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Yeah, I'll escort this guy out of here no problem OH gently caress YOU POISON CLOUD HE'S DEAAAAD
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# ? Aug 4, 2013 06:41 |
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# ? May 2, 2024 22:55 |
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wereboat posted:Just beat the game. Killed off all the hostiles, wondered why the mission didn't end and I realize i have a muton mind controlled. Okay, cool, go wander off and blow yourself up with your grenade. Last thing I see before the cutscene starts? "Col. Vandermeer has panicked!" I take it he was your volunteer?
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# ? Aug 4, 2013 08:53 |
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Ah man, my only soldier to still be alive from day 1, Emma 'Cairo' Peters, isnt Psi aware
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# ? Aug 4, 2013 09:12 |
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dud root posted:Ah man, my only soldier to still be alive from day 1, Emma 'Cairo' Peters, isnt Psi aware Just imagine her returning to the barracks to have a drink for each of her fallen comrades and On a side note, hearing one of your dudes saying "I don't think we're alone out here." when you're assaulting the alien's base/a landed UFO/the Temple ship will never not be funny to me. Really, you suspect there might be aliens in the alien ship? Tell me more mister Genius Colonel. E: \/\/\/\/ I specifically said "landed", as in "not crashed". Groetgaffel fucked around with this message at 11:03 on Aug 4, 2013 |
# ? Aug 4, 2013 10:47 |
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To be fair, getting flung against the insides of a near indestructible alien vessel after it downs into the ground to the tune of god knows how many Mach would be lethal for most drat everyone.
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# ? Aug 4, 2013 10:58 |
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Are any of the starting base locations especially good to grab as a novice? I'm thinking Africa because in the (quickly aborted) games I've played so far I'm constantly very poor.
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# ? Aug 4, 2013 17:32 |
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Ciaphas posted:Are any of the starting base locations especially good to grab as a novice? I'm thinking Africa because in the (quickly aborted) games I've played so far I'm constantly very poor. NA for the most money right away or Africa for the best continent bonus. All the other bonuses are kinda meh to me in comparison.
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# ? Aug 4, 2013 17:36 |
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Ciaphas posted:Are any of the starting base locations especially good to grab as a novice? I'm thinking Africa because in the (quickly aborted) games I've played so far I'm constantly very poor. Opinions will probably vary, but I think that either Africa or Asia are the best choices. The 30% monthly income bonus from Africa is good for obvious reasons (keep in mind it's not going to increase the cash you get from the grey market or from mission rewards). I think Asia is a good choice as well because it really helps you get some of those critical upgrades going in the early-mid game. On top of that, Asia (like Europe) is really easy to get cut off from later because it's comprised of four nations (Africa is three), so having it locked in at the start eases up a little pressure. If your intention is to grab Asia and Africa, and mine often is, then starting in Asia means you have one less nation to secure before you have both continents.
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# ? Aug 4, 2013 17:41 |
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I dislike Africa for my first continent because its bonus is only actually good after a month or two of satellite spamming, whereas the bonus for NA is useful instantly. It's quite risky to have only one Interceptor stationed on a continent, with a bit of bad luck even a large scout can fight off an Interceptor with Avalanche Missiles, and in the first month or two the money difference is so small that, at least in my opinion, you're way better off just investing in something that gives you functionality. The lion's share of your first month's spending money will come from selling off your first UFO. Either mentally prepare yourself to sell off pretty much everything except weapon fragments and required materials for research, or consider letting the first Small Scout go so you can prey on the Large Scout that returns later to blast your satellite.
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# ? Aug 4, 2013 17:45 |
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Ciaphas posted:Are any of the starting base locations especially good to grab as a novice? I'm thinking Africa because in the (quickly aborted) games I've played so far I'm constantly very poor.
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# ? Aug 4, 2013 17:53 |
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Groetgaffel posted:
My favorite will always be "They're falling back!" right before one of them runs up and flanks me. Yureina posted:I take it he was your volunteer? Nah, one of the survivors.
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# ? Aug 4, 2013 21:25 |
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So, i'm about to finish my first X-Com campaing on normal/not ironman. After that i'll be starting my first classic/ironman game. After reading all the posts, i'm assuming the idea here is to just see how long I can last and relive my hilarious misfires through thread posts?
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# ? Aug 4, 2013 23:18 |
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Classic Ironman isn't that bad. Just be prepared to unlearn all of the bad habits you picked up playing normal.
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# ? Aug 4, 2013 23:27 |
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When I first tried Classic Ironman after beating the game on normal, it took me five tries just to survive the opening mission, and I lost my first attempt by failing to manage panic and getting crippled on the Geoscape. But yeah, once you calibrate your tactics for the new difficulty, it's not too painful.
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# ? Aug 4, 2013 23:30 |
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Just remember that low cover is an absolute last resort, and to never, ever dash into the fog of war.
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# ? Aug 4, 2013 23:49 |
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Gadzuko posted:Just remember that low cover is an absolute last resort, and to never, ever dash into the fog of war. I dash into the fog of the war fairly frequently on C/I. It's not optimal, but it means the missions take up about 2/3 the time since I'm not slow crawling around. Yeah, I take a few more casualties than I have to - but it makes the game a lot more fun.
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# ? Aug 5, 2013 00:25 |
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dud root posted:Ah man, my only soldier to still be alive from day 1, Emma 'Cairo' Peters, isnt Psi aware The guy who I got the "An't no cavalry comin" achievement with wasn't psi-aware either. All the same, really. I'd prefer a badass French sniper dude to a psychic whose destiny it is to hear voices in his head and explode with an alien spaceship.
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# ? Aug 5, 2013 00:33 |
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MechPlasma posted:I recommend Asia. America and Europe only pay off if you're set on keeping tip-top ships or buying workshops/labs, and if you're still new then you won't be. Africa is a great bonus, but you can get it with the second Satellite Uplink (and it's not useful for the first month) so you're better off elsewhere. It's worth noting that North America starts with an extra 110 sigmabucks, which is the biggest first month benefit outside of some very niche builds. Between the production and upkeep costs of two interceptors per continent (which as Coolguye points out, you really need if you want to be safe), it keeps up with the non-Africa bonuses in later months too.
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# ? Aug 5, 2013 00:50 |
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Europe is probably the worst (aside from South America) because while any sensible start has you picking the Engineer reward from the first abductions and immediately building a workshop, you will never ever ever feel the need to build a research lab.
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# ? Aug 5, 2013 01:01 |
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Alchenar posted:Europe is probably the worst (aside from South America) because while any sensible start has you picking the Engineer reward from the first abductions and immediately building a workshop, you will never ever ever feel the need to build a research lab. Disagree. Weapon Fragments will always bottleneck you, but the difference between having no labs and building 2 right next to eachother is gigantic, especially if you get it done in month 2. In most plays you want to have a 2x2 section of Workshops as you reach the end game anyway, to cut down as much as possible on costs when building late game equipment - and really, the sooner you get these up, the better, because it decreases the overall costs of building in credits quite a lot. Europe makes that break-even point come MUCH sooner. But, that said, you won't catch me starting from Europe, either.
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# ? Aug 5, 2013 01:22 |
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Groetgaffel posted:On a side note, hearing one of your dudes saying "I don't think we're alone out here." when you're assaulting the alien's base/a landed UFO/the Temple ship will never not be funny to me. Flying back from a mission where you lost a rookie "Everything by the numbers." Yes, yes it was
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# ? Aug 5, 2013 01:37 |
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HundredBears posted:It's worth noting that North America starts with an extra 110 sigmabucks, which is the biggest first month benefit outside of some very niche builds. Between the production and upkeep costs of two interceptors per continent (which as Coolguye points out, you really need if you want to be safe), it keeps up with the non-Africa bonuses in later months too.
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# ? Aug 5, 2013 01:52 |
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dud root posted:Flying back from a mission where you lost a rookie "Everything by the numbers." Yes, yes it was If only you could mod in the sound files from EDF 2017. "Do you like the taste of my bullets?" "Why don't you go back home to space!"
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# ? Aug 5, 2013 05:15 |
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amanasleep posted:If only you could mod in the sound files from EDF 2017. "Do you like the taste of my bullets?" "Why don't you go back home to space!" You probably could with a little bit of finagling. \Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\CookedPCConsole Bunch of .upk files in here that appear to be the various voice clips in the game. You ought to be able to open it up in the Unreal Engine editor. ...ought to.
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# ? Aug 5, 2013 05:20 |
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Coolguye posted:You probably could with a little bit of finagling. Imma suggest this to Amineri over at nexusmods. He does incredible mod work for this game. Somebody was asking about mods upthread. I should mention the Long War mod, which was designed by johnnylump with programming from amineri. This mod is nuts, rebalancing all the perks, items, difficulty levels, aliens and their abilities, etc. It's really cool. They are still tweaking it, but it is a quality product.
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# ? Aug 5, 2013 05:34 |
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It's slightly off topic here but with X-Com: The Bureau coming this month, and kinda soon at that, was anyone planning on making a thread for it? If not I would but I've never made one, an figured I'd ask because I figure there's got to be some interest for it
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# ? Aug 5, 2013 05:37 |
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dreffen posted:It's slightly off topic here but with X-Com: The Bureau coming this month, and kinda soon at that, was anyone planning on making a thread for it? If not I would but I've never made one, an figured I'd ask because I figure there's got to be some interest for it Will it have references to the #YOLO trailer in the title? I pre-ordered it too, but discussion would be cool.
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# ? Aug 5, 2013 06:19 |
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crazypeltast52 posted:Will it have references to the #YOLO trailer in the title? I pre-ordered it too, but discussion would be cool. I thought about it because everyone E: what the hell ill make the thread tomorrow, discussion and/or rampant speculation would be nice
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# ? Aug 5, 2013 06:22 |
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Just had an Assault and a Sniper survive an otherwise royally hosed up terror mission. Between the two of them I think they killed ten crystalbugs, three cyberdiscs, a zillion zillion NotZombies, and some floaters. drat, nice work ladies... Let's just ignore the countless dead civilians and you having to murder your fallen comrades, yeah?
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# ? Aug 5, 2013 06:42 |
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I've just started replaying XCOM with the Slingshot DLC and when the first Council Mission popped up it gave me the choice of the Slingshot mission or a regular mission. I went with the regular mission since I had heard that the Slingshot missions are ballbusters. Since then it's not given me that option. Have I missed out on these missions now or will they pop up at a later point?
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# ? Aug 5, 2013 07:39 |
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MadJackMcJack posted:I've just started replaying XCOM with the Slingshot DLC and when the first Council Mission popped up it gave me the choice of the Slingshot mission or a regular mission. I went with the regular mission since I had heard that the Slingshot missions are ballbusters. Since then it's not given me that option. Have I missed out on these missions now or will they pop up at a later point? Sorry mate you lost your chance until you start a new game. You can do the first mission and then put mission 2 and 3 on hold for a little
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# ? Aug 5, 2013 07:49 |
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Pipski posted:Don't suppose you'd be a mensch and do the same for Toolboks would you? I've been trying to grab it off Nexus for a week without success.
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# ? Aug 5, 2013 08:15 |
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Urgh. I really dislike how the camera and cursor whatever interact with some interiors, specifically that train in the second Slingshot mission. I tried to move Zhang into full cover inside the train and the game decided at the last second I wanted to be on top of the train instead. Zhang immediately died on the enemy phase, foretelling a cascade of bad luck and angry decisions that led to a full wipe. And it was Ironman, too.
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# ? Aug 5, 2013 14:10 |
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Alt-F4 on a misclick
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# ? Aug 5, 2013 14:19 |
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So if it wasn't already evident, Enemy Within appears to be an Enemy Unknown DLC/Expansion. The more you know.
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# ? Aug 5, 2013 15:23 |
"Enemy within" totally means cult of Sirius.
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# ? Aug 5, 2013 15:28 |
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Enemy Within is actually going to be a dating simulator set in the X-Com universe. In seriousness, I'm totally going to buy Enemy Within as soon as I can, regardless of what it is. I bought Slingshot just for hats. I regret nothing.
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# ? Aug 5, 2013 15:34 |
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LLSix posted:I dash into the fog of the war fairly frequently on C/I. It's not optimal, but it means the missions take up about 2/3 the time since I'm not slow crawling around. Yeah, I take a few more casualties than I have to - but it makes the game a lot more fun. I just love how Jake Solomon himself said the proper way to play isn't the fun way to play.
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# ? Aug 5, 2013 15:39 |
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Jetamo posted:
I'm really hoping this adds tons more mission variety/tile sets and what not. Maybe more classes and stuff. I'm giddy about the prospect of more X-Com though.
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# ? Aug 5, 2013 15:49 |
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# ? May 2, 2024 22:55 |
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I always got a bit of a "staring into the abyss" feel from Dr. Valen so I'm thinking Enemy Within is when she finally goes nuts. Alternatively, here's hoping that "Enemy Within" can be taken literally, and the enemy is within the base because they've brought back the XCOM classic feature of aliens assaults on XCOM bases.
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# ? Aug 5, 2013 16:03 |