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Surprised a lot people didn't realize random chance in video games isn't actually random. Unrelated: I took some screenshots of what Framing Frame usually turns into. We're very close to each other you see.
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# ? Aug 14, 2013 10:39 |
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# ? May 13, 2024 05:06 |
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Carecat posted:
Is that chart single shot damage? I only assume so because the double barrel shotgun and M308 are so high up. I would like the M308 more if I didn't suck at clicking on cop skulls as much. I often find myself just hipfiring it at groups of three or more armoured fbi agents and just assuming it will hit one of them in their white helmets. Maybe I should change my scope...
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# ? Aug 14, 2013 10:40 |
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Goddamn, after more than one hour of trying we finally managed to stealth Framing Frame day 3. It was a motherfucker alright, and frankly not really worth it. Watch Dogs or Rats tend to be much more fun and pay just as well, at least considering the time invested. Also, it seemed oddly fitting that the artist on day 2 was described as drawing most of his inspirations from anime and all of his painings were pretty much gross porn.
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# ? Aug 14, 2013 10:43 |
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Carecat posted:
Wait, so the Saiga does more damage than the 870? Also, I just wasted 450k on the SG550 I guess. e; anyone know if the Enforcer shotgun reload talent works on the Saiga, or just per-shell reloads?
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# ? Aug 14, 2013 10:46 |
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You actually read those blurbs on the wall? I was too busy getting shot by the dozens of assholes spawning on the roof. I don't get why the Framing Frame jobs have so many goddamn enemies, even on normal. Is it supposed to be a higher "tier" or something because normal difficulty on it is pretty hard compared to the breeze that is overkill on the other levels.
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# ? Aug 14, 2013 10:49 |
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Lemon Curdistan posted:Wait, so the Saiga does more damage than the 870? The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well. Megafunk posted:You actually read those blurbs on the wall? I was too busy getting shot by the dozens of assholes spawning on the roof. I don't get why the Framing Frame jobs have so many goddamn enemies, even on normal. Is it supposed to be a higher "tier" or something because normal difficulty on it is pretty hard compared to the breeze that is overkill on the other levels. Framing Frame punishes you extremely hard for not stealthing it, especially on day three when you are locked out of a vault full of gold for tripping an alarm.
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# ? Aug 14, 2013 10:54 |
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Guess there's a reason to spec Ghost after all then.
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# ? Aug 14, 2013 11:01 |
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To anyone who's missed it or is just starting out: Overkill Ukraine is by a mile the best thing you can do for XP and money. Once you get a Tech up to Shaped Charges, you can do a run in 40 seconds (35 if you're fast), it's soloable and you get 80-90k cash and 20k-25k experience per run.
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# ? Aug 14, 2013 11:01 |
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Lemon Curdistan posted:Wait, so the Saiga does more damage than the 870? I don't know how you got that from the chart. The Izhma has 5 less damage, 19 vs 24. drink slurm posted:The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well. Bain's guide says any pellet does the full damage but you're still right as you really want headshots and higher accuracy will help that.
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# ? Aug 14, 2013 11:05 |
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drink slurm posted:The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well. This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low). e; Carecat posted:I don't know how you got that from the chart. The Izhma has 5 less damage. Turns out I can't read and thought the M14 line was for the Saiga. I'm pretty annoyed I bought the SG550, I guess the CAR-4 modded out for accuracy + noise is a better suppression weapon.
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# ? Aug 14, 2013 11:06 |
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Cloakers are officially not in the game right now.quote:The Cloakers or "splinter cell looking mofos" have been made. We made the difficult decision of cutting them for release because they simply weren't performing their duty as a baton weilding menace.
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# ? Aug 14, 2013 11:10 |
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The Mash posted:To anyone who's missed it or is just starting out: Overkill Ukraine is by a mile the best thing you can do for XP and money. Once you get a Tech up to Shaped Charges, you can do a run in 40 seconds (35 if you're fast), it's soloable and you get 80-90k cash and 20k-25k experience per run. This is most definitely true. A lot of people don't like "grinding" the same missions, but this is hands down the best way to level and a great way to earn some cash. Even if you just run in and drill the safe, it's extremely easy to hunker down and escape with the loot, since you don't have to go back and forth for bags. I'd be kind of surprised if they don't do something to make it harder, cause it downright trivializes early leveling.
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# ? Aug 14, 2013 11:15 |
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Carecat posted:Cloakers are officially not in the game right now. Cloakers were the absolute worst thing from Payday 1 because of them being the only special unit that could instantly beat you down without warning.
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# ? Aug 14, 2013 11:20 |
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ShadowMar posted:Unrelated: I took some screenshots of what Framing Frame usually turns into. To be honest, the 'start long upload, protect multiple power boxes' is a hefty load of bullshit, even on basic difficulties. Due to spawns and etc, it always seems to be a massive pile of SWAT at one of the boxes, or one gets through due to said pile of swat being elsewhere. Similar on Big Oil, but the house isn't as confusing and/or bullshit. Framing frame day 3 seems to be a stealth-or-nothing mission from me.
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# ? Aug 14, 2013 11:20 |
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Bunch of friends of mine gave up on FF day 3 stealth after multiple hours of attempts because we almost got it only the realize the objectives had bugged out. I guess without a leveled mastermind you only get two kills with successful pager-responses, and if you can't carry the bodies away they'll be found eventually anyway. Without those two skills stealthing seems near impossible. I still love the mission design and concept and had a lot of fun on camera duty just because i basically want the option for "ghosting" in everything and it was so refreshingly different to the rest of the gameplay. There's a few other close similarities to scenarios from the first game, but this one is by far my favorite.
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# ? Aug 14, 2013 11:28 |
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The last mission is really the only hang-up. And only if you get a bunch of dumbass group members. So long as you can take out the two roof guards on the last job you're usually fine for stealthing about. The mission really exemplifies why the whole "ghost and non-combat aspects of the mastermind class are useless" claim is a load of bullshit, since their perks and items can pretty much make the mission a piece of cake. Otherwise it's hellish. Also, the art theft part was cool as hell for us since I used my mastermind perks to get us a bunch of assets and purchase the skylight access. We didn't even end up using most of the assets, since we figured out that our enforcer could actually throw the paintings up top to the roof to a party member we left waiting there. So we neutralized one guard, then had him run around lobbing them up before shooting his way out. By the time the cops showed up we were already gone. It was pretty much something out of a heist film. If the game has a flaw right now, and it's definitely an arguable flaw given that it'd make the early missions a pain, it's that the early missions don't show you why ghosts and intimidate are so useful. Ghosts are especially useful since they can outright nullify electronics, and I think prevent calls from going out from a building if their ECM gadgets are placed right. Which means they make stealthing much easier, since all they have to do is place one or two on either side of a building like a bank. Then have the group roll in with masks on to get everyone on the ground before someone can figure out how to report you. The only problem i've found with them is that i'm not sure how ECM works yet in terms of radius. I'm not sure if it's a conal deal from where it's placed, or just a general AOE that goes through walls. Now, Firestarter is a piece of poo poo series if you aren't built for combat. It's basically built for a group of Enforcers to do due to all the extremely heavy objects and firefights you're liable to get into. And then the last mission suddenly takes a swerve into being a high end bank robbery, with up to 3 drillable doors between you and the objective. I wouldn't want to try that thing on a pro job with pubbies. I understand why it is the way it is (Having a combat heavy mission is just as necessary as having a stealth heavy series like Framed.), but holy loving poo poo. We had FBI response teams kicking down the door right off the bat on normal difficulty on the last mission. Archonex fucked around with this message at 11:52 on Aug 14, 2013 |
# ? Aug 14, 2013 11:39 |
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Lemon Curdistan posted:This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low). Take the saw and locomotive, be just as effective at shooting pigs while laughing at any security gate / atm / bulldozer that comes your way.
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# ? Aug 14, 2013 11:42 |
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no face posted:To be honest, the 'start long upload, protect multiple power boxes' is a hefty load of bullshit, even on basic difficulties. Due to spawns and etc, it always seems to be a massive pile of SWAT at one of the boxes, or one gets through due to said pile of swat being elsewhere. Similar on Big Oil, but the house isn't as confusing and/or bullshit. Framing frame day 3 seems to be a stealth-or-nothing mission from me. Could shoot them, jump about and turn the power back on while they just ran about. Made it easy I tell ya
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# ? Aug 14, 2013 11:51 |
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I'm a little confused about how the classes work. I'm going up the enforcer tree and lugging around the ammo bag, but if I have a few points in ghost are those skills also active constantly? Or do skills only activate when you equip their corresponding tree toolkit?
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# ? Aug 14, 2013 11:58 |
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Everything you unlock will always be in effect no matter what equipment you bring. "Classes" is something of a misnomer, because they're more like branches in the same tree.
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# ? Aug 14, 2013 12:01 |
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Donnerberg posted:Everything you unlock will always be in effect no matter what equipment you bring. "Classes" is something of a misnomer, because they're more like branches in the same tree. Alright, sweet. Time to build the perfect stealth ECM giant with an automatic shotgun.
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# ? Aug 14, 2013 12:02 |
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Question - we enjoyed Payday at first when doing the heists, but found it became very L4D like once there were loads of cops and everyone seemed to become bullet sponges, players included, Is it a bit more (horrible term) 'realistic' in Payday 2? Quite tempted to pick up the game.
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# ? Aug 14, 2013 12:03 |
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Can I please get someone to critique this build? Because I'm in Australia, it's hard to organise games with goons and I tend to play with pubbies. I'm thinking of an Enforcer/Ghost hybrid build that will let me stealth as many objecting as possible (Framing Fame Day 3 is terrible with pubbies) and still dish our damage in stand and deliver heists or when things goes wrong. http://www.pd2skills.info/profile/whatamidoing-2/ Weapon layout would be shotgun/silenced pistol. Levelling order would be; Mastermind: Ace Cable Guy + Basic Fast Learner Ghost: Ace Cleaner + Ace Shinobi All Enforcer Rest of Ghost Back to Mastermind
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# ? Aug 14, 2013 12:07 |
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For the Big Oil fusion engine part, here's what worked for us: Inside of the lab there is a clipboard with a paper on it with a green checkmark that lists an element and some other poo poo. The whiteboard has colors for this element. Fusion engine bottles match these colors. There's a computer with a <= or >= PSI value on it. Another computer tells us 200 bar = 2900 PSI. There's a barometer on the front of the fusion engines. Find what matches all of these. There may be more than one that matches, not sure if they will all work or not. Also if anyone has any idea what the Guard Intel, Scientist Intel, etc. assets do on Big Oil I would love to know.
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# ? Aug 14, 2013 12:07 |
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Man, this game looks like fun. I'm thinking about picking it up, hope my laptop can run it though. Also, I've never played a game like this and will probably suck at it. I'll think about it, €30 is a bit much anyway at the moment.
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# ? Aug 14, 2013 12:13 |
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I think it runs about as well as Payday 1 for me on my laptop (Radeon HD6850M gpu), so if you can get a demo of that it might work as a benchmark.beedeebee posted:€30 is a bit much anyway at the moment.
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# ? Aug 14, 2013 12:15 |
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Shockeh posted:Question - we enjoyed Payday at first when doing the heists, but found it became very L4D like once there were loads of cops and everyone seemed to become bullet sponges, players included, Is it a bit more (horrible term) 'realistic' in Payday 2? Quite tempted to pick up the game. Most of the missions are closer to L4D and it's how I've explained the game to friends of mine who'd played that but hadn't heard of Payday 2, but there are some that are perfectly doable in stealth. Jewelry Store is relatively easy to stealth on all difficulties, Ukrainian job and all the variations of Bank Heist are a bit trickier but can be done, and reward you for having points in things that aren't the Enforcer tree and then there's stuff like Framing Frame where a few of the days are stealthable. It can be either 5% a stealth game and 95% an action game if you go in one direction, or maybe 60% stealth 40% action if you go the other direction. It'll never be a full stealth game.
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# ? Aug 14, 2013 12:16 |
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I don't mind if its action, it's more a question of the kind of action. Do characters still take hideous volumes of ammo?
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# ? Aug 14, 2013 12:18 |
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RoadCrewWorker posted:I think it runs about as well as Payday 1 for me on my laptop (Radeon HD6850M gpu), so if you can get a demo of that it might work as a benchmark. No demo's available it seems. And yeah, I'll probably ask around for a 4-pack. Wish I had 11 hours a day to sink in a game though
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# ? Aug 14, 2013 12:23 |
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Shockeh posted:I don't mind if its action, it's more a question of the kind of action. Do characters still take hideous volumes of ammo? RoadCrewWorker fucked around with this message at 12:26 on Aug 14, 2013 |
# ? Aug 14, 2013 12:23 |
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Anyone buying a four pack and need extra people to join in? edit: Now also looking for 2 people to join in buying one. EvilElmo fucked around with this message at 12:39 on Aug 14, 2013 |
# ? Aug 14, 2013 12:28 |
DreamShipWrecked posted:This is all speculation, I am sure we will find many more hints later that will destroy all of this posting. drat, I'd at least say you're dead-on with the pages referring to Tarot. Joker, Hanged Man, and Wheel of Fortune seem pretty explicit. No idea how we can use any of the information, but interesting stuff.
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# ? Aug 14, 2013 12:31 |
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So completing Framing with stealth on the third day has its benefits... http://cloud-2.steampowered.com/ugc/595886037233386722/49E40204D1B09DB6016E69B3A295746C7F2F066E/
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# ? Aug 14, 2013 12:31 |
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EvilElmo posted:Anyone buying a four pack and need extra people to join in? I'd like to join in, won't buy though, as I live in Europe and we'd all overpay because for steam €=$. Add me, I'll be home in 4 hours, if you can wait that long... http://steamcommunity.com/id/beedeebee/
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# ? Aug 14, 2013 12:44 |
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ShadowMar posted:Unrelated: I took some screenshots of what Framing Frame usually turns into. Nope Framing Frame turns into this: http://steamcommunity.com/id/wilbur220/screenshot/902130811744403402 It's 4 dead bodys and the coke and a converted guard in the safe room. Stealthed it!
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# ? Aug 14, 2013 12:48 |
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Lemon Curdistan posted:This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low). Also the Ak 5 is a Swedish variant of the FN FNC not a SG550, hence why it has handguards called "Belgian Heat" to turn it back into a regular FNC: Even though it apparently sucks I'm buying one anyway cause gently caress da police want that FNC
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# ? Aug 14, 2013 12:50 |
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Archonex posted:The last mission is really the only hang-up. And only if you get a bunch of dumbass group members. So long as you can take out the two roof guards on the last job you're usually fine for stealthing about. The mission really exemplifies why the whole "ghost and non-combat aspects of the mastermind class are useless" claim is a load of bullshit, since their perks and items can pretty much make the mission a piece of cake. Otherwise it's hellish. I think a advanced Ghost is a very good class, but you have to wait until you are in the late stages to be really useful. I'm talking of the "lockpick safes" ability and the "use ecm in electronic doors" ability, they are near the end of the ghost tree. of course the "moving bodies" ability, the "be less suspicious" ability and "silent melee" ability are useful if you try stealth runs.
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# ? Aug 14, 2013 12:59 |
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Turin Turambar posted:I think a advanced Ghost is a very good class, but you have to wait until you are in the late stages to be really useful. That's true of every tree. Mastermind gets Inspire and Dominate, Enforcer gets... gently caress I dunno armour or something and Technician gets shaped C4 charges. In spite all of the people talking about how useless Ghost is earlier in the thread, I'm totally gonna specialize in that poo poo. Even if everything goes to poo poo, being able to crouch-move fast, sprint in any direction, pick locks fast, ECM open doors, well all that will complete the objective way faster so you can all get the hell outta there. With the bonus that it's useful stuff in stealth too. I'm sure everyone else will be walking tanks with cannons but that's what Chameleon Ace is for.
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# ? Aug 14, 2013 13:10 |
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Everyone says Ghost is useless till they're hauling three body bags into an alley and making off with 700k spending cash.
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# ? Aug 14, 2013 13:35 |
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# ? May 13, 2024 05:06 |
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Does anyone know if the enforcer die hard ace and technician bullet proof ace skill stack with each other?
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# ? Aug 14, 2013 13:38 |