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And finally, here is the completed character sheet. Sir Rhun the Industrious Glory: 1255 Age: 22 Son Number: 1 Homeland: Salisbury Culture: Cymric Religion: Pagan Lord: Earl of Salisbury Current Class: Vassal Knight Current Home: Broughton Manor Personality Traits Chaste 7 / Lustful 13 *Energetic 16 / Lazy 4 Forgiving 10 / Vengeful 10 *Generous 14 / Selfish 6 Honest 13 / Deceitful 7 *Just 10 / Arbitrary 10 *Merciful 10 / Cruel 10 *Modest 7 / Proud 13 Pious 10 / Worldly 10 Prudent 10 / Reckless 10 Temperate 10 / Indulgent 10 Trusting 10 / Suspicious 10 *Valorous 16 / Cowardly 4 Directed Trait: Chivalrous Bonus: (73/80) NO Religious Bonus: NO Passions Loyalty (Lord): 15 Love (Family): 16 Hospitality: 16 Honor: 16 Statistics SIZ 14 (Knockdown) DEX 11 STR 13 CON 12 (Major Wound) APP 16 Damage [(STR+SIZ)/6]: 5d6 Healing Rate [(STR+CON)/10]: 3 Movement Rate [(STR+DEX)/10]: 2 Total Hit Points (SIZ+CON): 26 Unconscious (HP/4): 7 Distinctive Features: Bright Red Hair, High Cheekbones Skills Awareness 11 Boating 1 Compose 1 Courtesy 3 Dancing 10 Faerie Lore 1 Falconry 3 First Aid 10 Flirting 10 Folklore 2 Gaming 3 Heraldry 3 Hunting 2 Intrigue 3 Orate 7 Play [harp] 3 Read [Latin] 0 Recognize 3 Religion [Pagan] 10 Romance 2 Singing 2 Stewardship 2 Swimming 2 Tourney 2 Battle 10 Horsemanship 15 Sword 15 Lance 15 Spear 6 Dagger 5 Horses Warhorse Type: Charger Damage: 6d6 Move: 8 Armor: 5 HP: 46 SIZ: 37 CON: 12 STR: 30 DEX: 17 Breed: Riding Horse Type: Rouncy Move: 6 Squire's Horse Type: Rouncy Move: 6 Horse #4 Type: Sumpter Move: 5 Horse #5 Type: Rouncy Move: 6 Equipment Armor Type (10 Points): Norman mail, with Shield (6 points) Clothing (1 Libra Value): Fine clothing Weaponry: Sword, 2 spears, dagger Personal Gear (on Horse #4): Travel Gear (On Horse #4): War Gear (On Horse #2): Family Characteristic: Keen Senses (+5 Awareness) Annual Glory Awards Traits: 32 (Energetic, Valorous) Chivalry: 0 Holdings: 6 (note: I believe this is standard for a Manor, but I can't find the citation) Passions: 48 (Love (Family), Hospitality, Honor) Religion: 0 TOTAL: 86 Holdings Manor of Broughton Army Family Knights: 0 Old Knights, 0 Middle-Aged Knights, 5 Young Knights Vassals: N/A Other Lineage Men: 18 Levy: 52 DivineCoffeeBinge fucked around with this message at 21:04 on Oct 25, 2013 |
# ? Oct 25, 2013 20:34 |
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# ? Apr 28, 2024 13:17 |
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Number one, thanks for the info on .5+ going up DCB you rock! Number two: Remember how I was leaving my bumped trait firmly unbumped. Well I decided that I’d go for energetic too even if we end as the knights of the kiddy table Number trois: I’m bumping honor to 16 keeping the other two bumps till after the Salisbury family thingy. (Look at me using big words and all that) With that said... Onwards to step four! So… skills, seeing as sword is important (I am a knight!) I’m bumping it to 15, now to pick my 3 10s seeing the list and the descriptions I believe that Now for my extras, I’ll bump Size to 12 and DEX to 14, then I’m going to bump lances and tourneys each by 5 and that’s it this means I gain one HP and that is all (Also I’m better at jousting so Ulrich von Liechtenstein prepare to give me your horse) Now to derive more skills among the skills (Hush you it sounds right in my head) So 3 on horsemanship (13) 3 on dancing (5) 2 on intrigue (5) and 2 on playing the lute (5) Now the big question: Do I want to age? NO let’s keep this simple. I know I can’t get yet to the chivalry nor religious bonus and the extra skill points is nothing to sneer at but on the other hand well this is an optional step and better to die young. Other stuff Ignoring glory like all the cool kids Coat of arms. I’m probably going with a vert field and an Argent lamb guardant as the family arms in case I need them the difference will be an Or Canton I got my 4 horses so let’s see starting equipment: DivineCoffeeBinge posted:We'll get to Squires in a bit... ah! Equipstuff! Over and above your horses, you start out with: Chainmail and shield; 2 spears, sword, dagger; Fine clothing (worth 1 £.); Personal gear, travel gear, war gear (see “Starting Equipment” in Chapter 8). "Personal Gear, War Gear," et cetera is stuff like your tent and bedroll and what have you. Don't sweat it for now. Your spears also double as lances, by the way; your Lance skill is used when couching your lance and charging on your horse, but if your horse isn't charging or you're dismounted, you use the Spear skill. The actual stick-with-a-pointy-bit is typically the same in both cases, however. Thanks again DCB. Now my rare heirloom is Heirloom: 1d20 8 AKA sacred relic now I’ll roll in the sub table and Heirloom 2.0: 1d6 6 I got some holy dead guy’s blood. To be specific my family has some blood of Judas Thaddaeus patron saint of desperate cases and lost causes. Extras: Born: year 465 Squired: 480 Knighted: 485 With that out of the way… Let’s see what my family has for me (yay) My roll is Family bonus: 1d20 9 This means I’m light footed and get +10 to dancing and now I have 15 Now let’s get my small private army ready for war: Old: Old knights: 1d6-5 1 Middle aged: Middle aged knights: 1d6-2 3 Young: Young knights: 1d6+1 6 Vassals: 0 Other: Other fighters: 3d6+5 11 Levy: Levy: 5d20 54 Looks like a nice family of fighters booya! Salisbury family thingy Derek son of Derrick, son of Yorick, son of Erick Let’s see how good was good old Erick Erick's glory: (1d20*100)+1000 2300 This means that Yorick would start with 230 Glory from his grandpa + 1000 from being knighted (this might change according to the GM) + 2d20 AKA: Yorick's starting glory: 1230+2d20 1248 Yorick’s glory so far: 1248 Year 439 Yorick Year 439: 1d20 11 Grandpa fought at the battle of Carlyon and I roll and it’s table and gets glory and an event Yorick 439 glory: 15*1d6*1 45 Please don't die in your first fight: 1d20 3 He survived (Get a passion) Yorick passion 439: 1d20 18 “Damned Irish get off of my land!” seeing as he hates the Irish people I’ll roll the value Yorick VS Irish: 3d6 10 Yorick’s glory so far: 1293 Year 440 Yorick year 440: 1d20 6 And Yorick dies killed by Pictish raiders +20 Glory Alas poor Yorick we hardly knew ye… But you left us with 1313 Glory yay double lucky so we are getting 131 Glory from him Year 460 Derrick starting glory is 1131 There is no great battles in which he takes part so… yeah Derrick’s Glory: 1131 Year 464 Derrick Year 464: 1d20 15 This means he gets 200 from his wife Year 466-467 Derrick Years 466-467: 1d20 7 He seems to have fought at the siege of Carlyon New Glory: Derrick Siego of Carlyon 466-467 Glory: 15*1d6*1 15 Please don't die in your first fight either Derrick: 1d20 11 and he survived yay Current glory: 1346 Year 468 Derrick Year 468: 1d20 12 Glory Derrick Siege of Carlyon 468 Glory: 15*1d3*2 30 Derrick 468 don't die please: 1d20 5 Current glory: 1376 Year 469-472 Derrick 469-472: 1d20 15 New glory: 100 Current glory: 1476 Year 473 Derrick year 473: 1d20 12 Glory: Derrick at battle of Windsor glory: 30*1d6 180 * .5 = 90 Please don't die: 1d20 12 He survived and now hates the Saxons as much as: Derrick VS Saxons: 2d6+6 14 Current Glory 1566 Year 474-476 Derrick 474-476: 1d20 3 Glory: 25 Glory up till now: 1591 On the year 476 Derrick son of Yorick dies Inherited: 159 glory, hate for the Saxons 14 & hate for the Irish 10 Derek's starting Glory is 1159 I'll make the char sheet once I'm sure I did not somehow screw up dereku fucked around with this message at 23:57 on Oct 25, 2013 |
# ? Oct 25, 2013 22:58 |
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All this rolling on tables seemed a bit much, so I sucked it up and bought the pdf. Should hopefully have time to generate a character over the weekend. Anyway, all that aside, when I bought the pdf Nocturnal games gave me a link that lets you buy additional copies of the pdf from Drivethru for $10 - so if anyone's looking to get into this game on the cheap, drop me a PM and I'll hook you up.
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# ? Oct 26, 2013 10:29 |
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I rolled for everything on Orokos, but haven't linked directly to the results. You can check my dice here if you feel the need. I also didn't bother generating his entire extended family, although it was tempting. Cum Aperto Corde is apparently Latin for 'with an open heart'. SIR OWAIN THE JUST Homeland: Salisbury Culture: Cymric Religion: Roman Christian Class: Vassal Knight Home: Shrewton Manor Father's Name: Sir Hewgon Father's Class: Vassal Knight Family Characteristic: Love for Arms (+10 Heraldry) Son Number: 1 Age: 21 Born: 464 Squired: 479 Knighted: 485 Titled: Landed: 485 Round Tabled: Died: Wed: Spouse: Will: Children: Liege Lord: Earl of Salisbury Glory: 1136 (including knighthood bonus) Traits Chaste 13/Lustful 7 *Energetic 10/Lazy 10 Forgiving 13/Vengeful 7 *Generous 10/Selfish 10 Honest 10/Deceitful 10 *Just 16/Arbitrary 4 *Merciful 13/Cruel 7 *Modest 13/Proud 7 Pious 10/Worldly 10 Prudent 10/Reckless 10 Temperate 13/Indulgent 7 Trusting 10/Suspicious 10 *Valorous 15/Cowardly 5 Chivalry Bonus? NO (77/80) Religion Bonus? NO Passions Loyalty (to my lord) 16 Love (of my family) 15 Hospitality 16 Honour 16 Hate (Saxons) 16 Attributes SIZ 14 DEX 11 STR 15 CON 15 APP 8 Distinctive Features: facial blemishes/pock marks, small eyes Derived Statistics Damage 5d6 Healing Rate 3 Movement Rate 3 Total Hit Points 29 Unconscious 8 Skills Awareness 10 Boating 1 Compose 1 Courtesy 10 Dancing 2 Faerie Lore 1 Falconry 12 First Aid 12 Flirting 3 Folk Lore 2 Gaming 3 Heraldry 20 (Check out my heralding.) Hunting 2 Intrigue 3 Orate 3 Play [harp] 3 Read [Latin] 0 Recognize 3 Religion [Roman Christianity] 2 Romance 2 Singing 2 Stewardship 12 Swimming 2 Tourney 9 Battle 10 Horsemanship 11 Sword 15 Lance 11 Spear 9 Dagger 5 Trappings Chainmail and shield 2 spears Sword Dagger Fine clothing Personal gear Travel gear War gear Heirloom... money. (£1) Horses Salamander (charger) Faithful (rouncy) Modesty (rouncy) Steadfast (sumpter) Equipment at Home Nowt Squire ??? Holdings Shrewton Army Old Family Knights: 0 Middle-Aged Family Knights: 1 (Hewgon's younger brother) Young Family Knights: 1 (First cousin on mother's side) Vassals: 0 Other Lineage Men: 12 Levy (from Newton): 55 Annual Glory Awards Traits: 16 (Just) Chivalry: 0 Holdings: 6 (according to DCB) Passions: 64 (Loyalty (Lord), Hospitality, Honor, Hate (Saxons)) Religion: 0 TOTAL: 80 History Great-grandfather Melion racked up 2500 Glory - so he was pretty boss. His son Clegis was born in 410 and knighted in 431. Clegis served on Hadrian's Wall, gaining some minor glory against the picts, then he fell sick and died in 442, leaving behind his widow Astrid, the three-year-old Hewgon, and a legacy of crushing mediocrity. Final Grandpa Glory = 1286 We rejoin the family in 460, when Hewgon is knighted. His tenure as a knight is entirely uneventful garrison duty until the Night of Long Knives in 463. The family gets the Hate (Saxons) passion at 16. In late 463 Hewgon marries Yseult, one of the widows left behind by the Night of Long Knives, and fathers Owain, who is born suspicously early in February. He took up arms with Aurelius Ambrosius and was present at the Siege of Carlion where he acquitted himself well (75 Glory). Then he went back to his garrison. Over the next several years he participated in scattered fighting but never really made any great impact before dying well against the rampaging Saxons in 475. Final Father Glory = 1358 So Owain springs from entirely unremarkable stock, unless you reach all the way back to his great-grandfather Melion. If he's going to bring glory to his family name he's going to have to do it himself. He's a big, slow, ugly man but even-handed, honourable, halfway decent with a sword or a falcon and generally virtuous. potatocubed fucked around with this message at 23:27 on Oct 26, 2013 |
# ? Oct 26, 2013 17:03 |
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potatocubed posted:Manor: Newton Get outta my house. (Jokes aside, I rolled Newton on my character, so that manor is claimed, you'll need to roll again until you get one that isn't already taken.)
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# ? Oct 26, 2013 17:42 |
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Bledri Think-twice Glory: 1305 Age: 22 Son Number: 1 Homeland: Salisbury Culture: Cymric Religion: British Christian Lord: Earl of Salisbury Current Class: Vassal Knight Current Home: Stapleford Manor Personality Traits Chaste 13 / Lustful 7 *Energetic 13 / Lazy 7 Forgiving 10 / Vengeful 10 *Generous 13 / Selfish 7 Honest 13 / Deceitful 7 *Just 10 / Arbitrary 10 *Merciful 10 / Cruel 10 *Modest 13 / Proud 7 Pious 10 / Worldly 10 Prudent 16 / Reckless 4 Temperate 13 / Indulgent 7 Trusting 10 / Suspicious 10 *Valorous 15 / Cowardly 5 Directed Trait: Chivalrous Bonus: (74/80) NO Religious Bonus: NO Passions Loyalty (Lord): 15 Love (Family): 15 Hospitality: 15 Hate (Saxons): 11 Honor: 15 Statistics SIZ 13 DEX 12 STR 15 CON 16 APP 10 Damage [(STR+SIZ)/6]: 4 Healing Rate [(STR+CON)/10]: 2 Movement Rate [(STR+DEX)/10]: 2 Total Hit Points (SIZ+CON): 29 Unconscious (HP/4): 7 Distinctive Features: Short legs Skills Awareness 5 Boating 1 Compose 1 Courtesy 10 Dancing 2 Faerie Lore 1 Falconry 3 First Aid 11 Flirting 3 Folklore 2 Gaming 6 Heraldry 11 Hunting 2 Intrigue 4 Orate 3 Play [harp] 3 Read [Latin] 0 Recognize 11 Religion [Christian] 2 Romance 2 Singing 2 Stewardship 2 Swimming 2 Tourney 2 Battle 10 Horsemanship 17 Sword 15 Lance 15 Spear 9 Dagger 5 Horses Warhorse Type: Charger Damage: 6d6 Move: 8 Armor: 5 HP: 46 SIZ: 37 CON: 12 STR: 30 DEX: 17 Breed: Riding Horse Type: Rouncy Move: 6 Squire's Horse Type: Rouncy Move: 6 Horse #4 Type: Sumpter Move: 5 Horse #5 Type: Rouncy Move: 6 Equipment Heirloom:Engraved Gold Ring worth 2l Armor Type (10 Points): Norman mail, with Shield (6 points) Clothing (1 Libra Value): Fine clothing Weaponry: Sword, 2 spears, dagger Personal Gear (on Horse #4): Travel Gear (On Horse #4): War Gear (On Horse #2): Family Characteristic: Good with Horses (+5 Horsemanship) Annual Glory Awards Traits: 16 Chivalry: 0 Holdings: 6 Passions: 0 Religion: 0 TOTAL: 22 Holdings Manor of Stapleford Army Family Knights: 0 Old Knights, 4 Middle-Aged Knights, 4 Young Knights Vassals: N/A Other Lineage Men: 15 Levy: 74 Family history: Great Grandpa's glory: 1500 Grandpa's starting glory: 162 439 Father Born, Grandfather fought at Carlion, gained 15 glory 440 Grandfather served Garrison duty, killed by Pictish raiders, gained 20 glory, sic transit gloria grandpa, ending glory 197 441-59 Father grows up 460 Father comes of age. Starting glory 1019 461 Garrison Duty 462 Garrison Duty 463 Garrison Duty, Earl of Salisbury murdered by Saxons 464 Father marries, gains 100 glory 465 I am born 466-7 Father fought at the siege of Carlion, Gains 30 glory 468 Served Garrison Duty 469-72 Saxon migration and settlement in Kent leads to conflict, Father gains 200 glory in Saxon raids 473 Served Garrison duty 474-6 Served Garrsion duty in the midst of Saxon raids, gains 25 glory 477 Aelle invades, forms Sussex 478-9 Father sailed with High King's fleet, gained 40 glory 480 Fought at the battle of Salisbury, attended the funeral of Aurelius Ambrosius, and election of Uther, Gained 550 glory 481-3 Served Garrison Duty 484 Fought and died gloriously at the Battle of Eburacum, gained 1090 glory, Hate Saxons 11, Father's ending glory 3054 485 Story begins My family: Middle aged knights: Father's younger brother, Father's illegitimate brother, Mother's brother, Mother's illegitimate brother Young Knights: First Cousin (Maternal), Sister's Husband, First Cousin (Maternal), First Cousin (Maternal) Father's siblings: 5 (M, Alive and Married, M*, Allive and Married, F (Dead, Was married), F (Dead, Was married), M, Alive, Never married) Mother's Siblings: 6 (MAM*, M*AM, FAM, MAM, M AM, F AU) My Siblings: 6 (FAU, FAM, F, F, M, F) Mother: Dead Epicurius fucked around with this message at 06:11 on Mar 5, 2014 |
# ? Oct 26, 2013 19:31 |
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Looks like I'm very late to the game but please add me to the wait list. Thank you
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# ? Oct 26, 2013 21:27 |
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EclecticTastes posted:Get outta my house. (Jokes aside, I rolled Newton on my character, so that manor is claimed, you'll need to roll again until you get one that isn't already taken.) Oops. Manor, take 2: 1d20 13 That gets me Shrewton, which a quick trip to Google maps tells me is just down the road from Stonehenge.
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# ? Oct 26, 2013 21:48 |
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Initial impressions on our cast of characters so far: Sir Briant looks to be a fun Thug Knight; in a later age he'd be Sir Brus Sans la Pitie or someone along those lines. It's going to be interesting seeing how he clicks (or fails to click) with the more virtuous folks in the party - and if he can keep his Honor score high while still being, you know, himself. Sir Owain is one of the ones I expect to butt heads with Sir Briant a lot, actually, what with the Just/Arbitrary dichotomy the two embody. Never a bad thing to have a high Heraldry score in the party to keep the rest of us out of trouble, too! Sir Bledri is almost certainly going to have to keep the rest of us out of trouble in his own way, what with his whole "Hey guys maybe a plan would be a good idea" Prudent nature. And since he'll have the most Glory at game start, unless ibntumart hands some out before the game officially starts for whatever reason, he's the default Party Leader - which is probably a good thing for the rest of us. Sir Rhun is impossible for me to give an unbiased view of, so I won't even try - but I do dig being the sole Pagan thus far, that's always a fun dynamic. All told I expect us to spend almost as much time arguing with one another than we spend actually fighting bad guys - which, in all honesty, can be part of the fun... and is very authentically Arthurian.
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# ? Oct 26, 2013 21:54 |
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Lager posted:I'm totally still down for this and am looking forward to it. How do we go about doing chargen? Point by? Rolling? And do you plan on doing an IRC room, or just posting stuff back and forth here? Just realized I never got back to you on the chargen! DCB has laid it out very well, I think, but I'm in IRC as much as I can this weekend. You can PM me, email me, or we can go through building your character in this thread, too. dereku posted:I'll make the char sheet once I'm sure I did not somehow screw up It looks fine at a rough glance... go ahead and put the sheet up. I'll let you know if anything needs to be tweaked after going over the final sheet.
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# ? Oct 26, 2013 23:49 |
Sir Pellogres the Mighty Glory: 1674 Age: 21 Son Number: 1 Homeland: Salisbury Culture: Cymric Religion: British Christian Lord: Earl of Salisbury Current Class: Vassal Knight Current Home: Woodford Manor Personality Traits Chaste 13 / Lustful 7 *Energetic 13 / Lazy 7 Forgiving 10 / Vengeful 10 *Generous 16 / Selfish 4 Honest 10 / Deceitful 10 *Just 10 / Arbitrary 10 *Merciful 17 / Cruel 3 *Modest 13 / Proud 7 Pious 10 / Worldly 10 Prudent 10 / Reckless 10 Temperate 13 / Indulgent 7 Trusting 10 / Suspicious 10 *Valorous 15 / Cowardly 5 Directed Traits: Chivalrous Bonus: (84/80) YES! Religious Bonus: NO Passions Loyalty (Lord): 18 Love (Family): 15 Hospitality: 16 Honor: 16 Hate Saxons: 9 Statistics SIZ 14 (Knockdown) DEX 10 STR 18 CON 12 (Major Wound) APP 12 Damage [(STR+SIZ)/6]: 5d6 Healing Rate [(STR+CON)/10]: 3 Movement Rate [(STR+DEX)/10]: 3 Total Hit Points (SIZ+CON): 26 Unconscious (HP/4): 7 Distinctive Features: Piercing Eyes Skills Awareness 10 Boating 1 Compose 1 Courtesy 10 Dancing 2 Faerie Lore 1 Falconry 3 First Aid 10 Flirting 3 Folklore 2 Gaming 13 Heraldry 8 Hunting 2 Intrigue 3 Orate 3 Play [harp] 3 Read [Latin] 0 Recognize 10 Religion [Christian] 2 Romance 2 Singing 2 Stewardship 2 Swimming 2 Tourney 2 Battle 10 Horsemanship 15 Sword 15 Lance 15 Spear 6 Dagger 5 Horses Warhorse Type: Charger Damage: 6d6 Move: 8 Armor: 5 HP: 46 SIZ: 37 CON: 12 STR: 30 DEX: 17 Breed: Riding Horse Type: Charger Move: 8 Squire's Horse Type: Rouncy Move: 6 Horse #4 Type: Sumpter Move: 5 Horse #5 Type: Rouncy Move: 6 Equipment Armor Type (10 Points): Norman mail, with Shield (6 points) Clothing (1 Libra Value): Fine clothing Weaponry: Sword, 2 spears, dagger Personal Gear (on Horse #4) Travel Gear (On Horse #4) War Gear (On Horse #2) Family Characteristic: Clever (+10 Gaming) Annual Glory Awards Traits: 16 (Merciful) Chivalry: 0 Holdings: 6 Passions: 48 (Loyalty (Lord), Hospitality, Honor) Religion: 0 TOTAL: 86 Holdings Manor of Woodford Army Family Knights: 0 Old Knights, 1 Middle-Aged Knights, 5 Young Knights Vassals: N/A Other Lineage Men: 16 Levy: 55 I think I did everything right. Please let me know if I screwed up anything. Edit: I did the family history as well, I just hadn't typed it all out earlier. Here's the results: Pellogres's Great-Grandfather Aliduke only got up to 1500 Glory at his death. His son Pedivere fought at Carlion and accumulated a bit of glory. After that he wound up on garrison duty for the next few years, surviving raids up until 443 when he finally was slaughtered, ending with 1248 glory. In 460 his son, Pellogres's father Pellandres, manages to get knighted. In 464 Pellandres is married to Anwen, netting himself 100 glory. He winds up on garrison duty until 468 when he fights in the Battle of Snowdon. He fights the Saxons for several years from there, helping to beat back their forces successfully. In 479 Pellandres sailed with the High King and fought in the Battle of Frisia where he died a glorious death, ending with 2520 glory and a 15 year old son who idolized his father. Lager fucked around with this message at 16:35 on Apr 9, 2014 |
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# ? Oct 27, 2013 00:17 |
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Lager, looks good at first glance. Did you roll the Salisbury History tables? I can do that for you and give you the results if you prefer. (Seriously, I don't mind: rolling them is my favorite part of making up a PC.)
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# ? Oct 27, 2013 01:00 |
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I think getting through the entire Great Pendragon Campaign in PbP is going to be a pretty impressive challenge, but I wouldn't mind a slot on the waiting list, just in case you do happen to make it through enough alternates to need me.
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# ? Oct 27, 2013 01:04 |
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Aight so first of all… I’ll add +1 to Hospitality and +1 to hate Saxons Deus meus pastor Homeland: Salisbury Culture: Cymric Religion: Roman Christian Class: Vassal Knight Home: Baverstock Father's Name: Sir Derrick Father's Class: Vassal Knight Family Characteristic: Light footed (+10 dancing) Son Number: 1 Age: 21 Born: 465 Squired: 480 Knighted: 485 Titled: Landed: 485 Round Tabled: Died: Wed: Spouse: Will: Everything I own will belong to my younger brother Eric in case of my dead Children: Liege Lord: Earl of Salisbury Glory: 1159 (including knighthood bonus) Traits Chaste 13/Lustful 7 *Energetic 16/Lazy 4 Forgiving 13/Vengeful 7 *Generous 10/Selfish 10 Honest 10/Deceitful 10 *Just 10/Arbitrary 10 *Merciful 13/Cruel 7 *Modest 13/Proud 7 Pious 10/Worldly 10 Prudent 10/Reckless 10 Temperate 13/Indulgent 7 Trusting 10/Suspicious 10 *Valorous 15/Cowardly 5 Chivalry Bonus? NO (77/80) Religion Bonus? NO Passions Loyalty (to my lord) 15 Love (of my family) 15 Hospitality 16 Honour 16 Hate (Saxons) 17 Hate (Irish) 10 Attributes SIZ 12 DEX 14 STR 13 CON 13 APP 13 Distinctive Features: Nice smile, strong arms Derived Statistics Damage 4d6 Healing Rate 3 Movement Rate 3 Total Hit Points 25 Unconscious 6 Skills Awareness 5 Boating 1 Compose 1 Courtesy 3 Dancing 15 Faerie Lore 1 Falconry 3 First Aid 10 Flirting 3 Folk Lore 2 Gaming 3 Heraldry 10 Hunting 10 Intrigue 5 Orate 10 Play [Lute] 5 Read [Latin] 0 Recognize 3 Religion [Roman Christianity] 2 Romance 2 Singing 2 Stewardship 12 Swimming 2 Tourney 7 Battle 10 Horsemanship 13 Sword 15 Lance 15 Spear 6 Dagger 5 Trappings Chainmail and shield 2 spears Sword Dagger Fine clothing Personal gear Travel gear War gear Heirloom... Vial of blood [Judas Thaddeus] Horses Dawn (charger) Red (rouncy) Dancer (rouncy) Walker (sumpter) Equipment at Home Nowt Squire ??? Holdings Baverstock Army Old Family Knights: 1 Great uncle Middle-Aged Family Knights: 3 (Derrick's wife cousins) Young Family Knights: 6 (cousins on mother's side) Vassals: 0 Other Lineage Men: 11 Levy (from Newton): 54 Annual Glory Awards Traits: 16 (Energetic) Chivalry: 0 Holdings: 6 (according to DCB) Passions: 49 (Hospitality, Honor, Hate (Saxons)) Religion: 0 TOTAL: 71 History Great-grandfather Erick racked up 2300 Glory - Grandpa Yorick got 1313. He fought the Irish and learned to hate them. He fought against them at the battle of Carlyion. He then proceeded to have a normal-ish life. He died a year later fighting Pictish raiders Papa Derrick got 1358 glory in life, he didn’t get to meet his father as he was 1 year old when Yorick died, he married in year 464 and he and his wife quickly got to making a baby. Maybe due to the lack of time he had with his own. Grandma kept the hate for Irishmen alive during Derricks education, he died on the year 476. He had 4 children (Derek sibling: 1d6 3 ) those children are 2 sisters and a brother (Derek siblings genders: 3d6 8) Derek will start with 1159 Glory You can see a more detailed rendition of Derek’s family history on my previous post. And this is the burden his family has left him. Few sons and earning a quick grave maybe Derek will be lucky enough to survive a bit longer and have more time to live with his children and a glorious dead in an important battle and not in garrison duty dereku fucked around with this message at 01:26 on Oct 27, 2013 |
# ? Oct 27, 2013 01:10 |
I updated my post with the family history rolls. I was lazy earlier and didn't type that all up even though I had rolled it.
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# ? Oct 27, 2013 03:51 |
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IC thread is up: http://forums.somethingawful.com/showthread.php?threadid=3577020
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# ? Oct 27, 2013 05:47 |
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Note to self: handy falconry link
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# ? Oct 29, 2013 13:11 |
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Hey, since we're getting into the dice-rolling, and as it's entirely possible that some of us might be competing for the attention of the same NPCs in this scene, I figured I'd mention this for folks that aren't quite as familiar with the rules. When multiple skill checks are made in competition with one another - such as in combat, with two people attacking one another, or in a social setting, where two knights are trying their best to impress the same nobleman - not all successes are created equal. To wit: The highest successful roll always wins. So, if Sir Al and Sir Bob are at the Court of the Duke D'Example, and each are trying to impress Lady Forinstance, and each have a Courtesy of 10, there are several possible outcomes: A) Al rolls a 7, Bob rolls a 19. Al succeeds, Bob does not; Al has impressed the Lady and Bob has not. B) Al rolls a 13, Bob rolls a 12. Neither succeeds, and they both look dumb. C) Al rolls a 7, Bob rolls a 9. Both rolls are successful, but Bob's roll is more successful; he impresses the Lady and Bob does not. This applies regardless of relative skill. If Al has a Sword skill of 5 and Bob has a Sword skill of 19, but Al rolls a 4 while Bob rolls a 3, then Al wins that round of combat even though Bob is a vastly better swordsman. The dice giveth, and the dice taketh away. Now, the only competition in the court scene thus far is between Sir Rhun and Sir Briant, vying for Sir Hywel's attention... however, whether this counts as "direct competition" is at the GM's discretion. If ibntumart decides "eh, they're just trying to make good impressions, not necessarily outdo one another," both Rhun and Briant might well walk away having impressed Sir Hywel; if he decides that Sir Hywel only has so much goodwill to spare and is only going to pay attention to the knight that impresses him more, Rhun's roll of 5 beats Briant's roll of 2 (despite Briant's current Courtesy score far outstripping Rhun's). I don't know which it will be! Won't this be interesting!
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# ? Nov 1, 2013 13:12 |
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Quick question. Let's say that in the next round Bob rolls a 15 and Al rolls a 5 Bob has the highest success but Al's is a critical. Would highest success beat critical? (Aka his best was not enough) or would critical beat high success?
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# ? Nov 1, 2013 15:10 |
Hey potatocubed, since you got a crit on your loyalty roll also make sure you remember that you also got a bonus point to your Loyalty score along with an experience check during the Winter phase. So now your Loyalty (Lord) passion is 17 now.
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# ? Nov 1, 2013 15:26 |
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Thanks once again to DCB for explaining some of the intricacies of Pendragon! And now my turn:dereku posted:Quick question. A critical success beats a normal success. The game mechanics consider a critical to be the equivalent as if you had a 20 in the skill and just rolled a 20, i.e., the highest possible skill with the highest possible roll.
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# ? Nov 1, 2013 20:57 |
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Yeah, a crit always beats a normal success - which means, interestingly, that a guy with a Sword of 1 is useless 95% of the time and the most dangerous motherfucker in the world 5% of the time, as he can only ever crit. In addition, it's worth noting that multiple criticals cancel one another out, at least in combat; that is to say, if Al and Bob both score crits while fighting with their swords, they resolve as a tie, and no one takes any damage. This, as it happens, was the mechanic behind the longest sword fight I ever had in Pendragon; my Pagan Irish Knight was fighting a Faerie Knight who was attempting to usurp the place of his pagan Goddess, He was Inspired by a critical success on his Hate (Goddess) passion, I was inspired by a critical success on my Love (Goddess) Passion. His effective Sword skill was 40, my effective Sword skill was 46. The GM and I sort of looked at each other and shrugged, at that point, since each combat round consisted of picking up our d20s, announcing "Crit!", and then rolling. So every few in-game hours he'd have us both roll Energetic; failure meant -5 to all skills, success meant you were fine but your next Energetic roll would be at -5, and a crit meant you were fine and your next roll was at no penalty. Never have I been so glad to have dumped bonus points from Glory into my Energetic; it was over 20. I ended up killing him after 18 hours of fighting.
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# ? Nov 1, 2013 21:39 |
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18 hours of fighting against a fae knight? Man thats the stuff of legends (And one of the reasons I love TRPGS)
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# ? Nov 1, 2013 22:11 |
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dereku posted:18 hours of fighting against a fae knight? Man thats the stuff of legends (And one of the reasons I love TRPGS) Yeah, I got a lot of Glory for that one. The setup was that this Fae Knight had been usurping power from the Goddess, so we needed to find specially blessed weaponry to defeat him; I got the magic sword. See, the thing was, he couldn't be killed unless he was knocked off his mount with a magic lance - and the mount was, um. A dragon. So the guy with the magic lance knocked him from his mount, then the rest of the PCs had to deal with the dragon while I fought the Fae Knight. Our group included a Wotanic Saxon Knight with over 12K Glory. He critted, and killed, the dragon with one swing of his Great Axe. But the rest of the party couldn't interfere in our duel without opening Logres up to an invasion from Faerie, so they basically sat there and watched. And made dragon-burgers. Fight started at high noon and ended at dawn. That was a fun game, probably the best one I've been in, though by the end of it we were all pretty grossly overpowered.
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# ? Nov 1, 2013 22:19 |
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I think when you're at the point in your campaign where you're using a magic lance against dragons and engaging in day long duels with Fairie Champions to prevent the world from being overrun by the fae, glory gains become somewhat academic at that point.
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# ? Nov 2, 2013 01:09 |
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Ah, the Faerie Knight battle! I actually tracked that post down, but forgot to save the link. Same thread as the epic Star Wars tales, though, I do remember that. Also, new post up! So you know, this is going to be a more active than usual year for your knights. This upcoming patrol is a relatively short scenario, which will be followed by more active duty in the summer (for the survivors, anyway), and then we can get to our first Winter Phase. Edit: I'm in a good mood and none of you made fools of yourself at court (even if some were a bit more socially adept than others), so everyone award yourself 1 Glory. ibntumart fucked around with this message at 02:14 on Nov 2, 2013 |
# ? Nov 2, 2013 01:59 |
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I'll give a bit more time to see if Briant or Owain want to ask Sir Elad anything... next post will be up later tonight (or before I go to bed, anyway, so maybe early morning).
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# ? Nov 3, 2013 03:06 |
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The IC post didn't go into too much detail about combat: I just wanted to present your options. But I'll take a moment now to explain the basics. First, remember that you guys have a Coin to spend this adventure! Refer to the very first post for what that means. Combat resolution is essentially an opposed roll using your weapon skill against your enemy's.
Knockdown: If you receive damage in a single blow equal to or greater than your SIZ, but not twice or more the amount, you might suffer Knockdown. You roll versus your DEX if on foot or versus Horsemanship if mounted. Damage twice or more your SIZ means an automatic Knockdown. What does Knockdown mean? Basically, you fall down and have to spend a round getting back up. If you fall off horseback, you also take 1D6 damage from the tumble. Major Wounds: A single attack that does damage equal to or greater than your CON is called a major wound. These are very, very bad. For one, you will tick your “Chirurgery Needed” box. Next, you will have to make a roll to see if you stay conscious or not; even if you, you will have to make a Valorous roll to keep fighting. Worst of all, you will have to roll to see if you permanently lose a point from your stats. To add insult to injury, the GM has the option to declare you have further aggravated your wounds, or your condition worsened, if you keep acting normally after receiving a major wound. Unconscious: You may have noticed you have an Unconscious statistic. If your hit points ever fall below this amount, you are down for the count. You can fall down on the spot or stagger a few yards, and be a bit dramatic about it, but you're not going anywhere else or doing much until you receive medical attention. You will have to tick your “Chirurgery Needed” box on your sheet. Zero or Negative Hit Points: You are on the verge of death. Seriously, your character *will* die the night after the injury if he is not somehow restored to at least one hit point. First Aid will do the trick, though he'll still be in terrible shape for a while. Mortal Wound: This is an attack that does damage equal to or greater(!) than your total hit points in one blow. You're basically screwed unless you get First Aid really soon afterward, and even then, you are making three rolls on the same Statistics Lost table you roll for a Major Wound. You are also probably unconscious for a long time, maybe drifting in and out of lucidity for a few minutes a day. ibntumart fucked around with this message at 07:02 on Nov 5, 2013 |
# ? Nov 5, 2013 05:19 |
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Quick correction: I was looking at the county map for Salisbury and realized I underestimated the distance. This is actually the second day of your patrol. Technically, it should be earlier than lunch, but we'll say Elad felt like taking his time going over what you learned the previous day and that you got a bit of a late start. Also, now you've got a taste of how deadly combat is if you're not a knight protected by armor and shield. Even then, a lance charge is a potential instant killer (as Sir Owain handily demonstrated!).
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# ? Nov 5, 2013 22:54 |
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Just want to say I'm enjoying your thread and the battle!
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# ? Nov 6, 2013 00:16 |
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As Pellogres noted, by the way - you use your Horse's Damage statistic only for a Lance charge! EDIT: Also, this came up in the chat, and I wanted to talk about it here: It is possible, with bonuses or through experience, to raise a skill above 20. So how does that work mechanically? A) first, you lower the skill to 20. B) second, you take the amount that you lowered your skill by and add it to your rolls using that skill. C) note that all rolls of 20 *more more* are considered a critical success. So, if Sir Example has a Sword of 15 but is successfully Inspired by a Passion, and gets +10 to his skill, his Sword skill becomes 25. What this means is that he is considered to have an effective Sword skill of 20, and gets +5 to all his rolls, meaning he crits on a 15 or higher. He cannot fail and he cannot fumble. Skills above 20 rock. DivineCoffeeBinge fucked around with this message at 01:02 on Nov 6, 2013 |
# ? Nov 6, 2013 00:29 |
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Since some wounds have been taken, a bit of a refresher on how Pendragon damage works: You may notice that the Pendragon character sheet has "Total Hit Points," "Current Hit Points," and "Wounds." What's the deal with the latter? Well, in Pendragon you actually have to mark down each individual wound you take. This will be important later! So if you have 16 points of armor and over two turns you get hit for 19 and 20 points of damage, you would write down "-3, -4" in your Wounds box. The reason that this is important is that First Aid can be applied per wound - but only once per wound. So, to continue with the above example, if you then receive two successful First Aid attempts, each healing two points, now your Wounds reads "-1, -2." The remaining points must be healed naturally or magically! This means that, yes, it is better to take 12 points of damage post-armor in half a dozen 2-point chunks than to take one single eight-point wound, because with some good First Aid rolls, you could conceivably heal each of those -2 wounds and be right as rain the next morning... but chances are that bigger wound is gonna take some bed rest to heal up. This is a real bummer when it happens to you at the start of an adventure! The model of combat being used is that with knights as heavily-protected as they were - and remember that in Pendragon you pretty much have to be a knight to be able to afford armor in the first place - you're effectively a medieval Main Battle Tank. You will shrug off most blows, taking maybe the occasional scratch, but nothing major. But if you take a lucky blow - or a lance charge, or even more terrifying, a critical lance charge - you're boned. So what are the good news, then? Well, barring GM fiat, by and large if a wound isn't nasty enough to be a Major Wound, you can pretty well ignore it. You will continue to fight just fine until you hit your Unconscious rating (and sometimes even then, if you roll well!), and aggravating wounds or the like is not really a thing that happens. There are no wound penalties; you're either on your feet and at full combat capacity, or you're laying down and unable to fight at all. A little simplistic, but it fits the genre; you never heard about Lancelot or Gawaine departing battle because they had taken a wound, not unless that wound was so serious that it felled them.
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# ? Nov 13, 2013 05:11 |
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ibntumart posted:Spring - Round Four Going to keep the end of my post
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# ? Nov 17, 2013 00:05 |
Power's out at home. Hopefully I'll be able to post tonight or tomorrow. Tornados in November is complete nonsense.
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# ? Nov 19, 2013 00:44 |
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Just a reminder; you can use your Coin to bump a failure to a success. For example, if you were to want to succeed at a First Aid roll for a lucrative hostage.
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# ? Nov 22, 2013 03:51 |
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I think there's a bit of a misunderstanding about First Aid: you can roll for each separate wound, even if you failed one of the First Aid rolls. Also, please make sure to roll how hit points you healed with each successful roll. There are only two knights left who absolutely need healing to prevent their dying, by the way, and Derek already healed the -6 hp fellow up to -3.
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# ? Dec 6, 2013 04:29 |
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Sorry for the delay. Let's get this show back on the road, eh?
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# ? Dec 18, 2013 12:37 |
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ibntumart posted:Sorry for the delay. Let's get this show back on the road, eh? It's the time of year for delays, sadly.
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# ? Dec 19, 2013 10:04 |
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Speaking of delays, my birthday was over the weekend and I wound up eating too much and going to a late movie, so I put off the Glory calculations until now. These are the totals I have... please let me know if you think I missed something. pre:Bledri Briant Derek Owain Pellogres Rhun Leap 10 0 0 20 0 10 Successful roll at court 0 1 1 1 1 1 Critical hit in battle 0 10 0 10 0 20 Successful First Aid roll 10 10 10 0 10 20 Coin spent on other PC 0 0 50 50 50 50 Defeating knights* 25 75 25 75 50 75 Completed task (patrol) 10 10 10 10 10 10 TOTAL SPRING 485 AD GLORY 55 106 96 166 121 186
ibntumart fucked around with this message at 12:35 on Dec 23, 2013 |
# ? Dec 23, 2013 11:27 |
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# ? Apr 28, 2024 13:17 |
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Ha! Yea! I do verily suck at knighthood.
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# ? Dec 23, 2013 13:10 |