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No matter which stats you pick, Avatar is probably going to be excellent at everything except Resistance (which nobody is very good at). Speed is the most useful stat in the game, however, as it has implications for both offense and defense with both physical and magical weapons.
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# ? Apr 20, 2013 15:26 |
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# ? May 23, 2024 13:21 |
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Theswarms posted:So my copy of this just arrived and I was wondering about the stat choices for my avatar - are any choices going to screw me over? Should I just decide whether I'm going physical or magical with him and pick strength magic power? This seems like a really important choice and the game basically tells you nothing. It is an important choice that will have a significant effect on your avatar's stats, but on lower difficulties every Asset/Flaw combination is viable (although some are definitely harder than others to use effectively). And yeah, the game doesn't really give you enough information at the start to make an informed decision: each Asset and Flaw also affects stats other than the one you pick. For assets, Speed is a good pick no matter how you want to end up building your avatar, and Defence isn't bad either: either one will make it significantly easier to keep your Avatar alive early on. Magic is a fine choice of asset if you want to make your Avatar into a mage. On the other hand, if you want a hard physical hitter, there's nothing wrong with picking Strength as your asset either. As far as flaws go, Luck is the safest choice if you want to keep your options open: it's not a very important stat, although picking it will also mean minor penalties to both Strength and Magic. You can also pick Strength as a flaw if you don't mind making your Avatar a pure mage (not a bad choice), or Magic as a flaw if you don't mind making a pure physical Avatar (although you get plenty of pure physical characters early on, and taking Magic as a flaw also hurts your Speed a little). Other asset and flaw options also have their advantages, but are best saved for future playthroughs when you know what you're doing.
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# ? Apr 20, 2013 15:29 |
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Thanks for the help guys. I went with +speed -luck. Gotta go fast!
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# ? Apr 20, 2013 15:33 |
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So today is Lucina's birthday, and her mom leaves her a...Superior Axe in the barracks. My Avatar may have given her overkill speed and the option to wear a flashy Grandmaster outfit, but she can't be assed to give her daughter a half-decent birthday present
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# ? Apr 20, 2013 15:35 |
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So just how critical is it that I get galeforce freaking everywhere on my ultimate murderteam or w/e and what kids are better off without it (if any)
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# ? Apr 20, 2013 17:12 |
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usedpizza posted:So just how critical is it that I get galeforce freaking everywhere on my ultimate murderteam or w/e and what kids are better off without it (if any) CAN AND SHOULD DEFINITELY GET IT Morgan-M Inigo Brady Owain CAN GET IT THEMSELVES BUT COULD STAND TO INHERIT IT TOO Morgan-F Cynthia Severa CAN GET IT WITH THE RIGHT DAD & DEFINITELY WANTS IT Kjelle Lucina CAN GET IT WITH THE RIGHT DAD BUT LOSES OTHER poo poo SO MIGHT NOT WANT IT DEPENDING Noire LIKES IT, BUT COULD GET BY ENTIRELY FINE WITHOUT IT Nah CAN'T GET IT, DON'T WORRY ABOUT IT Gerome Yarne Laurent
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# ? Apr 20, 2013 17:36 |
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You can still have a good murderteam without sticking galeforce on everyone. It depends on what you want to do with a unit. Tanks generally don't need galeforce because they do most of their work on the enemy phase. So characters like Kellam!Nah or a sorcerer Noire with Nosferatu can do just fine without galeforce. It's the same thing if you're setting someone up to give good pair up bonuses with skills like dual guard +. All you need to do is ask yourself if a particular unit can accomplish what you want it to without getting an extra player phase. An example of a unit that really wants galeforce would be anyone using aggressor, the dread fighter skill that gives +10 attack on the player phase only. Galeforce lets you get a lot more out of that skill. Still, you should probably pass on galeforce to any male child that you can. The other female-only skills don't really compare.
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# ? Apr 20, 2013 17:42 |
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JTDistortion posted:Still, you should probably pass on galeforce to any male child that you can. The other female-only skills don't really compare.
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# ? Apr 20, 2013 18:02 |
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Nakar posted:Not that critical if you're just playing through, fairly important otherwise. I'd really like to see more posts like this get added to the OP for advanced team building information.
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# ? Apr 20, 2013 19:19 |
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Sidesaddle Cavalry posted:I'd really like to see more posts like this get added to the OP for advanced team building information. Basically my current analysis is that one of Vaike/Donnel/Gaius goes to Tharja/Sully/Nowi, and it's a pretty reasonable conclusion:
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# ? Apr 20, 2013 19:35 |
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So, Heroes of Yore 1: Ike, as an ally, decided to run circles around Micaiah, dodging a 83% hit and savaging her in return. Then Lyn went and murdered my Avatar by 1% crit. All is right in the world
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# ? Apr 20, 2013 20:35 |
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Nakar posted:Well I say that, and then decide not to give Kjelle Galeforce after all. Were you the one doing your MU with Nah? I'm too lazy to go back and check. You make a lot of good points, I also like putting Donnel with Tharja if I'm not giving her MaMU despite a lot of other people saying it's a bad setup for her. It gives Noire everything she wants except Vantage, and while that's kind of a big hit to her viability as a sorc she ends up having a lot of other options when you already have access to 3 or 4 solid sorcerers in MU, Morgan, Laurent, and possibly Brady. I still think giving Nah a +speed dad just for that sake is a waste. She can already double nearly anything in the game even with a -speed father, yet still can't get to the point of doubling Anna without barracks buffs even if you have Gaius. He gives her a lot of other useful things, though, that Donnel wouldn't, so he's still solid. Vaike!Kjelle just seems odd to me, though. She benefits a lot more from Galeforce than Nah does, and that ends up beating out a lot of other considerations.
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# ? Apr 20, 2013 21:29 |
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The Shortest Path posted:Vaike!Kjelle just seems odd to me, though. She benefits a lot more from Galeforce than Nah does, and that ends up beating out a lot of other considerations. The alternative mix would be the more "standard" Gaius!Noire, Donnel!Kjelle, and Vaike!Nah. Now I do love me some Vaike!Nah but I'm not wholly sold on the benefits of Armsthrift going to her. And I couldn't very well do Vaike!Noire... or wait... well I guess I actually could. +4 STR, +2 MAG, +1 SKL, +3 SPD, +2 DEF, inherits Counter/Axefaire/Wrath, access to Hero and General as well as Vengeance. Better tank than Kjelle (positive DEF mod, same RES mod). She'd basically be an awful lot like Severa (minus Galeforce), except unlike Severa her constant Vengeance activations would be hilarious. Or a relatively competent Dark Knight.
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# ? Apr 20, 2013 22:03 |
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Generally speaking, is Pass worth using?
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# ? Apr 20, 2013 22:14 |
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It might be on a thief or something, but in general it's very situational. Not worth it over a combat skill in most cases. Uh, you could troll people with it in a Streetpass battle.
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# ? Apr 20, 2013 22:15 |
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Minus Green posted:Generally speaking, is Pass worth using? Pass is situationally useful but never really required (except on maybe Infinite Regalia).
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# ? Apr 20, 2013 22:16 |
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Minus Green posted:Generally speaking, is Pass worth using? Generally no if your team is mostly made up of Galeforcers but it's useful for say a Kellam!Nah when there's little else she can use in her skill pool.
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# ? Apr 20, 2013 22:18 |
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It'd probably be nice on a streetpass team to pester healers.
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# ? Apr 20, 2013 22:57 |
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Well then, I now have Nah and Nowi with everything capped, with Limitbreak. Just added Limitbreak to Tiki. Now, how many entrances are there to the castle in R+R 3? Edit: and now Tiki has capped everything too. Manaketes rule. McDragon fucked around with this message at 02:23 on Apr 21, 2013 |
# ? Apr 21, 2013 02:00 |
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For someone new to the FE series, where can we get a primer on the stats, skills, eugenics, getting items, etc? The OP doesn't address those and it seems like most of the posts with guides here assume you are already familiar with most of the game mechanics. The wikia for FE is not exclusive to Awakening so I end up more confused than before as well.
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# ? Apr 21, 2013 07:12 |
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revenance posted:For someone new to the FE series, where can we get a primer on the stats, skills, eugenics, getting items, etc? The OP doesn't address those and it seems like most of the posts with guides here assume you are already familiar with most of the game mechanics. The wikia for FE is not exclusive to Awakening so I end up more confused than before as well. Here, http://serenesforest.net/fe13/
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# ? Apr 21, 2013 07:13 |
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revenance posted:For someone new to the FE series, where can we get a primer on the stats, skills, eugenics, getting items, etc? The OP doesn't address those and it seems like most of the posts with guides here assume you are already familiar with most of the game mechanics. The wikia for FE is not exclusive to Awakening so I end up more confused than before as well. The most convenient reference is Serenes Forest, which is sorted by game and has tables and endless tables of numbers about each one.
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# ? Apr 21, 2013 07:14 |
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Oh Lissa, you're as cute as a dead puppy, nya ha! Oh Henry, stop teasing me. This is the best game ever.
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# ? Apr 21, 2013 09:59 |
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Got this yesterday. Hard Classic mode. Its been a while since Sacred Stones and I'm getting my rear end handed to me
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# ? Apr 21, 2013 13:59 |
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Hallowed posted:Got this yesterday. The difficulty curve in every FE game is reversed: The first chapters are the hardest, while endgame is ridiculously easy.
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# ? Apr 21, 2013 14:14 |
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I picked up Awakening on Thursday and so far I've been loving it. I keep hearing about how reclassing is really important to get skills and how it's important to pair certain characters together. This is the first Fire Emblem game I've played so I want to know if I should actually take the time to look up who should reclass to what and when or who should pair with who. I'm not terribly far in the game yet (I think I'm about to start chapter 7) but if this stuff is important I figure I'd rather find out earlier than later
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# ? Apr 21, 2013 16:57 |
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Slur posted:The difficulty curve in every FE game is reversed: The first chapters are the hardest, while endgame is ridiculously easy. Also, Can't Ride A Bus, do whatever you want on the first runthrough. It's only important to min/max like that for super-hard DLC that isn't even out yet.
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# ? Apr 21, 2013 17:01 |
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Cant Ride A Bus posted:I picked up Awakening on Thursday and so far I've been loving it. I keep hearing about how reclassing is really important to get skills and how it's important to pair certain characters together. This is the first Fire Emblem game I've played so I want to know if I should actually take the time to look up who should reclass to what and when or who should pair with who. None of that is really important for your first playthrough. Character optimisation is only necessary for postgame DLC, most of which isn't even available in English yet. You'll do just fine in the main game just by picking a squad you like and promoting them at level 20 into one of their normal promotion options.
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# ? Apr 21, 2013 17:03 |
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Thuryl posted:None of that is really important for your first playthrough. Character optimisation is only necessary for postgame DLC, most of which isn't even available in English yet. You'll do just fine in the main game just by picking a squad you like and promoting them at level 20 into one of their normal promotion options. Okay, thanks. How about the DLC (and spotpass) stuff? Is that worth it for the first playthrough?
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# ? Apr 21, 2013 17:24 |
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Endorph posted:FE4 and 5. FE5 was hard throughout, and FE4 quite easy all the way, though.
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# ? Apr 21, 2013 17:27 |
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FE5 is most certainly harder earlier than later, just like most of the game. There's a few aggravating parts but they're a lot less hard than they seem. Really once you can slap a Master Seal on Asvel you're good to go, it's just getting out of Manster that's really hard. FE4 is the only one that arguably gets harder as it goes. And then only sort of.
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# ? Apr 21, 2013 17:36 |
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Iceclaw posted:FE5 was hard throughout, and FE4 quite easy all the way, though.
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# ? Apr 21, 2013 17:37 |
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I've always thought FE4's hardest chapter was Chapter 2, followed by Chapter 3. Generation two has exactly one hard moment in it, Ishtor and even he's trivialized with Shanan, if you set up your pairings well. I'd say the difficulty curve is pretty backwards/front-loaded, but it's a lot flatter over all.
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# ? Apr 21, 2013 18:04 |
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So the DLC maps should come out about once a week, right? And I wanna say the Spotpass cameos daily?
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# ? Apr 21, 2013 18:08 |
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Jeabus Mahogany posted:So the DLC maps should come out about once a week, right? And I wanna say the Spotpass cameos daily? Are you europeon? Spotpass team members appear once a day or if you wait a week, all the members of that team appear the same time as a new map. Spotpass map appear every two weeks. Cant Ride A Bus posted:Okay, thanks. How about the DLC (and spotpass) stuff? Is that worth it for the first playthrough? None of the DLC is required, most of it is for post-game stuff and/or "cheating" for 2nd+ playthrough to heavily reduce grinding time.
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# ? Apr 21, 2013 18:20 |
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Tae posted:
I'm going to add that both Golden Gaffe and Lost Bloodlines are incredibly helpful to have, though.
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# ? Apr 21, 2013 18:23 |
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I really wish there were some sort of chart or something to make planning out bloodlines easier. Is Robin (m) x Tharja suboptimal? It seems like it'd make a really great caster Morgan and make Noire useful. What about Chrom x Sumia, for a good Cynthia and Lucina? Man, I'm not sure about any of these things.
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# ? Apr 21, 2013 20:36 |
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The Mattybee posted:I really wish there were some sort of chart or something to make planning out bloodlines easier. Robin/Tharja is really good actually, and he's probably the best Galeforce dad for Noire.
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# ? Apr 21, 2013 20:39 |
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The Mattybee posted:I really wish there were some sort of chart or something to make planning out bloodlines easier. http://serenesforest.net/fe13/children.html Here's a chart telling you what each kid will inherit per parent pairing along with stat caps. Tharja/Robin is considered the best solution if you want a nuclear Galeforce Noire (Because Gaius/Donny doesn't give Tomefaire access).
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# ? Apr 21, 2013 20:40 |
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# ? May 23, 2024 13:21 |
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Does any of the kid stuff matter that much if I'm gonna end up playing on Lunatic? The OP says kids pretty much won't be usable at first. I'm trying to plan for a second run of the game on Lunatic Classic
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# ? Apr 21, 2013 20:53 |