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ChrisXP posted:Couldn't see much discussion about this gameplay vid: I really hope those guys in the MEC suits are like super-careful about how they walk. They really look like if you get your toes stepped on by one of them, the only way you're ever walking again is a set of MEC legs of your own.
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# ? Sep 4, 2013 16:28 |
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# ? May 23, 2024 05:19 |
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TomWaitsForNoMan posted:My big problem with Battle Scanners is that my sniper is usually so far behind the front line that there's no way she can throw it far enough to be useful They aren't useful way at the back when you are breaching the UFO. Inside cities though, yeah, that is often a limitation.
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# ? Sep 4, 2013 16:29 |
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TomWaitsForNoMan posted:My big problem with Battle Scanners is that my sniper is usually so far behind the front line that there's no way she can throw it far enough to be useful Well the squids are solely designed to gently caress you up for doing that. So stick with the team. I might actually start using snapshot.
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# ? Sep 4, 2013 16:36 |
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Mr. Wynand posted:They aren't useful way at the back when you are breaching the UFO. Inside cities though, yeah, that is often a limitation. That's true, but my strategy tends to be using the sniper when clearing the forest, and just using my other 4-5 guys actually inside the UFO. I can never be bothered to bring the sniper all the way up to meet everyone, and with the way UFOs are laid out it's hard to get decent LOS, I have better luck with close range high damage troops like heavys and assaults
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# ? Sep 4, 2013 16:36 |
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ChrisXP posted:Couldn't see much discussion about this gameplay vid: Aright, free aim destroy cover is back!
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# ? Sep 4, 2013 16:42 |
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TomWaitsForNoMan posted:My big problem with Battle Scanners is that my sniper is usually so far behind the front line that there's no way she can throw it far enough to be useful My big problem with Battle Scanners is how often they seem to fall through the map and reveal exactly nothing.
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# ? Sep 4, 2013 16:43 |
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Benagain posted:Aright, free aim destroy cover is back! Unfortunately that attack used literally all of the MEC trooper's ammo.
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# ? Sep 4, 2013 16:45 |
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TomWaitsForNoMan posted:That's true, but my strategy tends to be using the sniper when clearing the forest, and just using my other 4-5 guys actually inside the UFO. I can never be bothered to bring the sniper all the way up to meet everyone, and with the way UFOs are laid out it's hard to get decent LOS, I have better luck with close range high damage troops like heavys and assaults A sniper with Gunslinger is still pretty useful in close quarters. I would never have them go through a door first, but they can hang out at the back of the pack and help finish off wounded targets just fine.
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# ? Sep 4, 2013 16:47 |
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Still seems like a great tradeoff, especially if the thing can run forward and punch aliens next turn. It ain't perfect but nothing in this cursed existence is.
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# ? Sep 4, 2013 16:50 |
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Just grabbed the game off of that Amazon deal (base game + DLC for $10), registered it thru Steam, and have it downloading as I type this. I loved the original X-Com to bits, so I'm really looking forward to getting to grips with the updated version.
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# ? Sep 4, 2013 16:55 |
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Sydney Bottocks posted:Just grabbed the game off of that Amazon deal (base game + DLC for $10), registered it thru Steam, and have it downloading as I type this. I loved the original X-Com to bits, so I'm really looking forward to getting to grips with the updated version. Incoming "gently caress Thin Men" post.
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# ? Sep 4, 2013 16:56 |
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Sydney Bottocks posted:Just grabbed the game off of that Amazon deal (base game + DLC for $10), registered it thru Steam, and have it downloading as I type this. I loved the original X-Com to bits, so I'm really looking forward to getting to grips with the updated version. Play on Classic
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# ? Sep 4, 2013 16:56 |
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That cover destruction skill would be pretty great for Heavies (to use all their ammo on). They could name the skill after this guy
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# ? Sep 4, 2013 17:03 |
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Pimpmust posted:That cover destruction skill would be pretty great for Heavies (to use all their ammo on). Nah heavies need that ammo for suppression.
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# ? Sep 4, 2013 17:05 |
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quiggy posted:Nah heavies need that ammo for suppression. Aint got time to bleed (from alien grenades).
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# ? Sep 4, 2013 17:06 |
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Supraluminal posted:A sniper with Gunslinger is still pretty useful in close quarters. I would never have them go through a door first, but they can hang out at the back of the pack and help finish off wounded targets just fine. That's true, and I always take Gunslinger for that reason, it's just that in UFO I know I'm going to face Outsiders/Commanders and I never have a problem just Alloy Cannoning/Heavy Plasmaing them to death
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# ? Sep 4, 2013 17:20 |
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TomWaitsForNoMan posted:That's true, and I always take Gunslinger for that reason, it's just that in UFO I know I'm going to face Outsiders/Commanders and I never have a problem just Alloy Cannoning/Heavy Plasmaing them to death It's "plasmaeing", not "plasmaing" Source: John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
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# ? Sep 4, 2013 17:59 |
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TomWaitsForNoMan posted:That's true, and I always take Gunslinger for that reason, it's just that in UFO I know I'm going to face Outsiders/Commanders and I never have a problem just Alloy Cannoning/Heavy Plasmaing them to death Yeah, I've always thought ship interiors need more patrols, including making the "boss" group wander around. Right now, the stack up door bust method is just too damned easy.
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# ? Sep 4, 2013 18:00 |
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Bought this while it was on sale through amazon and feeling the pain already. Started the first run through just assuming everything would go to poo poo (and it did), but now I'm convinced I can SAVE EVERYONE! It's truly the cruelest game of groundhog day ever. So far every game starts out going great with everything going just fine, then it seems like in a heartbeat I lose 3/5 squad members in a single mission and 2 countries leave the federation and my video game boss is telling me "I'm not mad, just disappointed"
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# ? Sep 4, 2013 18:22 |
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DeeVoc posted:Bought this while it was on sale through amazon and feeling the pain already. Started the first run through just assuming everything would go to poo poo (and it did), but now I'm convinced I can SAVE EVERYONE! It's truly the cruelest game of groundhog day ever. As LNG as fewer than 5 countries have left the project and you have at least 6 or 7 troops to cycle through, you're okay. ....you're going to be okay.
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# ? Sep 4, 2013 18:37 |
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So how is this "overuse of Meld may corrupt your soldiers" going to work? Like, is there a percent chance per upgrade a character will go berserk or betray you to the enemy?
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# ? Sep 4, 2013 18:39 |
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That would seem to go against the whole "We wouldn't want to deter using the new stuff" thing they had going on. I mean, if they won't even put in an achievement for running "pure" I don't see how they'd put in something actually punishing Unless it's a "Haha you will take it up the but and like it! " deal
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# ? Sep 4, 2013 18:53 |
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Welmu posted:Not that I know of, so I went and used http://www.twitchtools.com/video-download.php to download the relevant segments (12-14, iirc) to watch without freezing. Brilliant, thanks!
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# ? Sep 4, 2013 19:11 |
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Pimpmust posted:That would seem to go against the whole "We wouldn't want to deter using the new stuff" thing they had going on. I mean, if they won't even put in an achievement for running "pure" I don't see how they'd put in something actually punishing It would be consistent with their statement that you "probably wouldn't be able to get all the way down both [the gene mod and MEC] trees." Maybe they want to let you get your hands on it, but not have it ALL.
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# ? Sep 4, 2013 20:09 |
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ChrisXP posted:Couldn't see much discussion about this gameplay vid: XCOM just doesn't understand how armour works Not played in a while, but the needle grenade says it does 3 damage and then hits the thin man for 4, didn't think explosives had ranges.
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# ? Sep 4, 2013 20:20 |
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Darkrenown posted:XCOM just doesn't understand how armour works
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# ? Sep 4, 2013 20:35 |
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So do I just have to blunder right into an enemy's Overwatch trap sometimes, or what? I'm on a UFO crash mission, and I'm on a map with nothing but half cover between me and the aliens that have been activated. Maybe one full cover but it's too far for me to get to in one turn. Furthermore, I'd also activate the Outsider by proceeding forward. I've been waiting for them to come to me for several rounds now, but one sectoid just keeps buffing the other who doesn't seem to be moving towards us at all. I feel like there is absolutely nothing I can do to avoid the impending disaster that moving forward would be.
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# ? Sep 4, 2013 20:41 |
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^ Pull back and let the aliens blunder into your overwatch trap, or hunker down with your guys while one flanks and kills the one mind merging.
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# ? Sep 4, 2013 20:44 |
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Viridiant posted:So do I just have to blunder right into an enemy's Overwatch trap sometimes, or what? I'm on a UFO crash mission, and I'm on a map with nothing but half cover between me and the aliens that have been activated. Maybe one full cover but it's too far for me to get to in one turn. Furthermore, I'd also activate the Outsider by proceeding forward. I've been waiting for them to come to me for several rounds now, but one sectoid just keeps buffing the other who doesn't seem to be moving towards us at all.
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# ? Sep 4, 2013 20:47 |
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Are the old aliens getting buffs in Enemy Within? Because so far the humans look ridiculously overpowered with the mechs and biotics.
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# ? Sep 4, 2013 20:51 |
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Viridiant posted:So do I just have to blunder right into an enemy's Overwatch trap sometimes, or what? I'm on a UFO crash mission, and I'm on a map with nothing but half cover between me and the aliens that have been activated. Maybe one full cover but it's too far for me to get to in one turn. Furthermore, I'd also activate the Outsider by proceeding forward. I've been waiting for them to come to me for several rounds now, but one sectoid just keeps buffing the other who doesn't seem to be moving towards us at all. In this situation I would pull all my units back completely and sneak around to the opposite side of the UFO. If you don't activate any more pods go ahead and take out the Outsider. If the original alien pod you ran from hasn't attacked by then you can attack them from inside the UFO, which has a lot more Full Cover points.
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# ? Sep 4, 2013 20:51 |
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Doflamingo posted:Are the old aliens getting buffs in Enemy Within? Because so far the humans look ridiculously overpowered with the mechs and biotics. They've said that enemies that show up after the Mechtoid will be buffed.
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# ? Sep 4, 2013 20:52 |
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Yeah, they can't see me. I think I'll try to sneak around then. I'm nervous about activating another pod, especially since this will mean going across a road with nothing but a single car on it. But I guess it's better than nothing.
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# ? Sep 4, 2013 20:57 |
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Hope this hasn't been posted here yet: https://www.youtube.com/watch?v=1uMHNOuj5SU
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# ? Sep 4, 2013 21:13 |
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Viridiant posted:Yeah, they can't see me. I think I'll try to sneak around then. I'm nervous about activating another pod, especially since this will mean going across a road with nothing but a single car on it. But I guess it's better than nothing. Do you have a support with smoke grenades? That could be an option.
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# ? Sep 4, 2013 21:20 |
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Terminally Bored posted:Hope this hasn't been posted here yet: Those MECs seemed a lot more useful than the Genemodded guys, 15 damage Kinetic fist Only drawback they seemed to have was the no-cover thing (but high health/shield thingy so...) and low ammo for their main gun (on the other hand, flamethrower and kinetic fist...). I guess Gene guys can be nasty once they got plasma gear Can MECs be mindcontrolled? I guess that would be a pretty hefty disadvantage late-game, compared to Gene-guys with immunity/feedback. (3 Health Outsiders )
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# ? Sep 4, 2013 21:45 |
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So as far as I can tell, there is no gameplay advantage to keeping a soldier 'pure' right? Obviously the mechs are a different class with their own skill trees/niches, but it looks like anyone left with all their fleshy bits can be gene-modded with no negative repercussions. I hope they're expanding the weapon selection for non-mech soldiers at least. I mean all this talk about buffing original aliens and mechtoids being utter bastards makes it sound like the original weapons are just going to end up feeling underpowered. Also I know the guy said that some developers had done a no-modification run but I wonder what difficulty it's been on. You could probably make a decent stab of beating EU with only projectile weapons on Normal if you really wanted.
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# ? Sep 4, 2013 21:57 |
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quiggy posted:Just started a new game. First map: Murder Street It demonstrates why pre-activated aliens are frustrating as BUTTS to fight. Lotish posted:So how is this "overuse of Meld may corrupt your soldiers" going to work? Like, is there a percent chance per upgrade a character will go berserk or betray you to the enemy? Pimpmust posted:Those MECs seemed a lot more useful than the Genemodded guys, 15 damage Kinetic fist MechPlasma fucked around with this message at 22:00 on Sep 4, 2013 |
# ? Sep 4, 2013 21:57 |
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MechPlasma posted:Considering their size, MECs are very likely going to use two soldier spots. Also, they're confirmed to be considerably tougher to make than genemods. They sure seemed to be using just 1 slot in that demo game Where have you read/heard that they'll be using two spots?
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# ? Sep 4, 2013 22:02 |
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# ? May 23, 2024 05:19 |
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Pimpmust posted:(3 Health Outsiders ) I was kinda bummed that an outsider appeared in that game, was expecting something new. They are really a boring enemy, especially seem so in the expansion. Even those two guys playing were unimpressed. My hopes for EW is that they'll change the last mission somehow and rework last 1/3 of the game to not be boring. I wish there was more stuff you could do strategically but it seems like they're holding off reworking the geoscape for next inevitable expansion.
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# ? Sep 4, 2013 22:08 |