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Henry Scorpio posted:No, the bug they patched out would have had those Mutons warp on top of your crew and then do their pod activation. If enemies can actually get the jump on you like you described, that sounds pretty cool. Minus the losing all your squad part.
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# ? Mar 12, 2013 22:53 |
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# ? Apr 28, 2024 14:38 |
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areyoucontagious posted:And from what I understand armor is a better choice because there is less escalation on the alien side of things? I think most would agree with me when I say you're better off getting laser rifles before carapace armor. Probably laser sniper rifles too, at least if you're running 2x snipers (you should).
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# ? Mar 13, 2013 00:04 |
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animatorZed posted:
Are you playing with the Second Wave mod(s) that randomize stats at creation/randomize stats at level up? I've got a Heavy with 105 aim using a scope, and his rocket accuracy is also > 90. He owns a whole lot. With bullet swarm and a heavy laser, he can take out anything in 1 turn, and sometimes 2 things in 1 turn. Without even needing to blow it up.
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# ? Mar 13, 2013 13:15 |
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FairGame posted:Are you playing with the Second Wave mod(s) that randomize stats at creation/randomize stats at level up? That reminds me of one of my Assaults from my most recent game. With 105 aim, she's able to consistently achieve near 100% accuracy at long range with her Plasma Rifle. That makes her especially lethal whenever I decide to use Rapid Fire, as her high aim ensures that both shots will still be accurate from damned-near any position that she can see her target from. It's like having a Assault with Double Tap, honestly, only I can only focus on a single target at a time. Shame that her measly 66 Will is going to make her complete possession bait.
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# ? Mar 13, 2013 19:16 |
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I didn't realize how much I liked watching beaglerush's Ironman Impossible videos until I started trying to watch other "let's plays" out there. I'm almost yelling at the screen at how dumb some of these people are. "Don't move that guy there, dumbass!"
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# ? Mar 13, 2013 19:46 |
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beerinator posted:I didn't realize how much I liked watching beaglerush's Ironman Impossible videos until I started trying to watch other "let's plays" out there. I'm almost yelling at the screen at how dumb some of these people are. Yeah, thanks everybody for the suggestions. Beaglerush's videos are amazingly helpful, I'm curbstomping normal now. I'm still toying around with the macro side of things, getting my footing, but I've got the same core 5 dudes for 6 missions now. Only 1 death!
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# ? Mar 13, 2013 19:49 |
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beerinator posted:I didn't realize how much I liked watching beaglerush's Ironman Impossible videos until I started trying to watch other "let's plays" out there. I'm almost yelling at the screen at how dumb some of these people are. Remember, there is no quality control on youtube. Being good at the game is second to being as loud as possible when you gently caress up.
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# ? Mar 13, 2013 20:05 |
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beerinator posted:I didn't realize how much I liked watching beaglerush's Ironman Impossible videos until I started trying to watch other "let's plays" out there. I'm almost yelling at the screen at how dumb some of these people are. It's scary how bad some people are. I saw one guy who was starting an I/I game, and not only was he so bad that I had trouble believing he could beat Easy, but I think he had modded the game to make Impossible easier than easy. The aliens couldn't hit poo poo, his rookies had far higher accuracy than they should, and even when the aliens hit things they were doing almost no damage. Twice they weren't even able to blow up cover when they hit it with plasma weapons. So yeah, there are some really bad people out there making videos. You would think they would have some idea of just how bad they are, but nope they don't.
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# ? Mar 13, 2013 20:47 |
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FairGame posted:Are you playing with the Second Wave mod(s) that randomize stats at creation/randomize stats at level up? Yeah, I'm playing with second wave and random starting / upgrade stats. That must be it. I just thought it was odd since I thought the rocket accuracy was hardcoded. My heavy also has > 100 aim with a scope. It's awesome
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# ? Mar 13, 2013 20:51 |
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Alchenar posted:That's very very difficult. My first terror mission is generally with ballistics and consists of me just accepting the fact that most of the civvies will die and very cautiously setting up long range kill zones.
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# ? Mar 13, 2013 21:08 |
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Well if anything, I almost wish some of the people asking for strategy help posted videos of them playing so we could understand if it's a style thing, lack of understanding of mechanics, or really bad syndrome. Also, I was a weirdo on my last I/I playthrough and went for armor first. Why? Because being able to survive an inevitable hit was critical for me in the early game because even if your damage is improved with lasers a dead soldier does no damage and I need every man doing something even if to just distract the enemy. No dead soldiers in the beginning is extremely helpful and rushing the alien base before you've got some resources built up. Even with lasers it'll require two hits oftentimes to take out a thin man, so having to double up per alien is really what makes Impossible so hard in the early game to me in terms of offensive capability, which only exacerbates the other factors of increased enemy count, better alien aim, and weaker soldiers.
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# ? Mar 13, 2013 21:29 |
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Does anybody have any hilariously awful youtube videos of people doing stupid things and getting angry? That sounds like wonderful entertainment.
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# ? Mar 13, 2013 21:40 |
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necrobobsledder posted:Well if anything, I almost wish some of the people asking for strategy help posted videos of them playing so we could understand if it's a style thing, lack of understanding of mechanics, or really bad syndrome. Yes, I go materials first on I/I because a squaddie with a vest usually has 7 HP, which is exactly enough to guarantee surviving a Plasma Pistol hit or a non-crit LPR hit. That makes a huge difference, allowing you to go into situations and allow your soldiers to get hit at least once. This is much better than a SCOPE in April. However, I tend to go Materials, then Fragments, then Beams. Carapace is not really necessary although Squaddie with Carapace and Vest has 10 HP and LPR crit immunity. I usually skip Carapace for Skeleton.
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# ? Mar 13, 2013 21:41 |
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Ravenfood posted:Not only does having lasers make the first terror mission much easier, lasers also mean that you don't have to rely on snipers, assaults, or rockets to take out thin men on one shot. Bee-line for lasers. Ignore everything until you have lasers. Weapon fragments -> beam weapons, every single time. And now you find you have trouble capturing all those 3/4 HP aliens because everything one-shots them. I always go capture first. It's a slightly slower start, but I'll actually end up with laser sniper rifles before you do and I'll have armour rolling out faster as well.
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# ? Mar 13, 2013 21:45 |
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Am I alone in wishing that the overwatch bug/exploit be fixed sometime in the future? I find the game a lot more enjoyable when the AI can actually do something instead of getting programming errors. They should either risk getting shot and move to cover to counter, or at least fire back, not just stand there. It would make Impossible even harder, but at least it'd be more interesting.
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# ? Mar 13, 2013 21:51 |
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Alchenar posted:And now you find you have trouble capturing all those 3/4 HP aliens because everything one-shots them. I always go capture first. It's a slightly slower start, but I'll actually end up with laser sniper rifles before you do and I'll have armour rolling out faster as well. Yep. I can see a compelling case for all 3 branches at the start of an impossible game. Nano-fiber vests are great for keeping deaths down and actually allowing you to build up a squad of non-rookies. I usually do alien jail because it gives me the option to do the base really early. I've got my fingers crossed that my current game can do the assault in month 2 (depends if I get lucky with timing on the 2nd UFO). I didn't lose a single country in month 1 due to getting 5 satellites up, but I can't get another 3 up until May 2 A 16-country impossible game would be pretty incredible. (who am I kidding? I'll probably lose everything tonight when I attempt Slingshot #2. If I don't, though...slingshot #3 is hilariously easy even with 6 rookies with lasers.
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# ? Mar 13, 2013 22:02 |
Alchenar posted:And now you find you have trouble capturing all those 3/4 HP aliens because everything one-shots them. I always go capture first. It's a slightly slower start, but I'll actually end up with laser sniper rifles before you do and I'll have armour rolling out faster as well. Fine management of alien health for capture purposes is what your soldiers have pistols for. Anything that is in danger of dying from a non-crit laser rifle shot will usually land right in the sweet zone for stunning with a pistol shot.
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# ? Mar 13, 2013 23:04 |
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Slashrat posted:Fine management of alien health for capture purposes is what your soldiers have pistols for. Anything that is in danger of dying from a non-crit laser rifle shot will usually land right in the sweet zone for stunning with a pistol shot. This, and the fact that rolling a 2 on rifle damage blows against thin men on Impossible, makes me go lasers first.
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# ? Mar 13, 2013 23:43 |
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Alchenar posted:And now you find you have trouble capturing all those 3/4 HP aliens because everything one-shots them. I always go capture first. It's a slightly slower start, but I'll actually end up with laser sniper rifles before you do and I'll have armour rolling out faster as well. The only time I'd ever be attempting to capture an alien is when it wouldn't matter if I had to take an extra turn for extra pistol shots. If that alien's not totally helpless, I'm not going to risk putting a guy next to it and having his ARC thrower fail.
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# ? Mar 13, 2013 23:49 |
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I was looking for this thread. I just started playing on PS3 (well, about 15-20 hours in now) my first X-COM game ever, and I'm floored by how fun it is. I started with randomized stats on normal mode - will probably attempt ironman at some point since I'm a fan of roguelikes - and I'm amazed at how well the game seems to work. I haven't run into any of the bugs mentioned in the OP, and everything seems to be working nicely. I just wish my drat Satellites built faster, I lost Egypt and Canada already Nevertheless, my pair of Snipers at Major rank cut pretty much everything down. One has Double Tap, the other has In the Zone and Opportunist, both have Skeleton Suits, and I dash them to the nearest high ground to murder anything that pops its head up for a second. Working on laser sniper rifles. Capturing an alien initially took me forever until I realized that the best strategy was to plink down a thin man/sectoid with a pistol, then use an assault class to chase that fucker all over the map until within range of the Arc Thrower. Still getting blown up by Disc-oid flung grenades though. Ouch. I love this game.
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# ? Mar 13, 2013 23:56 |
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Chakan posted:This, and the fact that rolling a 2 on rifle damage blows against thin men on Impossible, makes me go lasers first. Lasers can't one shot them reliably either. Rockets are the only answer. Heavy lasers are pretty good though. Running two heavies on I/I is essential.
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# ? Mar 13, 2013 23:58 |
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Can you ARC stun the final ethereal?
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# ? Mar 14, 2013 00:05 |
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dud root posted:Can you ARC stun the final ethereal? Probably, but it's pointless because there is no base to go back to after to interrogate it.
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# ? Mar 14, 2013 00:14 |
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amanasleep posted:Lasers can't one shot them reliably either. Rockets are the only answer. Heavy lasers are pretty good though. Running two heavies on I/I is essential. That's not how I mean. With ballistics rolling minimum on a hit can mean needing two more hits. No such thing with lasers. It... happens far too often for me.
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# ? Mar 14, 2013 01:00 |
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Chakan posted:That's not how I mean. With ballistics rolling minimum on a hit can mean needing two more hits. No such thing with lasers. Not if you use shotguns and LMG's.
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# ? Mar 14, 2013 01:18 |
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dud root posted:Can you ARC stun the final ethereal? Already tried it. And no, you can't.
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# ? Mar 14, 2013 01:40 |
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dereku posted:Already tried it. And no, you can't. Part of me really wishes they had both made it possible and made a special cutscene for the eventuality. Bringing the commander of the entire invasion force back to your containment facility for interrogation would be metal as gently caress.
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# ? Mar 14, 2013 02:13 |
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Oh, gently caress you, Slingshot #2 Got all the transponders up and dashed my assault to the control spot with 2 turns to go. The mission didn't end, I guess because my assault was last to move and so the turn ended before the mission could? Aliens got a free turn when I thought the mission was over, and everyone died. Game over.
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# ? Mar 14, 2013 03:41 |
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Alchenar posted:And now you find you have trouble capturing all those 3/4 HP aliens because everything one-shots them. I always go capture first. It's a slightly slower start, but I'll actually end up with laser sniper rifles before you do and I'll have armour rolling out faster as well.
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# ? Mar 14, 2013 03:56 |
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I just beat the bomb disposal trainyard map with 0 deaths on classic difficulty. Feeling pretty smug right now, considering the first time I did that map on normal (also a bomb disposal) I squad wiped. I still cant believe that literally 6 thinmints air drop in once the bomb is disabled.Ravenfood posted:a laser sniper won't take down a Muton on a crit dud root fucked around with this message at 04:24 on Mar 14, 2013 |
# ? Mar 14, 2013 04:22 |
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I just had two teleport bugs happen to me with panicked soldiers on an abduction mission. Twice. When my team leader went down and all three of my other squaddies panicked with no hunker downs, an untriggered alien group plopped right in front of them. I managed to clear them out, but when two other squaddie went down to encroaching alien fire and the pattern repeated itself with my surviving member, ANOTHER untriggered alien group teleported in front of me. This is with the beta patch.
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# ? Mar 14, 2013 04:27 |
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So I've decided to start my first Ironman after being terrified to do so for so many months. Generally speaking, any tips on what the composition of my squad should be in order to have an easier time of it?
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# ? Mar 14, 2013 04:31 |
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dud root posted:I just beat the bomb disposal trainyard map with 0 deaths on classic difficulty. Feeling pretty smug right now, considering the first time I did that map on normal (also a bomb disposal) I squad wiped. I still cant believe that literally 6 thinmints air drop in once the bomb is disabled.
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# ? Mar 14, 2013 04:47 |
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Ravenfood posted:You sure? I was positive it was 9 damage, but I could be wrong. Wiki, and a few other places online, say 9 too. Laser Sniper Rifle does 5-7 base damage, 7-10 on a normal crit, and 11-14 on a Headshot crit. It's an incredible weapon on Classic, because it can 1-shot Elite Mutons and Sectoid Commanders. amanasleep fucked around with this message at 07:47 on Mar 14, 2013 |
# ? Mar 14, 2013 07:44 |
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Until Beaglerush makes some new videos, CommanderLust's series seems to be a decent substitute. He's more reckless, but they're entertaining. http://www.youtube.com/playlist?list=PL3YYhtqDKcS3YymCZy_nLVdi1H9KCLPYC
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# ? Mar 15, 2013 02:51 |
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straw man posted:Until Beaglerush makes some new videos, CommanderLust's series seems to be a decent substitute. He's more reckless, but they're entertaining. Thanks for the link, those are fun to watch.
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# ? Mar 15, 2013 05:21 |
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Earlier I complained about having trouble with multiplayer, not winning one match. Today that changed. I started a quick match. My opponent's point total was well over the limit. He'd click ready but it would go back. After a few attempts at this, his point total goes even higher, but eventually the match goes through. It starts, he says its an infinite point match and asks if I want to restart. I reply yes. Yes I would. He surrenders and I get the achievement. Oddly, before that I had an opponent who disconnected, and I didn't get it. Dr Christmas fucked around with this message at 07:44 on Mar 15, 2013 |
# ? Mar 15, 2013 07:40 |
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Dr Christmas posted:Earlier I complained about having trouble with multiplayer, not winning one match. Today that changed. I started a quick match. My opponent's point total was well over the limit. He'd click ready but it would go back. After a few attempts at this, his point total goes even higher, but eventually the match goes through. It starts, he says its an infinite point match and asks if I want to restart. I reply yes. Yes I would. I'm decently ranked at multiplayer. The most basic errors I see from newbies are 1) poor squad selections 2) poor scouting and 3) being easy to scout. For a decent squad newbie-friendly squad I would recommend the following. Chose 2 good units and 2 scouts. More than 4 will hurt time-management. For the two good units, sectoid commanders, cyberdisc or soldiers are best. Stay away from Chryssalids, Mutons and floaters. They are too expensive and/or hard to use correctly. Soldiers who can use them gets LPR (light plasma rifle) or better. At 250 points LPR is a steal, but sometimes laser shotgun/alloy cannon or plasma rifle is better. Use 2 smokejumpers, thin men or sectoids as scouts. Advance with the scouts first and the good units right behind. It's often better to stay one tile away from the corner than at the corner at end of turn (if you have no shot opportunities). Staying at the corner gives the oppononent the chance to spot, identify and decide to shoot it out or not. If he can't see you he's still guessing.
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# ? Mar 15, 2013 11:36 |
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hhhmmm posted:Multiplayer Alternatively, I used to roll out with 6 scoped LPR Smokerjumpers and I would consistently win. Zerg Rush em.
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# ? Mar 15, 2013 14:57 |
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# ? Apr 28, 2024 14:38 |
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So with Civ V getting a second expansion this summer, surely this means XCOM is getting one or more content soon, right? Right?!?
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# ? Mar 15, 2013 15:06 |