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The reinfeld is still my favorite shotgun. It's a big black cock of death.
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# ? Sep 25, 2013 03:47 |
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# ? Jun 4, 2024 18:55 |
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Phreizr posted:My group's Enforcer is mostly just there to saw open deposit boxes/ATMs while the rest of us try our hardest not to get murdered by bulldozers, and then plink at things with the Locomotive as we slowly carry bags across the street. Your enforcer is doing it wrong. Play with Az one time and see how they should be doing it.
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# ? Sep 25, 2013 03:48 |
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Bocc Kob posted:The reinfeld is still my favorite shotgun. It's a big black cock of FTFY. I mean, it's not godawful, but the Mosconi still actually kills poo poo* *On any mission with soft enemies like Rats or Firestarter 1, Renfield all day oh my god.
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# ? Sep 25, 2013 03:48 |
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The mosconi doesn't have as many bullets and you can't pimp it out with flashlights to annoy your teammates. Being stylish is way more important.
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# ? Sep 25, 2013 03:51 |
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Quick question: Would Oppressor do anything for a Ghost? I've had little luck trying to solo Diamond Heist, with civilians running around everywhere since I am all about stealth and all my weapons have silencers to make full use of Silent Killer. "Get down!" "Did you hear anything?" "Shut up and don't move!" "No I- oh my god a man with a gun. POLICE!"
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# ? Sep 25, 2013 03:55 |
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I like the Saiga because getting 2-3 shells from an ammo pickup with the increased ammo capacity skill is great. The lower damage doesn't mean much once you get a kill and turn on Overkill. Also I can change the stock without slapping on a giant, disgusting rail.
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# ? Sep 25, 2013 03:59 |
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What exactly is dodging? This was brought up in the thread earlier and I have no idea what dodging is aside from hiding behind something or wear lighter armor gives you a better chance of avoiding to get hit. Mistle posted:
Ok, you have my attention now. I got to try this out since I'm rolling my vietnam era m16 and bling griped crosskill most of the time. Mushball fucked around with this message at 04:03 on Sep 25, 2013 |
# ? Sep 25, 2013 03:59 |
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Nyyen posted:Silenced guns still have a ~2-3m bubble around them that people can hear their report. Assuming you had shinobi aced which makes death cries only audible out to 1m, that was probably what gave you away. Floors and ceilings don't seem to block sound last I checked. Shumagorath fucked around with this message at 04:17 on Sep 25, 2013 |
# ? Sep 25, 2013 04:05 |
Based on the conversation thus far, I'd really like to suggest folks consider leaving the Enforcer debate for until after the patch hits.
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# ? Sep 25, 2013 04:05 |
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For Fennesz: http://goo.gl/ZabCdZ You get to shoot cops, blow up the dozers, and do all the work in a speedy manner. I'm going to stick with this for sure. At level 100 I can pick up mag plus or a saw. Its a great blend of useful skills with the quality of living skills. Fully loaded ace is probably one of the best skills. It is actually hard to run out of ammo with it.
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# ? Sep 25, 2013 04:54 |
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Broose posted:For Fennesz: http://goo.gl/ZabCdZ Funny, because my build is virtually the same except I'm full Ghost with just enough Tech for the headshot bonus. I'm really curious to see what the trees will look like post-patch. I still haven't ever ran full Tech or Mastermind yet - I hope I'm given enough incentive to finally do so! Also who and the gently caress knew that this was a thing?! I didn't! Has anyone done it? Do you get anything tangible out of it? Edit: I think it might be unlocked at level 95. Hey I did take a screen of it. I'm pretty sure this is when it unlocks. I wonder if this is part of the PD2 secret? fennesz fucked around with this message at 05:05 on Sep 25, 2013 |
# ? Sep 25, 2013 05:01 |
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I'm so close to getting to do what I have wanted to do since day one: saw + control freak on the bank job. I'm so close
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# ? Sep 25, 2013 05:04 |
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fennesz posted:Funny, because my build is virtually the same except I'm full Ghost with just enough Tech for the headshot bonus. I'm really curious to see what the trees will look like post-patch. I still haven't ever ran full Tech or Mastermind yet - I hope I'm given enough incentive to finally do so! DatonKallandor posted:That is the real problem. They just couldn't keep their skill-inventing hands still and just threw poo poo together for the trees when there clearly was a design intent behind each one, once upon a time.
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# ? Sep 25, 2013 05:05 |
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zylche posted:It's available from the start and just a way to clear your profile easily. No bonuses, just an option. Oh. Well then...I'm surprised I haven't heard mention of it earlier!
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# ? Sep 25, 2013 05:06 |
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Is ecm feedback worth taking the first level of? Kinda torn between it and acing silent killer.
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# ? Sep 25, 2013 05:20 |
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I don't think Feedback is really worth it because you only get two ECMs and they keep adding stuff you can do with it. On the plus side it incapacitates specials too, so if you're about to be raped by dozers and you actually have enough time to sit there and drop one/activate feedback, they stay stunned long enough to kill them/run away. You can usually just shoot or run away from whatever by the time you're done sitting there activating it though.
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# ? Sep 25, 2013 05:33 |
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Are there any discussions on Tier 7? I imagine they allow an extra kit/bag/mines/ECM. Maybe Aced versions allow AoE heal/invincibility/napalm/ECM combo.
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# ? Sep 25, 2013 05:47 |
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lil baby anime posted:Is ecm feedback worth taking the first level of? Kinda torn between it and acing silent killer. In my somewhat limited experience with feedback, it only really becomes worth the points if you take it with you often, and you are very proactive with it. It is incredibly useful as a panic button on small maps like rats day 1, where you can shut down the entire house when bulldozer #4 come climbing in the window and you are getting overrun. Similarly, on firestarters day 2 or any bank map, you can use one to shut the cops down and create a lane long enough to get to the van, but only if you place it near where you need to cross. Without the duration boost it is still perfectly useful, you just have to hurry up killing all the helpless cops rather than doing it at your leisure. Feedback is sort of like mines where you have to be looking for uses all the time and they require you devote a certain amount of your thinking to them. Silent killer is a more general purpose skill, where you just have it and enjoy the benefits without really being aware of it. The damage is nice, and the armor penetration can help out on tans, but you have to sacrifice some overall damage on your guns for that benefit and the penetration bonus isn't going to change your combat effectiveness dramatically. If you love the hell out of suppressed weapons then definitely go with them. If you want a difficult to use but powerful tool to give yourself a party trick and emergency pause button, go with feedback. Nyyen fucked around with this message at 06:07 on Sep 25, 2013 |
# ? Sep 25, 2013 06:01 |
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Cheeseman posted:I just don't like the idea of of them making a change where taking the super armor in a heist that has a lot of combat be something you actually have to mull over. I don't think this is the direction they're taking, is the thing, at least by my definition of "a lot of combat". The point isn't to force you to carefully debate whether or not having more armor is good on Rats 1 or any other heavy combat map that's already an Enforcer playground. The point is to make you think "Hmm, this is an OK gold heist...and it's going to doubly suck if we get the farthest escape van...maybe I should take lighter armor so I don't get pinned down in the street. Heavy plate isn't really necessary inside the bank, generally." I suspect this is going to become a bigger deal if and when they add more mobile heists in the vein of Heat Street. I also think people are taking this as a specific Enforcer nerf (it's only a Ghostforcer nerf), when in reality ALL armor types are getting changed in some way, as I understand it, in order to make using things other than the suit and the top two tiers actually worth something. IIRC, Goldfarb was mulling over whether or not to give Iron Man armor some extra ammo capacity as well, and was debating with folks about say, the suit giving extra gadget capacity. Cheeseman posted:tl;dr I like keeping more things viable except when the situation demands it as the game currently is now, but not a fan of having to fine tune every part of your loadout on every mission. Of course, maybe the latter is what they've been aiming for all this time. In which case I'd just have to adjust accordingly. I think they've been doing exactly that all along and you haven't picked up on it. You do get 18 weapon slots, after all. Plus the free choice of any unlocked gadget or bag. Edit: Further thoughts - I think some of the disconnect is that people inevitably link Iron Man with "shoot mans combat" when in reality it's the ultimate tank mode armor. You're saying "I am the unmovable anchor of this team, the cops are not going to push me back" when you wear it. People want that defensive strength while also being a free-wheeling Doomguy running at high speed and basically soloing entire assault waves with high damage, high range guns, but I think all of those things combined will never be easily attainable and certainly not within a single skill tree. Funnily enough, planting your feet, and either intimidating cops to the point where they won't approach or blowing their dumb faces off with a shotgun when they funnel in, are two things the rest of the Enforcer tree supports greatly. Enforcer is meant to be the frontline of the team, but always with a Technician shooting long-range rifles over his shoulder and a Ghost flanking around and picking off mid-range threats. And a Mastermind uh...shooting pistols at whatever's left. The entire design of the Enforcer tree makes it clear that it is a close-range specialist class. So wear Iron Man armor when you want them to come to you, or put on something lighter when you need to go to them. John Murdoch fucked around with this message at 07:08 on Sep 25, 2013 |
# ? Sep 25, 2013 06:45 |
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We couldn't find the rest of him.
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# ? Sep 25, 2013 06:47 |
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Has Goldfarb said anything about a free skill reset when the trees are reworked?
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# ? Sep 25, 2013 06:47 |
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Khagan posted:Has Goldfarb said anything about a free skill reset when the trees are reworked? He said there'd be one, though I don't know if that's for the upcoming patch or later on when T7 comes. I'd imagine the former but it is Goldfarb.
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# ? Sep 25, 2013 06:59 |
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John Murdoch posted:I think they've been doing exactly that all along and you haven't picked up on it. You do get 18 weapon slots, after all. Plus the free choice of any unlocked gadget or bag. Yeah I kinda picked up on it, but I usually tend to be a bit of a generalist, so I fall back to a loadout that works 90% of the time, and just switch up a weapon or 2 or something if the situation calls for it. As for the armor idea, I think you're right on that and that kind of deal sits alright with me.
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# ? Sep 25, 2013 07:08 |
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http://goo.gl/zBLZYL I've been using this build for the day. It's a blast. SMGs with Firebreathers melt Dozers once I activate Overkill. Melt everything else, too. I'll keep this until the changes come. Fully Loaded is great, I just wish I had more points to stabilize my pistols a little more. Oh well, I'm no Mastermind. Edit: Krinkov with Fully Loaded Aced and working with Overkill Aced means the 60 ammo count can't stop you. I still think the Krinkov needs another magazine for the other classes/playstyles.
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# ? Sep 25, 2013 07:50 |
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So am I the only one that doesn't have ANY weapon buff skills? I'm mostly MM and I've avoided getting any pistol skills. I used to have them but I got so tired of feeling like I NEEDED to bring pistols every single time. Now I just use whatever weapon I feel like and I'm still completing OK combat missions. Does it really make a huge difference in Over Kill effectiveness? And do assault rifles exist for both slots (like are the tiny little carbines in the secondary slots assault rifles? If I was going to spec for one weapon type it'd need to be something that exists in both slots and I've never felt like my shotguns weren't hitting hard enough.
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# ? Sep 25, 2013 08:43 |
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Jack B Nimble posted:So am I the only one that doesn't have ANY weapon buff skills? I'm mostly MM and I've avoided getting any pistol skills. I used to have them but I got so tired of feeling like I NEEDED to bring pistols every single time. Now I just use whatever weapon I feel like and I'm still completing OK combat missions. The secondary automatics are all sub machine-guns except for the stryker (glock 18) which is a pistol. The shotgun is the only weapon that exists as both primary and secondary. Weapon boosting skills aren't really necessary but are very useful and powerful for their cost in points. If you're going up a tree that has them there's really no reason not to take them. Unless you know for a fact you won't be using those weapons. All weapons can be used fine without any skills in those particular types, for example the Mosconi is a beast even without the shotgun stuff in Enforcer. Although it suffers a bit from slow reload.
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# ? Sep 25, 2013 08:51 |
Jack B Nimble posted:So am I the only one that doesn't have ANY weapon buff skills? I'm mostly MM and I've avoided getting any pistol skills. I used to have them but I got so tired of feeling like I NEEDED to bring pistols every single time. Now I just use whatever weapon I feel like and I'm still completing OK combat missions. Here's my build so far, I think without taking any weapon buffs at all. http://www.pd2skills.info/#/profile/sofar-5/ I play with the same 2/3 guys who are strictly Enforcer, Technician, and Ghost. We do overkill and pro overkill just fine. When you have the weapon skills you definitely notice the benefits of them but it's perfectly viable to play without them on the hardest difficulties. Just don't run right up to dozers.
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# ? Sep 25, 2013 08:59 |
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What are the attachments needed for low-vis MP5 again?
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# ? Sep 25, 2013 09:21 |
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Khagan posted:What are the attachments needed for low-vis MP5 again? Bare essentials for the stock with either the ninja or sehr kurze for the foregrip. If you can afford a slight bump in visibility, the adjustable stock is a nice alternative over bare essentials. Literal Nazi Furry fucked around with this message at 10:07 on Sep 25, 2013 |
# ? Sep 25, 2013 10:03 |
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Now where is that video someone posted regarding card farming on Jewelry Store. E: nvm, found it https://www.youtube.com/watch?v=SYWBPPaDBzY Khagan fucked around with this message at 17:39 on Sep 25, 2013 |
# ? Sep 25, 2013 14:11 |
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Bocc Kob posted:We couldn't find the rest of him. Some of the ragdolls in this game make me smile:
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# ? Sep 25, 2013 14:54 |
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"is the female heister and all the new weapon scopes coming in the next patch?" @locust9: "no" "Loving Payday 2. How about reducing respec costs while you are doing all this skill tweaking though?" @locust9: "on it" "If you're lowering bulletproof, could you instead make the Ace more useful for teammates to compensate ?" @locust9: "yes" "In regards to the new drill screen, will we be able to tell the difference between aced & un-aced?" "And will multiple person be able to add their skill?, ie one person places with restarting, another adds speed, another silence?" @locust9: "if people are built that way yes" @locust9: "yeah, I wish I had left ironman armor in tech as it used to be, long ago." "So, just out of curiosity, what did Enforcers have at top tier instead of Iron Man? (If you can say and/or if you remember)" @locust9: "would need to check.. Iirc they had a war stomp skill..." "aware that the black fbi cops with M4's have a slightly higher damage model than intended?" @locust9: "very" "Giving masks stats will increase their value, but might put a damper on individualism in favor of stat-optimization." @locust9: "unless we let you decraft mods" "As in an undo for the mask customization we've already made allowing for reuse of materials and patterns?" @locust9: "we'll see" "are you happy with suppression as a mechanic? Enforcers don't really want enemies to hide..." @locust9: "should perhaps give it to mm" "enforcers are already feeling worried. a lot of power is flowing away from us. anything we should look forward to?" @locust9: "you will still be the tank class. Loco has better range. Taunt skill. Other stuff.. Not sure when." "With Update 13, is Techforcer going the way of the dodo or will it still be viable?" @locust9: "need to test more. Still viable tho." "I guess I will be the one to ask so nobody else does.. Any chance for 13 today?" @locust9: "doubt it."
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# ? Sep 25, 2013 15:04 |
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Dyz posted:Some of the ragdolls in this game make me smile: I adore the ragdolls/physics freakouts this game has. The vast majority of my screenshots are of things like that: http://cloud-2.steampowered.com/ugc/1117178606667824809/9DB633C739B0A4C06A43352DCC57BA5B34E72FC6/
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# ? Sep 25, 2013 15:50 |
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Could anyone with twitter ask him wheter there will be more masks slots in future, maybe with the next patch?
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# ? Sep 25, 2013 16:06 |
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Khagan posted:Now where is that video someone posted regarding card farming on Jewelry Store.
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# ? Sep 25, 2013 16:07 |
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wilbur.walsh posted:Could anyone with twitter ask him wheter there will be more masks slots in future, maybe with the next patch? Last I remember, he said they are definitely going to add more mask slots, but did not say it'll be in the next patch.
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# ? Sep 25, 2013 16:22 |
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"With the revaluation of the enforcer skills and abilitys has there been any considerations made towards the OVE9000 and it uses?" @locust9: "yes" [blue supercop] @locust9: "he has been nerfed. " "How about making SWAT and FBI have separate divisions of specials? Like it is already with normal assaulters and the Shield." @locust9: "not in this patch.. But yes" @locust9: "definitely will do free respec" "so this patch will include the skill overhaul you have mentioned past month?" @locust9: "hell no" @locust9: "Here they come to snuff the rooster. #payday2 http://pic.twitter.com/Gzv0k6tAHN "
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# ? Sep 25, 2013 17:00 |
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Oh god. I need that chicken mask. I'll just run around pubbie games all day doing nothing but making chicken noises. Chicken Boo 2: The Revenge
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# ? Sep 25, 2013 17:04 |
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So are they just on a tear trying to give us every mask from Hotline Miami now? All I know is that I'm 100% behind it. Also, while they're making animal masks they may as well give us the dimestore animal masks from "You're Next" and the dog from Daft Punk's "Da Funk" video. And they should add something like one of these creepy transparent masks: http://www.amazon.com/Forum-Novelties-Inc-Mask-Transparent/dp/B00589Y3Q0/ref=sr_1_1?ie=UTF8&qid=1380125419&sr=8-1&keywords=transparent+mask They could call it something like "Dallas, Sweet Dallas".
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# ? Sep 25, 2013 17:13 |
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# ? Jun 4, 2024 18:55 |
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The real ultimate disguise that I'm still waiting for them to add in as an option.
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# ? Sep 25, 2013 17:16 |