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Yeah, I don't see anything broken about that. It can't come in on turn one (you need a diamond threshold when you draw the card), can't attack on turn two, and by turn three there are several counters to it. Each turn after that, its play-for-free power gets relatively less powerful. By the 5th turn, assuming you havn't missed a land drop, it's not much different from a plain serra angel. It's really good, no doubt about it, but it's not broken. I don't even know that people will play 4 of them since having it in your starting hand is pretty bad (and having multiples is probably mulligan-worthy). There are good, common counters to it in at least 3 of the 5 colors (murder, buccaneer, inner conflict; can't think of any single-card counters for green or red, but red could double burn or escalated ragefire it). Zurai fucked around with this message at 02:15 on Oct 8, 2013 |
# ? Oct 8, 2013 02:11 |
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# ? Apr 29, 2024 04:06 |
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Yeah the problem with Mircale is the fact it can be an unanswerable effect (Like bonfire which is just brutal unless you are playing counter magic (and even then you have to deal with the threat of it the entire game) whereas this doesn't have anywhere near the instant effect. For those who aren't up to date with Magic, miracle was a similar effect from a recent set where if a card was the first you drew in a turn you could cast it for a much reduced cost, the most efficient one of these was Bonfire of the Damned which could with a lucky draw not only deal efficient damage to your opponent but also kill every creature on his side of the board.
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# ? Oct 8, 2013 02:17 |
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Still, it's going to be a goddamned house in sealed just like Serra Angel. If you manage to plop one out T2 it's your game to lose.
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# ? Oct 8, 2013 02:49 |
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I don't know if there is a sealed tournament, it seems like there is only draft. It's also the highest rarity, so it won't be in every game.
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# ? Oct 8, 2013 02:56 |
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I don't understand the effect. It says play for free, but using that effect has a cost?
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# ? Oct 8, 2013 03:12 |
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You need one Diamond Threshold in order to trigger the effect.
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# ? Oct 8, 2013 03:13 |
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Pomp posted:I don't understand the effect. It says play for free, but using that effect has a cost? Threshold in Hex does not function the same as a colored mana cost in Magic. In MTG, if a card says "W: do something", you have to generate at least one point of white mana to pay for it. In Hex, if a card says "Diamond: do something", you just have to have at least one diamond threshold in play. If there's no number next to the threshold symbol, there's no "mana cost" to use the ability. It's basically the same as a Magic card with "0: do something, but only if you have at least one Plains in play".
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# ? Oct 8, 2013 03:25 |
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I used to run a direct damage deck in old school magic (talking pre ice age here 'cause gently caress cumulative upkeep) with a red/black deck and hoping I can scrounge something similar but haven't seen enough cards that go along those lines. Yes there are a few keepers in there, but not enough to build a whole deck around and I get the feeling a red/blue dwarf deck could do it better. Not to mention dwarf/artifact decks sound like they're going to be very popular at the start. I think I might try my hand at whipping up a white/blue flyer deck with some inspirations just to do something different at the start. Seems there's a lot of decent flying cards at the moment and a smattering of counters/boosts could make for a very annoying deck to go up against. Could probably even twist it to a control type deck. Curious to see what the more common and powerful types of decks we'll see a lot at the start will be. For all the synergy a shin hare deck should have, I haven't seen much talk on them but eagerly await seeing a powerful build. Outside of bunnies though, doesn't sound like many are drooling over black and/or green. Inspiration Engine made a lot of people hot for dwarves it seems and can't blame them. Never been a fan of speed rush decks since sometimes a few bad draws can slow you down, but liking the potential for orks. Grah! Why can't it be tomorrow yet?
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# ? Oct 8, 2013 03:40 |
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Go RV! posted:Hopefully the Wild West format (PvP with equipment. or whatever they decide to call it, that's an awful name) will be a popular format. It seems like it could be hilarious. It'll be like legacy MTG except people will actually be able to acquire the cards at a reasonable price. One of my favorite things about oldschool/legacy magic is listening to stories of the insane poo poo you used to be able to do. Now I get to do it.
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# ? Oct 8, 2013 03:47 |
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With Alpha actually opening up, does this mean we need a new thread?
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# ? Oct 8, 2013 04:48 |
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BenRGamer posted:With Alpha actually opening up, does this mean we need a new thread? Honestly? Probably not. All alpha is going to do is let us all play with several broken cards in a broken client featuring broken features that won't even exist when it finally goes beta. That's kind of how Alphas roll. I'd say save a new thread for soft-launch or open beta. One where people can actually get in on it without buying into a F2P game
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# ? Oct 8, 2013 04:56 |
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BenRGamer posted:With Alpha actually opening up, does this mean we need a new thread? We can't move to Games until open beta. I got special permission to make this one here, so I don't see a point in trying to make a new one here. I'll update the OP once I actually see some of Alpha and can give a decent write-up.
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# ? Oct 8, 2013 06:27 |
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Reminder that there will be a stream in just under 2 hours. There's been no news today, so I would imagine that they're saving everything for then.
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# ? Oct 8, 2013 18:13 |
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Even though I'm not going to be in the first alpha wave, I'm pretty excited! Oh god I hope the servers don't melt with just the GK to Producer tiers.
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# ? Oct 8, 2013 18:34 |
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I woke up early because I couldn't sleep in anticipation of playing this. I can't wait for invites to go out!
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# ? Oct 8, 2013 18:56 |
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Just a reminder that the pre-release stream starts in about 5 minutes.
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# ? Oct 8, 2013 19:56 |
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pumpinglemma posted:Just a reminder that the pre-release stream starts in about 5 minutes. And it's up!
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# ? Oct 8, 2013 20:09 |
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Alpha status: Sausages currently being made, some issues with launcher/patcher and hopefully the invites will go out later today. I'm pretty amazed they got it up this fast anyways, so holding onto my butt here. Edit: Cory is making sure to let everyone know what exactly an alpha is like. I appreciate this but I feel bad about the people that are expecting a fully polished game and will take it out on him. Captain Capitalism fucked around with this message at 20:13 on Oct 8, 2013 |
# ? Oct 8, 2013 20:10 |
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Also, 70 cards are currently missing.
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# ? Oct 8, 2013 20:13 |
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Slept in in hopes of invites having gone out. Status: sad
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# ? Oct 8, 2013 20:26 |
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I'm guessing that invites will not be out until late today, if not tomorrow. Reading between the lines it sounds like they're still grappling with some major issues and that'll probably take a bit to fix. It's certainly an alpha!
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# ? Oct 8, 2013 20:31 |
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Captain Capitalism posted:I'm guessing that invites will not be out until late today, if not tomorrow. Reading between the lines it sounds like they're still grappling with some major issues and that'll probably take a bit to fix. I was just really hoping to get to play around today. Today is a day off, tomorrow I don't get home until like 1am.
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# ? Oct 8, 2013 20:33 |
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Looks like Blizzard are up to their old tricks. Exactly 3 minutes before the Hex livestream started I got a Hearthstone beta invite. I'd bet anything they just did a massive wave of invites to try to steal some thunder.
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# ? Oct 8, 2013 20:42 |
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Thoom posted:Looks like Blizzard are up to their old tricks. Exactly 3 minutes before the Hex livestream started I got a Hearthstone beta invite. I'd bet anything they just did a massive wave of invites to try to steal some thunder. Shame I didn't get one, I could be playing that right now instead of half watching the stream.
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# ? Oct 8, 2013 20:43 |
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Karnegal posted:Shame I didn't get one, I could be playing that right now instead of half watching the stream.
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# ? Oct 8, 2013 20:47 |
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This thing is looking really good despite alpha status. Sucks I won't be playing super soon but maaaaan!
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# ? Oct 8, 2013 21:10 |
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.
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# ? Oct 8, 2013 21:29 |
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I didn't get to watch all of it due to ~work~, but did they mention when the full spoiler would be out?
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# ? Oct 8, 2013 21:49 |
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Apparently it should go out at the same time as the first wave of alpha invites. There'll be an update at 4 PM PDT, at which point the invites may go out, or we'll get an update on when they might.
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# ? Oct 8, 2013 21:55 |
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Go RV! posted:I didn't get to watch all of it due to ~work~, but did they mention when the full spoiler would be out? Cards will be added as they are finished. Certain cards are bugged or require specific code for them that are being worked on. Cory said there should be updates every 1-2 days for the alpha client, and these cards will be added as they become usable.
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# ? Oct 8, 2013 21:57 |
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Spoiler/Quickstart doc is tied to alpha invites being sent out, so will be either tonight or tomorrow. There will be an update on the status of Wave 1 invites at 4pm PDT/7pm EDT. Wave 2 will be the $250 tiers and will be ASAP after Wave 1. Keep an eye on this thread for further info.
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# ? Oct 8, 2013 21:57 |
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Actually, found the stream notes on the official forum. Copy/pasting below for my fellow workers.quote:Alpha is alpha. Things are rough and there will be bugs and glitches [Alpha Invites] Alpha Might be delayed Hextcg: We're currently looking at giving people an update on when alpha invites will begin releasing around 4 PM PST today. Hextcg: Slacker backers will have access in a few weeks, most likely Hextcg: I can't give an exact answer to when any particular person will receive alpha access. Hextcg: The $250 tiers will get in the second wave. I cannot say specifically when that will be other than as soon as possible. Hextcg: while the first wave is just 1,300 people, we'll be able to open the pipeline to invite larger amounts in the future. Hextcg: I can't answer anything specific about alpha access like uptime as that is all dependent on our hardware and engineers. Hextcg: I just want to emphasize that Alpha is a "work in progress" and very distinct from Beta. [Support] Hextcg: We're partnering with Twitch to do a lot of things, like integration, and we're going to make sure the game has the proper visibility once it's more polished. Hextcg: we will support Steam API [Spoiler] Hextcg: The spoiler is done Hextcg: There will be a spoiler PDF published. Hextcg: The spoiler I project will be today or tomorrow (if we can't get the two critical bugs fixed), tied to alpha invites going out. [Misc] Pass priority able to adjust from 3-10 secs *Adjustable for Various phase 70 cards unable for play due to some bugs (unsure when will this be resolved) Hextcg: Names will persist from alpha to beta to retail.
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# ? Oct 8, 2013 22:00 |
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I didn't expect to have to wait a few more weeks
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# ? Oct 8, 2013 22:17 |
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When I used the term "weeks," I was literally guessing. We just can't know until we see how the servers react. I felt the need to say something because assumptions were being made and began to spread amongst the community. Something that's weighing on me is that players aren't familiar with alpha games and as much as we're trying to get the message of "alphas are bug-filled and crash by nature," players are expecting a 24/7 buffet of gaming.
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# ? Oct 8, 2013 22:23 |
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Blinkman987 posted:Something that's weighing on me is that players aren't familiar with alpha games and as much as we're trying to get the message of "alphas are bug-filled and crash by nature," players are expecting a 24/7 buffet of gaming. There's only so much you can do about people being stupid about that. There's always going to be a group of spoiled entitled nerds out there that think they deserve everything right away because they don't understand how game development works. Don't feel bad about it, you guys are doing fine with the communication so far! Now where's the fuckin' spoiler doc, Lebowski?!?! ()
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# ? Oct 8, 2013 22:30 |
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For an alpha, it looks pretty impressive. I'm still really excited, and I wouldn't let the people that were going to bitch either way get you down. I did notice Cory trying to talk people down himself, but I doubt it'll help too much.
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# ? Oct 8, 2013 22:32 |
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Blinkman987 posted:When I used the term "weeks," I was literally guessing. We just can't know until we see how the servers react. I felt the need to say something because assumptions were being made and began to spread amongst the community. The people who were complaining that $20 pledges had to wait longer were killing me. There is a limit to how many people you can bring in at a time, pledge level seems like a very obvious way to do so. I can't believe that all levels are getting Alpha access period, that people bitch that guys who spent $10k get in sooner than guys who spent $20 is mind boggling.
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# ? Oct 8, 2013 23:11 |
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I am a little disappointed that I have to wait, but you're right, it makes way more sense to start with the higher tiers and work down. I certainly wouldn't rage about it.
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# ? Oct 8, 2013 23:13 |
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Blinkman987 posted:When I used the term "weeks," I was literally guessing. We just can't know until we see how the servers react. I felt the need to say something because assumptions were being made and began to spread amongst the community. Just put "This is an alpha. There will be bugs. You have been warned." in big flashing red block letters on the login screen.
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# ? Oct 8, 2013 23:34 |
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# ? Apr 29, 2024 04:06 |
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Karnegal posted:The people who were complaining that $20 pledges had to wait longer were killing me. There is a limit to how many people you can bring in at a time, pledge level seems like a very obvious way to do so. I can't believe that all levels are getting Alpha access period, that people bitch that guys who spent $10k get in sooner than guys who spent $20 is mind boggling. If Hex ends up tanking this is probably the beginning the end.
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# ? Oct 8, 2013 23:49 |