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The Bishop posted:Take the right door at the beginning, and continue on to the cargo lift. Fall off of the lift, onto the walkway, to the right. Proceed to enter the blue door three times. After that, I don't think there are any other branching off points. Awesome, thanks! I missed the third blue door appearing behind me.
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# ? Oct 17, 2013 22:57 |
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# ? May 2, 2024 13:58 |
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Lurdiak posted:I keep finding new things every time I play
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# ? Oct 17, 2013 22:59 |
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Lurdiak posted:speedrun achievement Idea: make it so the game spawns you close to the first choice. Take the right door and head towards the cargo elevator. Immediately throw yourself off the elevator onto the floor below. Haven't tested myself yet but it could count as an ending! e: nope! Doesn't work. ee: found another random neat detail if you finish the route whereyou get to follow the adventure line. It will appear in a closed office on the ground, but only once it seems. Mindblast fucked around with this message at 23:07 on Oct 17, 2013 |
# ? Oct 17, 2013 23:01 |
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Man if you're not drinking wine from the bottle on zero hours of sleep playing this game right now, I don't even know what's going on with your hosed-up life.
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# ? Oct 17, 2013 23:06 |
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Regarding the speed run achievement: In the monitor room, you can use the chairs and desk on the first two platforms to climb on the railings and drop onto the catwalk as it's rising. I saved enough time through this that I got the achievement.
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# ? Oct 17, 2013 23:08 |
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ymgve posted:So far I've found (Quite spoilery, but not totally revealing)
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# ? Oct 17, 2013 23:16 |
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TACD posted:13. Whiteboard Ending! (also not a real ending) How do you get that one? There is also the "Heaven" ending, which you get after activating five computers with a different prompt over several playthroughs (just restart after finding and activating each) which is also not really a real ending.
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# ? Oct 17, 2013 23:18 |
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Does the Confusion Ending actually continue after you find the schedule? It says my next run should be interrupted with another reset, but both times I've tried it's gone as normal.
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# ? Oct 17, 2013 23:30 |
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Just curious. When you get to the part that says to speak the code into the receiver is there an actual way to do that, or is the only option to let the narrator go on a rant a few times. The subtitles being in red the 2nd time made me think I need to say it somehow, but interacting with the device does nothing
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# ? Oct 17, 2013 23:32 |
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ymgve posted:How do you get that one? Also regarding the whiteboard ending, in the corner is written something like "console > bark". has anybody tried enabling the developer console and seeing if that command does anything?
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# ? Oct 17, 2013 23:40 |
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Dicky B posted:Sometimes when you restart, you start in a blue room instead of the usual offices, and you can open one of the doors on the left. I haven't tried it yet, but apparently it makes you bark when you press the e key
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# ? Oct 17, 2013 23:42 |
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Turra posted:I haven't tried it yet, but apparently it makes you bark when you press the e key
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# ? Oct 17, 2013 23:45 |
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For some reason it won't even let me access the console. Tried re-binding it, too.
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# ? Oct 17, 2013 23:50 |
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Should have mentioned, you need to modify the game launch options in the steam library. Go to 'properties > Set Launch Options' and add '-dev -console'
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# ? Oct 17, 2013 23:56 |
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Oh holy poo poo, there's another path if you drop out of a window. You can do that right when the game begins, with the two computer desks near the wall. The right one's chair lets you walk up on it if you hit it at just the right angle, then the same with climbing onto the table, then crouch and move on top of the monitor, the cubicle wall and then out the window. This game. edit: Oh my god there's a song, too! Tecman fucked around with this message at 00:29 on Oct 18, 2013 |
# ? Oct 18, 2013 00:24 |
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I am trying to avoid this thread because I am bad at not reading spoilers, but I will say that I laughed out loud at the fact that this game has an FOV slider. This probably due to it being built on the Portal 2 version of source, but the idea that such intimate graphics details would need to be set in this game is a bit ridiculous. Got the 430 achievement. Ran through the narrator's version and had a smug grin on my face at how well they mock the gamer by making the default follow the narrator mind control path the shut down the mind control device version. Is narrative dissonance a thing?
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# ? Oct 18, 2013 00:25 |
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Tecman posted:Oh holy poo poo, there's another path if you drop out of a window. You can do that right when the game begins, with the two computer desks near the wall. The right one's chair lets you walk up on it if you hit it at just the right angle, then the same with climbing onto the table, then crouch and move on top of the monitor, the cubicle wall and then out the window.
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# ? Oct 18, 2013 00:35 |
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Tecman posted:Oh holy poo poo, there's another path if you drop out of a window. You can do that right when the game begins, with the two computer desks near the wall. The right one's chair lets you walk up on it if you hit it at just the right angle, then the same with climbing onto the table, then crouch and move on top of the monitor, the cubicle wall and then out the window. Hah, I actually managed to get up on that desk but I assumed it was just a glitch, so I didn't try to get further. If I only knew!
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# ? Oct 18, 2013 00:39 |
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Nativity In Black posted:I am trying to avoid this thread because I am bad at not reading spoilers, but I will say that I laughed out loud at the fact that this game has an FOV slider. This probably due to it being built on the Portal 2 version of source, but the idea that such intimate graphics details would need to be set in this game is a bit ridiculous.
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# ? Oct 18, 2013 00:40 |
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Haven't gotten everything yet, but did anybody else find the Ittle Dew reference? http://i.imgur.com/EpxdF6c.jpg Lance Streetman fucked around with this message at 00:44 on Oct 18, 2013 |
# ? Oct 18, 2013 00:41 |
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Tecman posted:Oh holy poo poo, there's another path if you drop out of a window. You can do that right when the game begins, with the two computer desks near the wall. The right one's chair lets you walk up on it if you hit it at just the right angle, then the same with climbing onto the table, then crouch and move on top of the monitor, the cubicle wall and then out the window. I never would have found this on my own, thanks. I did both paths that result from this and they took away my ability to do it anymore by deleting the whole first office section! Not sure how long that will last. This game is pretty amazing on how much it keeps changing itself based on prior iterations. (edit) this seems to have reset some things that changed from prior playthroughs -- the boss' secret door no longer opens automatically for me and I can get back in the broom closet again. Interesting! StarkRavingMad fucked around with this message at 00:51 on Oct 18, 2013 |
# ? Oct 18, 2013 00:46 |
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Someone discovered yet another ending! (Escape pod) When you enter the boss' office, immediately back out of the room before the doors close. You can now go down the stairs again, back through the office, and the door next to your office will be open. Go up like 5 flights of stairs and you get to an escape pod. (Not sure if it glitched or something, but when I entered the pod it just showed a white bar at the bottom of the screen for like 10 seconds then restarted the game) edit: Someone has made a chart of the "normal" 11 endings here: http://steamcommunity.com/sharedfiles/filedetails/?id=186737430 Spoilers, obviously. ymgve fucked around with this message at 00:54 on Oct 18, 2013 |
# ? Oct 18, 2013 00:51 |
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ymgve posted:Someone discovered yet another ending! (Escape pod) When you enter the boss' office, immediately back out of the room before the doors close. You can now go down the stairs again, back through the office, and the door next to your office will be open. Go up like 5 flights of stairs and you get to an escape pod. (Not sure if it glitched or something, but when I entered the pod it just showed a white bar at the bottom of the screen for like 10 seconds then restarted the game) edit: ah, never mind. I just got one of the random office variants.
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# ? Oct 18, 2013 00:59 |
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ymgve posted:Someone discovered yet another ending! (Escape pod) When you enter the boss' office, immediately back out of the room before the doors close. You can now go down the stairs again, back through the office, and the door next to your office will be open. Go up like 5 flights of stairs and you get to an escape pod. (Not sure if it glitched or something, but when I entered the pod it just showed a white bar at the bottom of the screen for like 10 seconds then restarted the game) Yeah it did the same for me -- looks like it might honestly be glitched a bit, since the bit at the bottom looks like maybe the blast of the escape pod taking off? Maybe a video not being shown all the way. Pretty cool the amount of hidden endings in here.
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# ? Oct 18, 2013 01:12 |
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Has anyone gotten the elevator in the room opposite of your boss's office to take you anywhere? I can enter it, but it just shakes and plays muzak till i press a button in the elevator, but when the doors opens it's still the same room. Here is a suggestion for a branch from one of the endings discussed previously in the thread. In the ending where you unplug the phone, if you don't follow the directions when you get to the two door room (entering the right door instead of the left) the meeting room will be scrambled and you can see a door that seems blocked by a table in the path. On the left side there are a bunch of office chairs that works like a stair. I managed to get to the last chair, but not up on the table. After reading about the ending where you jump out of a window I started wondering if there is a way to get up on that table and enter the door.
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# ? Oct 18, 2013 01:12 |
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Huh. Related to Tecman's discovery and ymgve's post, I tried climbing out the window on my way to the escape pod. No narration, but the same scripted pop up choice displays after waiting. Guess they disable narration triggers entirely when you take that path.
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# ? Oct 18, 2013 01:14 |
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Dicky B posted:Hahahaha while you're at it, try sv_cheats 1 Tecman posted:Oh holy poo poo, there's another path if you drop out of a window. You can do that right when the game begins, with the two computer desks near the wall. The right one's chair lets you walk up on it if you hit it at just the right angle, then the same with climbing onto the table, then crouch and move on top of the monitor, the cubicle wall and then out the window. any colour you like posted:Has anyone gotten the elevator in the room opposite of your boss's office to take you anywhere? I can enter it, but it just shakes and plays muzak till i press a button in the elevator, but when the doors opens it's still the same room. I also really like how on the first playthrough, once you realise you can't open the office doors you probably assume that the rest of the office is not explorable, but with all the various paths you can take you actually end up going through most doors that you see in the first parts of the office. I was totally going to spend the time pressing every single button in the Heaven ending, then I noticed them resetting a short time after I pressed them Has anybody else heard the phone ring and got the message from Stanley's wife / girlfriend? I don't know if it has any deeper significance or not. TACD fucked around with this message at 01:27 on Oct 18, 2013 |
# ? Oct 18, 2013 01:16 |
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The Narrator has some more dialog in the room with the cargo lift if you step back off the lift as soon as it starts.
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# ? Oct 18, 2013 01:27 |
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My god. The demo made me believe this would be a quirky comedy, but (having played 'through' it a few times now) it has just left me unsettled and slightly depressed. I really enjoyed it. I just...I don't even...I feel like I need to spend more time outside now.
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# ? Oct 18, 2013 01:27 |
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Noreaus posted:My god. The demo made me believe this would be a quirky comedy, but (having played 'through' it a few times now) it has just left me unsettled and slightly depressed. I really enjoyed it. I just...I don't even...I feel like I need to spend more time outside now. Yeah, the demo was definitely made to be humorous, but there was something really desolate and even despairing in the original HL2 mod. I'm glad that it's kept here too. There were a few places where things got unsettling. I restarted the game once and the floor was just carpeted with scattered office papers. I liked that. In the end, there is only a single note of hope in this game, a greater truth and majesty that can lift your spirit no matter how far it's descended into the dark. I'm referring of course to the employee lounge.
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# ? Oct 18, 2013 01:45 |
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I'm not sure if I've stumbled into the best set already or what, but the track where the (RIGHT, LEFT, DOWN spoiler PATH) narrator loses the story is hilarious. Especially the bit with this line. I need to stop reading the thread before I spoil everything for myself too.
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# ? Oct 18, 2013 01:47 |
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Not really a spoiler, but you can still type in 'facepunch' and have the whole game rendered in that one stupid texture, haha.
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# ? Oct 18, 2013 01:49 |
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Mr. Pumroy posted:I'm referring of course to the employee lounge. It's okay.
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# ? Oct 18, 2013 01:49 |
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So does anyone know how to get the 8888888888888888 achievement? I can't seem to figure it out.
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# ? Oct 18, 2013 01:52 |
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Sardonik posted:I'm not sure if I've stumbled into the best set already or what, but the track where the (RIGHT, LEFT, DOWN spoiler PATH) narrator loses the story is hilarious. Especially the bit with this line.
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# ? Oct 18, 2013 01:53 |
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DarkstarIV posted:So does anyone know how to get the 8888888888888888 achievement? I can't seem to figure it out. There's exactly one place in the game where you can press the number 8.
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# ? Oct 18, 2013 01:54 |
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This is everything I dreamed it would be and more. I love how there are so many throwbacks to the original mod beyond the basic structure of the routes. I sat here thinking for a few minutes about what was my favorite part so far, but honestly everything is my favorite part. Here's some neat/silly things I noticed. In the Portal segment, the activation/deactivation noise has been switched. I don't know what the condition for this is (I'm guessing it's doing the "do the opposite of everything he says" route multiple times in a row), but after doing that route a couple of times, the beginning office rooms' floors become completely covered with papers. And then an hour and a half after I began playing, the intro hallway completely changed, and was now an open area with a bunch of doors, one of which led to the usual pair doors. The development process museum was fascinating, but did contain some spoilers for routes I hadn't found yet, but it was so worth it. Someone before mentioned Antichamber, and boy does this take quite a few design cues from that game. It's a lot better for it too. Antichamber's a fantastic game featuring some of the best game design I've ever seen, but make sure not to play too long in one sitting because it may cause your eyes to bleed. Or head to explode. Which ever comes first. In the so called "confusing ending", when you end up in the dirty wood paneled room, the waiting room sign from the demo is up against the wall near where you enter. Game of the Year has arrived.
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# ? Oct 18, 2013 01:59 |
Nativity In Black posted:Got the 430 achievement. Ran through the narrator's version and had a smug grin on my face at how well they mock the gamer by making the default follow the narrator mind control path the shut down the mind control device version. Is narrative dissonance a thing? They make that irony a lot more blatant in the original. https://www.youtube.com/watch?v=gblvOhnv2k0#t=6m44s (spoilers, obviously) Although I appreciate that they added an extra irony in this version by having the path that frees stanley from his button-pushing job that feeds him fake happiness involve him only pushing buttons and then being told that he's happy. Lurdiak fucked around with this message at 02:10 on Oct 18, 2013 |
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# ? Oct 18, 2013 02:07 |
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Mr. Pumroy posted:I'm referring of course to the employee lounge. It's ok.
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# ? Oct 18, 2013 02:07 |
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# ? May 2, 2024 13:58 |
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TACD posted:Not really a spoiler, but you can still type in 'facepunch' and have the whole game rendered in that one stupid texture, haha.
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# ? Oct 18, 2013 02:11 |