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BadAstronaut
Sep 15, 2004

What would you say Divinity is like - more Diablo than Baldur's gate, right? It looks attractive but I find the Diablo series to be so boring (for me, guys, for me) as I'm more about getting into characters and a deep plot than clicking a million times and playing a numbers game with loot, increasing my damage and armour rating exactly proportionate to the damage and HP of my enemies...

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The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

BadAstronaut posted:

What would you say Divinity is like - more Diablo than Baldur's gate, right? It looks attractive but I find the Diablo series to be so boring (for me, guys, for me) as I'm more about getting into characters and a deep plot than clicking a million times and playing a numbers game with loot, increasing my damage and armour rating exactly proportionate to the damage and HP of my enemies...

I absolutely loathe Diablo and I enjoyed Divinity 1 a ton. Combat resembles Diablo but there's tons of non-combat content (story, puzzles, "keep your eyes open" adventury-type stuff).

If you're talking about Divinity 2 then it's like a Gothic-lite. Still really enjoyable though.

Zereth
Jul 9, 2003



BadAstronaut posted:

What would you say Divinity is like - more Diablo than Baldur's gate, right? It looks attractive but I find the Diablo series to be so boring (for me, guys, for me) as I'm more about getting into characters and a deep plot than clicking a million times and playing a numbers game with loot, increasing my damage and armour rating exactly proportionate to the damage and HP of my enemies...
Divine Divinty/Divinity: Sword of Lies (depending on region) is about 1/3rd Diablo and 2/3rds Ultima 7. (Although the opening dungeon is heavier on the Diablo, as is the ending sequence.) I think you should try it, and make sure you don't give up on it until you ahve left the starting village and poked around in another area for a bit.

(You can also quite easily wander into areas much higher level than you currently are.)

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Fair warning, Divine Divinity is one of those games where you get a million quests at a time and there's no absolute clear direction of where you should go so it's easy to get lost. I liked the concept well enough but I've had a couple starts that completely fizzled out because I forgot what the hell I was doing, and the questlog is not very helpful.

Levantine
Feb 14, 2005

GUNDAM!!!
I just picked up Devil Survivor Overclocked for the 3DS - is there anything I should know about the game going in? Things to look out for, not to miss, etc?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

BadAstronaut posted:

What would you say Divinity is like - more Diablo than Baldur's gate, right? It looks attractive but I find the Diablo series to be so boring (for me, guys, for me) as I'm more about getting into characters and a deep plot than clicking a million times and playing a numbers game with loot, increasing my damage and armour rating exactly proportionate to the damage and HP of my enemies...
The gameplay is a lot like Diablo, but the actual game world interaction is a lot more like Baldur's Gate. There is a poo poo-ton of dialogue, quests that involve nothing but talking, non-combat zones stuffed with NPCs, that sort of thing. The first half of the game is really good about this. In the second half they ran out of budget and the thing becomes a tedious slog, but up until then I think you'd enjoy it.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Welp, Final Fantasy VII just went up on Steam. I really was not expecting to ever see this.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

BadAstronaut posted:

What would you say Divinity is like - more Diablo than Baldur's gate, right? It looks attractive but I find the Diablo series to be so boring (for me, guys, for me) as I'm more about getting into characters and a deep plot than clicking a million times and playing a numbers game with loot, increasing my damage and armour rating exactly proportionate to the damage and HP of my enemies...

I only kinda remember the LP of Baldur's Gate, I haven't played it myself, but I think Divine Divinity is somewhere between Diablo and Baldur's Gate, and much closer to Baldur's Gate, It controls similarly to Diablo, and has a similar interface, but the emphasis is on exploration of an open world, talking to people, solving quests, it's much more of a sandbox RPG. It is not a loot treadmill game. A lot of minor characters actually have quite a bit of character if you talk to them.

It does take several hours for the game to open up, though, but have patience. Once you cross the bridge, the world opens up immensely. The game does not hold your hand when it comes to solving quests, and judging from what they've said about Original Sin, that seems to be an entirely deliberate design decision (which they're going to do again in Original Sin). Divine Divinity expects you to go exploring for yourself to find things. You do get a journal organized by quest, but if no one in the game has told your character what to do, your journal won't magically know either.

Cardiovorax - No, most of the game is open world exploration, it's only the very last act that's like that, definitely not half the game.

Nate RFB
Jan 17, 2005

Clapping Larry

Levantine posted:

I just picked up Devil Survivor Overclocked for the 3DS - is there anything I should know about the game going in? Things to look out for, not to miss, etc?
I've only played the original, but from what I've heard most of the original strategies are still valid for Overclocked.

You need to treat ever map like a puzzle, rather than a battle. A puzzle that is solved by figuring out what kind of demons are needed to make it as easy as possible. This means fusing new demons pretty much constantly. Escort missions for example are helped tremendously by having demons with Devil Speed or Switch or Affection.

The MC should probably prioritize Magic, Agility, Vitality, and Strength, in that order. I usually only put about 8 points into Strength in my builds so that I could use certain skills. The reason high Strength isn't recommended is that there are only so many good Physical abilities to go around, and you will already have some party members that have high Strength by default.

The two abilities to remember are Holy Dance and Drain. They are practically game breaking once you get your Magic high. This is because nothing resists Almighty, except for one gimmick boss. I highly recommend your endgame party being surrounded by high Magic demons with at least Holy Dance and ideally Drain as well.

Keep on the lookout for Tyrants, as they are probably the best demons the game. Usually high Magic and good resists, and their racial skill Tyranny restores some MP and pushes opponents' turns back. The other really big one is Megami demons, which have a racial skill called Affection which is a great healing spell with a big range.

It is possible to end Day 6 with every party member available and every route available, but it's sort of hard to do so (especially your first time) so if possible I'd recommend playing through a few times at least to get a feel for the schedule. For example, Yuzu's route is always available so you can always ignore her events. It's actually not particularly hard to do this without a guide once you have a feel for what events are important for each character (sans Yuzu). You'll need to do so anyway to crack all of the skills. However some skills only appear on certain days. In the original I believe they were:

-Naoya/Kaido's Route: Crack Magic Yin as soon as it appears.

-Amane's Route: Crack Anti-All as soon as it appears.

-Atsuro's Route: Crack Full Might as soon as it appear. (This also appears in Amane's route, but you want to get it here)

Finally, it might be a good idea to do Yuzu's route first. It's a bit easier than the others, it's available by default, and beating it unlocks a great Tyrant demon.

Hopefully not too much of this is different in Overclocked.

Nate RFB fucked around with this message at 13:52 on Jul 4, 2013

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Stabbey_the_Clown posted:

Cardiovorax - No, most of the game is open world exploration, it's only the very last act that's like that, definitely not half the game.
I remember the game as being pretty front-loaded in that regard. The amount of actually interesting stuff to do definitely peters off around the middle.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Cardiovorax posted:

I remember the game as being pretty front-loaded in that regard. The amount of actually interesting stuff to do definitely peters off around the middle.

That may be true, later areas were probably less dense as budgets stretched thinner.

In part that may be because the open-world nature lets you go pretty much everywhere, and only main quests are incompletable until you advance the story a certain amount - although some side quests and areas are gated by high enemy levels - specifically the Dark Forest and areas off of there have level 30+ enemies.

Nate RFB
Jan 17, 2005

Clapping Larry

dis astranagant posted:

Nah, armor only looks straightforward. If you don't know what you're doing you'll completely gently caress your type defenses and mostly negate the upgrade :v:. That and the game flat hands you a full hagane hoplite set in the cathedral (might be iron maiden b1 but I doubt it). Hoplite is actually the best armor anyway, Jazeraint and Dread just shift some points from magic defense into regular defense. Easier to just tell the new guy to leave it alone, it's never worth the effort and you can cover any and all armor deficiencies by getting better at using your defense abilities. You're literally invulnerable so long as you don't miss your timing.
When you're combing weapons, are you supposed to take them apart first? If you don't, what happens to the grips?

It feels like there's an infinite number of possibilities and it would take forever to find the most useful combinations.

Levantine
Feb 14, 2005

GUNDAM!!!

Nate RFB posted:

I've only played the original, but from what I've heard most of the original strategies are still valid for Overclocked.

You need to treat ever map like a puzzle, rather than a battle. A puzzle that is solved by figuring out what kind of demons are needed to make it as easy as possible. This means fusing new demons pretty much constantly. Escort missions for example are helped tremendously by having demons with Devil Speed or Switch or Affection.

The MC should probably prioritize Magic, Agility, Vitality, and Strength, in that order. I usually only put about 8 points into Strength in my builds so that I could use certain skills. The reason high Strength isn't recommended is that there are only so many good Physical abilities to go around, and you will already have some party members that have high Strength by default.

The two abilities to remember are Holy Dance and Drain. They are practically game breaking once you get your Magic high. This is because nothing resists Almighty, except for one gimmick boss. I highly recommend your endgame party being surrounded by high Magic demons with at least Holy Dance and ideally Drain as well.

Keep on the lookout for Tyrants, as they are probably the best demons the game. Usually high Magic and good resists, and their racial skill Tyranny restores some MP and pushes opponents' turns back. The other really big one is Megami demons, which have a racial skill called Affection which is a great healing spell with a big range.

It is possible to end Day 6 with every party member available and every route available, but it's sort of hard to do so (especially your first time) so if possible I'd recommend playing through a few times at least to get a feel for the schedule. For example, Yuzu's route is always available so you can always ignore her events. It's actually not particularly hard to do this without a guide once you have a feel for what events are important for each character (sans Yuzu). You'll need to do so anyway to crack all of the skills. However some skills only appear on certain days. In the original I believe they were:

-Naoya/Kaido's Route: Crack Magic Yin as soon as it appears.

-Amane's Route: Crack Anti-All as soon as it appears.

-Atsuro's Route: Crack Full Might as soon as it appear. (This also appears in Amane's route, but you want to get it here)

Finally, it might be a good idea to do Yuzu's route first. It's a bit easier than the others, it's available by default, and beating it unlocks a great Tyrant demon.

Hopefully not too much of this is different in Overclocked.

Thanks for this, though I don't know what half of this means yet I have a feeling it will be helpful when I actually start the game! I missed out on the original DS version so it's all new to me.

dis astranagant
Dec 14, 2006

The White Dragon posted:

This is good advice for all but the final boss's one gently caress-you attack that takes like a minute to animate and if your armor or resistances aren't up to snuff, it instant-kills you :(

And they won't be because basically nothing uses light attacks and even if you find something it takes forever to build up resists on armor. Better to just use it as a full heal :v:

Nate RFB posted:

When you're combing weapons, are you supposed to take them apart first? If you don't, what happens to the grips?

It feels like there's an infinite number of possibilities and it would take forever to find the most useful combinations.


The game will take them apart for you. Your grip, blade, and gems remain separate items while assembled.

For most weapons, after you get over the hump of terrible initial ones that combine oddly, you can combine a weapon with the next tier up of the same kind of weapon (like a short sword with a firangi, both 1h swords) to upgrade to the next tier. The last 2 or 3 tiers are gained by combining a weapon with another copy of itself but you probably won't get to this point on the first playthrough. If you really want to go nuts about it, check out JTilton's Combination Guide on GameFAQs. It has every possible combination, dumped from the game files.

If you have some excess blades laying around (you probably won't until after the third workshop), go ahead and see if any weird axe+sword, et al. combos get you anything of interest. Sometimes you can find some neat shortcuts but the combination rules get pretty wacky when you start combining things that aren't of the same type.

dis astranagant fucked around with this message at 15:44 on Jul 4, 2013

BadAstronaut
Sep 15, 2004

Thanks guys - you are talking about Divinity 2 and not Divine Divinity, right?

Nighteyedie
May 30, 2011

BadAstronaut posted:

Thanks guys - you are talking about Divinity 2 and not Divine Divinity, right?

Divine Divinity is like Diablo + Ultima7, but Divinity 2 is more like the Witcher 2. You have a few chapters each with an open zone you can play around in, and you have your action combat. You also get a castle, and you can fly around as a dragon.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Is there any reason to play the Director's Cut over the Dragon Knight Saga version of Divinity 2? I just noticed I had access to it in Steam when I went to re-install it. As far as I can tell it just has the debug console enabled?

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

BadAstronaut posted:

Thanks guys - you are talking about Divinity 2 and not Divine Divinity, right?

Guess which 2 games we're all comparing for you based on the following screenshots:

Diablo


----------------------
Divine Divinity


----------------------
Divinity 2



Rascyc posted:

Is there any reason to play the Director's Cut over the Dragon Knight Saga version of Divinity 2? I just noticed I had access to it in Steam when I went to re-install it. As far as I can tell it just has the debug console enabled?

Some dude on Steam posted:

DKS has been pulled. The Developer's Cut officially replaces it.

As others have said, the Developer's Cut is the same as DKS: Ego Draconis + Flames of Vengeance. The only difference is it comes with some extras:

- Developers's Mode that lets you experience the game from a whole new perspective.
- Divinity Anthology Developer's Journal detailing the 15 years of Larian Games' history.
- Unique design documents such as Complete Quest Design Delivery, Tester's Walkthroughs, and Scripts etc
- Tons of never before seen concept arts.

The Joe Man fucked around with this message at 19:57 on Jul 4, 2013

Nate RFB
Jan 17, 2005

Clapping Larry
Gonna air out a few more complaints Re: Vagrant Story.

I think it's super dumb how far apart save points are, only to encounter multiple ones in rapid succession and then not encounter any more for a long time. Especially when you have none at all in between bosses. Speaking of bosses, what are you supposed to do when your Risk gets high? Seems like the only solution is to use items, because you aren't going to survive long if you try to run around and avoid attacks. I've quickly grown sick of the timing system for chain/defense attacks; I can rarely link them together and more often than not I fire off the defense ones by accident in the middle of an enemy's attack because I'll be mashing O trying to start a new chain. Trying to get the timing down for that dragon's fire attacks was a nightmare. I'm at the second workshop and it still seems like combining weapons is a waste of time; I've cycled through every possible combination and they all seem to be worse than what I already have.

Is the whole game basically a giant dungeon? That one isn't really a complaint, it's just kind of unusual.

Nighteyedie
May 30, 2011

Nate RFB posted:

Gonna air out a few more complaints Re: Vagrant Story.

I think it's super dumb how far apart save points are, only to encounter multiple ones in rapid succession and then not encounter any more for a long time. Especially when you have none at all in between bosses. Speaking of bosses, what are you supposed to do when your Risk gets high? Seems like the only solution is to use items, because you aren't going to survive long if you try to run around and avoid attacks. I've quickly grown sick of the timing system for chain/defense attacks; I can rarely link them together and more often than not I fire off the defense ones by accident in the middle of an enemy's attack because I'll be mashing O trying to start a new chain. Trying to get the timing down for that dragon's fire attacks was a nightmare. I'm at the second workshop and it still seems like combining weapons is a waste of time; I've cycled through every possible combination and they all seem to be worse than what I already have.

Is the whole game basically a giant dungeon? That one isn't really a complaint, it's just kind of unusual.

It has been a while since I played, but I remember the game being more about the crafting than the action. You need to forge different equipment to for different situations, mostly to exploit weaknesses, or you'll just get completely destroyed by basic enemies. It's kind of like how you would fuse demons in SMT games.
Yes the whole games is one giant dungeon.

dis astranagant
Dec 14, 2006

Vera roots drop off basically everything and you really shouldn't let your risk get much over what they'll heal unless you're sure you're going to kill something. Every 3 points of risk is 1% off your total, modified defenses, which are almost always well north of 100, so by the time you're at 30 risk you're taking 15-20 more damage even early on. In the unlikely event that you ever run out of vera roots, just find an area transition with a couple bats in the first room and grind out break arts for a few minutes, they drop one drat near every other kill and shouldn't take more than a hit or 2.

Also stop doing such long chains. After about 8 hits the game says gently caress you and increases the risk gained every couple attacks. And remember to use instill to build up PP on your weapons as soon as you start using them, a weapon with max PP/DP is far stronger than one without (max PP is +25% damage, 0 DP is -25%).

dis astranagant fucked around with this message at 22:32 on Jul 4, 2013

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Nate RFB posted:

Speaking of bosses, what are you supposed to do when your Risk gets high? Seems like the only solution is to use items, because you aren't going to survive long if you try to run around and avoid attacks.
Chug that fuckin' Vera Root!

quote:

I'm at the second workshop and it still seems like combining weapons is a waste of time; I've cycled through every possible combination and they all seem to be worse than what I already have.
You still have pretty lovely weapons available to you at the second workshop. I think there's like one possible combination by that point in the game to upgrade your sword to the second tier, and you need to have a drop from a skeleton in the Catacombs. Forget about it until you get to the next workshop unless you don't mind grinding one dude for a while (he has a sword and shield, I think). The next workshop will let you work with Hagane, too, meaning you'll be able to upgrade past what you're almost guaranteed to be limited to since Bronze + Iron = Hagane, which you can't work with in the second workshop.

quote:

Is the whole game basically a giant dungeon? That one isn't really a complaint, it's just kind of unusual.
Yes.

Catgirl Al Capone
Dec 15, 2007

Nate RFB posted:

Gonna air out a few more complaints Re: Vagrant Story.

I think it's super dumb how far apart save points are, only to encounter multiple ones in rapid succession and then not encounter any more for a long time. Especially when you have none at all in between bosses. Speaking of bosses, what are you supposed to do when your Risk gets high? Seems like the only solution is to use items, because you aren't going to survive long if you try to run around and avoid attacks. I've quickly grown sick of the timing system for chain/defense attacks; I can rarely link them together and more often than not I fire off the defense ones by accident in the middle of an enemy's attack because I'll be mashing O trying to start a new chain. Trying to get the timing down for that dragon's fire attacks was a nightmare. I'm at the second workshop and it still seems like combining weapons is a waste of time; I've cycled through every possible combination and they all seem to be worse than what I already have.

Is the whole game basically a giant dungeon? That one isn't really a complaint, it's just kind of unusual.

If you're still having trouble with that dragon I remember cheesing it with the damage reflection skill thingy. Not sure if that's how it's intended to be fought but I thought I was pretty smart at the time! (I was like 13-14 :allears:)

dis astranagant
Dec 14, 2006

There is one other out for high risk but it's a total gimmick: one of the higher staff break arts zeroes your risk if it hits. Note that staves are loving terrible to actually hit things with and actually getting one that isn't a useless wizard's cane is a collosal chore: six 8/255 drops right before the third workshop will get you the best one in hagane. Even then it has like 15 strength for actually hitting dudes with and making it fully useful to spellcasting isn't going to happen til get the ability to productively backtrack a long way.

As for the dragon: take the best edged weapon you can find, repair it to max dp, instill it to max pp and apply directly to his face. There's probably an element you can use to make this even better but gently caress if I can remember what it is. If you want to go real nuts about it go kill 120 dudes with a great axe and tag him with accursed umbra, he'll die real quick.

dis astranagant fucked around with this message at 22:38 on Jul 4, 2013

Nate RFB
Jan 17, 2005

Clapping Larry

dis astranagant posted:

Vera roots drop off basically everything and you really shouldn't let your risk get much over what they'll heal unless you're sure you're going to kill something. Every 3 points of risk is 1% off your total, modified defenses, which are almost always well north of 100, so by the time you're at 30 risk you're taking 15-20 more damage even early on. In the unlikely event that you ever run out of vera roots, just find an area transition with a couple bats in the first room and grind out break arts for a few minutes, they drop one drat near every other kill and shouldn't take more than a hit or 2.

Also stop doing such long chains. After about 8 hits the game says gently caress you and increases the risk gained every couple attacks. And remember to use instill to build up PP on your weapons as soon as you start using them, a weapon with max PP/DP is far stronger than one without (max PP is +25% damage, 0 DP is -25%).
Ha, 8 hits. That's pretty rich. I'll be able to bang out 3 if I'm ever lucky. Anyway I'm not exactly lacking with Vera Roots at the moment so yeah I'll probably just use them up now.

How can you grind in the first place, though? Enemies don't seem to respawn except after bosses or something.

What do you mean by "instill?" I have a spell called Prostasia which does something to equipment, but I'm not sure that's what you mean. I thought PP was gained by just using the weapon a lot, sort of to offset the drop in DP. Wouldn't it be very hard/unlikely to have max DP and PP? E: Looked it up, looks like it's a chain ability I don't have yet.

Nate RFB fucked around with this message at 23:18 on Jul 4, 2013

dis astranagant
Dec 14, 2006

Instill is chain ability that shows up on the list after you've gotten 2 or 3 of them. It does 10% of your original damage and throws 100% of the original straight into your weapon's PP, far more efficient that the vaguely pointless temper does for DP. You can max all your equipment's DP by hitting repair in the setup menu at any workshop. PP is covered by instill, since it doesn't really decay and you can easily max it in a few chains.

As for grinding, enemies respawn when you get about 4 screens from their room or you switch areas (like moving from the wine cellar into the sanctum). Not really the best idea til you get to the undercity since nothing til then really drops anything exciting.

Prostasia is a buff that adds a tiny fraction of your int to the strength on all your gear. Really only good for 7 or 8 points. Soon you'll get spells like Luft Fusion which add half your into to an element, which not only lets you pick enemy weak points to hit but also gives a boost equal to about an eighth of your total strength when attacking.

The White Dragon posted:

This is good advice for all but the final boss's one gently caress-you attack that takes like a minute to animate and if your armor or resistances aren't up to snuff, it instant-kills you :(

I forgot to address this earlier but you don't actually die until your reaction ability is done resolving and your hp can't be reduced below zero so obscenely overpowered attacks like that are really just the game tossing you a full heal if you don't gently caress up the timing. That particular attack is nearly impossible to gently caress up since it zooms right in on Ashley and displays the ! marker for quite a while longer than most attacks.

dis astranagant fucked around with this message at 00:15 on Jul 5, 2013

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Nate RFB posted:

Ha, 8 hits. That's pretty rich. I'll be able to bang out 3 if I'm ever lucky. Anyway I'm not exactly lacking with Vera Roots at the moment so yeah I'll probably just use them up now.
Dude there's an "achievement"--well, I guess you could call it the grandaddy of what achievements are today--for doing a chain of at least 30 :shepicide:

After a stupid amount of practice, I'm up to 23-25 regularly. Chains 1-20 actually have a very reliable tempo that you can master. It'll do awful things to your Risk, of course.

dis astranagant
Dec 14, 2006

The real problem with getting chains up to 10 or so is that every weapon and chain ability has a slightly different speed but you get used to it eventually.

DACK FAYDEN
Feb 25, 2013

Bear Witness
Lost Odyssey has been on my backlog for nearly a year now and I decided I'm finally going to get around to it today. Anything permanently missable I should be warned about in advance?

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

DACK FAYDEN posted:

Lost Odyssey has been on my backlog for nearly a year now and I decided I'm finally going to get around to it today. Anything permanently missable I should be warned about in advance?

Several dozen hours of your life

DACK FAYDEN
Feb 25, 2013

Bear Witness
God, it's that bad? Should I be asking someone to talk me out of it instead?

ANIME MONSTROSITY
Jun 1, 2012

by XyloJW

DACK FAYDEN posted:

God, it's that bad? Should I be asking someone to talk me out of it instead?

Chill out, it's a good game.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

DACK FAYDEN posted:

Lost Odyssey has been on my backlog for nearly a year now and I decided I'm finally going to get around to it today. Anything permanently missable I should be warned about in advance?
Nothing important. In the last disc of the game, an Auction House will pop up that will sell everything you may have possibly missed throughout the course of the game. There are two spells that were missed when the programmers did the AH lists though, so if you care about the collect 'em all achievements make sure you buy the items that will give Shieldus and Barricadus when they come up (you have a few chances to buy it).

And it's a perfectly acceptable game. It's one of those nothing too extraordinarily good (although the graphics are really good in my opinion), but nothing egregiously awful about the game (although a few cutscenes involving the two kid characters really toe the line).

It's really middle of the road and to taste. Hope you like reading too cause the dreams are nice but completely in text with stylistic effects, and skipping the dreams is :(

Sakurazuka
Jan 24, 2004

NANI?

In addition to the other Vagrant Story stuff, when you eventually get the elemental buff/debuff spells they are incredibly useful and the only way I managed to cheese through the game the first time because I didn't understand how everything (or anything) worked.

Drunk Driver Dad
Feb 18, 2005
I'm about to try Neverwinter Nights 2. The thing is, I don't really understand D&D rules. A short bit back, I was messing with Icewind Dale/Baldur's Gate which is based on 2.0 rules. I had read up on it, and got a little bit of understanding on things like THAC0 and AC. However, Neverwinter Nights is based on 3.5 I think. Can anyone link me to a short, easy to understand page that explains the basics of 3.5? Just enough to help me understand enough to enjoy playing the game. I know I could just look up the whole ruleset for D&D 3.5, but it seems like it would take forever to learn all that just to play a game. I sort of remember seeing a page a while back that just had basic explanations of what THAC0 and AC did that helped, but that was for 2.0.

Nate RFB
Jan 17, 2005

Clapping Larry
I just want to know what kind of sadist decided that putting save points after long, annoying, difficult boss fights which are at the end of long, annoying, maze-like dungeons was a good design decision.

big duck equals goose
Nov 7, 2006

by XyloJW
So I just bought SLAMMED! and it's pretty radical.

http://www.choiceofgames.com/

It's a text RPG/CYOA, but it's cheap, longer then Clive Barkers Hellbound Heart, there is quite a bit of choices and you can end up playing a gay Mexican wrestler with a serious drinking problem.

It's pretty awesome and cheap. I like it, anyways.

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

BlazinLow305 posted:

I'm about to try Neverwinter Nights 2. The thing is, I don't really understand D&D rules. A short bit back, I was messing with Icewind Dale/Baldur's Gate which is based on 2.0 rules. I had read up on it, and got a little bit of understanding on things like THAC0 and AC. However, Neverwinter Nights is based on 3.5 I think. Can anyone link me to a short, easy to understand page that explains the basics of 3.5? Just enough to help me understand enough to enjoy playing the game. I know I could just look up the whole ruleset for D&D 3.5, but it seems like it would take forever to learn all that just to play a game. I sort of remember seeing a page a while back that just had basic explanations of what THAC0 and AC did that helped, but that was for 2.0.

Armor class is reversed, so higher the number = the better now. That's about all you need to know really. There's probably a bunch of new weird poo poo regarding dual-classing but I've always made pure classes in D&D so it never affected me.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

BlazinLow305 posted:

I'm about to try Neverwinter Nights 2. The thing is, I don't really understand D&D rules. A short bit back, I was messing with Icewind Dale/Baldur's Gate which is based on 2.0 rules. I had read up on it, and got a little bit of understanding on things like THAC0 and AC. However, Neverwinter Nights is based on 3.5 I think. Can anyone link me to a short, easy to understand page that explains the basics of 3.5? Just enough to help me understand enough to enjoy playing the game. I know I could just look up the whole ruleset for D&D 3.5, but it seems like it would take forever to learn all that just to play a game. I sort of remember seeing a page a while back that just had basic explanations of what THAC0 and AC did that helped, but that was for 2.0.

You want this thread: http://forums.somethingawful.com/showthread.php?threadid=3548991

And specifically the post in the OP that answers your questions: http://forums.somethingawful.com/showthread.php?threadid=3548991#post415372732

If you have any questions just ask in that thread.

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Levantine
Feb 14, 2005

GUNDAM!!!

DACK FAYDEN posted:

God, it's that bad? Should I be asking someone to talk me out of it instead?

I thought it was pretty excellent honestly. It's a throwback to the PS1/PS2 era of JRPGs so if you're into that, no reason you wouldn't like this. It's a pretty well told story with mostly likeable characters and a pretty cool world aesthetic.

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