something fun and different. Was thinking about doing some sort of crazy explosives build, but I could do with some advice.
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# ? Feb 8, 2013 15:48 |
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Try a beefy tribal-type who uses Unarmed weapons. Then go straight to Primm and get the Bladed Gauntlet.
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# ? Feb 8, 2013 16:26 |
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WMain00 posted:Could anyone recommend a good build to try out? I've already done a sniper build and I'm looking to try out something fun and different. Was thinking about doing some sort of crazy explosives build, but I could do with some advice. For something quite different than the high crit sniper build, try this out. Sneak, Survival, Melee and Explosives is a good combination. Explosives don't crit, and most weapons rely on strength and hitting hard/fast and have low crit damage/chance, as opposed to Unarmed generally which rely on critical chance and damage and strength doesn't increase its damage. Go for Loose Cannon and Heave Ho! as a trait and first perk, and your explosives will travel further and much faster to your target, which is great for mini nukes, as well as making thrown weapons more viable. Since you can't just walk in guns blazing into every situation, you try to get the drop on groups and blow them up, or pulling out your axe or super sledge or what have you and going to town in close quarters. Damage reduction perks are useful, both for closing the distance to your target and lowering damage you might take from your own splash damage. Hit The Deck and Toughness are pretty essential. And then you've got to decide whether or not to go for Power Armor or Light Armor. Light armor, especially with Light Touch and Travel Light, will allow you to get to melee range and generally travel much faster, plus enemies will critically hit you less, and there's some very good DT armor available in the Add-Ons. But Power Armor will make you a loving tank, but pretty much 30% slower moving than you would with Travel Light. I prefer Light Armor, and with Tunnel Runner and M-5 Implant you can sneak up on enemies ridiculously fast. Atomic! (and eating something with radiation) Rushing Water and Slayer (and maybe Ain't Like That Now if you're going for level 50) will let you attack absurdly fast with big two handed weapons or light speed with one handed weapons like the War Club and you can travel faster power attacking than running with that thing. I'd personally recommend playing on Hardcore, so you think about which explosives to take and how much, and rely on healing over time. A big pile of grenades won't take up much space with all of your strength and you won't need ammo otherwise, but Esther or a Missile Launcher will devastate groups and limit your shots a bit more. But also, Hardcore (especially with Logan's Loophole, Chemist and Fast Times) makes your healing regenerative, which is much more useful in melee combat, and your drugs like Turbo will last a ridiculously long time. Toss in Rad Child, high radiation and some Buffout/Coyote Tobacco to counter radiation stat loss and munch some food and you'll heal like Wolverine, which can make fights really different than reaching for stimpacks. And I find using radiation as a useful tool you have to keep track of is fun gimmick and fitting for the setting. Here's a list of things to look into, though tailor it to whether you intend to stay level 30 or swap out Logan's Loophole in OWB for a different trait later-- more ranks of Demo Expert are nice but not as necessary as more perk variety, etc. (Logan's Loophole/Loose Cannon) Heave Ho! Educated Rad Child Bloody Mess (you're blowing people up, do it right) Demo Expert (3x) Mad Bomber (not necessary but certainly interesting) Toughness (2x) Strong Back Pack Rat Super Slam! Living Anatomy (not essential, but more damage and seeing the enemy's health/DT is really nice to have) Piercing Strike Hit The Deck Heavyweight Hobbler (useful for targeting enemy feet from range, which you will do A LOT) Splash Damage (your mileage may vary) Silent Running Jury Rigging Chemist Atomic! Slayer Tunnel Runner Burden to Bear Implant GRX Ain't Like That Now
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# ? Feb 8, 2013 17:36 |
Thanks very much! Will give it a shot.
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# ? Feb 8, 2013 17:39 |
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StandardVC10 posted:So a while back I posted about Blake at Crimson Caravan never rerolling his inventory. Now Alexander at the 188 Trading Post isn't restocking either. I did the entirety of Old World Blues and a massive variety of other quests and still nothing has changed. Granted, the 188 Trading Post is a cell I pass through often but I haven't previously had a problem with him and if a solution to this also fixes Blake I will be very happy. Looking on the Fallout wiki, it appears the Blake thing is a known bug, but no solution is offered. I assume there's something I can do about it in the console but I'm not sure what command, any ideas? Maybe PurgeCellBuffers?
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# ? Feb 8, 2013 21:27 |
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StandardVC10 posted:Looking on the Fallout wiki, it appears the Blake thing is a known bug, but no solution is offered. I assume there's something I can do about it in the console but I'm not sure what command, any ideas? Maybe PurgeCellBuffers? According to the wiki talk page for Blake, posters claim that waiting 3 days right in front of him respawns his inventory, but you'd have to do that every time you wanted to respawn it, so that's not really a viable solution. Maybe you could try killing and resurrecting him via the console, that resets inventory, so that might help. Alternatively, disable and enabling him might work as well.
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# ? Feb 8, 2013 23:25 |
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Blake doesn't seem worth the trouble, really. I don't recall him offering much beyond low-level weapon mods, booze, cards and crafting stuff like scrap metal. Crimson Caravan is also one of the few areas that is ridiculously broken when playing on the PS3, but even when I had FNV on 360 he didn't seem worth the walk. There's a bunch of better vendors nearby.
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# ? Feb 8, 2013 23:57 |
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So I realized something really spergy but I have to voice it out. So Caesar named himself such and went with the whole roman thing because it was alien to the people of the wasteland, right? So... how does he use the hard K pronunciation, and the people outside the legion know to use the soft c pronunciation, the one that the wasteland lexicon probably didn't have much reason to use for hundreds of years.
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# ? Feb 9, 2013 01:44 |
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Caesar's highly educated, thanks to his time in the Followers, so he'd presumably be enough of a sperglord to use the authentic Latin pronunciation instead of the common church Latin C.
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# ? Feb 9, 2013 01:50 |
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CommissarMega posted:Caesar's highly educated, thanks to his time in the Followers, so he'd presumably be enough of a sperglord to use the authentic Latin pronunciation instead of the common church Latin C. I get that, but where are the wastelanders getting the common church latin version? I thought half of them were illiterate, and the other half still weren't familiar with Julius Caesar. Which is kind of the point of why he chose the Caesar's Legion thing in the first place.
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# ? Feb 9, 2013 01:51 |
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TheJukku posted:I get that, but where are the wastelanders getting the common church latin version? I thought half of them were illiterate, and the other half still weren't familiar with Julius Caesar. Which is kind of the point of why he chose the Caesar's Legion thing in the first place. And I don't recall anything that said Caesar choose the whole Roman thing because it was alien to the Wastes. Where did you pick that up?
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# ? Feb 9, 2013 02:00 |
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Raygereio posted:Because the English language, history books and most importantly: people from before the war (ghouls) survived. Oh, that makes sense, what with the ghouls. Anyways I could have sworn in a conversation with him he brings up how he chose it because it was something weird and unknown to the wastelanders. At least to some extent.
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# ? Feb 9, 2013 02:05 |
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Byzantine posted:I feel kind bad when I see all the obvious effort that went into all the bullets and then I just use Energy Weapons and Explosives.
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# ? Feb 9, 2013 02:21 |
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Raygereio posted:And I don't recall anything that said Caesar choose the whole Roman thing because it was alien to the Wastes. Where did you pick that up? It's one of Caesar's lines when you're talking to him in his tent. His intent was to introduce a "new" society that wouldn't try to imitate what he saw as the old, corrupt civilizations that came beforehand (such as how NCR imitates old America, or Mr. House imitates old Las Vegas) that everyone would be somewhat familiar with. I mean, if you compare the Legion to any other faction in the game, it's dramatically different in how it treats its members and the other factions it interacts with than anyone else in the game.
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# ? Feb 9, 2013 02:26 |
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TheJukku posted:Oh, that makes sense, what with the ghouls. Anyways I could have sworn in a conversation with him he brings up how he chose it because it was something weird and unknown to the wastelanders. At least to some extent. If you talk to Caesar about how he got started, he'll tell you that the tribes didn't know war. It was alien to them. They did a little raiding and some pillaging, but no more then that. Caesar tought them how to properly handle guns, tought them basic tactics and showed what war was. As for why Sallow modelled his army after the Romans. Well, the biggest reason for that is probably the idea of assimilating conquered peoples. Destroying their individual tribal identities and replacing it with his own. But I like to think Sallow is just a Roman Empire fanboy.
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# ? Feb 9, 2013 02:32 |
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TheJukku posted:I get that, but where are the wastelanders getting the common church latin version? I thought half of them were illiterate, and the other half still weren't familiar with Julius Caesar. Which is kind of the point of why he chose the Caesar's Legion thing in the first place.
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# ? Feb 9, 2013 02:52 |
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I'm sure this has been asked before in the thread, but whatever: I'm about to start Fallout 1 and 2 for the first time, and was wondering what the best options are for mods, restored content, bug fixes, etc. Ideally stuff with really idiot proof install guides; I'm a console gamer and I'm not used to doing anything more complex than clearing my Xbox 360 cache.
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# ? Feb 9, 2013 02:53 |
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2house2fly posted:I'm sure this has been asked before in the thread, but whatever: I'm about to start Fallout 1 and 2 for the first time, and was wondering what the best options are for mods, restored content, bug fixes, etc. Ideally stuff with really idiot proof install guides; I'm a console gamer and I'm not used to doing anything more complex than clearing my Xbox 360 cache. Click here for the Fallout 1, 2 and Tactics thread, which has giant mod packs for both games, fairly straightforward instructions (I had some issues with the Fallout 2 pack, but not extensively difficult ones), and guides to both games.
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# ? Feb 9, 2013 02:56 |
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Rope Kid, you're the Honest Hearts guy, right? Let me just say that hiding so many traps under tumbleweeds in the caves was both brilliant and really nasty.
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# ? Feb 9, 2013 03:02 |
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Finished Dead Money. I enjoyed it. Enemies were bullet spongy, but there were so few it didn't matter all that much or could just be ignored all together. I let Dean live, mainly because by the time I found out what he had done I thought I would maybe need him again. Oops. But, now what the hell am I going to spend 18,000 chips on?
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# ? Feb 9, 2013 03:48 |
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There's a vending machine in the Abandoned BOS Bunker, and a safe on the wall that gives you more chips each few days (if you won 7,500 chips at the Sierra Madre casino, you also get a weekly voucher worth 1000 chips). What do you spend it on? Oh, baby. Weapon repair kits. Doctor's bags. Chems and stims. Note that this is all only possible if you got the holotapes for them, but...this is a huge deal. Doctor's bags are a hassle to construct yourself, and this is the only way to straight-up buy weapon repair kits, and for relatively cheap, too. And, consider, this isn't just good for repairing weapons to keep yourself going. Fully repaired weapons are worth a ton of caps. You can repair all sorts of stuff and sell or trade it at the Gun Runners for their hyper-expensive stuff, easy-as-pie!
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# ? Feb 9, 2013 03:58 |
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rope kid posted:As far as familiarity with old world terms/names/ideas goes, regular folks in the Mojave Wasteland are Rhodes Scholars compared to the tribals Caesar encountered when he went east. Even if wastelanders don't know anything about Julius Caesar, the name "Caesar" or "Cesar" could be passed along pretty easily in some form. People today use plenty of names and phrases without actually understanding where they came from or what they mean. Cesarian sections come to mind.
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# ? Feb 9, 2013 04:01 |
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Speedball posted:There's a vending machine in the Abandoned BOS Bunker, and a safe on the wall that gives you more chips each few days (if you won 7,500 chips at the Sierra Madre casino, you also get a weekly voucher worth 1000 chips). My kleptomania might not like this. Certainly would have made OWB a little less stressful from carrying tons of crafting stuff around. Thank goodness I've already got a stash of low condition guns. Next up is Honest Hearts after a bit more exploring for the skill books of the Mojave.
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# ? Feb 9, 2013 04:49 |
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Raygereio posted:I think you got some parts of Caesar's dialogue mixed up. There's some confusion on this matter, so I went ahead and retrieved a snippet of Caesar's screed: Why is Caesar's Legion so... strange? I used imperial Rome as the model for my Legion precisely because it was so foreign, so alien. I'd seen what had become of the NCR's attempts to emulate the culture of Pre-War America - the in-fighting, the corruption. Rome was a highly militarized autocracy that effectively integrated the foreign cultures it conquered. It dedicated its citizens to something higher than themselves - to the idea of Rome itself. In Rome I found a template for a society equal to the challenges of the post-apocalyptic world - a society that could and would survive. A society that could prevent mankind from fracturing and destroying itself in this new world, by establishing a new Pax Romana. What does "Pax Romana" mean? It means a nationalist, imperialist, totalitarian, homogenous culture that obliterates the identity of every group it conquers. Long-term stability at all costs. The individual has no value beyond his utility to the state, whether as an instrument of war, or production. So you'll destroy the NCR because you hate its inefficiencies? No, I'll destroy it because it's inevitable that it be destroyed. It's Hegelian Dialectics, not personal animosity. "Hegelian Dialectics?" What are those? How do I put this basically enough? It's a philosophical theory, the kind you might encounter if you took time to read some books. The fundamental premise is to envision history as a sequence of "dialectical" conflicts. Each dialectic begins with a proposition, a thesis... ...which inherently contains, or creates, its opposite - an antithesis. Thesis and antithesis. The conflict is inevitable. But the resolution of the conflict yields something new - a synthesis - eliminating the flaws in each, leaving behind common elements and ideas. So what's "dialectic" about you and the NCR? The bombs wiped the slate clean. Human civilization descended to a level of ignorance that effectively set our cultural progress back to zero. The NCR has all of the problems of the ancient Roman Republic - extreme bureaucracy, corruption, extensive senatorial infighting. Just as with the ancient Republic, it is natural that a military force should conquer and transform the NCR into a military dictatorship. Thesis and antithesis. The Colorado River is my Rubicon. The NCR council will be eradicated, but the new synthesis will change the Legion as well... ...from a basically nomadic army to a standing military force that protects its citizens, and the power of its dictator.
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# ? Feb 9, 2013 04:56 |
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More games need to have a fascistic critical theorist as their antagonist. Also, did anyone here ever actually play Caravan? I don't think I've ever finished a game of it.
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# ? Feb 9, 2013 05:02 |
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I played once without actually reading the rules (awful idea) then gave up on it for 20 hours. Eventually read the rules, played it again, and then played everyone I could play and won so much money I was basically set until I finally got around to the OWB mass income generator. In my experience, it's really easy to win as long as you grab every card you find & use them all.
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# ? Feb 9, 2013 05:06 |
Connoisseur posted:There's some confusion on this matter, so I went ahead and retrieved a snippet of Caesar's screed: This is what made me really fall in love with New Vegas. I had enjoyed it up until that point, and I'd really gotten into the world... but the one thing I really didn't like was Caesar's Legion. They just seemed so cartoony and random and unapologetically evil. I was really skeptical when I went into Caesar's camp, but Caesar himself was nothing like what I expected. He totally shifted the way I looked at and understood the Legion. All the stuff I thought was dumb? Caesar understood that, and he felt he had a way of addressing that. His goal wasn't even to destroy the NCR, but to save it. I was entirely blindsided by all this. I thought I already understood the conflict. It's hard to say these things for sure, but I think it was my favorite single moment in an RPG ever. Eventually I killed the fucker anyway.
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# ? Feb 9, 2013 05:18 |
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"Well, Caesar, you are certainly a brilliant scholar and skilled debater... ...ever hear of "the last argument of kings?"" *howitzer*
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# ? Feb 9, 2013 05:28 |
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oldskool posted:I played once without actually reading the rules (awful idea) then gave up on it for 20 hours. Eventually read the rules, played it again, and then played everyone I could play and won so much money I was basically set until I finally got around to the OWB mass income generator. My babby-mode Caravan strategy is to buy and build a deck solely comprised of any 10's, Kings, and 6's I can find. For each caravan, drop a 6, then 10, then a King (or 10, King, six) for an easy 26. Discard a Caravan if your opponent is messing things up too much. Works out pretty well.
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# ? Feb 9, 2013 05:29 |
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natetimm posted:Cesarian sections come to mind.
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# ? Feb 9, 2013 05:59 |
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I just got to Old World Blues. Talking to Doctor 8 with high science is delightful. and then he gave me Cram and Duct Tape and I laughed forever.
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# ? Feb 9, 2013 07:43 |
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I did not know you could actually throw General Oliver off of the dam.
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# ? Feb 9, 2013 12:29 |
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Connoisseur posted:There's some confusion on this matter, so I went ahead and retrieved a snippet of Caesar's screed: That said, I maintain that Sallow is a Roman Empire fanboy.
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# ? Feb 9, 2013 12:48 |
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With a pretty hefty side-order of Spartanism to boot.
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# ? Feb 9, 2013 15:35 |
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Cheston posted:I just got to Old World Blues. Talking to Doctor 8 with high science is delightful. I was mostly satisfied with OWB's resolution, but wish I had a little more choice than just "leave them there" or "kill them all." Are there any protips for jumping into Dead Money?
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# ? Feb 9, 2013 17:36 |
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mango sentinel posted:I accidentally hacked 8 and didn't mean to...but was too lazy to reload. It's the only place in either the base or DLC campaign that has any dialogue challenges that are actually a bad idea to take (pass or fail), and only a couple of those at that. Try to understand who you're talking to, before you reply to them. Actually, generally pay more attention to text and dialogue in this module; it's more relevant to gameplay here than anywhere else in New Vegas. And come back on another playthrough and do Dead Money before Old World Blues, if you have the time. Changes the tone of both modules considerably.
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# ? Feb 9, 2013 17:41 |
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mango sentinel posted:Are there any protips for jumping into Dead Money? Having a decently high Unarmed/Melee skill helps a lot. It's not strictly necessary, but the first half of it has some tough enemies and scarce ammo, which makes beating them up with a knife spear a very attractive option.
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# ? Feb 9, 2013 17:42 |
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mango sentinel posted:Are there any protips for jumping into Dead Money? Min Maxing tip: Collect fusion batteries, scrap metal, tin cans, and junk food everything else is pretty much not important. There is a lot of food items scattered in corners. Explore dialouge options for everyone you come across. All of it. They give you helpful stuff. As others said, be careful with your replies though. There are also a whole bunch of small holotape items that give recipes for a machine. These are immensely important, always keep an eye out for them. They can sometimes be in pretty weird spots, look on top of tall objects. Also: Near clouds there are lumps of stuff on the floor and walls near them. It is not decoration, you can collect those lumps, they are very useful. Telling you so you don't end up like me and have to back track after finding this out 2 hours in. Broose fucked around with this message at 19:19 on Feb 9, 2013 |
# ? Feb 9, 2013 19:16 |
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# ? May 13, 2024 17:34 |
Out of interest, have energy weapons been fixed yet? Another build I was concentrating is a sort of heavy energy weapons science guy.
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# ? Feb 9, 2013 19:39 |