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There is a max size of something like 1000 sectors. Each sector seems to be about 2km across based on nav screen numbers. Go nuts.
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# ? Aug 15, 2013 21:02 |
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# ? May 20, 2024 21:50 |
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Is it really that low? that's only a 10x10x10 cube and goons have absolutely dug deeper into it than that. Hell I live in 13, 11, 6 and go waaaaay past that pretty regularly. Or do you mean 1,000 sectors in each dimension? If that's the case we're looking at 1,000x1,000x1,000 which is 1,000,000,000 sectors. Good luck visiting all of them.
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# ? Aug 15, 2013 21:06 |
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This game might be too appealing for me, even in its highly broken/unstable state I'm liking it. I hope they work on stabilizing the net code/lag situation as that's the main thing I don't enjoy about combat... seeing poo poo teleport around constantly is annoying. Also there REALLY needs to be warp scramblers or something so you don't end up chasing people forever because trying to pvp while zoning is dumb. I blew up one guys engines to stop him and eat his ship though, that was satisfying. The goddamn PVP potential for this game would be loving awesome, and I like how people are taking to pvp right off the bat whereas with minecraft there was like 5 years of people sucking each other off over pyrmiads and rasterbations before people even dabbled in faction pvp.
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# ? Aug 15, 2013 21:15 |
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Open a local server, set the max speed to the highest it can go, make a ship out of only thrusters and power blocks and report back in however many days that poo poo takes.
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# ? Aug 15, 2013 21:15 |
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Did the server die? My connection to it shat out and now I can't get back on.
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# ? Aug 15, 2013 21:17 |
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Has anyone else been having any trouble connecting to the server? I just tried joining to continue work on my desert planet fort, and I got the following message:Critical Error posted:DisconnectException: You have been disconnected from the Server (either connection problem or server crash) ActualException: EOFException
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# ? Aug 15, 2013 21:17 |
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yeah its down, spam zenik with more pms
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# ? Aug 15, 2013 21:20 |
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They definitely need warp disrupters and stasis webifiers like from eve. It sucks chasing down people sometimes.
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# ? Aug 15, 2013 21:27 |
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Will power drain cannons stop people from running? I figured their engines need power.
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# ? Aug 15, 2013 21:38 |
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Kharmakazy posted:Will power drain cannons stop people from running? I figured their engines need power. not really since once you're at max speed you don't need any power to maintain that speed, it would make stopping and turning harder though... but right now you have to hit their actualy power blocks directly for it to work, and if there's a ton of disconnected power arrays then you probably won't hit enough to really make a difference... and this time is probably better sent shooting them with guns. A webifier/tractor beam weapon would be an amazing grief tool although they'd have to look closely at balancing it by making it consume a lot of power or something.. soy fucked around with this message at 21:52 on Aug 15, 2013 |
# ? Aug 15, 2013 21:46 |
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The power drain beams really need to just work by hitting the ship directly. Hell, make it a tradeoff; it only has to hit the power block if the ship has no shields. Otherwise, it drains power through the shields using TECHNOMAGICEXMACHINA. If you have any doubts about this game, just jump on the mumble and the server. Or if you want to try it solo, play the game single-player and just read guides about how to build efficiently. For me, the neatest thing is seeing AI pilots flying player-made ships. As more content gets added, this game is only going to get ridiculously better. Tempora Mutantur fucked around with this message at 22:05 on Aug 15, 2013 |
# ? Aug 15, 2013 22:03 |
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Do the pulse weapons or whatever do anything yet? They don't have any description, and I wasn't able to fire the one I built.
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# ? Aug 15, 2013 22:07 |
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yeah i hope to see stuff like armor tanks and shield tanks having different trade offs and various complexities that make pvp ship design really involved and cool.. just the power efficiency stuff right now is pretty amazing alone.
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# ? Aug 15, 2013 22:10 |
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I lose my ship whenever I leave / return to the server. Is there ANY way to protect my progress while I am not around?
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# ? Aug 15, 2013 22:48 |
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Diet Lime posted:I lose my ship whenever I leave / return to the server. Is there ANY way to protect my progress while I am not around? You have to register and then log in with the registered username for your stuff to remain persistent. If you've already done that and it's still disappearing, add turrets, create a faction, add the turrets to the faction, and set "consider neutral enemy" to have an X in the check box.
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# ? Aug 15, 2013 23:09 |
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make a faction home station and make a dock and dock there, then it will be invincible..
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# ? Aug 15, 2013 23:10 |
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soy posted:make a faction home station and make a dock and dock there, then it will be invincible.. with the small caveat that it isn't safe from other people in your faction.
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# ? Aug 15, 2013 23:25 |
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Right, so if I am reading this right, in order to produce for example hardened gray hull blocks, you first need to go around how ever many stations it takes to buy 5000 hardened grey hull blocks, then turn them in then hope that the recipe it gives you is a good one? Apparently the ingridients are "random", so presumably it could give you a really lovely one requiring stupidly hard to get ingredients. Then you have to do this again for the wedges and corners, then again and again for all the other colours if you want some decoration? That seems... less than ideal.
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# ? Aug 16, 2013 00:20 |
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Or just use the new system with numpad 5
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# ? Aug 16, 2013 00:42 |
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WetSpink posted:Or just use the new system with numpad 5 That would probably be a good idea yes, is there an explanation how it works anywhere?
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# ? Aug 16, 2013 00:55 |
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Or upload a ship with a bunch of those blocks from your local catalog. Killer-of-Lawyers posted:Judging by the 5*5*5 challenge it is a bit more complicated than that. The 5x5x5 problem sacrifices maximal power efficiency for maximal space efficiency. Scaevolus fucked around with this message at 01:10 on Aug 16, 2013 |
# ? Aug 16, 2013 01:00 |
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Rudi Starnberg posted:That would probably be a good idea yes, is there an explanation how it works anywhere? Also even easier/better option: Make a ship that is just hardened hulls out of your 5000 blocks, save blueprint - make infinite of that ship and harvest all the hulls.
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# ? Aug 16, 2013 01:03 |
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Scaevolus posted:Or upload a ship with a bunch of those blocks from your local catalog. Right, but unless you're only devoting an entire line for power you're always going to come out ahead by having something other than rods. Consider a ship with a reactor that runs down it's spine that's 5x5x40. You'll get more power by having a few 5x5x40's and some smaller reactors crammed in than you would with just 13 40 long rods.
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# ? Aug 16, 2013 01:24 |
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S.T.C.A. posted:The power drain beams really need to just work by hitting the ship directly. They do now, as of a few patches ago. They only drain at half efficiency if you're hitting a non-power block though.
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# ? Aug 16, 2013 01:26 |
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Killer-of-Lawyers posted:Right, but unless you're only devoting an entire line for power you're always going to come out ahead by having something other than rods. Consider a ship with a reactor that runs down it's spine that's 5x5x40. You'll get more power by having a few 5x5x40's and some smaller reactors crammed in than you would with just 13 40 long rods. Each of the 13 1x1x40 rods will generate 11.7k power, for a total of 152k/s. Assuming you fit 5 5x5x40s in (difficult) , you'll get 14.9k each for 74.5k/s. Good luck making up the difference with smaller reactors. Here's a power graph for reference: http://fooplot.com/plot/nb3yte83sq Blue is total power scaled down by a thousand, red is the derivative, and black is aggregate power per block. Checkerboards: they just work.
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# ? Aug 16, 2013 01:50 |
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Pirates just started flying around in one of my blueprint ships... Thought I was in trouble for a second. Then I realized it was just a shield test ship I made with no weapons... Those poor dumb bastards.
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# ? Aug 16, 2013 03:14 |
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I was on the server for all of 2 minutes before someone named MarvinderFisch began blowing off parts of the newbie ship I was building and at the same time someone in a spacesuit named NNJannes floated up and began stealing the parts that hadn't yet been blown up. Didn't really feel like learning the game after that experience.
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# ? Aug 16, 2013 04:52 |
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Sloane posted:I was on the server for all of 2 minutes before someone named MarvinderFisch began blowing off parts of the newbie ship I was building and at the same time someone in a spacesuit named NNJannes floated up and began stealing the parts that hadn't yet been blown up. You should actually learn the game on a local server then jump into ours. Even with the safety stuff locked in by the spawn people are still finding ways of being dicks heads to everyone who comes on. Build a core, jump in and fly off in one direction until you hit a planet or shop 5-10 sectors away. You'll have enough space to build up and explore then you can come back with credits and screw around with everyone being a dick head at the spawn.
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# ? Aug 16, 2013 05:46 |
Edit: Seems like it resolved itself.
LuciferMorningstar fucked around with this message at 06:29 on Aug 16, 2013 |
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# ? Aug 16, 2013 05:59 |
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BERGfu posted:You should actually learn the game on a local server then jump into ours. Even with the safety stuff locked in by the spawn people are still finding ways of being dicks heads to everyone who comes on. Build a core, jump in and fly off in one direction until you hit a planet or shop 5-10 sectors away. You'll have enough space to build up and explore then you can come back with credits and screw around with everyone being a dick head at the spawn. Attach one thruster and one power thing to your cube to for better control.
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# ? Aug 16, 2013 06:07 |
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Note to self: always leave a way to access the pilot's pod. I jumped out of a ship to begin strip mining a planet when I realized I could not re-enter it. Spent 5 minutes with the frickin' laser pistol bashing down my shields to destroy a block so I could get back in. I locked myself back out not two minutes later. Shields had regened. Impaled myself on pirates. At least your inventory sticks with you. Does anyone know what the gently caress is up with trying to navigate to planets, by the way? I'll be heading straight at one only for everything to rearrange itself. Sometimes the planet I had in mind as destination isn't even around no matter how much I spin. It's pretty stupid and frustrating, so I must be doing something wrong.
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# ? Aug 16, 2013 09:57 |
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biomatter posted:Note to self: always leave a way to access the pilot's pod. I jumped out of a ship to begin strip mining a planet when I realized I could not re-enter it. Spent 5 minutes with the frickin' laser pistol bashing down my shields to destroy a block so I could get back in. I locked myself back out not two minutes later. Shields had regened. Impaled myself on pirates. At least your inventory sticks with you. This is caused by the weird pseudo-orbit thing they have going on, it's set up so it's supposed to seem like you've got all this stuff orbiting whatever point(I guess the star at 8,8,8? not sure if every system is like that). But because everything is broken up into big cubes as far as each sector goes, terrible things happen when it comes to transitioning from one sector to the next, I can only guess as to how it actually works but I'll do a little doodle explaining what I think is going on with it.
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# ? Aug 16, 2013 10:35 |
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biomatter posted:Note to self: always leave a way to access the pilot's pod. I jumped out of a ship to begin strip mining a planet when I realized I could not re-enter it. Spent 5 minutes with the frickin' laser pistol bashing down my shields to destroy a block so I could get back in. I locked myself back out not two minutes later. Shields had regened. Impaled myself on pirates. At least your inventory sticks with you. If you right click on a block in spacesuit mode you can take that block into your inventory. You cannot do this if you have the pistol equipped. Sorry you endured an unnecessary debacle (Ninja Edit: Maybe I was only able to get through the shield because I had a faction module active on the ship? Can you not get through the shields without the ship "recognising" you?)
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# ? Aug 16, 2013 10:40 |
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Disclaimer: this entire thing assumes that where you pop into a sector is determined by where you left the previous sector. I'm also guessing that the way the "orbit" stuff in the game works is down to slowly rotating each individual sector on a single axis rather than having the sectors move around eachother. So if the giant sector cubes are aligned properly then stuff is straight forward. You can go from one sector to another without any huge unsettling shifts. You head into a sector from the middle of a cube's face, you'll be at the equivalent location in the new sector, you move from a corner/edge and again you'll be at the equivalent location in the new sector. As stuff rotates it gets more like this. When they are not aligned you get some problems because while your perception of the locations of things in other sectors is actually fine, the transition spots do not change except for when the borders between sectors change. This happens to the extent that when things are perfectly aligned it all works fine but as the cubes rotate more and more then your perceived path to the object in another sector becomes more and more distorted/offset. This being what actually happens when you try to get to places based on what you can actually see. This probably isn't going to help anyone get around the issue, but hopefully it helps people understand. If this turns out to be horribly wrong with a full and proper explanation elsewhere then by all means please post/link it, I'd love to see what the situation is if this isn't the case.
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# ? Aug 16, 2013 13:30 |
Why does space have to rotate? It seems odd and unnecessary to me.
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# ? Aug 16, 2013 13:54 |
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It's to simulate stuff orbiting a star. It's really jankety.
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# ? Aug 16, 2013 13:56 |
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lohli posted:It's to simulate stuff orbiting a star. Well, gravity warps space in the real world too right? This just means that even though we probably can't build a warp drive engine, we can design a kick rear end top. Theoretically of course, more testing is needed. In a more ACTUALLY helpful sense, this could be a particularly effective method of losing a tail, does it affect the distance between points?
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# ? Aug 16, 2013 14:42 |
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Dukeofdummies posted:Well, gravity warps space in the real world too right? This just means that even though we probably can't build a warp drive engine, we can design a kick rear end top. In real terms it doesn't affect losing someone unless you're moving through sectors quickly enough that the players could lose track of eachother in the madness of seeing the other playing warping in and out as they move through sectors and then stop/turn around. You can go and have a strafing fight with someone where you're both flying sideways through the sectors and not have to adjust your aim at all. The rotation doesn't happen fast enough to make any significant difference in those situations. It makes for some nice visuals ingame(like sunrise/set) but it's very problematic. It would be much better if it were scrapped, to be honest.
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# ? Aug 16, 2013 15:17 |
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I set up a Google+ group for Starmade Goons (Choosing Google+ as it is easier to join/invite and there are Hangouts.) https://plus.google.com/communities/104140531382129444939 It is public at the moment but when there are a few more people we can make it private or whatever.
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# ? Aug 16, 2013 18:08 |
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# ? May 20, 2024 21:50 |
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Wingless posted:If you right click on a block in spacesuit mode you can take that block into your inventory. You cannot do this if you have the pistol equipped. I tried that - all right-clicking did was activate/deactivate power blocks, shields an' stuff. I'll do the faction thingy next time lol. lohli posted:Disclaimer: this entire thing assumes that where you pop into a sector is determined by where you left the previous sector. I'm also guessing that the way the "orbit" stuff in the game works is down to slowly rotating each individual sector on a single axis rather than having the sectors move around eachother. Hmm... this seems like a sound explanation, but it doesn't explain a few other oddities of the rendering system. For example, I would swear that when you enter a sector sometimes new planets display that were not near you previously - that is, you'll look around and not be able to find whatever you were chasing. Unless planets are drifting through sectors?... Not only that, sometimes the planet is incorrectly displayed as a different color (or something). Anecdote: I flew towards an earth-like, it turned into what looked like a gas giant (white), and then when I got very close it turned out to be earth-like. I suppose this could just be a quirk of the reorienting sectors, though.
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# ? Aug 16, 2013 19:14 |