Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Nelson Mandingo
Mar 27, 2005




I don't understand, why is every Sorcerer a guardian inclination? That sounds retarded. I'm level 140 by the way.

Adbot
ADBOT LOVES YOU

Rascyc
Jan 23, 2008

Dissatisfied Puppy
You just afk in a certain post-game area while your pawns kill the infinitely spawning sub 100-xp mobs. Check in from time to time and activate a wakestone in case you inexplicably died. It still takes a bit of time. If you want to be safer then find a ledge and hang yourself off it.

If you somehow don't know the post-game area, it's the noble quarters after the whole duke thing

Millions
Sep 13, 2007

Do you believe in heroes?

RatHat posted:

^^^^ That body-weight chart is pretty inaccurate. I recommend using http://dragonsdogma.wikia.com/wiki/Character_Weight instead. If you don't want to mess with weight just make a medium character.

Updated the OP, thanks!

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
So I just finished fighting Salomet in NG+ Hard Mode. I one-shot him, and the game had to keep him alive for a while before registering it just so he could finish his monologue. Nooot quite the fight the Griffon was.

Dominic White
Nov 1, 2005

Miijhal posted:

So I just finished fighting Salomet in NG+ Hard Mode. I one-shot him, and the game had to keep him alive for a while before registering it just so he could finish his monologue. Nooot quite the fight the Griffon was.

I wasn't even high level for that fight in normal mode. Full bend headshot took off 80% of his health, and another finished him.

The Griffon went down like a chump too, though, as I did the sidequest that gets you some help for it. It pretty much died instantly the moment it touched ground.

Some of the bosses could do with some HP scaling.

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

Dear Dragon's Dogma, I appreciate you giving me rings to augment ranger skills, but my Arisen has been a Strider for 99% of this DLC. I did get a mage ring that gives a ++Anodyne and Brontide. Will have to give it a whirl next time I Mage-ify my pawn. Also, it looks like Implicate can also take and Eliminator off balance if you time it right, or even pull him down. Best skill.

It took me far to long to figure out why they called that monster an Eliminator. Cute, Capcom.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Ramc posted:

Dear Dragon's Dogma, I appreciate you giving me rings to augment ranger skills, but my Arisen has been a Strider for 99% of this DLC. I did get a mage ring that gives a ++Anodyne and Brontide. Will have to give it a whirl next time I Mage-ify my pawn. Also, it looks like Implicate can also take and Eliminator off balance if you time it right, or even pull him down. Best skill.

It took me far to long to figure out why they called that monster an Eliminator. Cute, Capcom.

I got the same Mage ring and my pawn never uses Brontide. If they have curative spells that will always be their priority. Get a Grand Ingle ring and you'll see some firepower, but other than that, Brontide would be better used by the Arisen or a Sorceror pawn - but really, a Sorceror should be using Fulmination, not Brontide. Brontide is a great spell for Magick Archers and Mystic Knights.

Vitamean
May 31, 2012

I wanted to be absolutely clear before I go ahead with starting a new character, but I just import -> delete old file -> start new character and I'll still get the import bonuses?

I feel like I'm retarded because it's spelled out in the OP, but I'm not quite understanding it.

Samurai Sanders
Nov 4, 2003

Pillbug

Moldy Taxes posted:

I wanted to be absolutely clear before I go ahead with starting a new character, but I just import -> delete old file -> start new character and I'll still get the import bonuses?

I feel like I'm retarded because it's spelled out in the OP, but I'm not quite understanding it.
Yep, that's what I did. Specifically, when you start the game it will automatically find your DD save and announce that it did, and as far as I know nothing you can do inside the game can reverse that.

Now, if you go out of the game and start deleting save files, then I don't know what will happen.

gibbed
Apr 10, 2006

Moldy Taxes posted:

I wanted to be absolutely clear before I go ahead with starting a new character, but I just import -> delete old file -> start new character and I'll still get the import bonuses?

I feel like I'm retarded because it's spelled out in the OP, but I'm not quite understanding it.
Don't do any file deletions.

  1. Start game, it imports the save.
  2. New Game
  3. Confirm it.
That's it.

The "delete your Dark Arisen save", is if you do this:
  1. Start game, it imports the save.
  2. New Game
  3. Confirm it.
  4. New Game
  5. Confirm it. (Dragon's Dogma import bonuses lost here)

Don't ever delete your original Dragon's Dogma save.

Vitamean
May 31, 2012

Samurai Sanders posted:

Yep, that's what I did. Specifically, when you start the game it will automatically find your DD save and announce that it did, and as far as I know nothing you can do inside the game can reverse that.

Now, if you go out of the game and start deleting save files, then I don't know what will happen.

I remember when I restarted my character before, I was able to grab all the rc that my pawn had accrued between play sessions on my new character. Will I be able to do that again, or is it something no one has tried yet?

Super No Vacancy
Jul 26, 2012

Just start the game, import and then hit Start a New Game. You only need to worry about deleting DA saves if you've started playing DA. Importing doesn't touch the DDOG file, you shouldn't either.

blat blat blat
Apr 20, 2013

Rascyc posted:

I did like 30 levels of sorc/mage. Most of that as Sorc. It takes a long time to get the final rank in Sorc so you can get the 20% magic boost augment, which is what you primarily want.

I'm like level 60 with the special bow from finishing the normal game as a MA, and I do ridiculous amounts of damage. Don't sweat it.

As a random aside, MA gets magic attack growth of 3 for each level between 10 and 100 (same as strider). Mage gets 4, Sorceror gets 5. It's really, really not that bad to just play as a MA. What is bad however is the stat growth after level 100. If it bothers you that much though, just use a magic attack buff item for hard stuff.

As a final note, your experience with MA will grow as you understand enemies. I've watched people completely abandon the MA class after using the ICE ELEMENTAL shot on Dire Wolves, which of course resist ice but people forget the whole elemental aspect of Magic Archer.

I kind of want to go at least part Warrior/Ranger instead cause I use the daggers non spell attacks a crapload too. Unless most MAs use staves? I can't imagine not having Cutting Wind or the roll.

Tyskil
Jan 28, 2009

blat blat blat posted:

I kind of want to go at least part Warrior/Ranger instead cause I use the daggers non spell attacks a crapload too. Unless most MAs use staves? I can't imagine not having Cutting Wind or the roll.

Magic Archers can use daggers really well with barely any physical attack, actually. You just need to get a enchanted one because that's where your damage will be coming from mostly. They have more magic dagger skills than you can fit in your hotkeys, too, so they will have plenty of attacks that run off of your Magic Attack stat, too.

Staves are nice for levitating and the lightning whip but daggers are where you do your most crazy magic poo poo (exploding somersaults, setting yourself on fire, shooting waves of holy energy that hit enemies 10 times in 2 seconds, ect).

Eddain
May 6, 2007
At the Shadow Fort, when does that gated area behind the goblin cave open up?

Feenix
Mar 14, 2003
Sorry, guy.
Are some items just disappearing to the ether the moment a pawn picks it up? Two times now a pawn has grabbed a rift fragment and when I search their inventory it is nowhere to be found...

Super No Vacancy
Jul 26, 2012

Rift fragments just go to your rift crystal total.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Eddain posted:

At the Shadow Fort, when does that gated area behind the goblin cave open up?

Never. The big one, that is. It's there for a cutscene introducing a very special post-game boss. The one guarding a chest contains a reward for that boss as well. But no, you can never go to the goblin-dominated side of the world, sadly. Perhaps in the sequel, who knows.

Edit: Unless you mean the gate to the arena-ish place in which case I think you can just leave the Shadow Fort and come back and it'll be open? There's nothing there besides two notice board quest boss fights.

Roguelike
Jul 29, 2006

THUNDERDOME LOSER
Just got done soloing the first bitterblack boss at level 30. Apparently as long as you stay behind him, he won't ever do anything other than the big ground tentacle that damages himself and the magic cannon. If you had a couple of hours and some patience, you could theoretically do it at level 1, or whatever level you are from quest xp when bitterblack opens up (5?).

Samurai Sanders
Nov 4, 2003

Pillbug
Huh, I was fighting a chimera and all three of my pawns jumped on it an once (including a mage) and just started stabbing the poo poo out of it, it died so fast. Why can't they do that every time?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Why is every goddamn pawn a Guardian? It's gotten so that I don't even switch often, because finding a Pawn that will actually fight is a hell of a chore. I mean, I know most people don't know how to change the pawns and such, but do they all just set them to Guardian to begin with or something? Does it just sound like a good idea?

Also, Pawns can't just swarm and murder every time because then they wouldn't need the Arisen, and they're afraid of the day that might happen, the codependent little guys.

Tyskil
Jan 28, 2009

Night10194 posted:

Why is every goddamn pawn a Guardian? It's gotten so that I don't even switch often, because finding a Pawn that will actually fight is a hell of a chore. I mean, I know most people don't know how to change the pawns and such, but do they all just set them to Guardian to begin with or something? Does it just sound like a good idea?

They could just not know that it's really bad. The first time I played my pawn was a guardian because I thought "Oh hey mages will want this guy to tank for them" and I was playing a ranger so I was too busy shooting a million arrows a minute and killing everything to actually notice he wasn't doing poo poo. I actually never realized until I tried playing mage and they kept leading the enemies up my rear end to interrupt cast times.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

Night10194 posted:

Why is every goddamn pawn a Guardian? It's gotten so that I don't even switch often, because finding a Pawn that will actually fight is a hell of a chore. I mean, I know most people don't know how to change the pawns and such, but do they all just set them to Guardian to begin with or something? Does it just sound like a good idea?

My pawn is Guardian a lot*. Sometimes I set it like that because I am playing ranged and I want my mage to stay with me on the high ledge that I'm shooting arrows from; she gets stabbed less that way. Other times, if I'm a caster I want a melee pawn to stay near me to intercept attacks while I cast. According to every other goon these are both terrible ideas.

With that being said, sometimes you need to spam "Come" a lot. I do it constantly during escort quests because the best strategy for them (aside from fast-travel) is to slam vigor potions and never stop sprinting. Pawns and escortee will teleport along behind you. The problem is that spamming "Come" tends to train your pawn to Guardian. It's not always apparent when your pawn switches inclinations.

(*Except lately, since otherwise nobody will use her)

SombereroLad posted:

I recently picked up this game again to prepare for Dark Arisen. Just started a game from scratch, so if any of you big strong guys feel like taking my level 15 ranger Main Pawn with you on adventures,
my PSN ID is, surprisingly, Sombererolad.

Okay, bro, you posted this on the 11th. How in the hell did you get to level 130+ already? I'm still playing my old DD character and just hit 111. Tell me your secret.

E:

Tyskil posted:

I actually never realized until I tried playing mage and they kept leading the enemies up my rear end to interrupt cast times.

That shouldn't happen as a mage unless you're too close to the battle to begin with or your support pawns are also Guardian. You can only have one Guardian in the group.

titties fucked around with this message at 09:13 on Apr 30, 2013

Samurai Sanders
Nov 4, 2003

Pillbug
Dark Souls did a good job balancing attack and defense, but as far as I can tell, Dragon's Dogma is entirely about attack. You can move so ridiculously fast that the best way to reduce damage is basically always just to not be there when the attack comes down. That's why I don't think the guardian inclination if any particular use.

Tyskil
Jan 28, 2009

titties posted:

That shouldn't happen as a mage unless you're too close to the battle to begin with or your support pawns are also Guardian. You can only have one Guardian in the group.

Not if you are dumb and think "Oh boy, I better get a bunch of guardian pawns because I'm a mage!" :downs:

Guardian pawns WILL move out if you use the "go" command with enemies nearby. The problem is after a few ticks of some imaginary AI counter they will drop everything they are doing and run back to you, which is a major problem because the enemy A.I. doesn't stop going after them and they will follow right back to you.

edit: Not trying to say you can't like it though! Hell, I like aquisitor pawns because they will hoover up poo poo so I don't have to carry it and their active pursuit of drops tends to keep the enemies off of me.

Tyskil fucked around with this message at 09:26 on Apr 30, 2013

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
It's even worse for Mage/Sorcerors since they will literally interrupt their spells to come to you if you get too far away from them.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

Tyskil posted:

Not if you are dumb and think "Oh boy, I better get a bunch of guardian pawns because I'm a mage!" :downs:

Guardian pawns WILL move out if you use the "go" command with enemies nearby. The problem is after a few ticks of some imaginary AI counter they will drop everything they are doing and run back to you, which is a major problem because the enemy A.I. doesn't stop going after them and they will follow right back to you.

RatHat posted:

It's even worse for Mage/Sorcerors since they will literally interrupt their spells to come to you if you get too far away from them.

Both of these things are pretty bad and you will have a bad time when they happen. I don't generally check inclinations when I hire, though, so I guess I deserve what I get. Still, I have had success with a single Guardian pawn but it really depends on the composition of the party, the Arisen's class, and your personal play style. It is pretty situational, but I've never felt as though it was totally useless no matter what, which seems to be the prevailing attitude.

Azaael
Jan 15, 2013

Coffee?

Nelson Mandingo posted:

I don't understand, why is every Sorcerer a guardian inclination? That sounds retarded. I'm level 140 by the way.


The pawns have been going a bit mad lately in my experience.

In the ongoing battle to fight the game's pawn AI, as I said I had it 'Fixed'-Scather, Utilitarian, Challenger. Then he lost Utilitarian. So I get it back at the chair. He's fine again for awhile. Then, somewhere, out of nowhere, he changes to Nexus. Yes, Nexus. I never even had him CLOSE to Nexus before. I mean, I never so much as looked at the Nexus elixir before. How this happened is beyond me. I mean I know pawns can learn from others, but none of the pawns I've been using(goons, a couple of other friends) have any sort of Nexus inclination. He has been getting rented a fair amount(he gets a few hundred thousand RCs a day), so it could be a case that perhaps someone who rents him also rented another pawn with it and he started learning from it.

Luckily RC's are a dime a dozen, since I'm just keeping shitloads of the elixirs in my bank now and some on hand at all times.

...You know, I just had a thought. I've had to rescue a LOT of pawns lately. I remember I had a couple of 20-40 level Goon pawns in the Catacombs when I was jumped by 2 living armors, obviously tuned for BBI level 2. Needless to say the poor lowbie pawns needed a lot of love in that one(they made it though!). Not to mention that even some of the best-tuned pawns end up getting dead in BBI; that place is pawn hell. I'm wondering if having to rescue(Nexus is focusing on pawn safety) the pawns so much is causing the shift. If that's the case then I guess it's a case of 'check inclination every so often, force-feed mass elixirs every few days to ensure tertiary inclination is not messing things up.' These things need to come with instructions.

Roguelike
Jul 29, 2006

THUNDERDOME LOSER
Am I missing something about warrior skills? The utility moves are all really good, but the moves that are supposed to do damage all do less damage then just jumping and mashing square. I guess I just expected really hard to use attacks that take time to charge up to be better, but both the charge and non charge skills are underwhelming.

Tyskil
Jan 28, 2009
Is there a good resource for what augments effect what? After 75 levels of sorcerer I figure I'm min maxed-enough to actually use Magic Archer now and want to know what augments I should be carrying over. Can I use the Wyrmkings ring to make the arrow spells charge faster, stuff like that.

Myriad
Apr 26, 2010
What class has the best HP gain? I am pretty loving fed up of trying to do this new content with a 2000hp level 90 mystic knight.

Azaael
Jan 15, 2013

Coffee?

Myriad posted:

What class has the best HP gain? I am pretty loving fed up of trying to do this new content with a 2000hp level 90 mystic knight.


Well at level 100 the stat gains go down a lot. Mystic Knight actually has one of the best HP gains(it's Warrior at top with 40 per level up to 100, then Fighter/MK at 30 per level.)So if you swapped out to Warrior at level 90, you'd only end up with 100 more HP than if you stayed a MK.

At level 100, the most a class can get is 15 HP per level. Classes that get this are Fighter and Mystic Knight. It's odd-Warriors gain more HP per level up to level 100, but then sink at 100+ at only 5 HP per level. (As for comparing other stats at level 100 between Fighter and MK, Fighters gain 1 attack and 3 defense, with 5 stamina, and MK gains 1 in every stat, with 5 Stamina.)


quote:

Am I missing something about warrior skills? The utility moves are all really good, but the moves that are supposed to do damage all do less damage then just jumping and mashing square. I guess I just expected really hard to use attacks that take time to charge up to be better, but both the charge and non charge skills are underwhelming.


Those long charge skills(Arc of Deliverance, etc), one they're better used by an Arisen over a pawn. Two-they're definitely awesome when you can get them out, but you need to have a good stunning setup with pawns to do so or be fighting something pretty big and slow. (I've gotten them off from time to time.) Though someone apparently managed to freeze an Eliminator and got an AoD off on him-it was still ticking. They're more 'for the lulz' skills I find. I usually just go with the Lunge, Corona Slash and Whirlwind Slash; the latter can actually uproot and knock down some of the big nasties. My pawn's flipped Garms over for me before. Sadly, it's another drawback to the Warrior class; it's got a lot of fun flavor, looks impressive(my pawn's almost always been one-from time to time I'll earn some points in other vocations but I won't stay at an inn to lock him into it), but it seemed to be built a bit more heavily toward flavor(though it absolutely has it's good uses-again, it's got some nice knockdown ability and it does hit nice and hard.)

BBI is doing a pretty good job of showing off classes strengths and weaknesses. As I had mentioned with the Assassin, in the vanilla game you really didn't see it's disadvantage of 'total disregard for HP, defense, and magic defense' but in BBI you do.

Azaael fucked around with this message at 10:35 on Apr 30, 2013

Myriad
Apr 26, 2010
Well, poo poo. now I'm really regretting spending 95% of the game as a sorcerer and apparently loving my stats. But I also really don't want to start over so I guess I'll deal with even basic trash almost one hitting me in here.

Szurumbur
Feb 17, 2011
Now that I'm heroically slaughtering bunnies in a blacksmith's apprentice stead I'd like to ask: do the Notice Boards quests expire in time? I've undertaken every "Kill [x] number of [y]" quests, the idea is to complete them on the way, but I don't know if that was a mistake or not. I didn't accept any other Notice Board quest, and whatever quest I've accepted from people I try to complete as soon as I can (save for the Grimoire quest, since the map shows the goal is a long way from where I'm now - I've just entered Gran Soren).

I think that accepting/completing story quest cancels side quests, so I put off doing them until I'd finished the side quests anyway, but the Notice Board may be different. Maybe.

Count Uvula
Dec 20, 2011

---
Picked up DA, my pawn (xbox) is Elly Burrito, level 104 Ranger, GT Dogidillo. Get me rift crystals :black101:

Tyskil posted:

Is there a good resource for what augments effect what? After 75 levels of sorcerer I figure I'm min maxed-enough to actually use Magic Archer now and want to know what augments I should be carrying over. Can I use the Wyrmkings ring to make the arrow spells charge faster, stuff like that.

Yeah, cast time reduction works for all MA and MK skills with charge bars. Charge time for most MA spells is so low though that it doesn't make much of a difference.

Szurumbur posted:

Now that I'm heroically slaughtering bunnies in a blacksmith's apprentice stead I'd like to ask: do the Notice Boards quests expire in time? I've undertaken every "Kill [x] number of [y]" quests, the idea is to complete them on the way, but I don't know if that was a mistake or not. I didn't accept any other Notice Board quest, and whatever quest I've accepted from people I try to complete as soon as I can (save for the Grimoire quest, since the map shows the goal is a long way from where I'm now - I've just entered Gran Soren).

I think that accepting/completing story quest cancels side quests, so I put off doing them until I'd finished the side quests anyway, but the Notice Board may be different. Maybe.

Take literally every notice board quest you can. They never expire, and the boards don't refresh until you complete available ones.

apocrypha
Mar 1, 2009

Count Uvula posted:

Szurumbur posted:

Now that I'm heroically slaughtering bunnies in a blacksmith's apprentice stead I'd like to ask: do the Notice Boards quests expire in time?

Take literally every notice board quest you can. They never expire, and the boards don't refresh until you complete available ones.
The only notice board quests you should avoid unless you desperately need a relationship boost with x NPC are the escort requests. Don't take those if you don't want to. Otherwise do what he told you and take everything.

Judge Tesla
Oct 29, 2011

:frogsiren:
I beat my first Cursed Dragon earlier and it was a pretty painful fight to start with, he was doing around 1000HP of damage to me, my Warrior Pawn meanwhile gave no fucks and took everything head on.
Eventually I just climbed onto his chest and spammed Hundred Kisses until he rolled over and died, he dragonforged my bow which was also nice.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Which class is most able to take on bitterblack isle's various monsters without relying on pawns to do elemental damage?

Also, does bitterblack isle count as day or night for the purposes of the assassin augments?

Dr. Abysmal
Feb 17, 2010

We're all doomed
I hired a warrior pawn with a minotaur hat that made her look like an Eliminator. I want a minotaur hat now too.

Night10194 posted:

Why is every goddamn pawn a Guardian? It's gotten so that I don't even switch often, because finding a Pawn that will actually fight is a hell of a chore. I mean, I know most people don't know how to change the pawns and such, but do they all just set them to Guardian to begin with or something? Does it just sound like a good idea?

Also, Pawns can't just swarm and murder every time because then they wouldn't need the Arisen, and they're afraid of the day that might happen, the codependent little guys.

It's probably a lack of understanding of the mechanics. Like when you sit in the chair, you're asked if you would rather have them fight ranged attackers or protect you. "Protect me" sounds good to people so they take that but then don't realize that it makes their pawn non-combative most of the time. I get what their intent was but the AI doesn't actually intercept attackers often enough to make it work and I think aggressive pawns are better at that since they move into the room first and piss everything off so you can hang back. I immediately dismiss any pawn that has a Guardian primary and I wish I could see if they had it in the menu before summoning them.

Adbot
ADBOT LOVES YOU

SoulChicken
Sep 19, 2003

mek it fuhnki
I feel like a 15 year old at the moment. Not since then have I spent the day daydreaming about playing a game that evening.
I also love my goon companions. People said the pawn conversation was annoying but I find it totally fine. Maybe they toned it down a little bit in DA?

I did not know that the quarry had two entrances and was a passage to the other area, so my first trip to Shadowfort was very very long. I did run across and run away from a dragon though!

Ive done all the wyrm quests and I finished Lost and Found, can I go ahead and talk to the Duke now? How far am I away from the end of the story?

I am a level 30 assassin. If I want to get that Warrior augment that lets you carry more poo poo, how do I get it? Do I have to do some levels on the warrior before i can buy it, or can I switch over, buy it, switch back?

  • Locked thread