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Why they can't just do a stupid horde mode or something like every single other game made today is beyond me.
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# ? Nov 27, 2013 08:46 |
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# ? May 16, 2024 02:58 |
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Sigh single player. The only good thing I'll say about it is that they at least made the effort to make it more like multiplayer by opening up the maps more and cutting down on the number of scripted sequences from 3. At least they didn't hide unlocks in a grindfest of repetitive co-op missions that were so boring, people used an exploit to grind the points faster by failing the final bombing mission on purpose. What I really want to know is why they're afraid to make joke maps like RATS and have you fight in a series of giant-sized rooms and leveloutionize the map by blowing up the toilet, flooding the living room with swampy water and cereal boxes that can collapse and kill people in a mountain of crunchberries, and a rotating fan that blows aircraft off course or sucks them through the back. ...or at least bring back classic maps that aren't Wake Island, please no more Wake Island.
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# ? Nov 27, 2013 09:03 |
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Regarding 32bit OS, i upgraded mine to 64 and all it took was my cdkey and a USB with windows on it. Will require a format, but that's nice once in a while.
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# ? Nov 27, 2013 09:11 |
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Erata posted:...or at least bring back classic maps that aren't Wake Island, please no more Wake Island. Good news, they aren't (yet?). They're bringing back Operation Metro. (Although it at least looks better than it was?)
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# ? Nov 27, 2013 09:36 |
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I swear half the time I point the heavy machinegun on the tank at someone standing still 20 feet away it will miss every shot.
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# ? Nov 27, 2013 09:39 |
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slev posted:I swear half the time I point the heavy machinegun on the tank at someone standing still 20 feet away it will miss every shot. You don't happen to be driving a T-90 when you notice this, do you?
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# ? Nov 27, 2013 09:56 |
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slev posted:I swear half the time I point the heavy machinegun on the tank at someone standing still 20 feet away it will miss every shot. It throws tennis balls with the impact energy of large-caliber bullets. I have to lead like it's quake on dialup.
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# ? Nov 27, 2013 10:25 |
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Can anyone remind me what the gently caress we were doing here:
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# ? Nov 27, 2013 10:38 |
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I'm terrible with jets. However I feel like the King of Syria with a massive penis when I get into the A-10 or it's similar counterparts for the other 2 commie bastard nations, and would love to learn how to pilot it properly. I use keyboard and mouse to control it, and by control I mean Is there a guide, or any divine pilots on the forums who could point out things to learn in piloting the jet? I'm restricted to the cockpit view only because I play only on HC servers. I like to see people actually die when getting shot at instead of absorbing a full mag and carrying on.
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# ? Nov 27, 2013 11:29 |
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Bind spacebar to pitch up and you're good to go.
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# ? Nov 27, 2013 12:00 |
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If any Aus/NZ goons who play BF4 haven't added me yet, feel free. I'll be doing some stress testing on the server tomorrow. See here for more details. I will need basically everyone, a full server...
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# ? Nov 27, 2013 12:16 |
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LCN posted:I'm terrible with jets. However I feel like the King of Syria with a massive penis when I get into the A-10 or it's similar counterparts for the other 2 commie bastard nations, and would love to learn how to pilot it properly. I use keyboard and mouse to control it, and by control I mean Could I ask what bindings people run with @ mouse and keyboard? I have mouse to pitch and roll at the moment, but I'm not sure if that's what I want it to. Tried roll on keyboard, but that felt bad as well - everything feels bad in planes in bf4 - where I easily ruled the skies in bf3 for some reason. I could at least see my hud in bf3 though ... but still. There is something "off" with flying in bf4. Ninjaedit - I've now tried EVERY "fix" there is - aka fooling around in the nvidia settings, setting non-border windows, priority to high - warp drive to max etc etc. gently caress you dice, this game is still soundloop-crashing. Sooner or later the game will crash on you if you're unlucky, whatever voodoo you throw at it, it seems. hreple fucked around with this message at 12:53 on Nov 27, 2013 |
# ? Nov 27, 2013 12:37 |
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UoI posted:I didn't think it would. Next paycheck I'll upgrade and buy this again, but until then I guess I'll just get Arma III. That should hold me over until then. redweird posted:Regarding 32bit OS, i upgraded mine to 64 and all it took was my cdkey and a USB with windows on it. Will require a format, but that's nice once in a while.
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# ? Nov 27, 2013 12:51 |
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I don't have any soundloop crashes, but I do have a situation where I'm driving a vehicle, and the engine noise/ambient noise cuts out. Like I'm firing a gun, rotating a turret, dropping shells in a sound booth.
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# ? Nov 27, 2013 13:41 |
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LordMaxxie posted:If any Aus/NZ goons who play BF4 haven't added me yet, feel free. I'll add ya, I need origin friends
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# ? Nov 27, 2013 14:09 |
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Griz posted:I found an invisible wall on one of the water-level ledges on Flood Zone the other day. I ran into someone and shot him 5 times with the shotgun while he emptied his pistol at me and neither of us took any damage, then I moved a bit closer to the edge and one-shot him. Seriously what the hell is with the hit boxes of some geometry? I've been hosed several times shooting someone through rubble and just hit an invisible wall.
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# ? Nov 27, 2013 14:29 |
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Here's an album of maps and pictures from the Gamespot China Rising preview. http://imgur.com/a/DNfQd
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# ? Nov 27, 2013 15:38 |
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Note that it's only Conquest on that Altai Range map and not CQ Large. Looks like there might be two more bases on the map that don't have control points on that version. They also said in the video that there appeared to be more bases in the out-of-bounds area on the Obliteration version of Silk Road.
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# ? Nov 27, 2013 15:43 |
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DrPop posted:Here's an album of maps and pictures from the Gamespot China Rising preview.
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# ? Nov 27, 2013 15:49 |
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Smegmatron posted:
For every lovely, terrible, roof camping sniper there is an assault that absolutely will not use his defibs or drop health packs and a support who won't ever drop ammo. So yeah, I snipe, I'm fairly good at it, and I do more for my team than the garbage assaults and supports who never, ever use their items.
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# ? Nov 27, 2013 15:58 |
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Lazyfire posted:You really can't put the words "Snipers" and "contributing" in the same sentence unless it is "Snipers contributing nothing" or "Snipers contributing kills to the other team." I had a 25 and 3 round the other day on Rogue transmission where I killed four tanks, and 19 other players on the flag I chose to hold down. Recapped the flag after it had been turned several times, and cleared the flag of "Bad Guys" a fair number of times as well. I'll grant you the average hill wookie is useless because they don't move... but when I snipe I'm all over the place. Oh I also killed a few tanks by locking them with my binocs and getting random engies around the map easy shots The binoculars are great for spotting everyone on the map too. EDIT: My loadout right now is 8x scope/canted iron sights/straight pull which I've found to be pretty powerful in CQB provided I only run into 1-2 dudes at a time.
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# ? Nov 27, 2013 15:58 |
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Tracula posted:I know this is kind of a broad question but what is it that's so appealing to people about sniping and going 50/2 in a round but still losing because in reality they did dickall? Not just Battlefield but really loving any game. How doesn't it get horrendously boring to just sit in back doing nothing? I'd rather shoot mans with automatic weapons, blow up tanks, you know, contribute to the drat team even if my precious K/D isn't positive. Because kills = weapon upgrades Sniping isn't my favorite thing to do, but in order to "level" up my weapons I have to play these god awful roles with each freaking rifle to get each freaking attachment...
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# ? Nov 27, 2013 16:03 |
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Ice Fist posted:For every lovely, terrible, roof camping sniper there is an assault that absolutely will not use his defibs or drop health packs and a support who won't ever drop ammo. So yeah, I snipe, I'm fairly good at it, and I do more for my team than the garbage assaults and supports who never, ever use their items.
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# ? Nov 27, 2013 16:03 |
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Last 6 Gold Battlepacks? 1 x 50% boost and 6 x 25% boosts. I've never seen a 200% doubting they exist now.
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# ? Nov 27, 2013 16:08 |
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If I'm not dropping packs or ammo then I'm just going to play engineer. At least then I have a stinger or rpg to help the team. The PP-2000 is so good, I'm surprised more people don't use it.
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# ? Nov 27, 2013 16:08 |
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Ice Fist posted:For every lovely, terrible, roof camping sniper there is an assault that absolutely will not use his defibs or drop health packs and a support who won't ever drop ammo. So yeah, I snipe, I'm fairly good at it, and I do more for my team than the garbage assaults and supports who never, ever use their items. If you're sniping and don't drop a tugs everywhere, throw wizard balls at the slightest bit of movement, and/or use the binoculars to help spot dudes/help engineers lock onto vehicles, then you're playing recon wrong. Hill wooking is pretty boring but running around and making Doritos pop up for everyone while occasionally killing someone is the way to go. Just slap an acog with canted irons onto something and run around being a team player. You don't need a powerful scope, you'd be surprised at how many snipers you can counter snipe from 200m away with just an acog. Also funny story, I was running around with my binoculars out instead of a pistol and accidentally ran up on a guy. I proceeded to look at him really hard as he shot me.
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# ? Nov 27, 2013 16:10 |
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Ice Fist posted:For every lovely, terrible, roof camping sniper there is an assault that absolutely will not use his defibs or drop health packs and a support who won't ever drop ammo. So yeah, I snipe, I'm fairly good at it, and I do more for my team than the garbage assaults and supports who never, ever use their items. People being bad at other classes and just shooting people make the same contribution to the team as a sniper; killing people. People being mediocre with other classes and killing a few people while reviving and resupplying is infinitely more useful. The difference is that dudes who literally never revive/heal/resupply/repair are a strawman based on a very old stereotype and the latter is more common and annoying than herpes. Even if those dudes did exist, at least they retain the option of being useful when they pull their heads out of their asses and learn to play their class properly. Snipers don't. Like I said, if you enjoy sniping then do it and have fun. While doing it though, don't ever even begin to try to pretend that you're making any sort of contribution to the team. It's a self-centered role which does nothing but pad egos, KDRs, and my XM25 and heli stats.
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# ? Nov 27, 2013 16:10 |
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Wow, only $49.95 for 5 gold battlepacks! http://halfbakedheroes.net.au/index.php?/store/product/161-battlefield-4-gold-battlepack-5-pack-bundle/
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# ? Nov 27, 2013 16:17 |
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DanrewS posted:God yes they do, that is the best part of playing recon with a sniper rifle. It was even better back in bad company 2 when you could snipe from a bush miles away reliably hitting people and they had zero clue what direction the shot came from. Sneaking a radio beacon into the enemy half of the map on Operation Locker / Obliteration mode is the most amazingly scuzzy thing, especially in hardcore. There should be a ribbon for shooting people in the back, I'd have hundreds.
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# ? Nov 27, 2013 16:18 |
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Can someone explain to me in easier terms what precisely the advantages are of the Compensator/Muzzle brake over the heavy barrel? I know the latter is old hat now that it isn't the BEST ATTACHMENT EVER, but the fact that it actually increases accuracy (albeit with a muzzle rise penalty) still makes me think it's superior to comp/MB. Specifically, since the comp and MB just reduce climb or drift, what is it they do that the player can't do with just smart recoil management? And the penalty to automatic fire (can someone explain exactly what that means?) turns me off of them, too.
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# ? Nov 27, 2013 16:20 |
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JAssassin posted:The PP-2000 is so good, I'm surprised more people don't use it. It is a good gun, unfortunately for PDWs, Carbines are excellent. My AK5C has almost 1k kills. The MP7 is good and I want to unlock the Val as I liked that weapon in BF3. Spanish Manlove posted:If you're sniping and don't drop a tugs everywhere, throw wizard balls at the slightest bit of movement, and/or use the binoculars to help spot dudes/help engineers lock onto vehicles, then you're playing recon wrong. I play recon in domination. The Tugs/wizz balls are incredible with a good squad. Good recon's should be spotting so that their team mates are not getting surprised. Doing this, they amplify the effectiveness of their team. Identifying enemies is the recon's ammo/med pack. The points for it are not fantastic though. You should get a 10pt score for just spotting someone to encourage more of it.
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# ? Nov 27, 2013 16:20 |
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Smegmatron posted:People being bad at other classes and just shooting people make the same contribution to the team as a sniper; killing people. People being mediocre with other classes and killing a few people while reviving and resupplying is infinitely more useful. The difference is that dudes who literally never revive/heal/resupply/repair are a strawman based on a very old stereotype and the latter is more common and annoying than herpes. Even if those dudes did exist, at least they retain the option of being useful when they pull their heads out of their asses and learn to play their class properly. Snipers don't. You are objectively wrong.
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# ? Nov 27, 2013 16:24 |
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JAssassin posted:I don't know how much the fighting game community and the BF4 community intermingle, but hey, if you like Skullgirls, I whipped up a couple of emblems based on the little icons Filia, Peacock and Squigly have near their health bar in game. This is awesome and you are awesome
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# ? Nov 27, 2013 16:24 |
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hreple posted:Could I ask what bindings people run with @ mouse and keyboard? I have mouse to pitch and roll at the moment, but I'm not sure if that's what I want it to. Tried roll on keyboard, but that felt bad as well - everything feels bad in planes in bf4 - where I easily ruled the skies in bf3 for some reason. I could at least see my hud in bf3 though ... but still. There is something "off" with flying in bf4. For me its that the jets are too fast compared to BF3 and the controls too twitchy - the 20mm cannon for the stealth jets is also grossly underpowered. Why yes, I would love to plink away at an enemy jet so five seconds of fire on target knocks off only 30 damage.
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# ? Nov 27, 2013 16:30 |
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Smegmatron posted:People being bad at other classes and just shooting people make the same contribution to the team as a sniper; killing people. People being mediocre with other classes and killing a few people while reviving and resupplying is infinitely more useful. The difference is that dudes who literally never revive/heal/resupply/repair are a strawman based on a very old stereotype and the latter is more common and annoying than herpes. Even if those dudes did exist, at least they retain the option of being useful when they pull their heads out of their asses and learn to play their class properly. Snipers don't. Ugh, you've missed like every post I've made in the subject apparently because I've mentioned like ~6 times that good sniping != sitting on a hill zoomed to 40x. My whole point is that snipers can be very useful to a team if they know what they're doing and are far more useful than the other classes who don't know how to use their classes.
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# ? Nov 27, 2013 16:32 |
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DrPop posted:Can someone explain to me in easier terms what precisely the advantages are of the Compensator/Muzzle brake over the heavy barrel? I know the latter is old hat now that it isn't the BEST ATTACHMENT EVER, but the fact that it actually increases accuracy (albeit with a muzzle rise penalty) still makes me think it's superior to comp/MB. Specifically, since the comp and MB just reduce climb or drift, what is it they do that the player can't do with just smart recoil management? And the penalty to automatic fire (can someone explain exactly what that means?) turns me off of them, too. In short, the muzzle brake reduces the upward recoil whereas the compensator reduces the horizontal one. In return, they both lower the base accuracy of your gun, i.e. how far the bullets will deviate from what you're aiming at (this is most noticeable during long bursts, which is what the 'automatic fire' bit in the battlelog refers to). So yes, if you can manually compensate for the recoil, the heavy barrel is generally the smarter choice. That is unless your gun is already accurate enough to begin with (like many DMRs, for example), then you're probably better off with a silencer or a flash hider.
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# ? Nov 27, 2013 16:33 |
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Ice Fist posted:Ugh, you've missed like every post I've made in the subject apparently because I've mentioned like ~6 times that good sniping != sitting on a hill zoomed to 40x. My whole point is that snipers can be very useful to a team if they know what they're doing and are far more useful than the other classes who don't know how to use their classes. Snipers kill people. That is the grand total of their contribution to a team. Every other class does that too, and then some. See the difference? Perestroika posted:In short, the muzzle brake reduces the upward recoil whereas the compensator reduces the horizontal one. In return, they both lower the base accuracy of your gun, i.e. how far the bullets will deviate from what you're aiming at (this is most noticeable during long bursts, which is what the 'automatic fire' bit in the battlelog refers to). So yes, if you can manually compensate for the recoil, the heavy barrel is generally the smarter choice. That is unless your gun is already accurate enough to begin with (like many DMRs, for example), then you're probably better off with a silencer or a flash hider. They don't affect base accuracy. The first shot you fire with a brake/compensator will be as accurate as if you didn't have one. Every shot after that will be 33% less accurate, though. Smegmatron fucked around with this message at 16:42 on Nov 27, 2013 |
# ? Nov 27, 2013 16:39 |
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DrPop posted:Can someone explain to me in easier terms what precisely the advantages are of the Compensator/Muzzle brake over the heavy barrel? I know the latter is old hat now that it isn't the BEST ATTACHMENT EVER, but the fact that it actually increases accuracy (albeit with a muzzle rise penalty) still makes me think it's superior to comp/MB. Specifically, since the comp and MB just reduce climb or drift, what is it they do that the player can't do with just smart recoil management? And the penalty to automatic fire (can someone explain exactly what that means?) turns me off of them, too. What the penalty for automatic fire does is increase the amount of bloom added per shot. If your gun has a high rate of bloom reduction (like the SAR-21) you'll see less of a penalty for using the compensator than with other guns.
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# ? Nov 27, 2013 16:48 |
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Ravenfood posted:There's a chart somewhere out there that shows the effective accuracy of the guns with the attachments. Assuming perfect recoil control, the heavy barrel falls behind the compensator after as little as three shots with some weapons because their horizontal recoil is so large (and not directional, so it can't easily be compensated for). Also, the hbar only helps standing ADS accuracy, as far as I can tell. It has no effect of moving ADS accuracy, so if you like shooting on the move, all you're getting with the hbar is increased vertical recoil. If you burst-fire, use guns with low horizontal recoil, tend to fire while still, and can compensate well for vertical recoil, hbar is the better choice. Otherwise, you want a compensator, since the muzzle brake has almost no positive effect. I see. I usually run the AKU-12 in maps with more open spaces and find myself bursting and standing still pretty frequently, so I'll keep the HBAR on that I guess (+ AFG). The compensator sounds good for something like the MTAR in closer fights.
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# ? Nov 27, 2013 16:50 |
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# ? May 16, 2024 02:58 |
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Ninja fetus posted:Looks like it'll be well suited for vehicles. gently caress this I'm out! Anyone else now crashing every time on Paracel Storm when it starts to rain? God loving drat it. Longpig Bard fucked around with this message at 17:02 on Nov 27, 2013 |
# ? Nov 27, 2013 16:58 |