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Demiurge4 posted:I just installed the long war mod and what the gently caress? I only get one shot per magazine? And maps have like twice the number of aliens? That means you installed it wrong. Cosmic Afro posted:
One country randomly pulls out early in the game in order to unlock base assault missions or something. The first time it happened I flipped out cause I had just completed a very difficult mission in Mexico who promptly left the XCOM project immediately afterwards. I went to the mod page to complain but turns out it just chooses a country at random to leave a specific date.
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# ? Aug 23, 2013 06:21 |
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# ? Apr 26, 2024 15:03 |
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Flippycunt posted:That means you installed it wrong. Oh good, I'll fix it after work then.
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# ? Aug 23, 2013 06:21 |
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gannyGrabber posted:Guys murder street is the easiest mission in the world, what is the issue here? It depends on when you get it. A while back I was playing a marathon game, and Murder St. was my first terror mission map. Luckily I'd managed to get a full 6-guy squad, scopes and other early tech, but basically everyone just had bullet throwers and little to no health. Of the ~18 aliens on the map, all of 3 were floaters, the other ~15 (and rising since I was playing on classic and the RNG was against me) were cryssalids and zombies! While I was lucky enough to have two heavys above squaddie level at that point (holy poo poo rockets! fire all the rockets NOW!) and somehow managed to end that mission without casualties (basically everyone was in the infirmary for the rest of the month though) due to the floaters being taken out by one rocket to allow everyone else to RUUN! I could easily see that map going a different way with a few more aliens with guns and a few less rockets at a player's disposal.
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# ? Aug 23, 2013 06:22 |
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dud root posted:Bulletswarm Double Tap You'd run out of ammo so fast. Squadsight Snapshot Sprinter. Never worry about a clear line of fire ever again.
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# ? Aug 23, 2013 06:28 |
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Does dashing reduce enemy overwatch accuracy or is that a myth?
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# ? Aug 23, 2013 07:55 |
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Rinkles posted:Does dashing reduce enemy overwatch accuracy or is that a myth? It does reduce accuracy, but I couldn't tell you by how much. I think its mentioned in the tutorial
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# ? Aug 23, 2013 08:04 |
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Rinkles posted:Does dashing reduce enemy overwatch accuracy or is that a myth? Dashing gives -20% to hit, so dashing into overwatch is -40%.
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# ? Aug 23, 2013 08:15 |
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Flippycunt posted:That means you installed it wrong. Well, the number of shots per mag means it's installed wrong. The increased number of aliens.....
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# ? Aug 23, 2013 08:34 |
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MadJackMcJack posted:Well, the number of shots per mag means it's installed wrong. The increased number of aliens..... I still got past the first 4 missions with one shot magazines, on classic I did feel like it was bullshitting me after I ran into 6 drones on that one UFO though. But it looks like I didn't read the install instructions about editing files.
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# ? Aug 23, 2013 09:01 |
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Cream-of-Plenty posted:That's the wrong guy And after having one of his comrades killed, he also adds "He was a good man. What a rotten way to die."
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# ? Aug 23, 2013 09:06 |
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Demiurge4 posted:I did feel like it was bullshitting me after I ran into 6 drones on that one UFO though. But it looks like I didn't read the install instructions about editing files. The only reason to go messing with files is if you don't want the game to auto-update and break the mod that way. As long as you only run XCOM while Steam is in offline mode, Long War will work fine.
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# ? Aug 23, 2013 12:40 |
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Cream-of-Plenty posted:Mech soldier has flashback attack and kills rest of crew; Skyranger crashes into ocean.
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# ? Aug 23, 2013 12:56 |
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I don't understand why there's this thought that there must be an ideological clash between genetic enhancement and mechanical enhancement. Why would that lead to splinter factions? They're both trying to achieve the same thing and in very similar ways. Psychic powers, though, that's a big one. I'm gonna have a genetically enhanced cybernetic psychic supersoldier solo run and nobody can stop me.
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# ? Aug 23, 2013 13:09 |
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I'm looking forward to turning critically injured troops into mechs. EVEN IN DEATH I STILL SERVE
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# ? Aug 23, 2013 13:33 |
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But can you repair MEC soldiers with the arc thrower?
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# ? Aug 23, 2013 15:13 |
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So I finished normal and I'm trying out an Classic Ironman run. Going okay except I couldn't get my satellites/uplink done until the day after the first council report, so my funding for month 2 was like 47 space bucks. Am I totally hosed or is it salvageable if I take the cash rewards for the next few abduction missions?
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# ? Aug 23, 2013 15:30 |
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Hulk Krogan posted:So I finished normal and I'm trying out an Classic Ironman run. Going okay except I couldn't get my satellites/uplink done until the day after the first council report, so my funding for month 2 was like 47 space bucks. Am I totally hosed or is it salvageable if I take the cash rewards for the next few abduction missions? It's always salvageable. Never surrender!
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# ? Aug 23, 2013 15:40 |
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I've failed two missions in the first month I the long war mod already. gently caress whoever felt outsiders needed 10 health, extra armor and a self repair ability.
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# ? Aug 23, 2013 15:55 |
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Hulk Krogan posted:So I finished normal and I'm trying out an Classic Ironman run. Going okay except I couldn't get my satellites/uplink done until the day after the first council report, so my funding for month 2 was like 47 space bucks. Am I totally hosed or is it salvageable if I take the cash rewards for the next few abduction missions? Is there a good guide anywhere on getting through the first few months on classic IM? I think the one thing I was told was that if I lost any guys in the first three missions and couldn't get an Officer Training School by the end of the month to go ahead and start over.
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# ? Aug 23, 2013 16:03 |
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gannyGrabber posted:But can you repair MEC soldiers with the arc thrower? Probably still med kits and yet...
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# ? Aug 23, 2013 16:04 |
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Demiurge4 posted:I've failed two missions in the first month I the long war mod already. gently caress whoever felt outsiders needed 10 health, extra armor and a self repair ability. Outsiders are perfectly manageable if you enter the UFO from 2-3 sides and get loads of flank shots. Just take it slow and steady and they will die easily. Unless a stray shot takes out a wall and exposes them early on Then your best best is to spam explosives and hope for the best.
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# ? Aug 23, 2013 16:06 |
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The Rat posted:I'm looking forward to turning critically injured troops into mechs.
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# ? Aug 23, 2013 16:36 |
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Hulk Krogan posted:So I finished normal and I'm trying out an Classic Ironman run. Going okay except I couldn't get my satellites/uplink done until the day after the first council report, so my funding for month 2 was like 47 space bucks. Am I totally hosed or is it salvageable if I take the cash rewards for the next few abduction missions? gannyGrabber posted:But can you repair MEC soldiers with the arc thrower?
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# ? Aug 23, 2013 16:37 |
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Handsome Ralph posted:Is there a good guide anywhere on getting through the first few months on classic IM? I think the one thing I was told was that if I lost any guys in the first three missions and couldn't get an Officer Training School by the end of the month to go ahead and start over. I don't see how you could get the OTS and satellites going in the first month. I sold my entire first UFO plus a decent chunk of alloys and weapon fragments just to get an uplink and two satellites, plus the workshop I needed to get enough engineers for the uplink.
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# ? Aug 23, 2013 16:53 |
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Hulk Krogan posted:I don't see how you could get the OTS and satellites going in the first month. I sold my entire first UFO plus a decent chunk of alloys and weapon fragments just to get an uplink and two satellites, plus the workshop I needed to get enough engineers for the uplink. You'd only want to get OTS and one satellite in the first month. I don't think you start going for 3+ satellites till mid April-ish. EDIT: Digging through the old thread, I found this effort post that's pretty helpful as well. http://forums.somethingawful.com/showthread.php?threadid=3508281&perpage=40&pagenumber=395#post408751257 Handsome Ralph fucked around with this message at 18:29 on Aug 23, 2013 |
# ? Aug 23, 2013 16:56 |
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Ok, I've figured out a new fun way to play: Coin flip on rank up. Hopefully this makes for another fun run before the new game!
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# ? Aug 23, 2013 17:56 |
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Coolguye posted:Murder street's difficulty is inversely proportional to how many explosives you have on the scene. Also true for squadsight snipers Murder Street is really, really rough if it's your first or second map, it's not so bad after you have some experienced guys
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# ? Aug 23, 2013 17:57 |
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How the hell did I not know about this game? http://playwhatyoulikesrpgreviews.wordpress.com/tag/x-com/ It was made by Julian Gollop himself!
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# ? Aug 23, 2013 19:26 |
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A lot of us knew about it. Just a shame it missed the DS. You know Gollop did the early 3DS Ghost Recon game too, right?
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# ? Aug 23, 2013 19:30 |
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teethgrinder posted:A lot of us knew about it. Just a shame it missed the DS. ... I never owned any portables. Guess I'll have a very interesting weekend with emulators.
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# ? Aug 23, 2013 19:45 |
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As a colorist on Axe Cop, I managed to sneak in a covert reference to Xcom. The colors were actually eyedroppered from the commander view in the original xcom's world globe.
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# ? Aug 23, 2013 19:51 |
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How does The Long War play with Slingshot? edit: nvm found it. Guess I'll give this one a go while waiting for the expansion, it looks like a solid update to the game. Ravenfood fucked around with this message at 20:02 on Aug 23, 2013 |
# ? Aug 23, 2013 20:00 |
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Still waiting on modding tools for the OS X version to be able to try out some Long War goodness.
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# ? Aug 23, 2013 20:20 |
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Hey guys, great news: http://n4g.com/news/1338684/xcom-enemy-within-will-be-even-harder "XCOM: Enemy Unknown has a reputation for being a bit of a toughie, especially for those players who played on ironman mode and who tried the game's higher difficulty levels. In fact, that difficulty level was a source of praise for the critically acclaimed strategy game and completing it on higher levels became something of a badge of hounour for those who managed it. Fans will be pleased to hear then, that the recently announced DLC for XCOM: Enemy Unknown, XCOM: Enemy Within, will not be watered down in that respect. In fact, lead designer Ananda Gupta told NowGamer that XCOM: Enemy Within will be even tougher."
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# ? Aug 23, 2013 20:46 |
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Oh dear. There goes my sanity.
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# ? Aug 23, 2013 20:51 |
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Ananda seemed pretty on the ball in the video, but that could just be marketing speak. It's hard for developers to judge difficulty anyway in my experience.
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# ? Aug 23, 2013 20:52 |
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euphronius posted:Ananda seemed pretty on the ball in the video, but that could just be marketing speak. It's hard for developers to judge difficulty anyway in my experience. I'm OK with it. They seem to be aware that the game gets progressively easier. If they do something to address that I'll be happy.
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# ? Aug 23, 2013 21:00 |
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Any word on naming SHIVs yet? I want R2D2 and Johnny-5 scouting for my team of Alex Murphy, JC Denton, Alita and Hue.
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# ? Aug 23, 2013 21:07 |
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Spacedad posted:As a colorist on Axe Cop, I managed to sneak in a covert reference to Xcom. Andre Banzai posted:Fans will be pleased to hear then, that the recently announced DLC for XCOM: Enemy Unknown, XCOM: Enemy Within, will not be watered down in that respect. In fact, lead designer Ananda Gupta told NowGamer that XCOM: Enemy Within will be even tougher."[/i] (Nah, I'm just joking. I quite like the way XCOM increases difficulty. It's genuinely tougher, but still fair. ...Except for Thin Men, anyway, they cheese it up on Impossible.)
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# ? Aug 23, 2013 21:09 |
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# ? Apr 26, 2024 15:03 |
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Spacedad posted:As a colorist on Axe Cop, I managed to sneak in a covert reference to Xcom. You are a good person.
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# ? Aug 23, 2013 21:12 |