Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


Surprised a lot people didn't realize random chance in video games isn't actually random.

Unrelated: I took some screenshots of what Framing Frame usually turns into.




We're very close to each other you see.

Adbot
ADBOT LOVES YOU

Megafunk
Oct 19, 2010

YEAH!

Carecat posted:




I'm surprised the UAR is the same damage as the CAR4 and holy poo poo look at the Crosskill, it's got assault rifle damage.

JP36 and AK5 could be awful unless they can be modded to laser accuracy and super low recoil. Which is still awful.


Is that chart single shot damage? I only assume so because the double barrel shotgun and M308 are so high up.

I would like the M308 more if I didn't suck at clicking on cop skulls as much. I often find myself just hipfiring it at groups of three or more armoured fbi agents and just assuming it will hit one of them in their white helmets. Maybe I should change my scope...

Perestroika
Apr 8, 2010

Goddamn, after more than one hour of trying we finally managed to stealth Framing Frame day 3. It was a motherfucker alright, and frankly not really worth it. Watch Dogs or Rats tend to be much more fun and pay just as well, at least considering the time invested.



Also, it seemed oddly fitting that the artist on day 2 was described as drawing most of his inspirations from anime and all of his painings were pretty much gross porn.

Lemon-Lime
Aug 6, 2009

Carecat posted:




I'm surprised the UAR is the same damage as the CAR4 and holy poo poo look at the Crosskill, it's got assault rifle damage.

JP36 and AK5 could be awful unless they can be modded to laser accuracy and super low recoil. Which is still awful.

Wait, so the Saiga does more damage than the 870?

Also, I just wasted 450k on the SG550 I guess. :(

e; anyone know if the Enforcer shotgun reload talent works on the Saiga, or just per-shell reloads?

Megafunk
Oct 19, 2010

YEAH!
You actually read those blurbs on the wall? I was too busy getting shot by the dozens of assholes spawning on the roof. I don't get why the Framing Frame jobs have so many goddamn enemies, even on normal. Is it supposed to be a higher "tier" or something because normal difficulty on it is pretty hard compared to the breeze that is overkill on the other levels.

drink slurm
Feb 18, 2010

Anime and Weed, what else do you need?

Lemon Curdistan posted:

Wait, so the Saiga does more damage than the 870?

Also, I just wasted 450k on the SG550 I guess. :(

e; anyone know if the Enforcer shotgun reload talent works on the Saiga, or just per-shell reloads?

The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well.

Megafunk posted:

You actually read those blurbs on the wall? I was too busy getting shot by the dozens of assholes spawning on the roof. I don't get why the Framing Frame jobs have so many goddamn enemies, even on normal. Is it supposed to be a higher "tier" or something because normal difficulty on it is pretty hard compared to the breeze that is overkill on the other levels.

Framing Frame punishes you extremely hard for not stealthing it, especially on day three when you are locked out of a vault full of gold for tripping an alarm.

Roach Warehouse
Nov 1, 2010


Guess there's a reason to spec Ghost after all then.

The Mash
Feb 17, 2007

You have to say I can open my presents
To anyone who's missed it or is just starting out: Overkill Ukraine is by a mile the best thing you can do for XP and money. Once you get a Tech up to Shaped Charges, you can do a run in 40 seconds (35 if you're fast), it's soloable and you get 80-90k cash and 20k-25k experience per run.

Carecat
Apr 27, 2004

Buglord

Lemon Curdistan posted:

Wait, so the Saiga does more damage than the 870?

I don't know how you got that from the chart. The Izhma has 5 less damage, 19 vs 24.

drink slurm posted:

The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well.

Bain's guide says any pellet does the full damage but you're still right as you really want headshots and higher accuracy will help that.

Lemon-Lime
Aug 6, 2009

drink slurm posted:

The Saiga's has lower accuracy and as a result starts dropping it's damage at a lot closer range. The reload speed talent does indeed work for it as well.

This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low).

e;

Carecat posted:

I don't know how you got that from the chart. The Izhma has 5 less damage.

Turns out I can't read and thought the M14 line was for the Saiga. :downs:

I'm pretty annoyed I bought the SG550, I guess the CAR-4 modded out for accuracy + noise is a better suppression weapon. :(

Carecat
Apr 27, 2004

Buglord
Cloakers are officially not in the game right now.

quote:

The Cloakers or "splinter cell looking mofos" have been made. We made the difficult decision of cutting them for release because they simply weren't performing their duty as a baton weilding menace.

Mr Scumbag
Jun 6, 2007

You're a fucking cocksucker, Jonathan

The Mash posted:

To anyone who's missed it or is just starting out: Overkill Ukraine is by a mile the best thing you can do for XP and money. Once you get a Tech up to Shaped Charges, you can do a run in 40 seconds (35 if you're fast), it's soloable and you get 80-90k cash and 20k-25k experience per run.

This is most definitely true. A lot of people don't like "grinding" the same missions, but this is hands down the best way to level and a great way to earn some cash. Even if you just run in and drill the safe, it's extremely easy to hunker down and escape with the loot, since you don't have to go back and forth for bags. I'd be kind of surprised if they don't do something to make it harder, cause it downright trivializes early leveling.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Carecat posted:

Cloakers are officially not in the game right now.

Cloakers were the absolute worst thing from Payday 1 because of them being the only special unit that could instantly beat you down without warning.

facialimpediment
Feb 11, 2005

as the world turns

ShadowMar posted:

Unrelated: I took some screenshots of what Framing Frame usually turns into.




We're very close to each other you see.

To be honest, the 'start long upload, protect multiple power boxes' is a hefty load of bullshit, even on basic difficulties. Due to spawns and etc, it always seems to be a massive pile of SWAT at one of the boxes, or one gets through due to said pile of swat being elsewhere. Similar on Big Oil, but the house isn't as confusing and/or bullshit. Framing frame day 3 seems to be a stealth-or-nothing mission from me.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
Bunch of friends of mine gave up on FF day 3 stealth after multiple hours of attempts because we almost got it only the realize the objectives had bugged out. I guess without a leveled mastermind you only get two kills with successful pager-responses, and if you can't carry the bodies away they'll be found eventually anyway. Without those two skills stealthing seems near impossible.

I still love the mission design and concept and had a lot of fun on camera duty just because i basically want the option for "ghosting" in everything and it was so refreshingly different to the rest of the gameplay. There's a few other close similarities to scenarios from the first game, but this one is by far my favorite.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
The last mission is really the only hang-up. And only if you get a bunch of dumbass group members. So long as you can take out the two roof guards on the last job you're usually fine for stealthing about. The mission really exemplifies why the whole "ghost and non-combat aspects of the mastermind class are useless" claim is a load of bullshit, since their perks and items can pretty much make the mission a piece of cake. Otherwise it's hellish.

Also, the art theft part was cool as hell for us since I used my mastermind perks to get us a bunch of assets and purchase the skylight access. We didn't even end up using most of the assets, since we figured out that our enforcer could actually throw the paintings up top to the roof to a party member we left waiting there. So we neutralized one guard, then had him run around lobbing them up before shooting his way out. By the time the cops showed up we were already gone. It was pretty much something out of a heist film.


If the game has a flaw right now, and it's definitely an arguable flaw given that it'd make the early missions a pain, it's that the early missions don't show you why ghosts and intimidate are so useful.

Ghosts are especially useful since they can outright nullify electronics, and I think prevent calls from going out from a building if their ECM gadgets are placed right. Which means they make stealthing much easier, since all they have to do is place one or two on either side of a building like a bank. Then have the group roll in with masks on to get everyone on the ground before someone can figure out how to report you.

The only problem i've found with them is that i'm not sure how ECM works yet in terms of radius. I'm not sure if it's a conal deal from where it's placed, or just a general AOE that goes through walls.


Now, Firestarter is a piece of poo poo series if you aren't built for combat. It's basically built for a group of Enforcers to do due to all the extremely heavy objects and firefights you're liable to get into. And then the last mission suddenly takes a swerve into being a high end bank robbery, with up to 3 drillable doors between you and the objective. I wouldn't want to try that thing on a pro job with pubbies.

I understand why it is the way it is (Having a combat heavy mission is just as necessary as having a stealth heavy series like Framed.), but holy loving poo poo. We had FBI response teams kicking down the door right off the bat on normal difficulty on the last mission. :stonk:

Archonex fucked around with this message at 11:52 on Aug 14, 2013

drink slurm
Feb 18, 2010

Anime and Weed, what else do you need?

Lemon Curdistan posted:

This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low).

Take the saw and locomotive, be just as effective at shooting pigs while laughing at any security gate / atm / bulldozer that comes your way.

Mechanical mandible
Aug 4, 2007


no face posted:

To be honest, the 'start long upload, protect multiple power boxes' is a hefty load of bullshit, even on basic difficulties. Due to spawns and etc, it always seems to be a massive pile of SWAT at one of the boxes, or one gets through due to said pile of swat being elsewhere. Similar on Big Oil, but the house isn't as confusing and/or bullshit. Framing frame day 3 seems to be a stealth-or-nothing mission from me.
or you have what just happened to us. Last man standing on overkill, cowering in the computer room and well...



Could shoot them, jump about and turn the power back on while they just ran about. Made it easy I tell ya :v:

Crewmine
Apr 26, 2012
I'm a little confused about how the classes work. I'm going up the enforcer tree and lugging around the ammo bag, but if I have a few points in ghost are those skills also active constantly? Or do skills only activate when you equip their corresponding tree toolkit?

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
Everything you unlock will always be in effect no matter what equipment you bring. "Classes" is something of a misnomer, because they're more like branches in the same tree.

Crewmine
Apr 26, 2012

Donnerberg posted:

Everything you unlock will always be in effect no matter what equipment you bring. "Classes" is something of a misnomer, because they're more like branches in the same tree.

Alright, sweet. Time to build the perfect stealth ECM giant with an automatic shotgun.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Question - we enjoyed Payday at first when doing the heists, but found it became very L4D like once there were loads of cops and everyone seemed to become bullet sponges, players included, Is it a bit more (horrible term) 'realistic' in Payday 2? Quite tempted to pick up the game.

KuroKisei
Feb 17, 2004
conformist
Can I please get someone to critique this build?

Because I'm in Australia, it's hard to organise games with goons and I tend to play with pubbies. I'm thinking of an Enforcer/Ghost hybrid build that will let me stealth as many objecting as possible (Framing Fame Day 3 is terrible with pubbies) and still dish our damage in stand and deliver heists or when things goes wrong.

http://www.pd2skills.info/profile/whatamidoing-2/

Weapon layout would be shotgun/silenced pistol.

Levelling order would be;
Mastermind: Ace Cable Guy + Basic Fast Learner
Ghost: Ace Cleaner + Ace Shinobi
All Enforcer
Rest of Ghost
Back to Mastermind

futile
May 18, 2009
For the Big Oil fusion engine part, here's what worked for us:

Inside of the lab there is a clipboard with a paper on it with a green checkmark that lists an element and some other poo poo. The whiteboard has colors for this element. Fusion engine bottles match these colors. There's a computer with a <= or >= PSI value on it. Another computer tells us 200 bar = 2900 PSI. There's a barometer on the front of the fusion engines. Find what matches all of these. There may be more than one that matches, not sure if they will all work or not.

Also if anyone has any idea what the Guard Intel, Scientist Intel, etc. assets do on Big Oil I would love to know.

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---
Man, this game looks like fun. I'm thinking about picking it up, hope my laptop can run it though. Also, I've never played a game like this and will probably suck at it. I'll think about it, €30 is a bit much anyway at the moment.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
I think it runs about as well as Payday 1 for me on my laptop (Radeon HD6850M gpu), so if you can get a demo of that it might work as a benchmark.

beedeebee posted:

€30 is a bit much anyway at the moment.
Try to find people doing a regular US 4 pack, that brings it down to like 16-17 €. I sunk 11 hours into it yesterday alone, absolutely worth it (if you have friends and mumble).

The Mash
Feb 17, 2007

You have to say I can open my presents

Shockeh posted:

Question - we enjoyed Payday at first when doing the heists, but found it became very L4D like once there were loads of cops and everyone seemed to become bullet sponges, players included, Is it a bit more (horrible term) 'realistic' in Payday 2? Quite tempted to pick up the game.

Most of the missions are closer to L4D and it's how I've explained the game to friends of mine who'd played that but hadn't heard of Payday 2, but there are some that are perfectly doable in stealth. Jewelry Store is relatively easy to stealth on all difficulties, Ukrainian job and all the variations of Bank Heist are a bit trickier but can be done, and reward you for having points in things that aren't the Enforcer tree and then there's stuff like Framing Frame where a few of the days are stealthable.

It can be either 5% a stealth game and 95% an action game if you go in one direction, or maybe 60% stealth 40% action if you go the other direction. It'll never be a full stealth game.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I don't mind if its action, it's more a question of the kind of action. Do characters still take hideous volumes of ammo?

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

RoadCrewWorker posted:

I think it runs about as well as Payday 1 for me on my laptop (Radeon HD6850M gpu), so if you can get a demo of that it might work as a benchmark.

Try to find people doing a regular US 4 pack, that brings it down to like 16-17 €. I sunk 11 hours into it yesterday alone, absolutely worth it (if you have friends and mumble).

No demo's available it seems. And yeah, I'll probably ask around for a 4-pack. Wish I had 11 hours a day to sink in a game though ;)

RoadCrewWorker
Nov 19, 2007

camels aren't so great

Shockeh posted:

I don't mind if its action, it's more a question of the kind of action. Do characters still take hideous volumes of ammo?
It depends on the weapon you're using, but going for headhots is rather substantial - except for the extremely armored dudes (who are meant to be taken down my concentrated fire from 4 people) 2-3 headshots usually do the trick. If you just spray rounds into center-of-mass body armors instead you're going to feel pretty useless and will probably run out of ammo quickly.

RoadCrewWorker fucked around with this message at 12:26 on Aug 14, 2013

EvilElmo
May 10, 2009
Anyone buying a four pack and need extra people to join in?

edit: Now also looking for 2 people to join in buying one.

EvilElmo fucked around with this message at 12:39 on Aug 14, 2013

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


DreamShipWrecked posted:

This is all speculation, I am sure we will find many more hints later that will destroy all of this posting.

drat, I'd at least say you're dead-on with the pages referring to Tarot. Joker, Hanged Man, and Wheel of Fortune seem pretty explicit. No idea how we can use any of the information, but interesting stuff.

Hezzy
Dec 4, 2004

Pillbug
So completing Framing with stealth on the third day has its benefits...

http://cloud-2.steampowered.com/ugc/595886037233386722/49E40204D1B09DB6016E69B3A295746C7F2F066E/

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

EvilElmo posted:

Anyone buying a four pack and need extra people to join in?

edit: Now also looking for 2 people to join in buying one.

I'd like to join in, won't buy though, as I live in Europe and we'd all overpay because for steam €=$.

Add me, I'll be home in 4 hours, if you can wait that long...
http://steamcommunity.com/id/beedeebee/

wilbur.walsh
Jan 3, 2008

Whoaaaat?

ShadowMar posted:

Unrelated: I took some screenshots of what Framing Frame usually turns into.




We're very close to each other you see.

Nope Framing Frame turns into this: http://steamcommunity.com/id/wilbur220/screenshot/902130811744403402

It's 4 dead bodys and the coke and a converted guard in the safe room. Stealthed it!

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Lemon Curdistan posted:

This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low).

e;


Turns out I can't read and thought the M14 line was for the Saiga. :downs:

I'm pretty annoyed I bought the SG550, I guess the CAR-4 modded out for accuracy + noise is a better suppression weapon. :(
You should check out the super shotgun because it's loving hilarious. I was on Very Hard Jewelry Heist and was standing in the middle of the road when I saw three of the tan FBI dudes running down the road by the hotdog stand. Fired at the head of one of them, popped his helmet and hit one of his buddies hard enough that he got knocked down. poo poo owns so hard, though I need to get the shotgun reload skill because I constantly find myself facing enemies with both chambers recently empty.

Also the Ak 5 is a Swedish variant of the FN FNC not a SG550, hence why it has handguards called "Belgian Heat" to turn it back into a regular FNC:

Even though it apparently sucks I'm buying one anyway cause gently caress da police want that FNC

Turin Turambar
Jun 5, 2011



Archonex posted:

The last mission is really the only hang-up. And only if you get a bunch of dumbass group members. So long as you can take out the two roof guards on the last job you're usually fine for stealthing about. The mission really exemplifies why the whole "ghost and non-combat aspects of the mastermind class are useless" claim is a load of bullshit, since their perks and items can pretty much make the mission a piece of cake. Otherwise it's hellish.

I think a advanced Ghost is a very good class, but you have to wait until you are in the late stages to be really useful. I'm talking of the "lockpick safes" ability and the "use ecm in electronic doors" ability, they are near the end of the ghost tree. of course the "moving bodies" ability, the "be less suspicious" ability and "silent melee" ability are useful if you try stealth runs.

Xachariah
Jul 26, 2004

Turin Turambar posted:

I think a advanced Ghost is a very good class, but you have to wait until you are in the late stages to be really useful.

That's true of every tree. Mastermind gets Inspire and Dominate, Enforcer gets... gently caress I dunno armour or something and Technician gets shaped C4 charges.

In spite all of the people talking about how useless Ghost is earlier in the thread, I'm totally gonna specialize in that poo poo. Even if everything goes to poo poo, being able to crouch-move fast, sprint in any direction, pick locks fast, ECM open doors, well all that will complete the objective way faster so you can all get the hell outta there. With the bonus that it's useful stuff in stealth too.

I'm sure everyone else will be walking tanks with cannons but that's what Chameleon Ace is for.

Captain Ironblood
Nov 9, 2009
Everyone says Ghost is useless till they're hauling three body bags into an alley and making off with 700k spending cash.

Adbot
ADBOT LOVES YOU

Le0
Mar 18, 2009

Rotten investigator!
Does anyone know if the enforcer die hard ace and technician bullet proof ace skill stack with each other?

  • Locked thread