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ParliamentOfDogs posted:I had mopped up everything on a map but then I started getting overwatch hits from a muton that I absolutely couldn't find. I had all my guys swarming the area from where he was shooting but nothing. I eventually found a spot of ground next to a ramp that I should have been able to move to but it wouldn't let me. Not knowing what else to do I chucked a grenade at the ramp and sure enough a muton appeared and died in the explosion. So was that a bug or do mutons eventually develop the ability to cloak? If so are explosions the only way to reveal them? No, ramps have some hosed up LOS issues. edit: Hey, even worse than thin men on classic ironmen are thin men on classic ironman that wipe out your team because they get to shoot through ceilings! Deuce fucked around with this message at 20:16 on Feb 10, 2013 |
# ? Feb 10, 2013 17:43 |
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# ? Apr 29, 2024 15:36 |
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I decided to do a run on Ironman, then proceeded to reroll 35 times for a 80 aim sniper. Then the irony hit me, i'm a moron. On the good side, i've got a good quantity of data on behaviour -> class, which i'm now going to analyze. the theory of "Assault if dashed a lot, Sniper for kills with guns, Heavy for kills with granades, Support for (0-1) kill promotions due to missions seem to be more or less correct, but i've got, like, 0.5 sigma on it. I can also confirm that in no way or shape the class is 'hidden' on the recruit.
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# ? Feb 10, 2013 21:50 |
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P_R_Deltoid posted:It's just time based. Everything is given an ETA in days, and you can wait or go on missions to pass time. If you arn't waiting or going on a mission, the time stands still. So if I'm considering augmenting my base with something, a new event wont stop me from making that augmentation? EDIT: case=base Jarl fucked around with this message at 09:59 on Feb 11, 2013 |
# ? Feb 10, 2013 21:59 |
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Aureon posted:I decided to do a run on Ironman, then proceeded to reroll 35 times for a 80 aim sniper.
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# ? Feb 10, 2013 22:10 |
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My Normal Ironman started out with me launching a shredder rocket into 3 floaters, but instead hitting 2 of my own guys, because I guess I didn't notice the shot was blocked. Managed to get out with 1 death and a bunch of 1 hp guys.
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# ? Feb 10, 2013 22:52 |
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Olive Branch posted:That's you drawing conclusions from nothing, really. It's already been stated and seen that class promotions are randomized, but skewed so that you have a more or less even spread of class squaddies in your barracks. For what it's worth, every time I did the first mission and made sure to give each rookie a kill, no matter how, I got four of each class for their promotions. First thing is that you can't get two of the same in the same batch (at least for the starter mission), and that alone makes it non-random. Mission-levelups (when in-mission the soldier didn't have the promotion message, but then got promoted with mission xp) are definitely random, respecting the above rule. For pretty-insignificant four cases as of now, 2 kills with grenade results in 100% heavy. But four cases isn't significant, so i'll keep on testing. (One kill results always in a mission-levelup instead of a kill-levelup. I'll start noting which way the kill-levelup happened, it could be significant.) For added benefit, i'm assuming that kills and missions give the same amount of exp. The numeric values are: (from Rookie to Colonel): If anyone could report some data (exp/missions/kill, possibly without the +25% exp perk) we could determine kill/mission exp value. - m_iSoldierXPLevels=0 - m_iSoldierXPLevels=90 - m_iSoldierXPLevels=300 - m_iSoldierXPLevels=510 - m_iSoldierXPLevels=745 - m_iSoldierXPLevels=1100 - m_iSoldierXPLevels=1560 - m_iSoldierXPLevels=2150 Are there console cheats? they'd make all this much easier.
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# ? Feb 10, 2013 22:59 |
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modig posted:My Normal Ironman started out with me launching a shredder rocket into 3 floaters, but instead hitting 2 of my own guys, because I guess I didn't notice the shot was blocked. Managed to get out with 1 death and a bunch of 1 hp guys. The aim still moves around as the soldier peeks and does all of the typical actions they usually do while in cover right? That's what hosed me over on a few shots, right as I clicked the fucker moved his head and I shot the cover he was now looking at.
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# ? Feb 10, 2013 23:02 |
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Aureon posted:Has it been stated by a dev? if so, i'll stop my little statistics experiment (which is being reasoned as 'pratice for the statistics exam') The starter mission is a special case, you won't get duplicate promotions there.
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# ? Feb 10, 2013 23:06 |
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Hey guys ! Is there a strategy guide somewhere that explains how to manage satellites ? I started to play not so long ago, and i'm only playing ironman (it's really great btw) ; i go further in the game with each run, but i always lose too many countries too early, even when i'm trying not to... Basically, should all my expenses go to satellite management ?
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# ? Feb 10, 2013 23:17 |
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ParliamentOfDogs posted:So was that a bug or do mutons eventually develop the ability to cloak? If so are explosions the only way to reveal them? I wish I could ghost during the middle of my opponent's turn like those guys did. Sometimes I wonder if sometimes the aliens do really dumb things because the AI is being afflicted by the same bugs that we do and they literally can't see us anymore.
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# ? Feb 10, 2013 23:17 |
Ugrok posted:Hey guys ! If you're anything like me (on my first 7 or so runs), you should PROBABLY be spending more on satellites than you've been. Build your second uplink next to your first and try to get 5 up within 2-3 months. Also, if you're anything like me, you might be putting base assault off far too long. After you do it you get worldwide panic reduction and a tonn of things to sell, so it helps to rush for carapace armor and lazer weapons then do the base assault as soon as you're ready.
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# ? Feb 10, 2013 23:33 |
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Just had my first teleporting incident - I had spotted a group of sectoids without alerting them, and they fell through the world on their turn. Cue them reappearing behind my squad their next turn and murdering two of my people. Thankfully I refuse to play Ironman with this bug still happening.
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# ? Feb 11, 2013 03:23 |
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Man, gently caress the teleport bug. Maybe if it wouldn't occur in the first 2 months of my I/I game, but 4 rookies/squaddies just can't handle more than 1 group at a time. Not fair spawning something right into the middle of my dudes when they're already working on a bunch of sectoids.
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# ? Feb 11, 2013 04:58 |
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Aureon posted:For added benefit, i'm assuming that kills and missions give the same amount of exp. GrumbleGrumble did a lot of xp research already, here are the results
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# ? Feb 11, 2013 07:34 |
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Electric Pope posted:If you're anything like me (on my first 7 or so runs), you should PROBABLY be spending more on satellites than you've been. Build your second uplink next to your first and try to get 5 up within 2-3 months. Also, if you're anything like me, you might be putting base assault off far too long. After you do it you get worldwide panic reduction and a tonn of things to sell, so it helps to rush for carapace armor and lazer weapons then do the base assault as soon as you're ready. Ahaha, thanks a lot. You're right, on my first run, i got decimated during the base assault, so now i postpone it a lot, it's scary. I think that's part of my problem, thank you !
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# ? Feb 11, 2013 10:21 |
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Where are the mission names stored? I found the soldier names and tweaked them a bit (the Dutch names are terrible) but can't find the right file for mission names. One of those development videos had Operation Dying Tomato and I want to re-add that
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# ? Feb 11, 2013 14:44 |
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Still on my first play through on Classic and enjoying it immensely, other than a few select missions this isn't all scripted and repetitive is it? Primarily with sightings and random UFO spawns backing a key storyline, or is every playthrough going to follow more or less the same sequence? (Barring me staging satellites differently etc)
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# ? Feb 11, 2013 14:51 |
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Emnity posted:Still on my first play through on Classic and enjoying it immensely, other than a few select missions this isn't all scripted and repetitive is it? Primarily with sightings and random UFO spawns backing a key storyline, or is every playthrough going to follow more or less the same sequence? (Barring me staging satellites differently etc) I mean it's always gonna go interrogate an alien -> capture an outsider -> alien base -> overseer -> temple ship.
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# ? Feb 11, 2013 17:43 |
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That bit I can live with, but scripted UFO spawns outside the storyline would be a bit poo poo.
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# ? Feb 11, 2013 17:56 |
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Emnity posted:Still on my first play through on Classic and enjoying it immensely, other than a few select missions this isn't all scripted and repetitive is it? Primarily with sightings and random UFO spawns backing a key storyline, or is every playthrough going to follow more or less the same sequence? (Barring me staging satellites differently etc)
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# ? Feb 11, 2013 17:59 |
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Jarl posted:So if I'm considering augmenting my base with something, a new event wont stop me from making that augmentation? This is correct.
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# ? Feb 11, 2013 18:39 |
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Holy poo poo, doing the slingshot on CI and accepting them all as they come is several different kinds of bullshit (Had carapace armor, but no laser weapons, and a rookie instead of my usual medic) I'm still trying to understand why a cyberdisk walked a whole corridor without triggering four overwatch, and then proceeded to oneshot a heavy-cover, drat good ground sniper with elevation bonuses. Got through the battleship with just a sniper+assault left, and 4 losses. Nothing like being greeted by three thinmen focusfiring your best soldier in heavy cover, and getting three hits
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# ? Feb 11, 2013 18:52 |
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I can't remember if I said it in this thread or the previous one, but Slingshot's missions are greatly eased by having a disproportionate weight toward Heavies in your team. For the third mission, based on my experiences in the first two, I figured I'd want some shredder heavies so I'd have a huge amount of rockets to throw around, and ended up bringing three of them to the table in that mission. Made life pretty smooth sailing even on CI. e: In case anyone missed the Assault Chat from like a page ago tops, I am normally a very Assault-heavy player, usually packing two or three.
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# ? Feb 11, 2013 19:14 |
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i had one, and he never even had the chance to shoot. he would've been useful, especially since he had HEAT ammo.. /sigh
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# ? Feb 11, 2013 19:23 |
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doomfunk posted:I can't remember if I said it in this thread or the previous one, but Slingshot's missions are greatly eased by having a disproportionate weight toward Heavies in your team. For the third mission, based on my experiences in the first two, I figured I'd want some shredder heavies so I'd have a huge amount of rockets to throw around, and ended up bringing three of them to the table in that mission. Truth. 2 heavies makes even the second Slingshot mission (the only really challenging one, IMO) pretty easy. Just activate the groups of thin men, bring your heavy up and hunker down, and on the next turn rocket those assholes straight to hell. I usually bring Zhang with a Shredder rocket and have him as the point heavy, and then a second heavy with a regular rocket to stay near the rear. Works every time!
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# ? Feb 11, 2013 19:31 |
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John Dough posted:Where are the mission names stored? I found the soldier names and tweaked them a bit (the Dutch names are terrible) but can't find the right file for mission names. One of those development videos had Operation Dying Tomato and I want to re-add that Path: \Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Localization\INT\XComStrategyGame.int Word search for 'XGMission' and it's all under that. I was disappointed that Operation Hot Mother isn't a possibility in the base game.
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# ? Feb 11, 2013 19:37 |
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bobfather posted:Truth. 2 heavies makes even the second Slingshot mission (the only really challenging one, IMO) pretty easy. Just activate the groups of thin men, bring your heavy up and hunker down, and on the next turn rocket those assholes straight to hell. I usually bring Zhang with a Shredder rocket and have him as the point heavy, and then a second heavy with a regular rocket to stay near the rear. Works every time! That one was dead-easy with my normal tactics - lots of assaults, flank and execute. My non-assaults followed the central corridor of the train while my assaults skirted the exterior. I think my only injury was on the Sprinter Support I had triggering the events in the train itself.
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# ? Feb 11, 2013 19:46 |
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Is aggroing a bunch of things from well outside of your sight a regular glitch or is it just some kind of hellish nightmare possibility from teleporting enemies? I just had to abandon a barge mission because on turn two most of the aliens on the map wandered right out of the ship to meet my squad. Two sectopods, four drones, two sectoid commanders, three heavy floaters, three cryssalids, and six muton elites.
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# ? Feb 11, 2013 20:46 |
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Jibo posted:Is aggroing a bunch of things from well outside of your sight a regular glitch or is it just some kind of hellish nightmare possibility from teleporting enemies? I just had to abandon a barge mission because on turn two most of the aliens on the map wandered right out of the ship to meet my squad. Two sectopods, four drones, two sectoid commanders, three heavy floaters, three cryssalids, and six muton elites. Started happening to me with the patch where they "fixed" (read: amplified) the teleporting enemies glitch.
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# ? Feb 11, 2013 20:52 |
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Does anyone have any tips for Marathon Impossible? I gave it a shot (Marathon, Not Created Equal) after finishing my Classic playthrough and it seems that managing panic is going to be next to impossible with building costs.
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# ? Feb 11, 2013 22:10 |
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I'm confused about how the game assigns classes. I'm a month or two in, with a ton of supports and snipers, a couple heavies, but only one assault. That can't be normal, right?
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# ? Feb 11, 2013 22:14 |
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ChiaPetOutletStore posted:I'm confused about how the game assigns classes. I'm a month or two in, with a ton of supports and snipers, a couple heavies, but only one assault. That can't be normal, right? It's random. Random doesn't require an even distribution.
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# ? Feb 11, 2013 22:16 |
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ChiaPetOutletStore posted:I'm confused about how the game assigns classes. I'm a month or two in, with a ton of supports and snipers, a couple heavies, but only one assault. That can't be normal, right? It's "random" with some weighting, but even a weighted system will still spit out improbable combinations sometimes. Also, are your assaults dying more than your other troops? Because I always give mine Star Trek-red armor for a reason.
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# ? Feb 11, 2013 22:18 |
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Muscle Tracer posted:It's "random" with some weighting, but even a weighted system will still spit out improbable combinations sometimes. Also, are your assaults dying more than your other troops? Because I always give mine Star Trek-red armor for a reason. I got one assault during the first mission, and that's it, but he's doing well. I think my soldiers are just drawn from typical online shooter audiences, and just all want to be snipers.
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# ? Feb 11, 2013 22:20 |
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"Commander, it's cool. We can just camp all the aliens. That'll work, it'll totally work!" Could be worse, my pool of soldiers seems to be drawn entirely from Wolfenstein 3D. A whole bunch of thick-necked goons with bigass cannons and rocket launchers. e: You just gotta field more rookies, man. That second assault will come, in time, I promise.
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# ? Feb 11, 2013 23:12 |
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So I'm currently doing Normal Ironman (my "victory lap" playthrough that I just mess with when I'm bored), and I got a terror mission with nothing but Chryssalids. Like 9+ of them. I'm pretty sure if I was playing on Classic or worse it would have been a complete squad wipe, as I would have been neck-deep in off-screen zombies by turn three. Thankfully only one of my assaults got hit for only five(!) damage, and only one civilian got killed in my FOV. Does this happen often? Is the enemy squad composition really that random as to allow for an all-bug terror mission?
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# ? Feb 11, 2013 23:14 |
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Yes, I've had several nothing but chryssalid terror missions. Also a couple that were about ten chryssalids and the rest heavy floaters.
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# ? Feb 11, 2013 23:15 |
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doomfunk posted:Yes, I've had several nothing but chryssalid terror missions. Also a couple that were about ten chryssalids and the rest heavy floaters. Pure cryssalid terror missions are not impossible. I've had a couple, and they sucked. Possible, though. In other news, I didn't actually see the military base filled with broken-down tanks until my ... eighth playthrough. XCOM always decides to show me something new.
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# ? Feb 12, 2013 00:04 |
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First I/I victory! Well done Erin "Low Rider" Thomas, you carried the team from the very first mission. 49 missons, 194 kills, and There Ain't No Calvary Comin'
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# ? Feb 12, 2013 00:31 |
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# ? Apr 29, 2024 15:36 |
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This is what happens on impossible on a terror mission with nothing but chryssalids. 29 of them
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# ? Feb 12, 2013 00:32 |