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FoolyCharged posted:Actually, on that note, has anyone ever tried using the arc thrower to remove a mc'd trooper nonlethally? Does the game even allow that and or handle it reasonably? You can't stun your own MC'd troops, sadly. I'm hoping they'll add in some sort of system similar to the "dispatches" of The Bureau, where you can sometimes just send some units to a battle and have it resolve automatically without you having to fight it yourself. It would be excellent for Abduction missions: fight one mission yourself, have the other two being handled by teams you can't directly control, but with similar outcomes to a "real" mission (including the possibility of losing troops or even the whole mission). It bugs me immensely that the organisation established explicitely to fight alien incursions only seems to does so when it's convenient.
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# ? Sep 14, 2013 10:43 |
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# ? May 20, 2024 13:10 |
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Jolan posted:I'm hoping they'll add in some sort of system similar to the "dispatches" of The Bureau, where you can sometimes just send some units to a battle and have it resolve automatically without you having to fight it yourself. It would be excellent for Abduction missions: fight one mission yourself, have the other two being handled by teams you can't directly control, but with similar outcomes to a "real" mission (including the possibility of losing troops or even the whole mission). It bugs me immensely that the organisation established explicitely to fight alien incursions only seems to does so when it's convenient. Ernie Muppari posted:Also there's mention of a dam map as one of the three maps related to the scrapped DLC in the .upk files (hosed if I remember exactly where at the moment), so it's pretty close to certain that Progeny was reworked into Enemy Within (they kinda' sound similar title wise too). If that's the case then Annette (the special soldier you were supposed to get from Progeny) is probably like the Kamen Rider to YCom's Shocker.
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# ? Sep 14, 2013 12:38 |
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I'm sure I read somewhere they were including the 2nd DLC in with EW with a similar "Do you want to do these missions?" prompt as Slingshot.
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# ? Sep 14, 2013 13:53 |
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Tirius posted:Holy poo poo, I just had the greatest moment of my xcom career. That's a pretty bizarre terror mission. Although the fact that it ended up in Mexico wasn't actually luck - it seems like they always appear in the country with the highest panic. I've had several occasions where a continent with multiple full panic nations was saved by a terror mission showing up before the month end. Terror missions seem to be a kind of balancing mechanic for the early-game panic creep - they always show up where you "need" them the most.
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# ? Sep 14, 2013 14:42 |
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MechPlasma posted:I'd like something like that... but I don't see any way to handle it well. If you have it that you can do all the missions without raising panic, then it breaks the panic system. If you have it that soldiers can die, it's just a random chance of killing your guys and you can't really do anything about it. And most of all, unlike in The Bureau there's not really a reason why you wouldn't be able to command the other groups. Well, yeah, they'd have to rebalance the panic system a bit, but a failed mission would still raise panic, like it does now in the abduction countries you're not choosing. And they could handwave your inability to command all three groups by stating that you can't multitask such intensive military operations by yourself. It'd be a nice option, I think, to risk some troops and equipment for panic reduction and loot.
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# ? Sep 14, 2013 16:24 |
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MechPlasma posted:Considering how Slingshot went, my guess is that the character's gonna be scrapped completely, and her voice and possibly facial characteristics are going to be just regular cosmetics. Why would you assume that? If they've already made the character, maps, and recorded the dialogue then I'm pretty sure that they'd be looking for ways to incorporate that pre-existing work into EW with minimal effort, not just scrapping everything. Also Darkrenown is right. Ananda Gupta posted:One of the new things that’s in the expansion is ‘Operation Progeny,’ another sort of side-plot, similar to [previous DLC] ‘Slingshot.’ We had intended to release it as a DLC, and then we ran into some scheduling problems, where basically they made me choose between finalizing ‘Operation Progeny and getting engineers to start working on the mechs. Well, I’d really rather get a headstart on the mechs and the gene mods, and the stuff we’re going to do in the expansion, because that’s what Firaxis is about.
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# ? Sep 14, 2013 18:20 |
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Just had the supply barge horror story (luckily first time through so it was on normal). Hey sectoid commanders first enemy, first room, I didn't know they were common enemies. Then incoming waves of elites chryssalids and a sectopod burst through the wall. In the end 18 enemies down and miraculously no deaths (despite a glitched double tap that would only allow one shot). I have to say though I don't think I've ever used that many explosives in one map.
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# ? Sep 14, 2013 18:50 |
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Ernie Muppari posted:Why would you assume that? If they've already made the character, maps, and recorded the dialogue then I'm pretty sure that they'd be looking for ways to incorporate that pre-existing work into EW with minimal effort, not just scrapping everything. Well, guess that answers that then!
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# ? Sep 14, 2013 21:30 |
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MechPlasma posted:I just don't se- well, didn't see it likely that they'd keep the whole three-mission system all the same. I really didn't. I'm not trying to be confrontational, so sorry if I came off that way. All I'm really saying is that we knew they were were pretty far through development on Progeny when they decided to scrap it as a stand alone DLC, and even if it wasn't complete when that decision was made, that'd still be a fair amount of work that went to waste if it wasn't reused. My somewhat baseless assumption is that the Operation Progeny missions are now a formal introduction to
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# ? Sep 14, 2013 23:23 |
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Fired up another I/I attempt. Murder street and all four troopers got 55 aim from Not Created Equal. (the lowest) Not even going to dignify that with a response, RNG.
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# ? Sep 14, 2013 23:25 |
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Deuce posted:Not even going to dignify that with a response, RNG.
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# ? Sep 14, 2013 23:53 |
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Ernie Muppari posted:My somewhat baseless assumption is that the Operation Progeny missions are now a formal introduction to (No, I didn't think you were being confrontational.) Deuce posted:Fired up another I/I attempt. Speaking of, is it just me or does Not Created Equal tend to get you worse average aim than without? Either way, I'm not that big a fan of it anyway because it changes movement speed too, and that isn't tracked. I had one guy on my all-Assault squad that was just notably slower than the rest. MechPlasma fucked around with this message at 01:10 on Sep 15, 2013 |
# ? Sep 15, 2013 01:05 |
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Yeah, incompetence would make murder street even worse. Open with overwatch instead of hunkering down is questionable to start with a mob of three, but sitting back and taking potshots at 45% is even worse. Didn't even check for a shot with grenades on the first two guys. I mean, that map's a nasty opener on impossible, but that video had all of the classic blunders, except maybe going against a Sicilian when death is on the line.
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# ? Sep 15, 2013 01:38 |
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MechPlasma posted:Considering it's optional, I doubt it. Unless you mean more like how the Tutorial was, where it introduced things but wasn't necessary to the game, but... I still doubt it. No yeah, I totally mean like the tutorial. You'd probably already have encountered enemy agents by that point in the game, and Shen or someone will have already been all like "oh maybe these evil super soldiers are working with the aliens ", and then Optimus Prime appears on the big board and says something like "we've recieved intelligence that these unknown agents are setting up a base or something in [location]", you send a squad there, shoot some guys, find a woman in one of those glowing tubes and after getting her out she's all "yeah these guys are working with the aliens also I'm on your side now". Nothing that really affects the way the game progresses. MechPlasma posted:Speaking of, is it just me or does Not Created Equal tend to get you worse average aim than without? It can be a crap shoot. You're very likely to get above average guys with NCE and HP on though, even if they start out with pretty poor stats. It would be really nice if the game showed you everyone's movement rating though, a slow assault with middling-to-high aim can be useful with the right skills and equipment, but without an easy way to gauge that.
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# ? Sep 15, 2013 02:41 |
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MechPlasma posted:Considering it's optional, I doubt it. Unless you mean more like how the Tutorial was, where it introduced things but wasn't necessary to the game, but... I still doubt it. That guy just sucks. Trading shots from half cover against elevated targets on impossible. Really? Meanwhile, I hunker down a rookie on the first mission in full cover and a sectoid still blasts him through the wall. By my math that should be impossible, but I guess there must be some minimum hit %
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# ? Sep 15, 2013 02:44 |
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MechPlasma posted:Speaking of, is it just me or does Not Created Equal tend to get you worse average aim than without? No. And yeah, that guy in the video really shoulda learned what hunker down was. As well as the age old strategy of running away.
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# ? Sep 15, 2013 02:51 |
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Brainamp posted:No. And yeah, that guy in the video really shoulda learned what hunker down was. As well as the age old strategy of running away. There's nowhere to run in that rooftop bullshit map. For me, it seems to go better if you hook left at the start. You avoid activating that back right corner and have some semblance of cover.
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# ? Sep 15, 2013 03:24 |
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Picture this, I'm on Easy for first play through, I have my best sniper with S.C.O.P.E, a spider alien thing that blundered into the open and 98% chance to hit. Basically the easiest shot I've ever taken in this game so far. I miss. On the spider things next turn it attack/poisons one of my best soldiers and ensures their certain death because I neglected to bring a medikit. Obviously I should have brought a medikit but that miss was bullshit and I don't feel bad ragequiting without saving. gently caress you, game.
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# ? Sep 15, 2013 04:42 |
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Deuce posted:There's nowhere to run in that rooftop bullshit map. For me, it seems to go better if you hook left at the start. You avoid activating that back right corner and have some semblance of cover. It's often a Sophie's Choice there, if you flank left to where some cover actually exists you can trigger the douchebags in the top center, so then you've got easily destructible cover while fighting from low ground. Not a good combination. The best result I had was sneaking up the right side, hugging that half cover wall, and throwing a grenade over the top right cul-de-sac barrier to blow up the group of dickbags that are usually inside there. Hurts 'em like crazy and leaves them wide open for a follow-up pogrom. Then you at least have one corner secure to fall back to. Even this is kind of a toss-up, though, since if they're not positioned right in the cul-de-sac, they'll see you approach and then you'll be boned. Definitely battle scanner up there first.
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# ? Sep 15, 2013 05:09 |
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Xachariah posted:Picture this, I'm on Easy for first play through, I have my best sniper with S.C.O.P.E, a spider alien thing that blundered into the open and 98% chance to hit. Basically the easiest shot I've ever taken in this game so far. This might not be the game for you, I'm thinking.
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# ? Sep 15, 2013 05:47 |
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Why? Is missing a 98% chance shot a common thing in spite of what it says?
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# ? Sep 15, 2013 05:51 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? X-COM is a game where you just have to accept, even learn to enjoy, the fact that the RNG will screw you repeatedly and without mercy. If you don't like that then yeah X-COM is not the game for you probably.
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# ? Sep 15, 2013 05:55 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? No. But you will miss a lot of shots that seem like sure shots because the actual secret is that there are no sure shots. Stop seeing the 95% chance to hit (hit chance actually caps at 95%, so you misread the hit chance) and start seeing the 5% chance to miss. Getting mad at missing those will ensure you'll never get very far in the game.
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# ? Sep 15, 2013 05:58 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? 98% to hit is also a 2% chance to miss. Eventually that 2% is going to show up. Dr. Video Games 0031 posted:No. But you will miss a lot of shots that seem like sure shots because the actual secret is that there are no sure shots. Stop seeing the 95% chance to hit (hit chance actually caps at 95%, so you misread the hit chance) and start seeing the 5% chance to miss. Getting mad at missing those will ensure you'll never get very far in the game.
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# ? Sep 15, 2013 05:59 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? When you really need that 98% it'll be the 2%. When you REALLY don't need that 28% last ditch shot because everyone else on your squad is already dead, you'll hit AND crit. is basically the only way to sum it up. Random is random and as stated in a nice ironman impossible playthrough I was watching, missing shots is not necessarily bad. Missing shots without a way to still kill aliens IS a bad thing. Always have a contingency plan (Grenades/Rockets/One dude hunked down to draw people out for overwatch).
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# ? Sep 15, 2013 05:59 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? This is XCOM, poo poo happens, and a shot is literally not guaranteed unless it says 100% (even then I've seen the game bug out once or twice due to weird angles). This is not Fire Emblem where you can have a perfect game on anything other than Easy. You are going to lose your favorite soldiers many times over, learn to live with it. The tutorial tries to teach you this by forcing you to lose a soldier, though you'll generally find you can get your guys killed quite easily on your own. Sit back, relax, and learn to live with failures. Sometimes you can't bring them all home, especially if you have a bad panic round. At the same time, don't be afraid to reload saves in case of a total party wipe, no one's gonna judge you if you don't play Ironman (especially not with how buggy this game can be). Losing a soldier to a chrysalid ("spider alien thing") isn't something to be ashamed of, those suckers move fast and are mean. And if you quite right after he ripped your sniper's throat out, well...you haven't even seen the most terrifying feature of chrysalids...
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# ? Sep 15, 2013 06:01 |
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Since when did "annoyed at 98% chance to hit missing" become a reason to quit playing the game forever? I already enjoy the game quite a lot and have progressed through about a dozen missions so far.
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# ? Sep 15, 2013 06:04 |
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Xachariah posted:Why? Is missing a 98% chance shot a common thing in spite of what it says? No, but there is a 2% chance of missing. You got unlucky. Hell, I've had 99% hit / 80% crit chance shotgun blasts miss. That is why you always contingency plan. And by contingency, I mean 'grenade and rocket everything to poo poo and let Chen sort it out'.
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# ? Sep 15, 2013 06:05 |
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I've missed most expansion chat, are they fixing teleporting bugs? I rage uninstalled a few weeks ago over that, something I don't think I've ever done before.
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# ? Sep 15, 2013 06:09 |
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Paingod556 posted:No, but there is a 2% chance of missing. You got unlucky. Am I wrong about the game capping chance to hit at 95%? If so, what's the game that does that?
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# ? Sep 15, 2013 06:13 |
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Dr. Video Games 0031 posted:Am I wrong about the game capping chance to hit at 95%? If so, what's the game that does that? Fire Emblem: Thracia 776. Makes X-Com look kindly.
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# ? Sep 15, 2013 06:18 |
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I haven't played in a while but I pretty vividly remember having a 100% to hit 100% crit with a Archangel Sniper in the air.
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# ? Sep 15, 2013 06:19 |
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chiasaur11 posted:Fire Emblem: Thracia 776. It's not that. Maybe x-com caps chance to hit from normal weapon fire at 95% but can be increased when you're really in close? I seem to remember seeing a lot of 95% chances to succeed in a game recently, but now I can't remember which game that was.
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# ? Sep 15, 2013 06:22 |
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Chexoid posted:I haven't played in a while but I pretty vividly remember having a 100% to hit 100% crit with a Archangel Sniper in the air. I've got 100%s with snipers and assaults, generally. Snipers are just that good, and shotguns have a really good close range aim modifier. Should be seeing guaranteed shots reasonably often by endgame. Maybe not every mission, but enough to know they exist.
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# ? Sep 15, 2013 06:23 |
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Alkydere posted:This is XCOM, poo poo happens, and a shot is literally not guaranteed unless it says 100% (even then I've seen the game bug out once or twice due to weird angles). This is not Fire Emblem where you can have a perfect game on anything other than Easy. You are going to lose your favorite soldiers many times over, learn to live with it. The tutorial tries to teach you this by forcing you to lose a soldier, though you'll generally find you can get your guys killed quite easily on your own. I'm not trying for a perfect game and I know how chance works, that 98% miss just made me quit and go for a smoke. The game is great and usually my guys dying from flukes just makes me laugh but my indignation that time was enough to muscle memory alt+f4.
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# ? Sep 15, 2013 06:29 |
Xachariah posted:I'm not trying for a perfect game and I know how chance works, that 98% miss just made me quit and go for a smoke. I try to keep track of all of the times I successfully make 25-30% shots, so I don't have an aneurysm when I miss two or three 95% shots. It's the only way I can manage.
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# ? Sep 15, 2013 06:38 |
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Dr. Video Games 0031 posted:Am I wrong about the game capping chance to hit at 95%? If so, what's the game that does that? Fallout does that. Probably many others.
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# ? Sep 15, 2013 06:40 |
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Chexoid posted:I haven't played in a while but I pretty vividly remember having a 100% to hit 100% crit with a Archangel Sniper in the air. The game will sometimes display a 100% hit chance even though it caps at 99.xx percent due to how the number is displayed. So technically yeah you can potentially miss or hit any shot.
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# ? Sep 15, 2013 06:42 |
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Really the big lesson to learn there is that you should always have a backup plan. I'm less surprised about a 98% shot missing than I am the idea that you had one Chryssalid active and no plan B to either kill or contain the ravenous little bastard. If you are unable to clear the screen of active aliens, you shouldn't be attacking them. Granted in this case you were probably pretty damned certain you were gonna clear the field, but it's a good object lesson in how much you need those backup plans. Alternately, the order of operations might've benefited from being different. Presumably your sniper had vision on the bug pretty early in the round since he doesn't have to reposition in most cases. You should take the safest shots (with things like Squadsight snipers) first, so if a critical shot is missed you have the actions left to pull back and try again next round. Also, I think part of the strong response was the description of 'ragequitting', which can be interpreted as saying 'gently caress this save, I'm starting over' (at least that's how I parsed it). Saying "Oh good Christ I need a break after that" is quite different. Nobody's really at fault there, it was just a weird miscommunication.
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# ? Sep 15, 2013 08:46 |
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# ? May 20, 2024 13:10 |
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Dr. Video Games 0031 posted:It's not that. Maybe x-com caps chance to hit from normal weapon fire at 95% but can be increased when you're really in close? I seem to remember seeing a lot of 95% chances to succeed in a game recently, but now I can't remember which game that was. You might be thinking of the arc thrower, which does cap at 95% chance of success with the foundry upgrade. I get lots of 100% chances to hit, especially when there are bonuses like +20 aim for having high ground in effect. If you played city of heroes, that also has hit chance capped at 95%, and boy did you ever notice that fact when you played a stalker.
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# ? Sep 15, 2013 09:41 |