|
Captain Beans posted:It's been too long since OG xcom for me, did primed 0 grenades only go off when they left the soldier? Functioning like a suicide grenade? I don't remember if the grenades killed the attacking cryssalid but they did prevent zombies by vaporizing the corpse. And yeah, grenades we're considered "thrown" when they hit the ground, be that throwing, dropping, or as part of a corpse.
|
# ? Apr 25, 2013 03:46 |
|
|
# ? May 12, 2024 03:39 |
|
From memory, basically the grenades would often be dropped when the soldier was turned into a zombie, explode and kill the chryssalid and turn the new zombie into a chryssalid with no movement. So at least you weren't multiplying the enemies. Plus you had an entire turn to deal with the new one. They didn't prevent zombies as such because the xcom soldier was turned straight into a zombie, there was no corpse phase.
|
# ? Apr 25, 2013 03:50 |
|
If Beagle likes the first couple of months, maybe he should just turn on Marathon. As long as he can actually build satellites this time....
|
# ? Apr 25, 2013 04:03 |
|
busb posted:From memory, basically the grenades would often be dropped when the soldier was turned into a zombie, explode and kill the chryssalid and turn the new zombie into a chryssalid with no movement. The important thing was actually that the grenade went off at the end of the turn, rather than happening immediately. So it would blow up, kill the chryssalid and the zombie (spawning another chryssalid), and then it would be X-Com's turn. Reaction fire, on the other hand, was incredibly nasty. I'm sure everyone remembers that one time a chryssalid ran up and killed a guy, who turned into a zombie, who then got reaction-fired to death, which turned it into a chryssalid that ran up and killed the next guy and oh god it happened again and by the time it ends half your squad is dead and you still have a bunch of chryssalids running around. Beagle's changes look really interesting, but I think the early game will become a lot easier simply due to the fact that you'll have 12 grenades for the first few missions. Jabor fucked around with this message at 04:18 on Apr 25, 2013 |
# ? Apr 25, 2013 04:15 |
|
BurningStone posted:If Beagle likes the first couple of months, maybe he should just turn on Marathon. As long as he can actually build satellites this time.... The difficulty drop-off in Marathon is even more pronounced than in the regular game. You have a couple more challenging months but you get high rank soldiers faster in comparison to alien progress and you still hit mid/end game weapons and armor in time to fight mid/end game enemies, so it's not really that much harder. I think the idea is he wants fighting sectopods and berserkers with plasma rifles and psychics to have the same tension as fighting sectoids and thin men with rookies.
|
# ? Apr 25, 2013 04:42 |
|
You're kind of a wussy if you use grenades for suicide bombings, even alien grenades. Real men used SATCHEL CHARGES.
|
# ? Apr 25, 2013 04:49 |
|
Static Equilibrium posted:The difficulty drop-off in Marathon is even more pronounced than in the regular game. You have a couple more challenging months but you get high rank soldiers faster in comparison to alien progress and you still hit mid/end game weapons and armor in time to fight mid/end game enemies, so it's not really that much harder. I think the idea is he wants fighting sectopods and berserkers with plasma rifles and psychics to have the same tension as fighting sectoids and thin men with rookies. Yes, but I bet he finds rebalancing things will take a lot longer than a few days. There are always surprise consequences.
|
# ? Apr 25, 2013 05:29 |
|
Nastyman posted:I need a name for my sniper, suggestions? Do you just have Zissou tote around a pistol? This last page or two just made me want to get the elite soldier pack. I care enough about my soldiers in all my playthrough's enough that I'm willing to spend half an hour per mission using a small customization pack. Fargin Icehole fucked around with this message at 05:57 on Apr 25, 2013 |
# ? Apr 25, 2013 05:53 |
|
PYF squaddie deaths. A first mission on gas station. I'm inexperienced, so I make a mistake of trying to push via the pumps. A sectoid takes a reaction shot at me as I run away from a gas pump. Haha, you suck, you missed me. Instead, they hit the gas pump and it blew up killing the person who tried to make a run. Another mission. There's a breach in the wall, that I'm overwatching with 3 people who are about to shred a half-health Muton should he come charging in. A new Heavy squaddie that I was hoping to train up is standing in front of the burning wall. On the Alien's turn, the wall burns down and breaks, exposing my Heavy, and she is immediately critted at point blank range by the Muton.
|
# ? Apr 25, 2013 05:55 |
|
I ordered my newly minted Heavy to blast a hole in the wall with her rocket, with two other rookies hiding at (what I thought was) a safe distance behind a car. Rocket goes boom, car is too close, both rookies die turn 2 and my heavy panicks and shoots the third. Ironman? Not even a big deal, who needs do overs?
|
# ? Apr 25, 2013 06:15 |
|
Took the Beagle route on my first play through and gave my heavy suppression. Run my assault past a gaping hole in the UFO, Outsider is spawned and moves out of the ship into the debris in front. Just had my heavy left and a poor shot at that. Had her use suppression to keep him pinned down for a flank next turn.. He gets, up turns around, and crits my heavy like a stone cold loving gangster killing her instantly. Of course that was my only heavy at the time and the rookie I took for experience got promoted to sniper.
|
# ? Apr 25, 2013 06:24 |
|
I make all my recruits wear helmets, and only take off their helmets when they reach Sgt. or above. Warhammer 40k style. They aren't allowed to have a face until they prove themselves, then I go and edit them and stuff.
|
# ? Apr 25, 2013 06:58 |
|
Well, there was that time I was raiding a supply ship and decided to try to gun the aliens from the roof for novelty. So I put my Col. sniper and Sq. heavy in position, blow a hole and proceed to pick the bastards one by one. Despite the complete lack of cover, I was doing fine until a fire blew up a huge hole right behind them, opening a line of sight on a sectopod and few heavy floaters. On the beginning of the alien turn, obviously. XCOM.
|
# ? Apr 25, 2013 09:04 |
|
Fargin Icehole posted:Do you just have Zissou tote around a pistol? There's a scatter laser in there, too. I guess it kind of blends in with Venkman though. I'll probably try to roll up a new sniper now that I think about it. Hoping for a dude so I can have a full team of Bill Murrays. I'm playing impossible with random promotion stats so naturally she can't hit the broad side of a barn anyways. Can random stats work in my favor by the way? Like, can I end up getting really good stats as well as poo poo ones? That's how I assumed it worked when I first saw the option, but from what I've heard after starting, the extra options may exclusively make the game harder. Not that it really feels harder than classic after finishing slingshot, getting lasers and firestorms and stabilizing my remaining council members.
|
# ? Apr 25, 2013 12:22 |
|
My first rookie to get support took an overwatch reaction shot at a running alien while in cover behind a car. He was a bad enough shot that he hit the car he was behind and blew it up killing himself and another rookie EDIT: Also a wild bug appears, whenever I shoot a berserker and agitate it, the games framerate plummets during its movement. The game runs flawlessly otherwise, but whenever I shoot a berserker and it does it's chest beating thing then moves, the frame just drops. Anyone else experienced this? Execu-speak fucked around with this message at 12:42 on Apr 25, 2013 |
# ? Apr 25, 2013 12:33 |
|
Nastyman posted:Can random stats work in my favor by the way? Like, can I end up getting really good stats as well as poo poo ones? That's how I assumed it worked when I first saw the option, but from what I've heard after starting, the extra options may exclusively make the game harder. Not that it really feels harder than classic after finishing slingshot, getting lasers and firestorms and stabilizing my remaining council members. For sure. It's possible to get monster heavies with aim stats on par with vanilla snipers. Random starting stats/random stat growth makes the game a lot easier if you hire/fire a lot to get good soldiers. Rookies with 85 base aim. On the downside, you are likely to get at least one nugget on your first mission with <50 aim.
|
# ? Apr 25, 2013 12:43 |
|
Tommofork posted:For sure. It's possible to get monster heavies with aim stats on par with vanilla snipers. Random starting stats/random stat growth makes the game a lot easier if you hire/fire a lot to get good soldiers. Rookies with 85 base aim. That certainly changes things. Maybe I'll try that terrible gimmick squad build I've been thinking about which, under normal circumstances, would be almost completely worthless. Execu-speak posted:
This happens to me as well. If you have any ideas for how to diagnose it I can post logs, hw specs, whatever helps as soon as I get home from work. Nastyman fucked around with this message at 13:23 on Apr 25, 2013 |
# ? Apr 25, 2013 13:17 |
|
Tommofork posted:For sure. It's possible to get monster heavies with aim stats on par with vanilla snipers. Random starting stats/random stat growth makes the game a lot easier if you hire/fire a lot to get good soldiers. Rookies with 85 base aim. Sounds like we have our first candidate for stun gun duty!
|
# ? Apr 25, 2013 13:22 |
|
On the subject of favorite deaths, I once fired a danger zone rocket in the military base terror mission. Did you know that all those tanks my squad were using for cover explode just like cars? Because I didn't. Literally, half the map exploded that turn.
|
# ? Apr 25, 2013 14:22 |
|
Execu-speak posted:My first rookie to get support took an overwatch reaction shot at a running alien while in cover behind a car. Last terror mission I did, the assault I had scouting 5 heavy floaters for my sniper got suppressed behind a van that subsequently got ignited by the plasma smashing into it. Being one who thanks god every day I didn't get exploded, I decide to temporarily abandon the van in favor of some slightly less volatile half-cover. I've got lighting reflexes, so it shouldn't be a problem, right? Reaction fire goes off, misses the assault, hits the van, van explodes in my face, half an assault now sitting behind a Camry feeling exceptionally
|
# ? Apr 25, 2013 14:48 |
|
I haven't got Slingshot yet because I don't like the idea of non-emergent story and characters, but I do quite like the look of the customization options. If you install the pack, do you have to do the missions? Do they replace normal council missions? Can you disable them entirely?
|
# ? Apr 25, 2013 14:52 |
You can ignore the missions entirely at no penalty. When you get the council mission in the first month, you get a choice of either doing a normal council mission or the slingshot missions. If you select normal mission, you'll never see the slingshot missions again in that game. If you select the slingshot missions, every council missions from then on will be a slingshot mission until you've completed all three before it reverts to normal missions again.
|
|
# ? Apr 25, 2013 15:04 |
|
Gato posted:I haven't got Slingshot yet because I don't like the idea of non-emergent story and characters, but I do quite like the look of the customization options. If you install the pack, do you have to do the missions? Do they replace normal council missions? Can you disable them entirely? You can choose not to do them on the first council mission. It'll ask "Slingshot DLC or Normal Mission?" or something like that.
|
# ? Apr 25, 2013 15:04 |
|
Gato posted:I haven't got Slingshot yet because I don't like the idea of non-emergent story and characters, but I do quite like the look of the customization options. If you install the pack, do you have to do the missions? Do they replace normal council missions? Can you disable them entirely? Customization is a separate DLC, the elite soldier pack or something. Everything in slingshot is entirely optional, but once you start the first mission you won't get regular council missions until you complete all 3. Rewards sweet tech, tons of spaceship bits and a Chinese dude who can't be customized. The slingshots replace the first 3 council missions. You can turn them down when they come up, but then you'll never see them again without restarting. e: beaten like a rookie going toe to toe with a berserker.
|
# ? Apr 25, 2013 15:04 |
|
Gato posted:I haven't got Slingshot yet because I don't like the idea of non-emergent story and characters, but I do quite like the look of the customization options. If you install the pack, do you have to do the missions? Do they replace normal council missions? Can you disable them entirely? As I understand it, the council presents you the option of doing the Slingshot missions or a standard one. I'm pretty much with you on the story bits; this game is at it's worst when it tries to tell a static story instead of letting you make your own. Edit: VVVV That's fair; my only real complaints about the main game's "story" are the cutscenes with Bradford, Vahlen and Shen. Keeshhound fucked around with this message at 15:19 on Apr 25, 2013 |
# ? Apr 25, 2013 15:04 |
Keeshhound posted:As I understand it, the council presents you the option of doing the Slingshot missions or a standard one. I'd amend that to the game being at its worst when it tries to push a pre-defined character into the spotlight. The basic narrative of the Slingshot missions wasn't bad in itself, just the chinese dude that was attached to it because he wasn't one of "yours".
|
|
# ? Apr 25, 2013 15:09 |
|
Gato posted:I haven't got Slingshot yet because I don't like the idea of non-emergent story and characters, but I do quite like the look of the customization options. If you install the pack, do you have to do the missions? Do they replace normal council missions? Can you disable them entirely? Do them once, then skip them from then on unless you really like them. They are completely optional, but you only get one chance to say yes or no,. Plus, they are absolute murder on higher difficulties. The real prize of the DLC is more hats.
|
# ? Apr 25, 2013 15:10 |
|
For those that didn't get the notification, X-COM for Mac is out now, and is set at $50 currently - it is NOT on Steam.quote:Dear Mac Gamer,
|
# ? Apr 25, 2013 15:25 |
|
Phobophilia posted:PYF squaddie deaths. Two squaddies taking cover behind a car (I was new to the game), and another a short distance away in half cover. Alien on the rooftop of the building just above the team tosses a grenade at the rookie on their own, and kills them. The blast ignites the car nearby, which then explodes and kills the other two rookies. Three deaths via one grenade.
|
# ? Apr 25, 2013 15:27 |
|
Phobophilia posted:PYF squaddie deaths. I had some bad luck on the Overseer mission and 2/6 of my squad were out injured. Day after the mission my psilab finishes and I send 3 vets for training, figuring the other two vets would get out of sickbay before anything happened. Nope, very next day I get a save the civilian mission and I get to send my remaining Col. Heavy and 5 squaddies. The map has one main building with some civilians on top and out front, so I send the sniper on the roof to grab the civilians up there and advance the rest up along the building towards the main entrance. The past two missions I'd done were mostly filled with Thin Men so I wasn't too worried. I had the squaddies lined up in cover near the entrance and set to overwatch and sent my Col. Heavy in. I could see a civilian through a window within half my movement, so I figured I could dive through the window, save them, and have enough movement left to save another or possibly flee. So I dive through and find myself a few steps away from 4 mutons and 2 bersekers. I immediately dive back out the window and run past all the confused Squaddies hiding in the bushes. Then came the alien turn. The squaddies were lined up in the following order: heavy, support 1, assault, support 2 and what happened is this: 1. Both berserkers charge out of the building and up to the squaddies 2. Squaddies take point blank reaction shots and miss every single one. 3. Berserker 1 hits the heavy squaddie, knocking him down to 2 hp. 4. Berserker 2 hits support 1, knocking him down to 2 hp. 5. Heavy panics at seeing support 1 get clobbered, starts calling for emergency evac and fires on support 1, killing him. 6. Assault starts to panic, shouting "this isn't right" and opens fire, murdering the heavy. 7. Support 2 starts to panic and does nothing. Needless to say, the two remaining squaddies got pinned down and annihilated and I ended up having to finish the map with a Col. Heavy and Squaddie sniper... it took a while. But I will never forget my team of squaddies freaking out and killing each other in the first turn of combat. Mondian fucked around with this message at 15:46 on Apr 25, 2013 |
# ? Apr 25, 2013 15:43 |
|
Nastyman posted:Customization is a separate DLC, the elite soldier pack or something. Everything in slingshot is entirely optional, but once you start the first mission you won't get regular council missions until you complete all 3. Rewards sweet tech, tons of spaceship bits and a Chinese dude who can't be customized.
|
# ? Apr 25, 2013 19:17 |
|
I know i'm more than a little late to the party, but i just got my first victory! After a few attempts at classic that petered out around the third month or so, I decided to just plough through normal difficulty first. Ended the game with no countries leaving, all funding, all research completed, and all soldiers safe (with the exception of one unlucky rookie on his first mission). What's the major differences between Normal and Classic, apart from you starting with the training school and no bullshit crit shots (with the exception of the final boss). It was definitely a breeze once I was on top of my satellites and started getting some well ranked soldiers. Also I just remembered I have an extra steam key from my bioshock pre-order. Post if you grab it: 7TGVW-0DJVQ-85GJG Kernel Monsoon fucked around with this message at 19:56 on Apr 25, 2013 |
# ? Apr 25, 2013 19:49 |
|
Supernorn posted:I know i'm more than a little late to the party, but i just got my first victory! After a few attempts at classic that petered out around the third month or so, I decided to just plough through normal difficulty first. http://www.ufopaedia.org/index.php?title=Difficulty_%28EU2012%29 I think this list is pretty accurate. The game gets more frustrating but it's just as much fun once you get rolling. Then you can move onto I/I.
|
# ? Apr 25, 2013 19:57 |
|
Tommofork posted:For sure. It's possible to get monster heavies with aim stats on par with vanilla snipers. Random starting stats/random stat growth makes the game a lot easier if you hire/fire a lot to get good soldiers. Rookies with 85 base aim. It really does make for some monster soldiers if you can survive the first month or two with your 50 aim guys. I have a support with 114 base aim, and I have her running a scope and a light plasma. If she can see it, she can hit it. I'll swap the gun for a regular plasma once I finish researching them, but for now she is guaranteed damage on anything. Sadly, my sniper only has 85 aim, so I need to build up a new one at some point.
|
# ? Apr 25, 2013 21:37 |
|
Supernorn posted:Also I just remembered I have an extra steam key from my bioshock pre-order. Post if you grab it: Just tried this, says it's a duplicate. Someone must have grabbed it.
|
# ? Apr 25, 2013 21:45 |
|
Tommofork posted:On the downside, you are likely to get at least one nugget on your first mission with <50 aim. As a mission reward, I got a major sniper with an aim of 55 Even secret international agencies aren't free from the effects of nepotism, it seems.
|
# ? Apr 25, 2013 21:53 |
|
I was having fun with this a bit before BIoshock came out, spent 8 hours in it. But one thing annoyed me, the aliens moving right after I spotted them. Kinda felt like the strategy was taken out of the game. Would the XCOM Toolboks mod be worth it to alleviate this? On a similar note, how well received is the Warspace Extension mod?
|
# ? Apr 25, 2013 21:56 |
|
animatorZed posted:As a mission reward, I got a major sniper with an aim of 55 Endymion FRS MK1 posted:I was having fun with this a bit before BIoshock came out, spent 8 hours in it. But one thing annoyed me, the aliens moving right after I spotted them. Kinda felt like the strategy was taken out of the game. Would the XCOM Toolboks mod be worth it to alleviate this? On a similar note, how well received is the Warspace Extension mod?
|
# ? Apr 25, 2013 22:03 |
|
Endymion FRS MK1 posted:I was having fun with this a bit before BIoshock came out, spent 8 hours in it. But one thing annoyed me, the aliens moving right after I spotted them. Kinda felt like the strategy was taken out of the game. Would the XCOM Toolboks mod be worth it to alleviate this? On a similar note, how well received is the Warspace Extension mod? If the aliens didn't get that free move the game would be a cakewalk even on Impossible.
|
# ? Apr 25, 2013 22:13 |
|
|
# ? May 12, 2024 03:39 |
|
There's really only two things I'd want modified but I'm unsure on the balance outcomes:
|
# ? Apr 25, 2013 23:18 |