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ihatepants
Nov 5, 2011

Let the burning of pants commence. These things drive me nuts.



Kaelan Zero posted:

Has anyone figured out the deal with this game's terrible netcode? 90% of the lobbies I join have someone who never connects (which locks out the Ready button) or produce a 'Network Error' upon joining/starting the game, and whenever I get a network error it boots me all the way back out to the main menu (which means 30+ seconds of waiting and spamming buttons to dismiss that EULA message *again*).

Does my Vita have to have a static IP or something stupid like that? Do I need to open specific ports? Do I need to set a region filter option or something?

Was this a similar problem with the Japanese demo? If so, did it resolve once the full version was released? I'm having exactly the same problem. I can play some games, but most give me exactly the same issues.

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SalsaguyX
Mar 31, 2012
I have come to counter your Soldier's Rock build.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021
You spend FAR too much time grinding to have that many 3-star harpy shrieks.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

TaurusOxford posted:

You spend FAR too much time grinding to have that many 3-star harpy shrieks.

I have 243 Solider Rocks... :negative:

Agnostalgia
Dec 22, 2009

I'm submitting this picture for the next edition of the DSM. I'm not sure what disorder, but its in there somewhere.

THE AWESOME GHOST
Oct 21, 2005

How do you get the Harpy spell? Does it have to be from the Harpy trial rather than the story battle?

Norns posted:

Question for people playing the Japanese full version. How many outfits are in the full game? And do a lot more color options unlock?

Apparently there is a trophy for getting 63 outfits, so at least that many. That's a lot more than I thought.


scissorman posted:

So can you out-grind hard bosses like Cerberus in the full game?
I do at least some of my gaming on the go and I obviously can't go online during that time.

I'm sure you can, Cerberus had a difficulty rating of 4 if you look at the menu. If you couldn't do anything above 4 solo it would be a short game

SalsaguyX
Mar 31, 2012

THE AWESOME GHOST posted:

How do you get the Harpy spell? Does it have to be from the Harpy trial rather than the story battle?

It can be any battle with the Harpy. You get a chance for every one of her weak points you break. Those are both her wings and her face, so depending on luck/breaks you can get up to 3 in a fight.

Agnostalgia
Dec 22, 2009

THE AWESOME GHOST posted:

I'm sure you can, Cerberus had a difficulty rating of 4 if you look at the menu. If you couldn't do anything above 4 solo it would be a short game.

I think Cerberus would be much easier if we could upgrade spells in the demo. His huge HP pool is the biggest obstacle in that fight.

KillerQueen
Jul 13, 2010

I have located a troll: this man has 3 times ensured that he was the last one standing in the cerberus fight, and now that we've actually won he's just standing there while everyone in the game is dead and can't do poo poo about it. So rude.

Leyburn
Aug 31, 2001
Does anyone know if the Martyr rewards for each fight are random?

KillerQueen
Jul 13, 2010

Either that, or there's some pattern I can't discern.

scissorman
Feb 7, 2011
Ramrod XTreme

SalsaguyX posted:

I have come to counter your Soldier's Rock build.



Are these just joke builds or would this actually work against Cerberus?

draks
Apr 29, 2009

here he comes
So, a question about Timesand for people who've already played the JP version.

I'm fond of the idea of playing a support role in this game for some reason, and I was wondering - if you're Divine with awesome self healing, is Timesand useful in the "real game?" Do higher ranks of it consume less HP? I was pretty shocked that it works on bosses. I guess you'd be sacrificing the potential DPS of another Devil player, but having a dude able to lock the boss in place when their cursed parts are low to the ground or something seems potentially useful.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

draks posted:

So, a question about Timesand for people who've already played the JP version.

I'm fond of the idea of playing a support role in this game for some reason, and I was wondering - if you're Divine with awesome self healing, is Timesand useful in the "real game?" Do higher ranks of it consume less HP? I was pretty shocked that it works on bosses. I guess you'd be sacrificing the potential DPS of another Devil player, but having a dude able to lock the boss in place when their cursed parts are low to the ground or something seems potentially useful.

It'd probably be a great tactic if you were in an organized team of players. It'd probably be next to useless though if you're just playing with random people online.

free hubcaps
Oct 12, 2009

Going divine only gives you more defense/potential health, right? it would be cool if it gave your summons more durability as well. Seems like one person with timesand, some healing and a bunch of golems could do some damage in a boss fight.

Also, what does the harpy shriek skill actually do? aoe centered on the caster?

free hubcaps fucked around with this message at 13:21 on Apr 22, 2013

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Sorry if I missed it but how big is the full game anyway? I've only seen a few monsters (Demo ones and Chariot) and... can't seem to get a answer anywhere. I really don't want this to be a short game

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

ThisIsACoolGuy posted:

Sorry if I missed it but how big is the full game anyway? I've only seen a few monsters (Demo ones and Chariot) and... can't seem to get a answer anywhere. I really don't want this to be a short game

I've been intentionally avoiding knowing too much about the full game but I believe there are 9 additional chapters each with 6ish missions (making around 60+ single player story missions). On top of that there are all the Avalon missions which I include everything from just fighting the bosses as are available in the demo, fighting two of the same boss at once, fighting harder versions of each boss, challenge missions with time limits or strange conditions, etc. I've heard there's something like 16-18 "unique" bosses with a couple of reskins (ie. Jack o Lantern to Jack Frost), but that each reskin adds in new attacks and strategies. In addition to all that there is 10 free DLC bosses being release in Japan, one a week. Doesn't seem like a short game in the slightest.

KillerQueen
Jul 13, 2010

Anthrovore posted:

Also, what does the harpy shriek skill actually do? aoe centered on the caster?

Aoe centered on caster, not all that much damage and a bit of a charge-up but does knockback on pretty much anything, bosses included.

draks
Apr 29, 2009

here he comes
Well that sucked. :( Just finished a pretty smooth Cerb run, except... when I walked up to the fallen Cerb to Save/Sacrifice him, every time I got close I'd get knocked away. The other two players who were left alive successfully saved the dude, but I was unable to participate and didn't get a soul essence from him. Has this happened to anyone else?

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

draks posted:

Well that sucked. :( Just finished a pretty smooth Cerb run, except... when I walked up to the fallen Cerb to Save/Sacrifice him, every time I got close I'd get knocked away. The other two players who were left alive successfully saved the dude, but I was unable to participate and didn't get a soul essence from him. Has this happened to anyone else?

Was there a giant golem smacking the ground? Big spells have friendly fire so either a golem was hitting the ground nearby or another player was hitting you with spells to troll you.

Leyburn
Aug 31, 2001
I finally drummed up the courage to take on Cerberus for the first time, so got myself into a party and gave it a go. I think we lasted about two minutes the first attempt, then on the second we managed to take it down in about 20 minutes. Three of the party got sacrificed (including me, who was sacrificed about 2 minutes from the end) leaving one very competent guy to take down the remainder of the boss solo (thanks to that guy). The rewards were a bit underwhelming, but hey, at least we took the bastard down!

With a coordinated team and the right strategy, I'm confident you could completely gently caress up Cerberus in no time. It'll be interesting to see what people manage to achieve in the demo in the week and a half left before the game comes out.

Leyburn fucked around with this message at 23:24 on Apr 22, 2013

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
I find it very easy to solo Cerberus with allied NPCs. If you choose two neutral ones they'll run in and help you up if you die. They super cowardly so they'll keep their own health high basically giving you infinite lives. I just beat Cerberus with just Soldier Rocks and two NPCs (Malkus and Myrth).

Ibram Gaunt
Jul 22, 2009

What was your level spread?

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Ibram Gaunt posted:

What was your level spread?

10/10 even spread. I used Infernus very early in the fight so I was practically one shotted by everything Cerberus did but Soldier Rock blocks attacks and can stun the boss. Even if I died my allies would just pick me back up to half health instantly.

The Flying Milton
Jan 18, 2005

Wait, how do you get more allies in the demo? I just have that one divine woman.

Ibram Gaunt
Jul 22, 2009

Save the doppelgangers and story bosses.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

The Flying Milton posted:

Wait, how do you get more allies in the demo? I just have that one divine woman.

Stop sacrificing the bosses when you beat them.

Kaelan Zero
Nov 30, 2004

smut

ihatepants posted:

Was this a similar problem with the Japanese demo? If so, did it resolve once the full version was released? I'm having exactly the same problem. I can play some games, but most give me exactly the same issues.
It sounds like the solution to this is 'DMZ your PS Vita on your router' which is uh... yeah. An interesting take on networking.

It'd be great to figure out what ports Soul Sacrifice uses. It's possible that you could forward those specifically to your Vita, and then the problem is just assigning it a fixed IP on your network.

The Vita's 'connection test' says that my Vita is 'NAT Type 2', which apparently is known to cause problems with some games. I suspect if it were NAT Type 3 the game would be completely unplayable in multiplayer.

Does anyone have a way to do some digging and find out what ports are used? I can't, because my router (AirPort Extreme) exposes no logging that I can find for connection attempts/failures and the traffic from my Vita does not make it to my PC's Wireshark instance - probably too aggressive filtering somewhere. I looked around and it doesn't seem like anyone out there has done any research into what ports this game uses or how to get it working right on an ordinary network.

THE AWESOME GHOST
Oct 21, 2005

Belzac posted:

Was there a giant golem smacking the ground? Big spells have friendly fire so either a golem was hitting the ground nearby or another player was hitting you with spells to troll you.

This explains so much. There were a couple of times when I'd get right up to a boss while they were distracted slashing away and still get knocked on my rear end. I was sure the boss didn't hit me.

I wish there was a prompt or something saying STOP DOING THAT to the person but it'll probably sort itself out in retail.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

THE AWESOME GHOST posted:

I wish there was a prompt or something saying STOP DOING THAT to the person but it'll probably sort itself out in retail.

There probably is one under the quick chat menu. While in a multiplayer game look on the right edge of the screen for a little paper looking tab. Touch that with your finger to bring up some messages to say. You can sort through them with the L and R buttons.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
Allies and You

Hey, wanted to write a bit of a tutorial on Allies. Every time you save a boss a new ally will join your team. Up to two of these can join you if you chose to do an Avalon Pack (non-story) offline mission. Each one has their own personality, spells, voices, etc. The power of an ally is determined by their affinity. You can think of this as their level. It starts at Affinity C and progresses to B, A, and finally S. Each new rank gives them one extra spell to cast, diversifying their moveset to some degree.

Now it's not all sunshine and friendship, there are some...intricacies to partners. First, if you go back to the mission where you first recruited an ally and sacrifice the boss, you've essentially undone history and killed your friend in the past. Thankfully the game lets you immediately undo this decision. After the results, a window will pop up asking you if you really meant to kill that NPC. If you say yes to this prompt then they are gone and you'll have to go back and save the boss again in order to recruit them. If you say no then it will change the result of the mission to Save and let you keep your NPC. This is a bit tricky though because it won't change the story, so if there is a certain event you need to unlock by sacrificing bosses in the story then you must sacrifice them and confirm the sacrifice for it to actually change the story. You can't have your cake and eat it too. Fear not though, when you go back and save your ally they will retain all affinity they had before you murdered them.

The second bit of oddity you have to keep in mind when using partners is keeping them alive and keeping them happy. The alive-ness is pretty easy. If a partner falls in battle it's treated as any other player: you can save them for half of your health, bringing them back into the fight, or sacrifice them for a Gungnir cast. If you sacrifice your ally then they are dead and must be revived with Lacrima. Keeping them happy is a bit more difficult as it has to do with how you treat downed bosses. If an ally has a Divine arm you should not sacrifice any bosses. The reverse applies to Devil arm allies. If you do something against their alignment they will leave your team after the mission. This is as if they died and you will have to pay Lacrima to bring them back.

Their alignment also determines how they will treat you in battle. Divine arm allies will never sacrifice you, no matter what. On the contrary Devil arm allies will rush to immediately sacrifice you if you fall, even if you didn't ask for anything. Neutrals will do whatever you ask and don't care either way if you save or sacrifice bosses. It seems that Divine/Devil allies rank up their affinity faster than neutrals.

Finally lets get into the allies available in the demo:


Ultheena is the only ally to receive for doing nothing. She'll be in your roster as soon as you get the Allies option even if you sacrificed all the bosses. She's an Frost based Divine arm sorceress. She really lays on the ice damage so it'll be easy to achieve Frozen Hell with her on your team. Personality wise she's very kind and just wants to end battles without bloodshed.


Endeir is the Jack O Lantern from the single player missions. He's a Heat based Neutral arm sorcerer who has equal range and melee spells. His Flamedrake Eggs are powerful but will cause a lot of friendly fire if you're a close range attacker. Can take a beating once he gets his armor spell. He seems to enjoy missions and has a generally good humor about most things. He'll even give you a friendly chide if you save bosses around him. Very :britain:.


Bren is the Harpy from the single player missions. She's a non-elemental based Neutral arm caster who only uses ranged spells. Like Endeir, her Irondrake Eggs cause friendly fire but she seems to consistently aim her ranged magic at enemies Cursed Points making her a boon when trying to get full break offs. Very down to business, she's a bit fat.


Malkus is the multiplayer Jack O Lantern. He's a Heat based Neutral arm melee specialist. Before rank S he'll just plunge into battle and lay on lots of Heat damage sort of recklessly. When he hits rank S though he'll get his shield and spend a good part of most fights just standing around with it out. Sort of a creeper he has an odd way of analysing the situation. If you're low on health he'll claim you look like a chopping board.


Namir is the Cerberus. He's a Volt based Devil arm melee fighter. He'll just run into the melee and start hitting things with his melee attacks until everything is dead. Becomes pretty survivable when he gets his armor spell at rank S. He's a complete sadist and loves killing, even his own allies. :britain:


Meryth is the multiplayer Harpy. She's a support based neutral arm helper. She just loves helping out with her shield and AoE healing. Doesn't do much in melee but probably the best ally due to her heal. She's by the books and likes to get things done quickly. Sounds like an old lady.

stev
Jan 22, 2013

Please be excited.



Just to clarify, if you want to sacrifice a boss for the SE or whatever reason, is there any sort of lasting penalty, disadvantage or change brought about from going back and saving them later? I know you said you might want to sacrifice some for story reasons, but other than that, surely it would make sense just to sacrifice and then save, right?

Basically I'm asking if it's ok for me to just go back and redo all the demo bosses, saving them as I go.

Smornstein
Nov 4, 2012
So is there any easy way to unlock the multiplayer Allies since most of the matches i'm in i either become a sacrifice or it ends up getting sacrificed.

Ibram Gaunt
Jul 22, 2009

Avalon Pact versions of Jack and Harpy are very easy solo, just try those offline and see what happens.




Also of course the one time my local game store gets a game in early, but won't break the street date it's the game I want. :saddowns: It was just there on the counter, taunting me.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I was willing to forgive a lot of voice acting goofs in this game, hell the book reminds me of Wheatley.

Then I used Meryth due to the post above. :stare:

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

ThisIsACoolGuy posted:

I was willing to forgive a lot of voice acting goofs in this game, hell the book reminds me of Wheatley.

Then I used Meryth due to the post above. :stare:

She sounds like an old lady in the Japanese version too. Doesn't really fit her character model but I guess her outfit forgives it.

Steve2911 posted:

Basically I'm asking if it's ok for me to just go back and redo all the demo bosses, saving them as I go.

Yep, save or sacrifice how you like. As far as the demo goes there's nothing that really happens either way you choose. I hear in the full game certain missions unlock depending on your past actions though.

KillerQueen
Jul 13, 2010

So does Ultheena always abandon you?

Crocodylus Pontifex
Jul 26, 2007
The Space Pope!

KillerQueen posted:

So does Ultheena always abandon you?

Only if you sacrifice a boss with her in your group.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
A successful night of Cerberusing. Salsa and I figured out how to reliably petrify Cerberus. We both took Stone Grave Clod and Stone Axe Fragment and we'd spam the clod on him while he was down then go to town on him with the axes. The hardest part was then running to the tree root to get the poison sword and running back to break it.

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SalsaguyX
Mar 31, 2012
Unlocked a special armor color, like Belzac's, except mine was for sacrificing 100 bosses instead of saving.

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