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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Flagrant Abuse posted:

So how often does the DLC for this go on sale, either individually or in bundle-packs? I still don't have any of the for-pay ones because I'm a cheapskate, and I suspect (since this is EA we're talking about) the answer is "basically never."

On PC at least, never. I think there was a deal for ME3 DLC on the 360 a couple of months ago or maybe it was just a sale on Microsoft funbux or whatever, I'm not sure.
But yes, "basically never" about covers it.

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Lightning Knight
Feb 24, 2012

Pray for Answer
I picked up Leviathan a few months ago in the end of summer sale they were having. That's the only time I've seen it on sale, but I've only had LIVE since April. I've heard it never goes on sale for PC though, and I have no idea for PS3.

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.
Yeahhh, that's about what I figured. Thanks guys. Guess I'll treat myself for Christmas.

monster on a stick
Apr 29, 2013

Burning Mustache posted:

On PC at least, never. I think there was a deal for ME3 DLC on the 360 a couple of months ago or maybe it was just a sale on Microsoft funbux or whatever, I'm not sure.
But yes, "basically never" about covers it.

Omega was on sale for half off (still wasn't worth it) back when they still had points.

burnsep
Jul 3, 2005
I just got a hankering to play Mass Effect 1 again, but given the enormous improvement 2 was, playing it may be a chore. Have industrious modders made anything interesting to improve the experience? ME1 is on sale right now on Steam and I'd love to give them :10bux:

Also, :zaeed:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Flagrant Abuse posted:

So how often does the DLC for this go on sale, either individually or in bundle-packs? I still don't have any of the for-pay ones because I'm a cheapskate, and I suspect (since this is EA we're talking about) the answer is "basically never."

Which platform? PC, never. 360/PS3, some of them already have - Omega, maybe From Ashes.

Kibayasu posted:

I think the DLC for ME2 went on sale once, for the 360.

It did. 200 msp per pack. Glory days :allears:

burnsep posted:

I just got a hankering to play Mass Effect 1 again, but given the enormous improvement 2 was, playing it may be a chore. Have industrious modders made anything interesting to improve the experience?

not really. Fixed Garrus' weird LOD problem, but as I understand it ME1 is kind of cantankerously difficult to mod.

wafflemoose
Apr 10, 2009

I'd just play on Easy and blow through ME1 as quickly as possible if I were you. I used to like ME1's RPGness but compared to ME2 and 3 the gameplay hasn't aged too well. The pistol is pretty much the only weapon you need since the weapons works on a overheating system instead of ammo and all the other guns except the pistol are pretty terrible in some fashion or another. The assault rifle sprays bullets everywhere except where you are pointing at, the shotgun misses even at pointblank range, and the sniper rifle is impossible to aim because the scope sway is guddamn ridiculous. The pistol has none of these problems and has an overpowered ability to boot, might as well play as an Adept or Engineer and spam explosions everywhere. Managing your inventory is a pain, equip everyone with the best stuff and omnigel/sell the rest every few missions. Also, play as one of the powers based classes and pick up every power as each one has their own cooldown timer so you can play piano with your keyboard and spam explosions/gravity effects all day.

wafflemoose fucked around with this message at 00:11 on Nov 29, 2013

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Starhawk64 posted:

I'd just play on Easy and blow through ME1 as quickly as possible if I were you. I used to like ME1's RPGness but compared to ME2 and 3 the gameplay hasn't aged too well. The pistol is pretty much the only weapon you need since weapons works on a overheating system instead of ammo and all the other guns are pretty terrible in some fashion or another. The assault rifle sprays bullets everywhere except where you are pointing at, the shotgun misses even at pointblank range, and the sniper rifle is impossible to aim because the scope swap is guddamn ridiculous. The pistol has none of these problems and has an overpowered ability to boot, might as well play as an Adapt or Engineer and spam explosions everywhere.

Most of those problems go away as you invest points in your AR / shotgun / sniper rifle skills.
The sniper rifles' sway becomes easily manageable with just a couple of points and I've always liked them because they feel somewhat unique compared to the other guns and ME1 actually has ranges that warrant using a sniper rifle with zoom every now and then. Also, High Explosive rounds and Scram Rails on sniper rifles and shotguns are absolutely hilarious.

Pistols are still the objectively best guns in the game, especially once you have their skill maxed and you can run Marksman pretty much all the time, but some of the other guns can be fun and stuff like the aforementioned Scram Rail / HE shotguns / sniper rifles can add some flavor that ME1's gameplay desperately needs.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Psion posted:

not really. Fixed Garrus' weird LOD problem, but as I understand it ME1 is kind of cantankerously difficult to mod.

Well, visually speaking, the most recent texture mod released for ME1 is gorgeous and makes it look better than vanilla ME2 and 3, and as an added bonus it no longer requires texmod fuckery, it has its own installer that does everything.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



DrNutt posted:

Well, visually speaking, the most recent texture mod released for ME1 is gorgeous and makes it look better than vanilla ME2 and 3, and as an added bonus it no longer requires texmod fuckery, it has its own installer that does everything.
:stare: Do you have a link to this? I never managed to get textmod to work.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Zedd posted:

:stare: Do you have a link to this? I never managed to get textmod to work.

I'm posting from my phone and don't have the link handy, but just google "Mass Effect Improved Texture Mod" and it should be one of the first results. There's a moddb page with a torrent download link to the 13 gig file. It's impressive, but also be aware that it may require some graphics card tweaking to add super sampling aa in order to look the best. With my GTX 760 I had to download a third party program to do this, but it was well worth it. Also, the lame-o N7 armors are the only ones with new textures but that's my only major complaint. The modder is still working on the Phoenix armor textures and is still giving frequent updates. The game won't die. :shepface:

Also, please stop arguing about a story about ME4 info that is likely complete bullshit. poo poo's embarrassing, yo.

Professor Beetus fucked around with this message at 00:39 on Nov 29, 2013

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Starhawk64 posted:

I'd just play on Easy and blow through ME1 as quickly as possible if I were you. I used to like ME1's RPGness but compared to ME2 and 3 the gameplay hasn't aged too well. The pistol is pretty much the only weapon you need since the weapons works on a overheating system instead of ammo and all the other guns except the pistol are pretty terrible in some fashion or another. The assault rifle sprays bullets everywhere except where you are pointing at, the shotgun misses even at pointblank range, and the sniper rifle is impossible to aim because the scope sway is guddamn ridiculous. The pistol has none of these problems and has an overpowered ability to boot, might as well play as an Adept or Engineer and spam explosions everywhere. Managing your inventory is a pain, equip everyone with the best stuff and omnigel/sell the rest every few missions. Also, play as one of the powers based classes and pick up every power as each one has their own cooldown timer so you can play piano with your keyboard and spam explosions/gravity effects all day.

This is all unnecessary if you're playing as easy. If you're playing on easy you can keep the default pistol and armour on everyone aside from Shepard and still blow through enemies like they're nothing. It becomes a game of left-clicking on what you want to die at that point, which is great if all you're in it for is the story stuff.

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.
Or, if you're okay with cheating to do it, just giveitem self 10 qa_supergun manf_geth_weap and take out a colossus in one shot. :shepface:

hampig
Feb 11, 2004
...curioser and curioser...

Starhawk64 posted:

I'd just play on Easy and blow through ME1 as quickly as possible if I were you. I used to like ME1's RPGness but compared to ME2 and 3 the gameplay hasn't aged too well.

I've just come to this franchise late, and yeah the difference is staggering. I love Action RPGs, but I don't get why the RPG crowd gets hung up on things like inventory tetris or lock-opening minigames that completely ruin the flow of gameplay.

Also, I don't know whether this is opening a can of worms, but having just played through the trilogy back to back, I can't say I understand what all the fuss about ME3's ending was about. Perhaps it's because I had the advantage of having Leviathan+Extended Cut+Synthesis option straight off the bat (although the other two ending were good as well), and then finished up with Citadel, but it was an extremely satisfying conclusion to one of the best series I've played recently. I guess maybe if you wanted ME2 again where you can save everyone by using a guide you might be disappointed.

hampig fucked around with this message at 07:41 on Nov 29, 2013

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

hampig posted:

Perhaps it's because I had the advantage of having Leviathan+Extended Cut+Synthesis option straight off the bat (although the other two ending were good as well),
Well, I think Synthesis was one of the causes of ending-hate, not something that dampened it like Leviathan and EC.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




The objections to ME3's base endings were more based in how they barely had any distinction from one another and had zero explanation of the long-term effects of your choice on the galaxy. That, and the fact that the setup for the final choice came right the gently caress out of nowhere.

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

hampig posted:

I've just come to this franchise late, and yeah the difference is staggering. I love Action RPGs, but I don't get why the RPG crowd gets hung up on things like inventory tetris or lock-opening minigames that completely ruin the flow of gameplay.

Also, I don't know whether this is opening a can of worms, but having just played through the trilogy back to back, I can't say I understand what all the fuss about ME3's ending was about. Perhaps it's because I had the advantage of having Leviathan+Extended Cut+Synthesis option straight off the bat (although the other two ending were good as well), and then finished up with Citadel, but it was an extremely satisfying conclusion to one of the best series I've played recently. I guess maybe if you wanted ME2 again where you can save everyone by using a guide you might be disappointed.
Try it without Extended Cut. Nothing makes sense and there's no closure.

hampig
Feb 11, 2004
...curioser and curioser...

Flagrant Abuse posted:

Try it without Extended Cut. Nothing makes sense and there's no closure.

Fair enough, that would be lovely. Shame they couldn't get it together for release because the 'big picture' mythology behind the reapers is alright as it stands right now. I'm personally more disappointed by what the protheans turned out to be than the reapers, although I guess that's the whole point!

But having only bittersweet endings seems like a perfectly fine writing choice for the conclusion of a series though.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

hampig posted:

But having only bittersweet endings seems like a perfectly fine writing choice for the conclusion of a series though.

That's a different ending argument that got messily mashed into the other one around the time of launch, but yes, I agree.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Leviathan and Extended Cut were both attempts to make the ending better; Leviathan by setting up the Catalyst a bit and Extended Cut by adding some actual ending to the ending. Though if you picked Synthesis and didn't think "so this is like a joke ending, right? Because I didn't get enough points?" you might be on board with the creative vision enough to enjoy the vanilla endings.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

hampig posted:

I've just come to this franchise late, and yeah the difference is staggering. I love Action RPGs, but I don't get why the RPG crowd gets hung up on things like inventory tetris or lock-opening minigames that completely ruin the flow of gameplay.

Also, I don't know whether this is opening a can of worms, but having just played through the trilogy back to back, I can't say I understand what all the fuss about ME3's ending was about. Perhaps it's because I had the advantage of having Leviathan+Extended Cut+Synthesis-

'Perhaps it's because I had the DLC that was released to make the ending better...'

:allears:

quote:

Shame they couldn't get it together for release because the 'big picture' mythology behind the reapers is alright as it stands right now.

Really? You should probably explain it then.

Chexoid
Nov 5, 2009

Now that I have this dating robot I can take it easy.
Learning about how the protheans really acted was really cool I thought, and it was a neat twist on the "benevolent ancients" sci fi cliche. Probably a way more realistic depiction of what it would take to conquer a whole galaxy too.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

hampig posted:

Fair enough, that would be lovely. Shame they couldn't get it together for release because the 'big picture' mythology behind the reapers is alright as it stands right now. I'm personally more disappointed by what the protheans turned out to be than the reapers, although I guess that's the whole point!

But having only bittersweet endings seems like a perfectly fine writing choice for the conclusion of a series though.

Pre-release, they also straight-up lied about the actual content of the endings. Hudson hyped some features literally a week before the game came out that were completely absent from the base game.

EDIT: There's also the issue of the lack of reactivity in the final mission. I'll give you an example: were you a bit weirded out that at no point in Priority: Earth was there, say (if you saved them), a bunch of geth primes dropping in to assist you, or thousands of rachni swarming over banshees?

Pattonesque fucked around with this message at 16:31 on Nov 29, 2013

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Pattonesque posted:

EDIT: There's also the issue of the lack of reactivity in the final mission. I'll give you an example: were you a bit weirded out that at no point in Priority: Earth was there, say (if you saved them), a bunch of geth primes dropping in to assist you, or thousands of rachni swarming over banshees?

Isn't the impact from that supposed to be visible in multiplayer?

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Fojar38 posted:

Isn't the impact from that supposed to be visible in multiplayer?

What do you mean? Multiplayer's supposed to represent special forces battles around the galaxy, but it's not reflective of decisions you've made in any of the games. You can play as a geth even if you murdered the hell out of them in the campaign. I'm talking about something similar to Dragon Age: Origins' final mission, where you can call in different reinforcements that you've acquired over the course of the game.

wafflemoose
Apr 10, 2009

You know, sometimes I wonder if the reason Mass Effect 3 turned out the way it did is because they had to divide time between the single campaign and the multiplayer mode. If they ditched the multiplayer, would the game have turned out better?

wafflemoose fucked around with this message at 00:26 on Nov 30, 2013

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Starhawk64 posted:

You know, sometimes I wonder if the reason Mass Effect 3 turn out the way it did is because they had divide time between the single campaign and the multiplayer mode. If they ditched the multiplayer, would the game have turned out better?

The MP part was made by a different and separate Bioware team -- the same that's working on the next ME title, incidentally.

I mean I suppose they could have allocated that team to also assist on the SP part but I have no idea what kind of difference it would have made.

CaptainCarrot
Jun 9, 2010

Burning Mustache posted:

The MP part was made by a different and separate Bioware team -- the same that's working on the next ME title, incidentally.

I mean I suppose they could have allocated that team to also assist on the SP part but I have no idea what kind of difference it would have made.

And the problem with the SP was not the gameplay, which is the only thing MP folk could really have helped with.

BrianWilly
Apr 24, 2007

There is no homosexual terrorist Johnny Silverhand

Fojar38 posted:

Isn't the impact from that supposed to be visible in multiplayer?
Nothing from the single-player campaign affects multiplayer in any way. On the contrary, points you accrue in multiple can affect the singleplayer ending.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

BrianWilly posted:

Nothing from the single-player campaign affects multiplayer in any way. On the contrary, points you accrue in multiple can affect the singleplayer ending.

I know this, but the multiplayer seems to assume that you got the perfect ending to each chapter and have everyone's support. I mean multiplayer isn't non-canon.

I'm sure that everyone has at least one file where they did everything right.

sassassin
Apr 3, 2010

by Azathoth

Fojar38 posted:

I know this, but the multiplayer seems to assume that you got the perfect ending to each chapter and have everyone's support. I mean multiplayer isn't non-canon.

I'm sure that everyone has at least one file where they did everything right.

Yeah, I murdered the geth and the quarians and doomed the krogan to extinction.

Everything right.

Loving Life Partner
Apr 17, 2003
Are you able to kill both the geth and the quarians?

wafflemoose
Apr 10, 2009

Loving Life Partner posted:

Are you able to kill both the geth and the quarians?

I don't think so, the situation implies an either/or choice unless you have done all the sidequests for the particular arc and have high enough rep for either the Paragon or Renegade option.

Kibayasu
Mar 28, 2010

Loving Life Partner posted:

Are you able to kill both the geth and the quarians?

As a singular choice, no. But you can pick Destroy afterwards.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You can kill the quarians at Rannoch, then pick the Destroy ending which will wipe out all Reaper technology, which by that point in the game includes the geth.

Fojar38 posted:

I know this, but the multiplayer seems to assume that you got the perfect ending to each chapter and have everyone's support. I mean multiplayer isn't non-canon.
yeah it is. You can be a Collector fighting other Collectors or Cerberus on earth and poo poo. The battles are basically context-free.

sturgeon general
Jun 27, 2005

Smells like sushi.
They should've used a Dead Space engineer instead of the incredibly lazy BF3 soldier crossover. Melee attack obviously being the Stomp.

hampig
Feb 11, 2004
...curioser and curioser...

Pattonesque posted:

There's also the issue of the lack of reactivity in the final mission. I'll give you an example: were you a bit weirded out that at no point in Priority: Earth was there, say (if you saved them), a bunch of geth primes dropping in to assist you, or thousands of rachni swarming over banshees?

I thought the final gameplay mission was disappointing, sure (defending a tank, really?), but I guess I didn't think of that as the 'ending'. I guess ME2 set the bar pretty high, but then again ME2 didn't have a real ending so it kind of avoids all this scrutiny.

Draile
May 6, 2004

forlorn llama

hampig posted:

I thought the final gameplay mission was disappointing, sure (defending a tank, really?), but I guess I didn't think of that as the 'ending'. I guess ME2 set the bar pretty high, but then again ME2 didn't have a real ending so it kind of avoids all this scrutiny.

Ultimately, I think the biggest mistake of ME3's development was putting off the end of the game until the end of development. We already know that the ending itself was designed late in the process by the lead developer and his lead writer with no input from the rest of the team. We also know an intended final boss (reaperfied Illusive Man) was cut late for being too video-gamey. I think Priority: Earth was one of the last missions developed, too. It doesn't surprise me that the end of the game is so uninspired when it was created late in the process during a resource crunch and looming ship deadline.

Lightning Knight
Feb 24, 2012

Pray for Answer
Yeah, the fact that whatever ending they may have had when making ME1 and ME2 wasn't the final ending for ME3 and that they made up a new one basically at the last minute is pretty much proof that no matter what the ending of ME3 was going to be hosed.

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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Wasn't the leaked original ending something like (Gurren Lagann spoilers) "Mass Effect technology is like the Spiral Nemesis/will eventually lead to the galaxy turning into a massive black hole as a result of overuse of the major resource of the setting!"?

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