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The MAVLAM is probably either low priority or a goddamn nightmare to fix.
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# ? Jan 27, 2014 20:18 |
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# ? Apr 28, 2024 01:29 |
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I think the changes seem fair enough. It's nice they're addressing MAA even though it was pretty fun to poo poo on helis for 20 mins.
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# ? Jan 27, 2014 20:20 |
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I'm sure they're still at the stage of "why the gently caress does this happen" phase of fixing MAVLAM.
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# ? Jan 27, 2014 20:24 |
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The MP443 is a goddamn headshot machine.
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# ? Jan 27, 2014 20:31 |
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In regards to the MAVFLAM, does it work with anything else? I swear I was MAVFLAMing on Silk Road today until somebody took offense and shot down my little lazer buddy. With no ammo in sight, I hopped into an unoccupied LAV and continued to get designation locks. My SOFLAM was hidden behind a rock, away from the battlefield so unless someone else was helping you could possible self-TOW things as a sniper.
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# ? Jan 27, 2014 20:33 |
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There hasn't been a game with the MAVLAM where I haven't gotten multiple team members shooting the gently caress out of what I was lasing, complete with a string of "holy poo poo whoever is lasing THANK YOU" popping up in chat.
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# ? Jan 27, 2014 20:35 |
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AkrisD posted:In regards to the MAVFLAM, does it work with anything else? I swear I was MAVFLAMing on Silk Road today until somebody took offense and shot down my little lazer buddy. With no ammo in sight, I hopped into an unoccupied LAV and continued to get designation locks. My SOFLAM was hidden behind a rock, away from the battlefield so unless someone else was helping you could possible self-TOW things as a sniper. It happens with anything that isn't a personal weapon. So vehicles, turrets, whatever. You can even do it as the fixed TOW launchers, which is extra funny because you have unlimited ammo.
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# ? Jan 27, 2014 20:37 |
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Target Practice posted:There hasn't been a game with the MAVLAM where I haven't gotten multiple team members shooting the gently caress out of what I was lasing, complete with a string of "holy poo poo whoever is lasing THANK YOU" popping up in chat. Something splendid about seeing your own missile launched, followed by five or six others hounding the target.
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# ? Jan 27, 2014 20:39 |
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Erata posted:Wow, the LAW needed a nerf??? Haha, whatever ! The first month of the game was actually the closest I've gotten to being mad at video games in awhile. In between all the crashes and bugs I'd be constantly assaulted by a barrage of easy-mode, auto-tracking launchers. They had moderately high DPS and could hit you behind cover without any significant effort from the user. Just fire as close the the edge of the cover as you could and let the autoseeking properties finish the job. And they're also really easy to use when on the Scout Helo's skids. Vasudus posted:The MAVLAM is probably either low priority or a goddamn nightmare to fix. I called it with my friends after we abused the UCAV until they fixed it. They just brute forced the fixes to Mortar and UCAV spam by just giving them absurd resupply rates. It's going to take a little more than changing an integer value.
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# ? Jan 27, 2014 20:40 |
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As annoying as being on the receiving end of EOD bots is in Locker it's pretty funny when a teammate uses it and I come up behind a group of enemies all frantically shooting it while I just sit there killing them all.
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# ? Jan 27, 2014 20:48 |
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AkrisD posted:In regards to the MAVFLAM, does it work with anything else? I swear I was MAVFLAMing on Silk Road today until somebody took offense and shot down my little lazer buddy. With no ammo in sight, I hopped into an unoccupied LAV and continued to get designation locks. My SOFLAM was hidden behind a rock, away from the battlefield so unless someone else was helping you could possible self-TOW things as a sniper. Works for gunner on AH. I can kill any vehicle by myself with it and let my pilot just worry about keeping us not dead.
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# ? Jan 27, 2014 20:51 |
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Target Practice posted:There hasn't been a game with the MAVLAM where I haven't gotten multiple team members shooting the gently caress out of what I was lasing, complete with a string of "holy poo poo whoever is lasing THANK YOU" popping up in chat. What is the MAVLAM? I usually only play engineer or support and google isnt helping me here.
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# ? Jan 27, 2014 21:03 |
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PlushCow posted:What is the MAVLAM? I usually only play engineer or support and google isnt helping me here. SOFLAM/MAV loadout with recon, drop SOFLAM anywhere and switch to MAV, anything you see will get lazed by the SOFLAM even if it has no line of sight to the target. You can also just drop a SOFLAM by itself anywhere and do the same thing with vehicles instead of using the MAV. It's very nice for the attack boat, the IFVs and etc.
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# ? Jan 27, 2014 21:09 |
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Anyone had cruise missiles primed and ready, but not able to launch? This happens occasionally for me even if the team has the requisite flag. Maybe a server setting?The Gunslinger posted:SOFLAM/MAV loadout with recon, drop SOFLAM anywhere and switch to MAV, anything you see will get lazed by the SOFLAM even if it has no line of sight to the target. Really? When I tried it yesterday, after finally unlocking the MAV, it seemed like there had to be a line of sight for the SOFLAM.
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# ? Jan 27, 2014 21:52 |
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Kaustik posted:I called it with my friends after we abused the UCAV until they fixed it. They just brute forced the fixes to Mortar and UCAV spam by just giving them absurd resupply rates. It's going to take a little more than changing an integer value. I'm going to go out on a limb here and say it should be exactly as easy as trawling through all the vehicle properties and changing a 1 to a 0.
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# ? Jan 27, 2014 21:57 |
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SplitSoul posted:Anyone had cruise missiles primed and ready, but not able to launch? This happens occasionally for me even if the team has the requisite flag. Maybe a server setting? I think if the CD for cruise missiles comes up and the flag is lost then recapped without it being launched, you get locked out of it. I've experienced it a couple of times now.
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# ? Jan 27, 2014 22:01 |
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jisforjosh posted:I think if the CD for cruise missiles comes up and the flag is lost then recapped without it being launched, you get locked out of it. I've experienced it a couple of times now. It can also be stopped by the EMP UAV
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# ? Jan 27, 2014 22:11 |
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All of those changes are a massive quality of life improvement for everyone at the expense of only the most low effort players. Now they just need to disable gadgets and vehicle weapons inside the deployment.
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# ? Jan 27, 2014 22:13 |
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Re: LAW DPS! Oh ok, I didn't realize that the overall damage output was faster and more preferable than the perks directional damage gave. Yes, I agree that they were annoying, but due to it being initially dumbfire, didn't think it was all that big of a deal once you got a couple hundred meters out. Also the initial response to the LAW was "this thing is garbage" and I still buy into that sentiment today. Maybe if I get ammo support I'll try out the LAW again in combination with anti-tank spec for extra missiles! Sounds interesting.
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# ? Jan 27, 2014 22:16 |
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Smegmatron posted:All of those changes are a massive quality of life improvement for everyone at the expense of only the most low effort players. I'm not sure how nerfing the AA helps everyone, Skygods already can run the map they will have an easier time after this.
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# ? Jan 27, 2014 22:18 |
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socialsecurity posted:I'm not sure how nerfing the AA helps everyone, Skygods already can run the map they will have an easier time after this. Nope. The gently caress you MAA set up remains unchanged except for carrying two fewer missiles. Isn't really a massive change since as soon as you fire one missile the rearm bar starts filling up. Edit: Unless you're sad about ARMs not having a 180 degree field of view anymore. If that's the case, sorry but the jets need to aim at things to hit them and now you do too. Smegmatron fucked around with this message at 22:26 on Jan 27, 2014 |
# ? Jan 27, 2014 22:20 |
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SplitSoul posted:Anyone had cruise missiles primed and ready, but not able to launch? This happens occasionally for me even if the team has the requisite flag. Maybe a server setting? It really works, you can add me on Battlelog (Vernoz) later and I will MAVLAM while you javelin or SRAW if you like. I've literally put my SOFLAM against a huge boulder to hide it before. It makes the wide open vehicle maps like Railway bearable.
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# ? Jan 27, 2014 22:30 |
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PittTheElder posted:I'm going to go out on a limb here and say it should be exactly as easy as trawling through all the vehicle properties and changing a 1 to a 0. Has anyone ever tried to reproduce the bug in BF3? Vehicles inheriting the SOFLAM projectile and gadgets counting as people occupied vehicles for purposes of capturing flags (now fixed) makes me genuinely curious as to how gadgets are handled differently in BF4.
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# ? Jan 27, 2014 22:35 |
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Kaustik posted:Has anyone ever tried to reproduce the bug in BF3? Vehicles inheriting the SOFLAM projectile and gadgets counting as people occupied vehicles for purposes of capturing flags (now fixed) makes me genuinely curious as to how gadgets are handled differently in BF4. P sure you can't have a MAV and SOFLAM out at the same time, since one of the slots is reserved for the spawn beacon.
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# ? Jan 27, 2014 22:37 |
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The Gunslinger posted:Yeah I really don't want the divebombing jetlords from BF3 returning. I remember they were able to basically bomb the poo poo out of the AA while barely reaching a range you could hit them, the only counter was another jet. I feel like the MAA nerf was fine with just active radar taking a hit. Some of the maps are like matchboxes where jets and AA shouldn't even be included is the real issue. Nah this isn't really true at all. MAA was actually really good against jets, you just had to be sort of good with it (a concept pretty far removed from BF4) https://www.youtube.com/watch?v=l2m3mG4jeVk. socialsecurity posted:I'm not sure how nerfing the AA helps everyone, Skygods already can run the map they will have an easier time after this. Are you talking about BF4??
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# ? Jan 27, 2014 22:42 |
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Robot Randy posted:P sure you can't have a MAV and SOFLAM out at the same time, since one of the slots is reserved for the spawn beacon. You could still try using regular vehicles. I might try it when I get a chance later tonight. E: Only reason I'm curious is because I remember BF3 was out for awhile before they patched it so that you don't automatically enter your gadget when you place it which is a key component to the MAVLAM bug. Kaustik fucked around with this message at 22:52 on Jan 27, 2014 |
# ? Jan 27, 2014 22:48 |
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Thinking about it, I'm not sure making the 20mm MAA cannon a weaker version of the 30mm is the right solution. It still has the higher rate of fire I guess but it seems weird to make the two equivalent in bullet speed. I was expecting something like reducing the accuracy of the 20mm, or reducing its bullet travel time but keeping the same bullet speed so it can't hit things from across the map at all.
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# ? Jan 27, 2014 22:50 |
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Yeah, the only reason I ran 20mm was the superior velocity. Time to switch to the dark side, clearly.
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# ? Jan 27, 2014 22:52 |
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Kibayasu posted:I'm not sure making the 20mm MAA cannon a weaker version of the 30mm is the right solution. It still has the higher rate of fire I guess but it seems weird to make the two equivalent in bullet speed. I was expecting something like reducing the accuracy of the 20mm, or reducing its bullet travel time but keeping the same bullet speed so it can't hit things from across the map at all. MAA needed less range on the 20mm because it's effective range before this nerf is 1200m, pretty much longer then anything in the game. It meant along with ARMs (which have unlimited range) that the MAA can literally spam from spawn the spawn with impunity. In contrast the Attack Helicopter's best weapon (TV Missile) has a range of 1000m, is much slower, does less damage, and is harder to control. I agree that an accuracy nerf would probably work well and don't know why they didn't do it, but we will have to see how good the MAA still is after this nerf.
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# ? Jan 27, 2014 22:55 |
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I totally get that SLAMs are better than mines in almost every situation, but I don't see how reducing the damage range will discourage people from putting them in one spot. If anything, that only makes that strategy more lucrative since the likelihood of getting 3 hits if they're spread out is being decreased exponentially. The downside is that you have to hide them better since they need to be in a spot that gives them the highest probability for a hit, but they still beat mines in that regard.
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# ? Jan 27, 2014 23:09 |
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Someguy posted:MAA needed less range on the 20mm because it's effective range before this nerf is 1200m, pretty much longer then anything in the game. It meant along with ARMs (which have unlimited range) that the MAA can literally spam from spawn the spawn with impunity. In contrast the Attack Helicopter's best weapon (TV Missile) has a range of 1000m, is much slower, does less damage, and is harder to control. I agree that an accuracy nerf would probably work well and don't know why they didn't do it, but we will have to see how good the MAA still is after this nerf. Don't play coy, you know fully well that so long as the MAA can equip Zunis and has superior inclination/declination angles, it'll be a beast.
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# ? Jan 27, 2014 23:15 |
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E: I'm dumb. E2: Flying the AH felt really bad when I had to go up against an MAA with ARMs. I never felt the 20 mm did gently caress all to the AH other than be a nuisance. In a LB I mostly just avoid the cannon fire. Transport helicopters are just a flying death taxi. I fly them only when I feel like getting people to objectives at the cost of crashing in a fiery heap thirty seconds after dropping them off. SwitchbladeKult fucked around with this message at 23:29 on Jan 27, 2014 |
# ? Jan 27, 2014 23:20 |
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Leb posted:Don't play coy, you know fully well that so long as the MAA can equip Zunis and has superior inclination/declination angles, it'll be a beast. Oh, I know Which is kind of why I was puzzled to hear that they are buffing Zuni's damage against helicopters since once you get a single rocket hit and corresponding mobility disable, the battle is as good as over. But whatever, they are my favorite addition to this series so long live our Zuni overlords. editvv: hmm for some reason I thought I read that they were buffing zuni's against air vehicles somewhere, must have gotten it mixed up Someguy fucked around with this message at 23:49 on Jan 27, 2014 |
# ? Jan 27, 2014 23:27 |
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Someguy posted:Oh, I know They aren't buffing Zuni rockets against helicopters, they're buffing helicopter-equipped Zuni rockets. They're supposed to be a slower firing but harder hitting (if you actually hit with the rocket, very little splash) rocket but they do far too little damage even with a direct hit to be worth using.
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# ? Jan 27, 2014 23:43 |
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socialsecurity posted:I'm not sure how nerfing the AA helps everyone, Skygods already can run the map they will have an easier time after this. Hey man, saw some poor skygod that was like 38-4 the other day. Poor guy had to suffer the humiliation of 4 deaths. FOUR. That's just unacceptable.
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# ? Jan 27, 2014 23:57 |
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quote:5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. Finally. Glad I wasn't crazy when I thought they did much less damage compared to their BF3 version.
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# ? Jan 27, 2014 23:57 |
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jisforjosh posted:I think if the CD for cruise missiles comes up and the flag is lost then recapped without it being launched, you get locked out of it. I've experienced it a couple of times now. Merica posted:It can also be stopped by the EMP UAV Yeah, but what I described is the requisite flag being captured, the missile ability fully loaded, but the icon remaining greyed out. The Gunslinger posted:It really works, you can add me on Battlelog (Vernoz) later and I will MAVLAM while you javelin or SRAW if you like. I've literally put my SOFLAM against a huge boulder to hide it before. It makes the wide open vehicle maps like Railway bearable. Must've been something else, then. I'll give it another try.
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# ? Jan 28, 2014 00:19 |
Apropos to nothing in particular, I just thought I'd say I had an absolute blast playing with a bunch of you guys on The Bar Room last night (Origin: BarbarianSteve), and was blown away by how much more fun being part of a squad that actually works together made things. I'd also like to paraphrase the advice someone gave earlier regarding making Recon fun to grind: Shotguns and C4 baby yeah.
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# ? Jan 28, 2014 00:55 |
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Someguy posted:MAA needed less range on the 20mm because it's effective range before this nerf is 1200m, pretty much longer then anything in the game. It meant along with ARMs (which have unlimited range) that the MAA can literally spam from spawn the spawn with impunity. In contrast the Attack Helicopter's best weapon (TV Missile) has a range of 1000m, is much slower, does less damage, and is harder to control. I agree that an accuracy nerf would probably work well and don't know why they didn't do it, but we will have to see how good the MAA still is after this nerf. MAA will probably be fine. It's just silly they thought "MAA sitting in base spraying at whatever jets it can see" was a problem, but "Attack Helicopter launching absurd TV missiles while hovering above the base" in BF3 was never addressed. At least in BF4 China Rising and some stock maps you can end up with multiples of various vehicles instead of having one moron monopolizing things. rear end in a top hat sitting in spawn launching TV-guideds off the boat on Hainan, I'm looking at you.
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# ? Jan 28, 2014 01:40 |
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# ? Apr 28, 2024 01:29 |
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I really need to expand my friends list to include many goons so I can expect more than from teammates from time to time. Origin/soldier name is whatspeakyou if some of you goons want to add an engineer who likes to run around with stingers (if no MAVFLAM is available, otherwise Javelins/SRAWs), SLAMS because gently caress tanks, and the MTAR-21 Death Laser.
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# ? Jan 28, 2014 01:44 |