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redreader posted:I've had lower-level soldiers promoted twice in a mission before, so you just had bad luck. And, bad luck has been a recurring theme in XCOM since 1994.
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# ? May 27, 2013 01:01 |
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# ? Apr 27, 2024 22:24 |
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SkopeDog posted:And, bad luck has been a recurring theme in XCOM since 1994. It's kind of a tradition at this point. Like the mass grave all the rookies are buried in.
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# ? May 27, 2013 01:57 |
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HaitianDivorce posted:It's kind of a tradition at this point. Like the mass grave all the rookies are buried in. Rookies get burials? I thought they just got left to rot wherever they die. No sense wasting valuable storage space in the Skyranger when you can load it up with looted Heavy Plasmas and alien corpses to sell.
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# ? May 27, 2013 04:34 |
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I just had my first moment on my first Ironman/Classic run. On my very first mission, my soldiers hit one Sectoid once for two damage, then miss every other shot and completely empty their rifles until they die, missing every shot at 30-50% hit rates. This game is still a lot of fun though. I was worried it would actually be too hard for me, because that's what everyone talked about, but I think it's a pretty good difficulty for me.
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# ? May 27, 2013 04:41 |
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HaitianDivorce posted:It's kind of a tradition at this point. Like the mass grave all the rookies are buried in. As traditional as a ditch. I unceremoniously get the lovely rookies killed because they haven't given my Star Athlete Colonel Assault the proper respect he deserves.
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# ? May 27, 2013 04:42 |
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Stallion Cabana posted:I just had my first moment on my first Ironman/Classic run. On my very first mission, my soldiers hit one Sectoid once for two damage, then miss every other shot and completely empty their rifles until they die, missing every shot at 30-50% hit rates. Generally, taking a series of 30-50% chance shots will lead to disaster.
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# ? May 27, 2013 05:24 |
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You have grenades, they'll 1HKO Classic Sectoids. Use 'em. Use grenades as reserves to guarantee that whoever's threatening your troops fails to exist at the end of your turn. And who cares if you lose weapon fragments. You only need a handful of weapon fragments to research the first few techs, and otherwise your losing $2/kill.
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# ? May 27, 2013 05:32 |
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revtoiletduck posted:Generally, taking a series of 30-50% chance shots will lead to disaster. I didn't really have any options, I was rather boxed in unfortunately, cause of the small mission area. But yeah I should have grenaded, I just didn't because I was a bit dumb.
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# ? May 27, 2013 05:36 |
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Stallion Cabana posted:I didn't really have any options, I was rather boxed in unfortunately, cause of the small mission area. But yeah I should have grenaded, I just didn't because I was a bit dumb. I do wish that some classes had an activated aim ability that was on a long cooldown just for situations like this. That and I think Suppression should be a default ability
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# ? May 27, 2013 06:33 |
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Finally got to play a game, first time in ages. Go with Impossible because Classic is a little easy. First map: The big graveyard. All sectoids activated in three turns. Somehow survive with two guys, one wounded. The wounded one becomes a support, the healthy one a sniper. Second map: No casualties, two rookies wounded, one becomes a heavy, the other an assault. Third map: Gas station. Get a bit clown car going, 3 groups of sectoids are activated in the first few turns. There's not enough space to have my squadsight sniper hang back and plunk away, yet just enough space to make getting close enough to grenade suicide or flank. I kill two sectoids total before another group wanders into the fray. There's no space to move forward or retreat, plenty of sectoids to be on hidden overwatch, and if not the ones moving forward and taking shots will eventually flank me or get lucky. gently caress it, I think I'm gonna mod the game so every class gets a rocket.
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# ? May 27, 2013 12:55 |
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Phobophilia posted:You have grenades, they'll 1HKO Classic Sectoids. Um, no they won't. Classic sectoids have 4 hp. Grenades deal 3.
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# ? May 27, 2013 13:41 |
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Brainamp posted:Um, no they won't. Classic sectoids have 4 hp. Grenades deal 3.
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# ? May 27, 2013 13:51 |
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Ravenfood posted:Classic sectoids have 4 hp when mindmelded, 3 when not. Classic early game is incredibly easy if you abuse the fact that one grenade will take out two sectoids most of the time. The jump to 4 base health on impossible is one reason impossible is so much harder. So they do. I was think of thin men when I typed that out.
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# ? May 27, 2013 13:55 |
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Stallion Cabana posted:I just had my first moment on my first Ironman/Classic run. On my very first mission, my soldiers hit one Sectoid once for two damage, then miss every other shot and completely empty their rifles until they die, missing every shot at 30-50% hit rates. The important thing to avoid frustration is to try and not to get too attached to troops early on. They're cannon fodder until they hit Lieutenant at the absolute earliest. Let natural selection take its course and play it smart in the field.
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# ? May 27, 2013 14:25 |
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Tommofork posted:Finally got to play a game, first time in ages. Go with Impossible because Classic is a little easy. The gas station on Impossible is a tough map unless you do one thing: abuse the hell out of the roofs. In fact, that goes for every single map with a roof.
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# ? May 27, 2013 15:41 |
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Brainamp posted:So they do. I was think of thin men when I typed that out. And Thin Men have 6 HP on impossible, which is why Council missions are bullshit and you have to play so slowly and hope you don't get hosed. Seriously, 6 HP on guys that drop in and overwatch.
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# ? May 27, 2013 16:59 |
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Weird. Has anyone ever encountered infinite overwatches from a disabled alien other than Sectopods? Because a SECTOID overwatched and I wanted to capture it so I disabled it and ran my Assault up to stun it. Luckily it was my Assault because the Sectoid fired twice at her (was on Skeleton Armour at this point).
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# ? May 27, 2013 17:01 |
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Those two second wave options for randomizing soldiers' stats are awesome sometimes. Squaddie sniper with 90 aim before even getting a scope
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# ? May 27, 2013 17:31 |
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Just how much does Warspace Extension change anyway? EDIT: Nevermind, uninstalled it. It says it wants to be a pure tactical whatever, but now i'm losing rookies at full cover at unbelievable distances. It's the same thing to me. Fargin Icehole fucked around with this message at 18:54 on May 27, 2013 |
# ? May 27, 2013 17:40 |
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Is there a save editor out there somewhere?
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# ? May 27, 2013 19:46 |
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HelmetCheese posted:Those two second wave options for randomizing soldiers' stats are awesome sometimes. Squaddie sniper with 90 aim before even getting a scope Is it possible like in the original to fill your barracks and then cherry-pick soldiers that won the stat point lottery? Also, does the Second Wave option "Red Fog" apply to enemy units as well? Welmu fucked around with this message at 19:49 on May 27, 2013 |
# ? May 27, 2013 19:47 |
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Welmu posted:Is it possible like in the original to fill your barracks and then cherry-pick soldiers that won the stat point lottery? Yeah it is. You can't see their movement speed until you drag them to a mission though (can be +/- 1 of default).
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# ? May 27, 2013 19:55 |
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HelmetCheese posted:Those two second wave options for randomizing soldiers' stats are awesome sometimes. Squaddie sniper with 90 aim before even getting a scope Meanwhile, there are 3 other squaddie snipers with 40 aim. e: Does anyone else rename their soldiers a lot? I like for all of my soldiers to be some generic name like John/Jane Smith or John/Jane Doe in keeping with the secret military schtick.
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# ? May 27, 2013 20:18 |
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I don't change my soldiers at all. I feel like I'm destroying a person.
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# ? May 27, 2013 20:23 |
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Goodbye Lieutenant Olga "Smokey" Popova, my second highest ranked Heavy specialist and part of my A-Team. She was targeted by an angry Muton that jumped from behind a corner and scored a clean hit against her, instantly killing her. I just stared at the screen for minutes, loving upset at the whole thing. I'm kind of a veteran in this game, I've finished Classic Ironman, but this death was just so out of nowhere that it hit me like a ton of bricks. That's XCOM. It may seem like I'm complaining, but I'm not. I'm just sharing. This game is awesome!
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# ? May 27, 2013 20:47 |
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WHAT A GOOD DOG posted:e: Does anyone else rename their soldiers a lot? I like for all of my soldiers to be some generic name like John/Jane Smith or John/Jane Doe in keeping with the secret military schtick. I renamed my first four rookies after my immediate family. My brother was an assault, which rather fits his personality, but unfortunately he was the first to go. He ran up to a muton that was suppressing the rest of the squad, and triggered two other packs while running and gunning his way in. My mom was a heavy and died on the third terror mission. She took out a bunch of chryssalids but ended up becoming a zombie. My dad, the sniper, had to take her down. My dad was going to be the volunteer, but I needed some elerium to make the psychic armour, and then I got a battleship mission. He didn't make it out alive when we triggered too many packs of elite mutons and a sectopod. The volunteer ended up being some squaddie with zero combat experience beforehand. The final starting rookie I named after my dog, same one in my avatar. Camilla was a colonel support who, like my dog, was full of bark but not a lot of bite. She was a good medic but got injured too frequently herself to ever be a star.
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# ? May 27, 2013 20:48 |
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I only rename my soldiers when they prove themselves on the battlefield. And then they promptly die.
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# ? May 27, 2013 21:02 |
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NineBreaker posted:The volunteer ended up being some squaddie with zero combat experience beforehand. This makes me giggle. Picturing XCOM just picking up some reject from the street, shoving him in armor, then calling him the "Volunteer."
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# ? May 27, 2013 21:07 |
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NineBreaker posted:My mom was a heavy
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# ? May 27, 2013 21:18 |
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Isn't one of the default nicknames for female heavies Mama Bear?
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# ? May 27, 2013 21:48 |
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Andre Banzai posted:Goodbye Lieutenant Olga "Smokey" Popova, my second highest ranked Heavy specialist and part of my A-Team. She was targeted by an angry Muton that jumped from behind a corner and scored a clean hit against her, instantly killing her. I was setting up the squad to flank the last remaining sectoid on the map in a recent I/I run. He was already activated and in the fog, but I was pretty sure I knew exactly where he was and set them up to breach just out of his range. I was one tile off, and he popped out of the fog, flanked the ones at the door, and crit one of them in the face. I spent about a minute apologizing to the screen. This game is great
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# ? May 27, 2013 22:17 |
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Andre Banzai posted:Goodbye Lieutenant Olga "Smokey" Popova, my second highest ranked Heavy specialist and part of my A-Team. She was targeted by an angry Muton that jumped from behind a corner and scored a clean hit against her, instantly killing her. I'm afraid to do an Ironman run just for things like this. I don't mind if I get legitimate deaths but I've had teleporting packs and other nonsense too much.
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# ? May 27, 2013 23:20 |
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Andre Banzai posted:Goodbye Lieutenant Olga "Smokey" Popova, my second highest ranked Heavy specialist and part of my A-Team. She was targeted by an angry Muton that jumped from behind a corner and scored a clean hit against her, instantly killing her. The sooner you accept that your guys are all dead already the sooner you'll become an effective commander.
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# ? May 28, 2013 02:40 |
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Welmu posted:Also, does the Second Wave option "Red Fog" apply to enemy units as well? I want to hear the answer to this.
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# ? May 28, 2013 03:00 |
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WHAT A GOOD DOG posted:Meanwhile, there are 3 other squaddie snipers with 40 aim. I had a sniper named Goto, so I just had to rename him to Togo and give him the nickname "Duke"
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# ? May 28, 2013 04:28 |
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Oh man, I was just getting comfortable in my I/I run and I was at the alien base with my colonels and my plasmas and cocky as ever. Then a muton ran up some stairs out of concealment and grenaded my whole team. My two snipers were taking cover behind a power source so they of course went down (both needed stabilizing but were okay). And my heavy and assault were both hurt. And I'll tell you, going through the base with an assault, a support, a heavy, and a rocket-less squaddie heavy is INTENSE. No snipers means you have to take more risks. For anyone looking for a challenge beyond Impossible Ironman, just eliminate the sniper class (or maybe just don't pick squadsight) and get rid of squad size upgrades. That makes every battle feel like those first nerve-wracking ones with rookies.
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# ? May 28, 2013 04:52 |
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Jimbozig posted:For anyone looking for a challenge beyond Impossible Ironman, just eliminate the sniper class (or maybe just don't pick squadsight) and get rid of squad size upgrades. That makes every battle feel like those first nerve-wracking ones with rookies. I did a really fun classic ironman without using any snipers. Changes the game a lot, and it's also much faster paced. You can do some silly things with three assaults or heavies.
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# ? May 28, 2013 06:22 |
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SplitSoul posted:Is there a save editor out there somewhere? My first 3 games without cheating kept crashing/couldn't get past a certain point so gently caress it, I've been cheating, especially after I won once. You can win the game in under 90 days! (It would have been 45 days if it didn't take a month of scanning to get the drat observer ship. Full Firestorm coverage before the end of the first month, total satellite coverage by the end of the second month. Other interesting notes: The Volunteer will push back to an empty doorway if he is the only one on the mission or the only one in the final room when you kill the Ethereal If you rift one of the Ethereals on the last mission, they all die Soldiers will eventually be promoted even if they have no kills. And yes, you can get a Colonel with no kills. Givepsiperks is fun for the whole family! No matter what (unless I am just very unlucky/screwed up somehow), the VIP in the escort missions can't attack the aliens.
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# ? May 28, 2013 07:14 |
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I believe soldiers get experience for being part of a mission where no-one dies. It's not a lot (less than getting a single kill, in fact), but it does add up, especially for classes like Heavies that do a lot of softening up for other people to get the kill.
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# ? May 28, 2013 07:46 |
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# ? Apr 27, 2024 22:24 |
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Wow, first turn of a landed UFO mission on I/I and I get four Mutons, two Berserkers, and three Heavy Floaters all up in my face. I just overwatched all my folks after setting up and HELLO THERE EVERYONE. Aborted the mission with four losses, lost three majors and a squaddie. Had to medbay the survivors, and three days later, I shoot down another UFO. Good thing I had a B-team I was training up, so they can pick up the slack.
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# ? May 28, 2013 08:00 |