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Goddammit
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# ? Jun 1, 2013 16:27 |
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# ? Apr 29, 2024 00:48 |
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General Ironicus posted:Lip reading is super accurate: http://www.youtube.com/watch?v=QlwilbVYvUg What the gently caress is this and why didn't I know about it already?!
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# ? Jun 1, 2013 16:34 |
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'Red Hot Kick' is actually from Devil May Cry. I want to say all DMCs, except obviously DmC, have had it while using the fist weapon. So, Ifrit, Beowolf and Gilgamesh. But the move lists I see online don't mention it in 1. Though I know it was vital to my beating Nelo Angelo 3 a few months ago... I think.
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# ? Jun 1, 2013 17:38 |
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Roflan posted:'Red Hot Kick' is actually from Devil May Cry. I want to say all DMCs, except obviously DmC, have had it while using the fist weapon. So, Ifrit, Beowolf and Gilgamesh. But the move lists I see online don't mention it in 1. Though I know it was vital to my beating Nelo Angelo 3 a few months ago... I think. 1,3 and 4. So yeah, the ones with the fist weapons. But they didn't home in in DMC, does the Viewtiful Joe Kick do that?
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# ? Jun 1, 2013 17:45 |
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It is also in 2 when you play as Trish and send Sparda on a round trip or stab it into the ground. And they all home in. It homing is why it was vital to my beating Nelo Angelo 3 on DMD mode: I'd jump behind him and 'homing kick' into his back whenever he started blocking(which is anytime he's not killing you in 2 hits).
Roflan fucked around with this message at 17:55 on Jun 1, 2013 |
# ? Jun 1, 2013 17:48 |
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The Chinese Room argument is an example of one of the problems with defining intelligence: it's easy to define what it isn't, but hard to define what it is. I think most people would agree that an extremely well-written program that performs contextualized heuristic lookups to an extremely extensive table, thus approximating conversation, isn't sentient. However, that doesn't mean you couldn't get to the same result (an engaging conversation in a foreign language) another way -- for example, being smart and knowing Chinese. What the Chinese Room argument really does is illustrate that a single measure of intelligence isn't good enough -- it's probably possible to make a computer that is smart and knows Chinese, if only by simulating a whole brain at the individual neuron level in real-time by means of raw processing power.
wiegieman fucked around with this message at 18:17 on Jun 1, 2013 |
# ? Jun 1, 2013 18:14 |
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Retromancer posted:Hell, I wonder how his brain isn't driven against the back of his cyber skull when he goes flying into a wall like during the RAY fight. They've cured concussions and CTE in the future! yaaaaaaay! Because https://www.youtube.com/watch?v=7kNrIn8H32c
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# ? Jun 1, 2013 19:27 |
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Rigged Death Trap posted:1,3 and 4. So yeah, the ones with the fist weapons. Nah, it's just really useful in the 2D setting. (and if you zoom in it turns into a flaming dragon kick which is even more bitchin')
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# ? Jun 1, 2013 19:35 |
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Roflan posted:'Red Hot Kick' is actually from Devil May Cry. I want to say all DMCs, except obviously DmC, have had it while using the fist weapon. So, Ifrit, Beowolf and Gilgamesh. But the move lists I see online don't mention it in 1. Though I know it was vital to my beating Nelo Angelo 3 a few months ago... I think. I always knew the move as killer bee because that what it was in DMC3 where you could cancel into itself and jump on a dude's head forever. I don't think the diving kick really had a name until Viewtiful Joe though which came out before that. Veev fucked around with this message at 20:04 on Jun 1, 2013 |
# ? Jun 1, 2013 20:00 |
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Veev posted:I always knew the move as killer bee because that what it was in DMC3 where you could cancel into itself and jump on a dude's head forever. I don't think the diving kick really had a name until Viewtiful Joe though which came out before that. I always call it Killer Bee regardless of what game it appears in because it was so awesome in DMC3 and because I like bees. I love how incestuous all the Clover/Platinum/Hideki Kamiya games are
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# ? Jun 1, 2013 22:58 |
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Geemer posted:Infinite Revengeance! It's odd how the soldiers torso stays at exactly the same hight and the head is bolted into position. Though raidens mocapping had alot of work and detail put into it, shame not all mooks got the same ammount of detail for their move sets. Crigit posted:What the gently caress is this and why didn't I know about it already?! I always knew about Obama's innability to protect America from sandpaper.
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# ? Jun 2, 2013 00:03 |
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Sundowner posted:Samuel posted:Is Mistral Going to post here, too?
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# ? Jun 2, 2013 00:20 |
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Instead of That move alone pretty much makes aerial enemies tolerable since there aren't too many options for air combos and mid-air mobility in general.
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# ? Jun 2, 2013 00:31 |
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I like that they actually modelled the insides of the enemies, so you can see a cross section of them when you slice them up. It always goes by really quickly in the game, but it's easy to pause these videos to see.
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# ? Jun 2, 2013 00:35 |
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I'm really curious about the PC version of this game. Is there a part of the fighting/brawler/whateverthefuckinggenre community that use a keyboard or is the PC release merely a courtesy and should still be expected to be played with a controller? I have a controller for PC that I use for some genres, particularly fighting games, but I'm wondering if anyone does (or even can??) play with keyboard/mouse in these games.
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# ? Jun 2, 2013 00:36 |
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Samuel posted:It's odd how the soldiers torso stays at exactly the same hight and the head is bolted into position. Though raidens mocapping had alot of work and detail put into it, shame not all mooks got the same ammount of detail for their move sets. Eh I don't think it's an issue. There's always so much going on you will never ever notice the lower fluidity in the enemies in game.
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# ? Jun 2, 2013 00:37 |
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Sundowner posted:I'm really curious about the PC version of this game. Is there a part of the fighting/brawler/whateverthefuckinggenre community that use a keyboard or is the PC release merely a courtesy and should still be expected to be played with a controller? PC version's not out yet. We'll have to wait and see how it works.
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# ? Jun 2, 2013 00:37 |
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Sundowner posted:I'm really curious about the PC version of this game. Is there a part of the fighting/brawler/whateverthefuckinggenre community that use a keyboard or is the PC release merely a courtesy and should still be expected to be played with a controller? The real issue I can see is that precisely aiming with Blade Mode (which is required in this game in certain situations) would be a lot more painful with WASD than it is with an analog stick.
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# ? Jun 2, 2013 00:44 |
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ChaosArgate posted:PC version's not out yet. We'll have to wait and see how it works. Yeah I'm aware but surely there have been more fighting games than just MGR out on PC? I guess this the first Platinum title on PC, though.
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# ? Jun 2, 2013 00:45 |
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bewilderment posted:The real issue I can see is that precisely aiming with Blade Mode (which is required in this game in certain situations) would be a lot more painful with WASD than it is with an analog stick. wouldn't you just rotate with the mouse though? running jumping and menu's on keyboard, and combo alternation on the mouse buttons.
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# ? Jun 2, 2013 00:47 |
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Iserlohn posted:Instead of I always wound up thinking of Kamen Rider, myself.
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# ? Jun 2, 2013 00:52 |
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Samuel posted:wouldn't you just rotate with the mouse though? running jumping and menu's on keyboard, and combo alternation on the mouse buttons. The mechanic of pressing a stick in one direction and then letting go wouldn't really work. That's a pretty fiddly mechanic anyway so who cares.
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# ? Jun 2, 2013 01:05 |
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Kaboom Dragoon posted:I always wound up thinking of Kamen Rider, myself. We are talking about a cyborg protagonist, yeah.
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# ? Jun 2, 2013 01:06 |
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Even at the pace the Peace Walker LP went I suppose the chances are slim to none for the PC version coming out before this one spoils every last thing the game has to offer. It's so good though...
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# ? Jun 2, 2013 01:08 |
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Sundowner posted:I'm really curious about the PC version of this game. Is there a part of the fighting/brawler/whateverthefuckinggenre community that use a keyboard or is the PC release merely a courtesy and should still be expected to be played with a controller? Fighting games have never been all that popular on PC thanks to this sort of limitation. On the other hand, the Arkham Asylum/City games are pretty easily handled with a keyboard/mouse system (although, having used both, I'd say the controller is better suited). It mostly comes down to how well the controls are handled by the port developers and how well they get tested.
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# ? Jun 2, 2013 01:14 |
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Samuel posted:wouldn't you just rotate with the mouse though? running jumping and menu's on keyboard, and combo alternation on the mouse buttons. Probably not, because unless they reversed the controls for Blade Mode (unlikely given how smooth it's supposed to be to slip into), you'd have camera control on the mouse. So you'd still aim in blade mode with your mouse, but actually making a cut at the precise angle you want would be handled really awkwardly by WASD.
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# ? Jun 2, 2013 01:21 |
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bewilderment posted:Probably not, because unless they reversed the controls for Blade Mode (unlikely given how smooth it's supposed to be to slip into), you'd have camera control on the mouse. So you'd still aim in blade mode with your mouse, but actually making a cut at the precise angle you want would be handled really awkwardly by WASD. You can aim with the mouse, click + drag to aim the cut, release to slash?
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# ? Jun 2, 2013 01:50 |
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If nothing else, the auto-slash while in Blade Mode is always there. It's not 100% accurate but it generally gets the job done barring when you're trying to cut off left hands.
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# ? Jun 2, 2013 01:53 |
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GilliamYaeger posted:You can aim with the mouse, click + drag to aim the cut, release to slash? I'd say aim with the mouse, left click to slash, right click to switch between horizontal and vertical cuts.
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# ? Jun 2, 2013 01:54 |
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I think that in pretty much any case the controls are going to be slightly awkward, so it's definitely going to be a 'controller probably works best here' sorta thing. Some controls are just completely made with a controller in mind.
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# ? Jun 2, 2013 01:57 |
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Clearly you would do blade mode with a licensed version of Clang.
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# ? Jun 2, 2013 01:57 |
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You're a dipshit if you play a game like this with a mouse and keyboard in the same way you're a moron if you play a RTS with a controller. It's theoretically possible and the option is there but it's just loving stupid to do that. Don't do that.
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# ? Jun 2, 2013 03:48 |
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Roflan posted:'Red Hot Kick' is actually from Devil May Cry. I want to say all DMCs, except obviously DmC, have had it while using the fist weapon. So, Ifrit, Beowolf and Gilgamesh. But the move lists I see online don't mention it in 1. Though I know it was vital to my beating Nelo Angelo 3 a few months ago... I think. I recall using it to beat Nelo Angelo 2 a few weeks back. Still working on 3. I should probably stop playing while drunk.
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# ? Jun 2, 2013 04:04 |
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VampireWatermelon posted:I recall using it to beat Nelo Angelo 2 a few weeks back. Still working on 3. I should probably stop playing while drunk. This way, madness lies.
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# ? Jun 2, 2013 04:08 |
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The Dark Id posted:You're a dipshit if you play a game like this with a mouse and keyboard in the same way you're a moron if you play a RTS with a controller. It's theoretically possible and the option is there but it's just loving stupid to do that. Don't do that. I imagine MGR will go much like the Dark Souls PC release, where there is some group of people who refuse to use a controller in a game solely designed to be used with controllers and then complains how the M&KB controls are suboptimal.
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# ? Jun 2, 2013 08:47 |
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The Dark Id posted:You're a dipshit if you play a game like this with a mouse and keyboard in the same way you're a moron if you play a RTS with a controller. It's theoretically possible and the option is there but it's just loving stupid to do that. Don't do that. Seconded. You can play the PC version of DMC4 with just a keyboard (because there's no mouse support). It's terrible and I don't recommend it.
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# ? Jun 2, 2013 08:55 |
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I always like to say it's like trying to eat Soup with a fork. You can do it, yeah, but it's going to be a thoroughly miserable experience and not worth it.
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# ? Jun 2, 2013 09:10 |
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Oh man, this is the greatest LP ever. Like, ever. Chip makes everything look so... effortless. He's like a... old ninja master, teaching his new student about the fine arts of running up walls and slicing people. Especially slicing people. "Now pay attention, young grasshopper - this is how you execute the Falling Lightning Kick. By this time, the enemy should be flailing helplessly in midair... like so..." I might've missed it already, but, Chip, do you intend to play through Sam DLC as well?
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# ? Jun 2, 2013 10:08 |
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Parrying is sure going to be easy mode with just wasd.
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# ? Jun 2, 2013 14:09 |
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# ? Apr 29, 2024 00:48 |
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I wish I'd had Chip's parrying video back when I first played this (like a week ago but still). I muddled through a good part of the game only being able to parry like one attack in a row because I was just holding the analogue stick in one direction a lot of the time. Then around the second proper boss fight it all clicked that I should be doing a Smash Attack motion and I was parrying every attack that got thrown at me like a motherfucker. Counter parries are still kind of tricky though. The swift ramping up of tech sort of got to me in this game until I remembered that Metal Gear was developed separately by at least two people and AI was being tested in the mid 70s. The Patroits were really hiding a lot of poo poo from everyone. I'm assuming thats what happened to the magic Oil in MG2 also.
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# ? Jun 2, 2013 16:49 |