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It's been a while since I played this; have they patched in the ability to redo arenas or is that something were hoping for in the upcoming playthrough 3?
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# ? Mar 25, 2013 21:52 |
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# ? May 25, 2024 20:21 |
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Something I should have asked a while back, I think. Is there any content that can be permanently missed due to game progress?
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# ? Mar 25, 2013 22:23 |
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Ciaphas posted:Something I should have asked a while back, I think. Is there any content that can be permanently missed due to game progress? Nope. Any quests that show "blocked" will unblock due to plot shenanigans later on.
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# ? Mar 25, 2013 22:24 |
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Ciaphas posted:Something I should have asked a while back, I think. Is there any content that can be permanently missed due to game progress? Nope. You can do every side quest after the main game.
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# ? Mar 25, 2013 22:24 |
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Ciaphas posted:Something I should have asked a while back, I think. Is there any content that can be permanently missed due to game progress? There's a little you get locked out of for a short period but nothing you can be locked out of permanently. e: haha welp
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# ? Mar 25, 2013 22:24 |
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Thanks, I think I passed that point you mentioned, probably. (CATCH A RIIIIIIIIDE ) I know I'm behind the curve here by a million years, but haha oh lord poor Claptrap and his party. I'd feel sorry for him if he weren't irritating as hell. And a robot. oh god drowning in side quests please help
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# ? Mar 26, 2013 01:44 |
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Every time I go through that side quest, I wish I had a hug button.
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# ? Mar 26, 2013 02:22 |
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I hated the Claptraps in the first game, but the last of the Claptraps has a particular charm. I actually got my hopes up in the Big Game Hunt mission to find the other Claptrap. I like to think that I hauled Jack's corpse out for him to teabag. Then smiled at his angst over not having the appropriate genitalia.
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# ? Mar 26, 2013 04:49 |
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AHungryRobot posted:Can somebody give me a rundown of the Seraph gear that's actually worth using and not a waste of crystals? Since I usually play with my friends I go with a Patient Sweetheart mod. Adding almost 7k to everyone's health is a little helpful but in TVHM it won't do much. Still, +6 to Cooking Up Trouble and an Infinity means it's hard for me to go down. Even Gee's corrosion couldn't outpace my healing. As to Seraph gear, the Blood of the Seraphs is an okay relic if you can get a decent roll, otherwise stick with a good vitality relic. Breath of the Seraphs can be handy if you go down a lot but trying to not go down in the first place is key, I'd say. Might of the Seraph is really only for melee-focused characters like melee-tree Zero. As to shields, Evolution and Big Boom Blaster are great. Evolution is a beefier Neogenator, and if you're an explosives-centric character or you have a friend who is, the Big Boom Blaster's boosters are loving great adding one grenade and one rocket on pick-up (as well as restoring part of your shield, which is handy against enemies like Pete or Gee), and have a decent booster chance too. The Hawkeye is an excellent sniper rifle with its huge crit multiplier, and for a Jakobs it has a good fire rate and reload speed, but that's a matter of taste. My friend says the Interfacer is good but I haven't tried it. The Lead Storm is interesting, it's basically the Hail's big brother only without an elemental aspect, but I'd say that one's mediocre. As to grenades, I haven't seen any that really interest me, though as stated, if you love the Bonus Package, the Meteor Shower is a slightly upgraded version.
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# ? Mar 26, 2013 05:09 |
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Abandoned Toaster posted:As to grenades, I haven't seen any that really interest me, though as stated, if you love the Bonus Package, the Meteor Shower is a slightly upgraded version.
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# ? Mar 26, 2013 05:12 |
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Does CE affect vending machines? I just got a legendary mechro mod out of one, and am unsure if I'm just stupidly lucky or if it's due to my cheating.
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# ? Mar 27, 2013 00:44 |
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Kaethela posted:Does CE affect vending machines? I just got a legendary mechro mod out of one, and am unsure if I'm just stupidly lucky or if it's due to my cheating. Not that I've noticed. Even playing on pretty liberal settings the vendors are still basically worthless.
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# ? Mar 27, 2013 00:46 |
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There are other tables out there for vending and slot machines but the drop rates one is only for items found in the wild.
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# ? Mar 27, 2013 07:33 |
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I've just discovered the joy of using an Unkempt Harold on my gunzerker. Holy poo poo. Alternating that with a Vladof sniper rifle for my main hand with a slag offhand pretty much covers the variety of mobs out there. Really excited for the level cap increase and new playthrough!
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# ? Mar 28, 2013 17:41 |
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I just discovered the awesomeness of absorption shields. They get really powerful when you can combine them with an ability to constantly keep your shields up, like Grim. With Grim going off I always have the smallest sliver of shield in firefights and I always end up soaking up 1/4 of the damage. what's the highest absorption can go to?
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# ? Mar 29, 2013 00:21 |
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Dukeofdummies posted:I just discovered the awesomeness of absorption shields. The Sham caps out at 94% if you get a perfect roll on it.
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# ? Mar 29, 2013 00:24 |
Kaethela posted:The Sham caps out at 94% if you get a perfect roll on it.
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# ? Mar 29, 2013 00:47 |
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I was thinking about that, I was asking a while back about Mechro gear/builds for taking down raid bosses (Voracidious particularly), and someone metioned the Sham. But the Sham only absorbs bullets... so wouldn't it actually be really bad for raid bosses?
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# ? Mar 29, 2013 09:30 |
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AirRaid posted:I was thinking about that, I was asking a while back about Mechro gear/builds for taking down raid bosses (Voracidious particularly), and someone metioned the Sham. But the Sham only absorbs bullets... so wouldn't it actually be really bad for raid bosses? They might have been thinking about the Shamfleet combo where you use the Norfleet launcher and regenerate ammo for it with the Sham. I'm not sure if I remember correctly, but I think you might also need Logan's Gun to regenerate the rockets by shooting at your feet with it while wearing the Sham? Greenplastic fucked around with this message at 14:19 on Mar 29, 2013 |
# ? Mar 29, 2013 14:16 |
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The sham and the norfleet is brilliant in pete's bar. You can just keep firing and absorbing rocket ammo. You will always be full if you shoot at guys within a reasonable range to you (half the bars length)
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# ? Mar 29, 2013 14:59 |
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Greenplastic posted:They might have been thinking about the Shamfleet combo where you use the Norfleet launcher and regenerate ammo for it with the Sham. I'm not sure if I remember correctly, but I think you might also need Logan's Gun to regenerate the rockets by shooting at your feet with it while wearing the Sham? Any spiker will do. The lower the level the better so the odd shot that gets through doesn't harm you.
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# ? Mar 29, 2013 15:26 |
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http://forums.gearboxsoftware.com/showthread.php?t=262764quote:Ultimate Vault Hunter Mode Details Bullet-sponge time!!!
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# ? Mar 29, 2013 20:34 |
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... So, multiplayer strat is that you want at least two people with slag plasma casters and/or slag grenades so that any damage can be done at all. from that thread quote:
Hey, maybe they'll fix drop rates. Ardeem fucked around with this message at 20:41 on Mar 29, 2013 |
# ? Mar 29, 2013 20:36 |
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Sooo..they really want you to use their cool slag gimmick, right? The quest thingy is neat though. No more need for saving quests in TVHM.
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# ? Mar 29, 2013 20:43 |
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Those changes all sound great. Edit: Seriously, I'm looking forward to UVHM now. Bumper Stickup fucked around with this message at 20:55 on Mar 29, 2013 |
# ? Mar 29, 2013 20:51 |
Oh wow, amazing. The enemies get even spongier, and i bet they'll be able to kill you in one shot instead of just two to three.
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# ? Mar 29, 2013 20:53 |
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Tin Tim posted:Sooo..they really want you to use their cool slag gimmick, right? I already feel like I'm too reliant on Slag in TVHM; this just sounds dumb.
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# ? Mar 29, 2013 20:56 |
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It's times like these I feel like my choice of Cataclysm Siren for solo play is vindicated.
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# ? Mar 29, 2013 21:14 |
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Dorroile posted:Oh wow, amazing. The enemies get even spongier, and i bet they'll be able to kill you in one shot instead of just two to three. Yeah, I think I'm going to pass on that. A pity, since I was kind of looking forward to it.
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# ? Mar 29, 2013 21:14 |
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I'm really hoping they fix the damage/health scaling, otherwise UVHM will be practically impossible. Seriously, who decided exponential scaling was even close to a good idea?
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# ? Mar 29, 2013 21:17 |
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Kaethela posted:I'm really hoping they fix the damage/health scaling, otherwise UVHM will be practically impossible. Seriously, who decided exponential scaling was even close to a good idea? That's another thing, even at level 50, 4x health will make things crazy hard. Add another 10 levels and it will literally become unplayable unless something changes, so at least there's some hope that the scaling will be revisisted.
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# ? Mar 29, 2013 21:22 |
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I've been thinking of using bonus skill points to spec into that midtree Mechromancer skill where not shooting for a while builds slag stacks so this is gonna be great. Either great or awful depending on if you can still cold-oneshot dudes with fairly standard gear or not. This gamemode won't be unplayable but if things don't die quickly the shift goes from close-range shotguns to a midgame of chip damage or headshots from cover which is generally good for when you're way underlevelled but I am interested in seeing how it plays out at the new cap. Reiley fucked around with this message at 21:36 on Mar 29, 2013 |
# ? Mar 29, 2013 21:32 |
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Kaethela posted:The Sham caps out at 94% if you get a perfect roll on it. are you serious? Who the hell drops it?
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# ? Mar 29, 2013 21:45 |
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Cape Cod Crab Chip posted:It's times like these I feel like my choice of Cataclysm Siren for solo play is vindicated. Sup soloing Cat Siren sistah I've been using this build and the only things that pose a threat are things that resist phaselocking (I'm looking at you, witch doctors ) Holy balls am I glad that I'll be starting UVHM with a slagging power.
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# ? Mar 29, 2013 21:46 |
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UnknownMercenary posted:I already feel like I'm too reliant on Slag in TVHM; this just sounds dumb.
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# ? Mar 29, 2013 21:52 |
isoprenaline posted:Any spiker will do. The lower the level the better so the odd shot that gets through doesn't harm you.
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# ? Mar 29, 2013 22:21 |
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Tin Tim posted:I'm literally at the end of my first TVHM run, and have never used a single slag weapon in combat. I'm pretty sure that's because I play Axton and drop my turret when things get hard though. I just had the impression that the new mode basically becomes hell without slag. But we'll see, I'm honestly excited to try it. One of Axton's skill tree leads to slag turret. Respek the respec!
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# ? Mar 29, 2013 22:32 |
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I don't like the sound of this slag requirement at all, though the weapon swap speed increase applying to everyone will be very nice, since I like quick-switching in shooters a lot. There are supposed to be balance changes, so they will hopefully keep UVHM from becoming terrible in the higher levels. I saw some graphs awhile ago that showed what would happen to health and damage numbers if levels went up to 70 or so, and they became absolutely stupid just a short distance past 50. Dukeofdummies posted:
Bunker, although I think I've heard of people getting them from some raid boss too.
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# ? Mar 29, 2013 23:31 |
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Gestalt Intellect posted:There are supposed to be balance changes, I've got the sinking feeling that quadrupling and regenerating enemy health was what they were referring to when they said 'rebalancing.'
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# ? Mar 29, 2013 23:42 |
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# ? May 25, 2024 20:21 |
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Father Wendigo posted:I've got the sinking feeling that quadrupling and regenerating enemy health was what they were referring to when they said 'rebalancing.' Valve did an experiment on the TF2 beta servers once where they doubled everyone's health and kept everything else the same. What ultimately happened was in an environment where health increased and damage output didn't increase accordingly classes that can do sustained DPS became the only viable damage-dealers while burst-damage classes with limited ammo and reload times fell sharply in effectiveness. If they aren't also boosting weapon damage then your high-capacity ARs and SMGs will be more effective than shotguns and snipers, which is sad because I like burstier gameplay better than click-and-hold rapid-fire weapons.
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# ? Mar 29, 2013 23:55 |