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It's funny how the best retinue/trait/leveling season came from Rome 1 and the series has only gone downhill since.
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# ? Nov 21, 2013 10:51 |
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# ? May 19, 2024 14:41 |
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Party Plane Jones posted:It's funny how the best retinue/trait/leveling season came from Rome 1 and the series has only gone downhill since. Has it? I can see the argument for from Medieval 1 given its better captain management and basically identical trait/levelling management compared to Rome 1, but it's a bit of a stretch to say that either of those are more mechanically sound compared to the newer titles.
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# ? Nov 21, 2013 11:00 |
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I miss Medieval 1's captains with their individual traits and stats so much.
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# ? Nov 21, 2013 11:23 |
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I really do miss my inbred deranged commander speeches. I really want to love Rome 2, I really do, but there's just so very much wrong with it. I mean I never really held the AI to a terribly high standard in any of these games as they're largely all stupid as hell but it's another when the enemy AI has a bunch of giant ladders and completely forgets to even bother with climbing and instead start chucking torches at the gate I have while being rained on by arrows, break it open, and charge into a gigantic wall of pikemen and die horribly. In Shogun 2 they weren't super bright either, but they knew to climb every possible wall to barge into your little fort. I kinda fear it got a bit oversimplified with the latest iteration. Also, the gentleman's 1v1 duels with all melee units starting in Shogun 2 and continuing into Rome 2 is really goddamned annoying. It's kinda jarring to see the same 5-6 duel kills as the only way to thin out melee v melee.
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# ? Nov 21, 2013 12:01 |
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I just wanted a shogun with a different setting and some prettier town building. Its sad that the thing I was most looking forward to, building a nice big functional Gallic empire that stretches from the north sea to the Mediterranean, is impossible because of how poorly implemented the characters are in it, how vast the map is and how bone shatteringly irritating the "families" mechanic is. Those were litterally the only reason I played the prior Total Wars, because I liked making little stories up about my family tree and how far my ninja's had come. Instead no-one survives all that long and they are all essentially interchangeable faces which mean nothing becasue you are having to deal with an empire whose size and scope is simply ridiculous. That and, although I know there are ways round squalor and so on, I find the city building section a bit irritating, I liked learning about all the buildings in Shogun 2 and getting all the neat bonuses instead of the set up that exists now.
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# ? Nov 21, 2013 12:47 |
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Yes, that was one of the problems I had with it. There are too many variations on buildings and they're no longer the archetypes you got in Shogun. It's just bloat for the sake of it rather than meaningful choice.
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# ? Nov 21, 2013 12:55 |
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John Charity Spring posted:Yes, that was one of the problems I had with it. There are too many variations on buildings and they're no longer the archetypes you got in Shogun. It's just bloat for the sake of it rather than meaningful choice. See I don't even mind the bloat, I just wish they showed up differently or gave different traits to your generals or armies. Like having one settlement that is "all war all the time" gives any garrison commander there a nice new set of +1 morale armour, or the possibility of a decent chirugeon. Instead? We just get different things that do nothing.
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# ? Nov 21, 2013 13:17 |
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Josef bugman posted:Those were litterally the only reason I played the prior Total Wars, because I liked making little stories up about my family tree and how far my ninja's had come. Instead no-one survives all that long and they are all essentially interchangeable faces which mean nothing becasue you are having to deal with an empire whose size and scope is simply ridiculous. This is really where more focused games like Crusader Kings 2 tend to shine vs the Total War series. It was started as 'army based RTS with meta-game context' and has retained that focus throughout. Nickiepoo fucked around with this message at 13:24 on Nov 21, 2013 |
# ? Nov 21, 2013 13:21 |
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Nickiepoo posted:This is really where more focused games like Crusader Kings 2 tend to shine vs the Total War series. It was started as 'army based RTS with meta-game context' and has retained that focus throughout. See I'd disagree, with CK2 (as much as I love it) a lot of the time is dedicated not towards building things but to waiting around hoping that you will be ab;e to do something, when the events like "sleep with kinsmen y/n" do pop up they are great, but you tend to spend a lot of time piddling about. Total war had a proper family that I felt you had a decent amount of control over, how they grew developed and changed. It's a small thing and I know its almost purely a me thing, but it was much simpler and more fun to see a family and empire grow and change on the map without wasting 6 years of money on a town that doesn't actually do anything.
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# ? Nov 21, 2013 14:39 |
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Josef bugman posted:See I don't even mind the bloat, I just wish they showed up differently or gave different traits to your generals or armies. Like having one settlement that is "all war all the time" gives any garrison commander there a nice new set of +1 morale armour, or the possibility of a decent chirugeon. That's what I mean by bloat. To take an example, Shogun 2 allowed you to upgrade some buildings into one of two branching specialisms that would give, say, more trade goods or better stats for units recruited in that province. More veterancy or more province happiness. That's gone in Rome 2; instead you have five buildings that all have different stats and they don't even appear to be on a linear gradient. Their purpose is obscure and if you wanted to specialise provinces like you had previously you'd probably end up ignoring most of those five buildings in favour of the one or maybe two at most that you have figured out work best. That's the bloat.
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# ? Nov 21, 2013 15:06 |
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The problem with province management in Rome 2 (and to a lesser extent the combat) is that everything is still so obviously placeholder due to their accelerated release schedule, something that they have not had a chance to work on balancing in the 7 patches so far, simply because there were other more critical things to work on. If it's a building food/squalor cost, it's a -4/-10, if it's a tech, it's 3% or 5% to something. Most buildings are 5% to something. Obviously with so many buildings it's next to impossible to make each one unique and flavourful, but that just ties into the point of bloat that John Charity Spring mentioned earlier. You could lose half the building chains basically at random and still be likely to have a barely changed game. Food and squalor suffer from inflation bloat to presumably give more granularity compared to Shogun 2's food mechanic, but it's basically never used and you could easily divide food/squalor by 2 for no impact. Dividing by 3 puts you at the Shogun 2 food mechanic. There is nothing wrong with the underlying ideals in the game, but the implementation is just ham fisted and doesn't take any advantage of the opportunities the new system gives it. The great news is that modifications can fix the complete lack of vanilla balance, much like they did for the original Rome.
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# ? Nov 21, 2013 15:47 |
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Servaetes posted:I really do miss my inbred deranged commander speeches. Point of note - the commander speeches (deranged or otherwise) actually ARE in Rome 2. It's just that for some inexplicable reason they made it so that you actually had to start the battle and zoom in close to your commander unit to hear the speech, and God help you if you have to give immediate orders so that whatever he says gets lost in "TRIARII! FORWARD!" It's a really bizarre design decision that probably sounded cooler on paper.
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# ? Nov 21, 2013 19:54 |
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Tomn posted:
Yeah, but I don't think Theoden would have told the Rohirrim to ride for ruin and the world's ending while trying to be heard over the sound of six thousand rampaging horses.
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# ? Nov 21, 2013 20:02 |
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SHISHKABOB posted:Pilgrims with clubs? Aren't those just... pilgrims? Normal pilgrims just have knives and gently caress all for attack. You would use them to push siege towers and ladders, not much else. The other ones have clubs and are basically no dachi samurai.
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# ? Nov 21, 2013 20:22 |
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dogstile posted:Normal pilgrims just have knives and gently caress all for attack. You would use them to push siege towers and ladders, not much else. The other ones have clubs and are basically no dachi samurai. Those are the religious fanatics, who are my favorite cannon fodder in the game. I used them to clear walls so that the actual infantry didn't die horrible deaths.
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# ? Nov 21, 2013 20:28 |
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Arcsquad12 posted:Yeah, but I don't think Theoden would have told the Rohirrim to ride for ruin and the world's ending while trying to be heard over the sound of six thousand rampaging horses. Not quite sure what you thought I meant, but by "sounded cooler on paper" I mean the devs probably said to each other "Hey, what if we made the battle speeches actually play during the battle? It'll be immersive!" And then they all high-fived each other because in theory the concept DOES sound kinda neat, but in practice it just doesn't really work so it was a bad design decision.
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# ? Nov 21, 2013 20:57 |
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Eh I always used to just skip them entirely and now I at least hear bits and pieces occasionally so it's not all bad. Maybe if they gave you the option of sitting through it if you wanted to. And my Shogun 2 downloaded a tiny patch today, anybody know what it does? Just more launcher integration or something?
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# ? Nov 21, 2013 20:59 |
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Koramei posted:And my Shogun 2 downloaded a tiny patch today, anybody know what it does? Just more launcher integration or something? Yeah, more launcher integration. There has been a similar sized one with every rome patch so far.
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# ? Nov 22, 2013 00:04 |
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Don Gato posted:Those are the religious fanatics, who are my favorite cannon fodder in the game. I used them to clear walls so that the actual infantry didn't die horrible deaths. Those are the ones. I loved those guys. Send them in first, they'll seriously hurt an enemies armoured units and you won't care about covering them in arrow fire!
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# ? Nov 22, 2013 01:32 |
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So what will be the next Total War game? Medieval 3? Modern Total War?
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# ? Nov 22, 2013 18:30 |
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SquadronROE posted:So what will be the next Total War game? Medieval 3? Modern Total War? Warhammer Fantasy. My presumption is that'll be the next release sometime late next year and it'll be 2-3 years before we see another Total War and it'll be on a new engine which means they could take it anywhere depending on what they decide they want it to do.
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# ? Nov 22, 2013 18:35 |
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SquadronROE posted:So what will be the next Total War game? Medieval 3? Modern Total War? Fall of Rome/Rise of Rome. And last I heard they didn't really want to do anything with a three in it. Plus medieval naval battles are probably the most boring thing imaginable.
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# ? Nov 22, 2013 18:36 |
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World War 1: Total War. Medieval naval battles were basically: ram into the other dude and board, right? Same as Shogun?
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# ? Nov 22, 2013 18:38 |
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SquadronROE posted:World War 1: Total War. Depends on when exactly you are setting your Naval Battles. Elizabethan Era Naval Warfare was conducted with early cannon ships.
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# ? Nov 22, 2013 18:51 |
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SquadronROE posted:World War 1: Total War. Yes, except you use sails instead of paddles. You know, bascially the worst combination of Empire and Shogun 2.
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# ? Nov 22, 2013 18:51 |
If if you missed the 75% off everything including DLC/Combo packs/Era sets for Total War with Green Man Gaming try the GetGamesGo Total War Sale!
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# ? Nov 24, 2013 18:03 |
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The correct answer is clearly for CA to acquire a Warhammer: 40k license and finally do that universe justice on a proper scale.
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# ? Nov 24, 2013 18:17 |
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gimpfarfar posted:The correct answer is clearly for CA to acquire a Warhammer: 40k license and finally do that universe justice on a proper scale. The next Total War is obviously going to be fantasy warhammer total war so maybe in a far future and Relic finally dies?
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# ? Nov 24, 2013 18:22 |
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Davincie posted:The next Total War is obviously going to be fantasy warhammer total war so maybe in a far future and Relic finally dies? They're both owned by SEGA now. That's not a coincidence at all, I bet SEGA had a specific game-plan from the breakup of THQ to corner both the Strategy market and gain an effectively exclusive relationship with Games Workshop and they've come out very well.
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# ? Nov 24, 2013 18:51 |
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Not exactly. The Games Workshop license has been tossed out to a number of different developers now. Creative Assembly got the Fantasy Battle rights, Space Hulk went to the guys who are making Space Hulk, there's an FPS Deathwing being developed, and there's Blood Bowl. As for Relic, I hope they still have the rights to Dawn of War. I want to see the customizable armies they had proposed for DOW3.
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# ? Nov 24, 2013 21:44 |
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I just want a computerized version of the tabletop game. I'd even pay per squad or vehicle, I just don't want to have to hunt down people to play with and such.
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# ? Nov 24, 2013 21:59 |
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I really hope they don't skimp on playable factions for WHFB:TW.
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# ? Nov 25, 2013 03:34 |
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I just want another Total War depicting the real world (or the CA version of that). I think you've all got enough sci-fi/fantasy bullshit to last you 20 lifetimes without needing more.
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# ? Nov 25, 2013 10:48 |
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Shasta Orange Soda posted:I just want another Total War depicting the real world (or the CA version of that). I think you've all got enough sci-fi/fantasy bullshit to last you 20 lifetimes without needing more. We have several (eight?) Total War games depicting the real world and none depicting sci-fi/fantasy bullshit.
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# ? Nov 25, 2013 11:03 |
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Koramei told me you guys would be a good source of information. What factions would you all say are the hardest in each total war game right now, not including modded in factions?
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# ? Nov 26, 2013 07:49 |
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I'm slightly underwhelmed by the blood-n-gore pack for R2. I mean, it definitely delivers and it can be pretty cool looking at your troops after a big battle and seeing the most heavily-hit unit just splashed with blood. I just wish that battles weren't QUITE so chaotic because I have yet to see any of the dismemberment or decapitations or whatnot. I will say that seeing blood spraying from the generals when your army wins a fight on the strategic map is pretty hilarious though. Also, I miss being able to build palisades around my smaller cities and towns. I can understand how only provincial capitals should have gigantic towering walls but c'mon, a palisade is NOT hard to put together, I can't come up with a single reason why they shouldn't have been available.
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# ? Nov 26, 2013 09:05 |
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Yukitsu posted:Koramei told me you guys would be a good source of information. What factions would you all say are the hardest in each total war game right now, not including modded in factions? Epirus is probably the hardest in Rome 2 because of their starting situation and rather lacklustre unit roster. The 3 steppe factions are quite hard to play too.
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# ? Nov 26, 2013 10:19 |
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khy posted:I'm slightly underwhelmed by the blood-n-gore pack for R2. I mean, it definitely delivers and it can be pretty cool looking at your troops after a big battle and seeing the most heavily-hit unit just splashed with blood. I just wish that battles weren't QUITE so chaotic because I have yet to see any of the dismemberment or decapitations or whatnot. Sparta had a really really effective anti-wall lobby.
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# ? Nov 26, 2013 10:23 |
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Finally managed to complete an Ikko Ikki campaign on legendary, and sooner than I expected as well - I didn't have time to build the lovely neat all-monk armies I wanted.
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# ? Nov 26, 2013 18:25 |
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# ? May 19, 2024 14:41 |
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Found it! Was an issue with my G600 and the logitech software interacting with S2. lovely Zest fucked around with this message at 22:41 on Nov 28, 2013 |
# ? Nov 28, 2013 21:44 |