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I'll see what I can do but it's a challenge. The issue really is how Lowengrin accomodates MDS in his DCG. It isn't completely fleshed out so there's no consequence to dying. Adjusting the generated missions would mean such a delay between sessions that people would be waiting upwards of 20 minutes every map change. If Lowengrin is really active in development I'll ask if he can implement something. Maybe limits to how many aircraft are available or something so there's more risk. The easier solution is to switch to a full on co-op campaign but I'm not sure I'd want to do that. It sucks when you have to sit out up to an hour of gameplay because you died early in a mission.
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# ? Nov 4, 2013 18:46 |
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# ? Apr 29, 2024 12:57 |
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EvilJoven posted:I'll see what I can do but it's a challenge. The issue really is how Lowengrin accomodates MDS in his DCG. It isn't completely fleshed out so there's no consequence to dying. Adjusting the generated missions would mean such a delay between sessions that people would be waiting upwards of 20 minutes every map change. I think respawning is fine because we have more fun that way -- nobody wants to sit out. I was just wondering if we could give them more ground material (like, twice as many tank columns or something), so that we can't easily cover all the territory in a single mission and they might have a chance of gaining some territory. It's not a big deal, just something I was wondering about. I'd rather us not get too serious about it and just keep having fun. TBH, I don't even think we should adjust the pilot skill because I think we're at a real nice compromise. Was just wondering if we were able to give the enemy a slight boost with the ground stuff. This is much more fun than having to restart a mission ten times because someone crashed on takeoff, or to be sitting out because you took an unlucky hit at the start of combat. If there aren't any real options, it's better to not fix what ain't broke. JerikTelorian fucked around with this message at 19:47 on Nov 4, 2013 |
# ? Nov 4, 2013 19:42 |
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Don't forget, I'm hosting tonight at 7:30 CST
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# ? Nov 7, 2013 19:39 |
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EvilJoven posted:Don't forget, I'm hosting tonight at 7:30 CST
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# ? Nov 7, 2013 20:10 |
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Depends on what people want to do. If we keep going on Kiev I might mix up the planes a bit to shake things up a little. If you're playing tonight and want to do something other than Kiev, chime in and I'll see what I can do.
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# ? Nov 7, 2013 20:47 |
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Protip: when landing, make sure you have your gear down.
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# ? Nov 8, 2013 05:18 |
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Bah. ME-262 engines are already single use only when a goon is in the cockpit. The rest of the plane looked down right serviceable once the engines snapped off.
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# ? Nov 8, 2013 06:25 |
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I'm genuinely surprised it held together as well as it did. I was coming in too fast, too steep and with flaps jammed between takeoff and landing position, but I didn't explode, and nothing caught fire.
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# ? Nov 8, 2013 06:47 |
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Let 11/7/2013 be forever known as "The Night Without Elevators"
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# ? Nov 8, 2013 15:39 |
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EvilJoven posted:Bah. ME-262 engines are already single use only when a goon is in the cockpit. I'll have you know I made no fewer than two successful safe landings e: BoS alpha delayed until the 19th for fine tuning. Also: =FB=LOFT (IL2 BoS dev) posted:About the gun pods for Bf 109 F-4 issue now. Considering the results of the polls on all forums (e: founders voted about 3:2 against exclusivity) and according to our own vision the following decision has been made: R7 will be available to ALL pilots in IL2BOS, however Founders will access it instantly while other players will need to unlock it. This mod will be harder to obtain than other unlockable items. Ralith fucked around with this message at 21:47 on Nov 8, 2013 |
# ? Nov 8, 2013 18:21 |
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Word was that ARMA 3 might happen tonight. I wanted to join that fun so I'm downloading it. What do I need to do to get shot at with other goons?
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# ? Nov 9, 2013 00:01 |
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JerikTelorian posted:Word was that ARMA 3 might happen tonight. add me to your friends list. I'm going to throw up a DUWS server around Kilonum fucked around with this message at 00:34 on Nov 9, 2013 |
# ? Nov 9, 2013 00:08 |
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Yes, I'm playing some ARMA tonight. I'll be around basically when the Leafs game ends, probably around 9:30 CST. I just spoke to Kilonum on IRC and he said that he'd be cool with hosting then. Also, I just posted the next IL-2 session. IL-2 this Sunday at 5 PM CST We ended the last session slaughtering the Allies with ME-262s. It was surprisingly fun, we'll probably be doing more. There's also room for other late war German aircraft. EvilJoven fucked around with this message at 00:30 on Nov 9, 2013 |
# ? Nov 9, 2013 00:25 |
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So ARMA has a somewhat steeper learning curve than CoD, it seems?
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# ? Nov 9, 2013 03:33 |
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Has anyone gotten ahold of Nick London since I've been out? I've been trying to find this guy for a couple of years now, and I've come up with nothing. e: this is HastyDeparture
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# ? Nov 11, 2013 04:13 |
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JDAMS CURE PASHTUN posted:Has anyone gotten ahold of Nick London since I've been out? I've been trying to find this guy for a couple of years now, and I've come up with nothing. A lot of dudes have been trying to get a hold of Nick London, get a hold of Nick London.
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# ? Nov 11, 2013 08:34 |
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Whatare the odds of this goon group hopping over to Il2 Battle Of Stalingrad?
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# ? Nov 13, 2013 22:43 |
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Vahakyla posted:Whatare the odds of this goon group hopping over to Il2 Battle Of Stalingrad? Right now? It's a gamble. I'll be waiting till release or some form of Beta shows it's playable and better than IL2:46.
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# ? Nov 13, 2013 23:13 |
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Vahakyla posted:Whatare the odds of this goon group hopping over to Il2 Battle Of Stalingrad? I'm cautiously optimistic. If its good I'll definitely be buying. That being said IL2 has so much content that I think it will be the primary flight sim I'll be using for quite a while. I suspect that if BOS turns out to be a pretty good game we'll eventually play that primarily but I'll encourage everyone to keep IL2 installed so we can switch to it when we want a little bit more variety.
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# ? Nov 14, 2013 00:00 |
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I took the plunge and preordered it a while ago, so call me an idiot but at least I'll be able to tell you guys whether it sucks or not Pre-emptive "I'm an idiot."
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# ? Nov 14, 2013 00:41 |
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I forgot to schedule this Sunday's session. I just put it up. IL-2 this Sunday November 17 at 3:00 PM CST
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# ? Nov 14, 2013 01:59 |
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I loved IL2 back in the day and I used to fly a lot. Nowadays there is starting to be a decent goon group flying Full Real in War Thunder and that has scratched my itch enough. I installed 1946 and the ugly graphics and clunkiness is still there. I mean, I love the game but I think it is starting to deserve a rest. Maybe it would be easier if the purdiness of WT would not have corrupted me, even if it is less hardcore than 46. I really hope that BoS turns out good and provides great UI and mod support, so that I can have the prettiness and modern smoothness of WT with the even more hardcore nature of Il2.
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# ? Nov 14, 2013 02:42 |
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How real is 'full realism'? I avoided war thunder because I heard that it was one of those games where a joystick is a disadvantage. Is there any kind of CEM? Is the grind as bad as World of Tanks?
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# ? Nov 14, 2013 03:14 |
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EvilJoven posted:How real is 'full realism'? I avoided war thunder because I heard that it was one of those games where a joystick is a disadvantage. The grind is not even remotely like WoT. Instead of grinding modules like WoT does you mostly just grind for slightly improved parts of your plane which does not take long. I also don't think I've had a stock plane be totally worthless like most stock tanks in WoT.
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# ? Nov 14, 2013 03:26 |
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Joysticks are at a disadvantage in arcade mode, less so but still somewhat in historical, but full real battles are solidly joystick territory.
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# ? Nov 14, 2013 03:29 |
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Full Real battle essentially requires joysticks (I think technically you play on mouse axis mode but that's terrible). Headtracking is also just about necessary. Cockpit only, limited ammo/fuel (land at base to reload). I think engine management is semi-optional but the AI controlling them is not great and you can get better performance out of it yourself. (not sure on this last bit, it's been a while since I've done full real because my head tracking isn't working right now). I don't know about world of tanks but the grind seems pretty reasonable. You can go halfway up a nation's tree in about 2 to 7 days depending on how much you play and that's got all the famous/fun stuff in it. Unless you want to fly in jets/really late war prop planes. I would say it's about 80% of the way to being Il2, but a lot prettier. I will say the multiplayer campaign mode and stuff like that is kind of meh.... well so is the single player but if you're just up for multiplayer skirmishes it's pretty solid. The wait times for a match can be a bit annoying too as it has a much smaller population than the main modes. Shanakin fucked around with this message at 03:56 on Nov 14, 2013 |
# ? Nov 14, 2013 03:52 |
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Describing WT Full Real as 70-90% Il2 is pretty accurate. The rudder physics are a bit too jittery and everone can have mixture and prop pitch on automatic if they so desire. Some of the flight models seem a little different, at least a bit. WT is just Wings of Prey game, solidly the same code and even having a lot of same SP missions, but the game is meant to be MP. You can use all the missions and the dynamic campaing, as well as the mission editor from Wings of Prey. In FRB, the matchmaker wait times are quite long, but the new Events mode, whch are historical plane setups, have helped a lot. There are no HUD markers of any kind, except a green tag on a friendly plane who is closer than 800 meters and it shows his make, model and pilot name. The grind is not bad at all and the game is free to play if anyone wants to try. Like said, it is great for PVP skirmishes and goons are getting more and more joysticks and plunging into Full Real. In arcade and historic, joystick is a handicap since the mouse aim is so well done. Experience is universal, so even a dedicated sim player can have fun flying with a mouse every now and then. In historic the Flight Model is realistic, even if people fly with the mouse. You can't pull the impossible maneuvers that you can in Arcade, so thus a great way to get XP, game money and just to have fun without the full-on of joysticks and cockpits, while still retaining historical flying to the strenghts of your plane and equipment. Most equipment is auto managed and you can just point your mouse to climb upwards and have a chat with your buddies at the same time. But if you feel like it, pedals and head tracking with joysticks and you can use the same planes to fly against other simmers in a cramped cockpit in no time. For anyone interested, I definitely recommend looking at the thread and getting into CTS mumble to try out some Full real. http://forums.somethingawful.com/showthread.php?threadid=3558445 War Thunder is a free-to-play title in the Steam Store. It is not 46, but it is three quarters of it and a hellishly beautiful while still running very smoothly. Vahakyla fucked around with this message at 05:13 on Nov 14, 2013 |
# ? Nov 14, 2013 04:24 |
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The problem with War Thunder is the matchmaking. You're stuck playing with/against random pubbies based entirely on the nationality of the plane you want to fly, which is possibly the one attribute of any given plane that I care the least about. Queues can take arbitrarily long times to fill up, especially in more realistic game modes and with less common aircraft. Good luck ever finding a late-war full real game, for example--or even flying any plane at all in whatever nations happens to not have enough players of enemy nations looking for a game at the moment. That, the low-fidelity sim even in the highest realism modes, the option to fly anything I want at all without months of grinding, and the lack of capacity to customize realism levels and missions made returning to IL2 1946 when Joven got the group back together a real breath of fresh air.Mike-o posted:I took the plunge and preordered it a while ago, so call me an idiot but at least I'll be able to tell you guys whether it sucks or not We should meet up on IRC to arrange some crashing into eachother when the early access starts next week. I'm eager to move over to BoS if it turns out to be good, which given 777 Studios' experience it stands a solid chance of achieving. 1946 will have a massive content advantage for years to come, but BoS will have so much more detail for what it does have that I think there'll be less pressure to switch to a new plane every half hour. Plus a reinvigorated modding and mission-making community.
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# ? Nov 14, 2013 07:10 |
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True, but as of recently we have started popping into Reddit TS and asking them to queu up on opposing side and tier of what we are playing, often getting back tp back 4vs4 matches in hightier FRB.
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# ? Nov 14, 2013 07:12 |
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Is there going to be any ARMA manshoots tonight? I had fun with that last week.
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# ? Nov 15, 2013 17:13 |
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Yeah, I'll be firing up the server around 9pm EST.
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# ? Nov 15, 2013 17:29 |
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ARMA sound fun, I'll try to make it. Want me to make a Steam group announcement?
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# ? Nov 16, 2013 01:32 |
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Woo, an ArmA session I can make! See you guys in a couple hours.
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# ? Nov 16, 2013 01:55 |
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With any luck we'll be able to continue the DUWS campaign we started last week.
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# ? Nov 16, 2013 02:23 |
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Mike-o posted:I took the plunge and preordered it a while ago, so call me an idiot but at least I'll be able to tell you guys whether it sucks or not If you're taking a bullet for me on purchase, you're a goddamn hero (and an idiot)
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# ? Nov 16, 2013 02:45 |
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ArmA was pretty good. We resumed the last game, stole our allies' tank, stole our enemies' tank, lost it to another enemy tank, then stole that one too. Then we captured an enemy base and the game spontaneously decided that we'd won so we went and raced sport hatchbacks across the whole island. e: VVVV PCML still has tracking, I used it just a couple days ago. The regular mission editor will let you just slap down some enemy squads of your choice and go shoot them with a pretty minimal amount of effort. e2: VVVV Probably. Don't trust second-hand sources when it comes to gaming stuff. Ralith fucked around with this message at 19:34 on Nov 18, 2013 |
# ? Nov 16, 2013 07:54 |
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So the PCML and RPG no longer have tracking, that was apparently removed. Is there like a simple mission creator? I'd kinda like to go do manshoot in a town to get a feel for things. Edit: So I got that PCML info from here: http://www.teamplayergaming.com/arma-3/121327-pcml.html Is that maybe specific to some mod (perhaps Wasteland?) JerikTelorian fucked around with this message at 17:29 on Nov 18, 2013 |
# ? Nov 16, 2013 17:10 |
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Battle of Stalingrad early access report: - Pretty graphics, minus a few minor shader glitches - Good ground physics: taxiing offroad is no longer reminiscent of an earthquake, and landings are more forgiving thanks to working shock absorbers on gear - Takeoff is harder: Engine torque varies according to prop pitch which varies according to throttle and RPM governor, and it's easy to have enough lift to get airborne while still not moving fast enough to have well-behaved controls - Complex engine management consists of separate controls for all of: oil radiator, water radiator, prop target RPM (RPM governors are properly modeled!), mixture, supercharger, and throttle, with binds for both all engines and each individual engine - Flight in the LaGG-3 is wobbly/jumpy/floppy. Not sure if this is intentional or not. - GUI is ugly but functional; bindings are reasonably well organized and behave the same as in RoF - Damage model is unimpiressive so far: bits fall off of your plane along what looks like fixed lines if you smack them into something. This has been described as incomplete (there aren't even damage visuals for the prop yet, if you bump it it just stops spinning) and we'll no doubt get a better sense of it once weapons are enabled. I hope we'll see some of RoF's dynamic warping here eventually. - No multiplayer yet, unless I missed the button. - Load times are reasonably short for a recent release. This helps offset the fact that you have to restart the whole game for almost any change in graphics settings. - Performance was good with all settings maxed on my 3 minimum-requirements computer at 1920x1080. - They kept flare pistols from RoF. These really shouldn't be so much fun to play with. There's very little to do aside from fly around, look at the scenery, and crash, so I put it down after tinkering around for half an hour and getting the hang of full CEM takeoffs. Let me know if there's anything in particular you guys want tested. e: VVV The devs have stated that they aren't going to implement clickable cockpits. I didn't actually test it, but I think you can take them at their word. Easier to remember a button on your keyboard than a switch/button/lever located somewhere different on every plane, anyway. Ralith fucked around with this message at 11:08 on Nov 19, 2013 |
# ? Nov 19, 2013 09:23 |
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Was it possible to manipulate handles and buttons with the mouse, or was it just shortcut based?
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# ? Nov 19, 2013 10:48 |
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# ? Apr 29, 2024 12:57 |
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Are there AI planes, even if they don't do anything? I want to know how the plane icons work. I'm really hoping that BoS implements the ROF method of plane icons and map icons, it was a good system.
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# ? Nov 19, 2013 16:52 |