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Having worked with seniors before, I can say I'd prefer a nice lunatic than a sane jerk.
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# ? Jun 16, 2024 17:08 |
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berryjon posted:
Touché, jon - Peregrine is indeed not an arsehole... condescending megalomaniacal power-hungry ponce, yes, but arsehole no.
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Well, recorded the next update. Remind me again why having Basilisks and Demons in the opening Chapter was a good thing again? So... much... save scumming....
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Once again, for those playing along, Exile 2 has an extremely unhealthy fixation with basilisks; it's one of the most serious strikes against its overall design. Something like a third of all the random, piss-easy no-name monster hole dungeons have a random basilisk, because everyone loves turning a corner and having two people instantly drop dead of stoning. Hey, man, you know what makes a good boss in this low-level dungeon? Save-or-die monster in a dark corridor! Gee, you know what would be fun? A fight with SIX or more basilisks/upgraded-basilisk-equivalents-with-even-higher-instant-death-chance! An idea so good it shows up in at least two mandatory locations, to say nothing of all the optional ones. Being a very open game, it's also entirely possible to blunder into an area WAY out of your league with no clear indication, instant-death monsters aside. There's an easter egg involving holding shift or alt, I can't recall which, and hitting the number keys; the advice thus spelled out basically says to save all the goddamned time, with backups, and it's not kidding.
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Shady Amish Terror posted:Once again, for those playing along, Exile 2 has an extremely unhealthy fixation with basilisks; Well, to be fair, as you'll see one everything is written up, the Demon requires effort to get to, and you have time to undo your mistake. The Basilisk? It can open DOORS.
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Shady Amish Terror posted:Once again, for those playing along, Exile 2 has an extremely unhealthy fixation with basilisks; it's one of the most serious strikes against its overall design. Something like a third of all the random, piss-easy no-name monster hole dungeons have a random basilisk, because everyone loves turning a corner and having two people instantly drop dead of stoning. Hey, man, you know what makes a good boss in this low-level dungeon? Save-or-die monster in a dark corridor! Gee, you know what would be fun? A fight with SIX or more basilisks/upgraded-basilisk-equivalents-with-even-higher-instant-death-chance! An idea so good it shows up in at least two mandatory locations, to say nothing of all the optional ones. Being a very open game, it's also entirely possible to blunder into an area WAY out of your league with no clear indication, instant-death monsters aside. Funnily enough there are people who refuse to ever save-scum in Exile games (Exile 3 spoilers). To be fair, having a PC get stoned isn't game over since you can lug their stuff back to a healer. Still, that would be one hell of an endurance run. These are loving long games to never lose at, no matter how good you are.
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Shady Amish Terror posted:Once again, for those playing along, Exile 2 has an extremely unhealthy fixation with basilisks; it's one of the most serious strikes against its overall design. Thankfully in 3 they seem to be limited to one main area, though that place is loving crawling with them. The new sprite in 3 is also kind of cool.
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A basilisk getting a party member isn't the end of the world, no. But goddamn is it an unfun mechanic to spring them on you without warning, and even when you ARE forewarned (heavily so, if we're talking about the same Chapter 1 basilisk), Exile 2 has precious few ways to attack something out of line of sight, or to even CONTROL line of sight. Why, you'd need something goofy like a spell that obstructs LOS with webs, and/or an attack spell with an AoE, like a wall or a fireball or something. Hint: The game REALLY wants you to have Mage 3. I'll try not to get ahead of things, but the warning about basilisks is a totally fair one. They're assholes.
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You can also explore in fight mode, sending your point man two spaces out to check LOS, and then walking them back into cover. It's a horribly dull way to play, but pretty safe.
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It's not a bad strategy, but you've got to be careful where and how you use it; fight mode breaks some scripted events, if memory serves.
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So what you're saying is that Art will have no mana left after using the ritual. But hey, it's called the Ritual of Sanctification, what could be left afterward?
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Next update is in the works. Just priorities are getting in the way, you know.Glazius posted:So what you're saying is that Art will have no mana left after using the ritual. Exile 2 is an escort quest in many ways now. Art is the one to be escorted.
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Update 007 – The Blasted Ruins![]() ![]() ![]() The mayor of Formello was a balding man in his fifties who introduced himself as the honoured ruled of Formello, more a formal title than anything else. He was very tense as the rest of Art's troupe of trainees joined her in the public square. Eyeing Kai-lyss and Aaarth-Tss the most, he gestured back toward the small building set into the rock wall that backed Formello. “Come, come! No time to waste!” “Where are we going, Mayor Amtar?” Chester hid his emotions well, though worry shone through quite clear. The Empire and Monster attacks were one thing, but this? This was... different. And unexpected. “My office. I'm sorry, but with what we just saw, it's the most secure place.” The older man ran ahead to unlock the doors leading into his office, and gestured for the rest to hurry up. Dmurr and Marianna took the invitation while the rest stayed with Art as she strolled quietly. “Why do we not russsh?” the young Aaarth-Tss asked in a whispered hiss. “Eventsss like thisss...?” “<We do not, as haste breeds concern and worry in the civilian population,>” Kai-Lyss responded. “By not russshing, Art projectsss the idea that nothing iss wrong.” “Pretty much. Unspecified Services deals with too much weird stuff to be bothered by this level of events.” Art replied as nonchalantly as she could, though inside, she fretted. “And besides, I've been to this office before. It's close, so running isn't required.” True to her word, the six of them were able to join the Mayor in his office, where he closed the door with a thud, and took his seat at the head of the table. “HELP!” ![]() “Art, Unspecified Services, sir. This is my training group, and we are at your service.” Art gave a very professional greeting as Mayor Amtar tried to get his breathing under control. “Yes, we saw that event.” “First the Barrier, now this! What is happening to us?” the Mayor didn't seem to react to her calm statements, his own mind focused on other troubles. “You have to help us!” “We will, sir.” Art replied again, inwardly sighing at the excitable and tense man. “The second issue first. These 'Vhanatai'. They are not totally unknown.” “They aren't?” Chester asked, surprised. “I've never seen anything like them before.” “Indeed! Such creatures are not native to the Caves!” Dmurr added quickly, hands on the rough-hewn table. “Not truth.” Kai-Lyss interjected, bringing leaning slightly over the table to face Art across from him. “But what do the humansss know first?” The offer was clear, and Art accepted. “Alright,” she paused to get her thoughts and memories in order. “The Vhanatai are a species native to the caves of Exile and elsewhere. While certain out-of-place-artifacts discovered previously are now attributed to them, the first official report of their existence as a species was made by the First Exile Escape Committee during the Slith War,” she nodded at the two lizards at the table. “The EEC, after assassinating Sss-Thss, was getting information on Grah-Hoth. As part of that, they raided a Slith Temple where one of the pieces of the Demonslayer blade was located. Information there led them to a hidden cavern near Sss-Thss' castle. It was home to a Lich, which they destroyed. But one of the undead maintained its sentience as a spirit and identified itself as Brethis, of the Vhanatai. It could not say much about who or what it was in life, and a later attempt to return to that cavern revealed that the shade had moved on.” “I know of the place you ssspeak.” Kai-Lyss said. “It isss... wasss a place to tessst warriorsss. No longer.” “Anyways, the second known location is the former Crypt of Drath. Oddly enough, there was another piece of the Demonslayer piece at the bottom of the Crypt. But the actual presence of the Vhanatai was in the crypts there. Like the cave in Slith waters, this one held an ancient undead that raised some of their bodies for its own purposes. And like the previous Lich, Drath was destroyed by the EEC.” “I don't believe for one minute that both events were orchestrated by the same people, Art dahling.” Marianna raised her objection to the information Art was dispensing, while the others seemed to want to wait for their leader to finish before speaking. “And that leads me to the third location.” Art stood up for a moment, and drew her snake-curved blade. “This, we found in a cavern north of Erika Redmark's Tower, about a third of the way to Grah-Hoth's fort. In it was a paired set of barriers designed to keep everything in and out. Our magus, Peregrine, was able to crack the barrier a little bit and I retrieved this weapon in the process. Tests conducted later by Boutell and Patrick indicate that this blade was forged between 3 and 5 thousand years ago. In the five years since I took it, it hasn't nicked, bent, broken, blemished or otherwise shown any signs of its age and origin. What we do know from its location was that it is of the Vhanatai style of weapon, though if it had some greater purpose, was exceptional or normal for them we do not know.” She put the Alien Blade down on the table, letting everyone else take new stock of the weapon she had carried since they had met her. And a new appreciation. “What else do we know?” the Mayor asked, prodding her to continue her report. “Nothing.” Art said simply. “Nothing at all. No undesecrated bodies, no translations of their words, no art, no clothes, just the occasional weapon or scrap of something we can't identify.” She looked expectantly at Kai-Lyss. “Your turn.” “Indeed.” Kai-lyss put one claw to the ancient blade. “There are talesss come to uss from Bahssikava. Know that the Slithzerikai you know are not a people native to these cavess as well, but exilesss rear end well from our home for the crimesss of Demon Worshipping. From there, there are taless of an even more ancient and deeper ssspeciesss, one rich in lore and magics.” He paused for breath, trying to recall memories from his childhood. “There isss no name, save a word that becomesss 'Crystal Soul' in Human.” “The shade mentioned that!” Chester said first and loudly, proud of his connection. “It said we stole one of them!” The weight of his words fell on to him. “Wait. Did we? Really?” “I couldn't tell you,” Art replied sadly. “I know some people who would gladly do that if it meant power or stuff like that. And this Vhanatai was quite adamant that it was us who took them.” The Mayor fretted. “Then you must do something! I'm ordering you to go down into that cavern and resolve this crisis!” “No.” Art shot back, short and angry. “Unspecified Services does not answer to the Council. Never have, never will. We co-operate with the Army, and report to the King. You can't give me orders.” “You have to! It's your job! These creatures have ATTACKED EXILE and we must respond!” “MY JOB” Art roared, driving back the others with the force of her voice, “is to secure the safety of Exile and her people from threats that conventional responses cannot deal with!” She toned back her voice to merely indignant after that. “Does this qualify? Yes, it most certainly does. Have you looked at other options yet? I can tell you that you haven't. When we step out of the door, the first thing you are going to do is use that magic necklace of yours to contact the other Mayors and the King and tell them about the Barriers and this ultimatum. Understood?” “Yes, Ma'am.” The Mayor seems partly cowed, partly in fear of Art as she snatched the Vhanatai weapon off the table. “Now, your little trouble has been added to my list of things to do. It's somewhere around 'Yes' and 'Eventually'. You don't get to set my priorities, and right now, they are set to assuring that when I go down there to beat some sense into the Vhanatai, I plan on making sure that my rear, everything I can check out, is still safe and secure. And that means, at the very least, going back and finishing wiping out the Nephil Fort over by Ganrick.” “Ma'am, Sir?” Chester raised on hand for permission to speak. “Yes?” “The captain of the local militia also asked that we investigate some place to the West, Ma'am Sir. There are reports of Undead coming from the area of an old castle.” Chester relayed the basics of the talk he had earlier. “Is that what you're talking about.” “Ooooh! And the Spiders were also asking for help too!” Dmurr raised up another point, taking glee in the caustic look Art fired back at him across the table. “Fine!” She returned her attention to the Mayor. “These things need to be looked at. I'll even try poking the Spiders as much as I hate them.” Art stood. “This meeting is over. I have my job. You have yours.” ![]() ![]() Look: You meet a man in his fifties, easily. He is very tense - his body seems about to tear itself apart. In addition to the traditional mayor's sash, he wears a large gold necklace. Name: He nods. "I am Amtar. Mayor Amtar, honored ruler of the city of Formello." Job: He shakes his head. "So many troubles, and even my secretary has gone off to fight. I'm glad to see adventurers here. At this point, we need all the assistance we can get." Secretary: "His name is Foley. He's a captain now. If you meet him, be sure to mention my name to him." Adventurers, Assistance: "Well, we all heard what that shade said and saw the crevice appear. Exile needs someone to go down into it. It may be our only hope to get rid that cursed barrier. You are the only adventurers around here. You may be the only people who can save us." ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LOOK: A young woman with a haversack paces around Formello, looking at the sights. She doesn't seem very enthusiastic about it. NAME: "Oh, you stuck here too? I'm Rose." JOB: "Well, I was heading south to Silvar to visit my family. Was." SILVAR, FAMILY, BARRIER "Was. I was just leaving here when I heard about the barrier. You know, the one that cut us off from anywhere else? Now I'm just doing odd jobs, waiting to get away." ![]() ![]() LOOK: A taciturn man in moss-stained clothes stalks about. NAME: He grunts. "Tybalt." JOB: "I'm a farmer." FARMER: "Yeah. I grow the mushrooms in the corner of town. Don't touch 'em, or you're nicked!" MUSHROOMS: "Yeah. They're emergency crops, in case we get sieged! And I'm in charge of em! Touch 'em, and you might get in serious trouble, if you live past what I do ta' ya'!" ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Random Basilisk Count posted:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() berryjon fucked around with this message at 16:23 on Aug 9, 2014 |
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That trap did like 10 damage ![]()
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They can't all be winners.
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So can you break the altars afterwards, or does sanctifying it essentially "break" them?
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Sanctification breaks them on a plot level. Remember all those Altars I broke back in Exile 1? The Ritual is designed to overcome the demon-summoning that comes with that, as well as other factors.
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Put another way, most altars in E2 will have interactions of "play along with the evil religion", "try and fail to destroy the altar, probably releasing demons in the process", and "Sanctify the altar, possibly releasing demons in the process, but the altar will be destroyed". Either that, or they aren't magical to begin with and you just ignore them.
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So, what happens if you do lie down in the depression?
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Pierzak posted:So, what happens if you do lie down in the depression? That party member dies, and you can try again with another.
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Got the next update all sceencapped out. Why is the Verdant Valley supposed to be easy again, and the dungeon *before* the Nehpar Castle?
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Pierzak posted:So, what happens if you do lie down in the depression? As stated, pretty much exactly what you'd expect, and since your party isn't a bunch of necromantic cultists, you don't even get a cool zombie out of the deal. Pretty hilarious that you can feed multiple people to it, but I don't think you even get any special messages for doing so. Not EVERY evil altar you encounter will be quite so obviously lethal, but it's still a poor idea to interact with several of them regardless. Some altars won't even be particularly evil, at least not obviously so, but there's a surprising number of them scattered throughout Exile 2 regardless. Also, before you waste time, mana, and effort trying, probably half or more of all the evil altars in the game are not actually particularly magical or anything, and the Ritual of Sanctification will do nothing to them. If you get a bunch of text about how the altar/location/whatever is glowing with malevolent evil, or some poor sod has sent you on a mission to deal with said altar, THEN you can probably blast it. berryjon posted:Got the next update all sceencapped out. I'm actually convinced the Verdant Valley is a trap and intended to teach you the virtues of non-linear exploration, myself; like a lot of early areas, it is WAY beyond the capabilities of a starting team. The enemies may be mostly weak and crap, but weak and crap that outnumbers you by more than your collective party hp, and which have some...particularly rear end in a top hat-ish tricks, is more than enough to seal your fate. That's not even counting the traps which I hope you'll show off, just because gently caress VERDANT VALLEY HOLY poo poo E2: Actually, that's something worth pointing out: Exile 2 has tons of small diversions, side-rooms, and sub-quests that aren't intended to be tackled in the order that you reach those areas in, and expect you to backtrack for them. The demon sitting on a key is an extremely good example of this, as is the back area of Motrax's Lair, but most of the Chapter 1 dungeons and locations have them, as do a few (notable, dickish) Chapter 2 locations. Technically, I think the bandits hiding under the coal piles with musk rats isn't intended to be taken on right away either; a starting party can manage it, but it's a stiff challenge for a fresh group. The Basilisk, I am INCREDIBLY CERTAIN, is intended to be another out-of-depth fight, because it's locked back in a little room all on its own surrounded by SUSPICIOUS STATUES with lots of text to warn you away. The problem is that, as stated, Basilisks can open doors for some loving reason, and a person might not be aware that the light spells, while incredibly useful, also aggro the gently caress out of enemies. Combine this with the fact that resting enemies on a map often like to wander or aggro on their own after a few dozen turns, and poo poo gets ugly. Shady Amish Terror fucked around with this message at 09:23 on Feb 16, 2014 |
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The only, ONLY, good thing about the verdant valley is how easy it is to get the enemies pathing to get stuck on the terrain there. I probably spent more time using long waits there than I did fighting anything. I think the demon back there is actually fairly handleable if you do a bit of curse/slowing on it since it can't move, and the Basilisk isn't supposed to be a surprise with all the statues and stones around, except that it does move for some reason. I'm the kind of player who tries to do everything in the area, even if its obviously over leveled, but there are definitely some areas you just Can't do at this point. I'm looking at you Formello Treasury ![]() quote:
Seriously. The spider stuff in chapter 1 was so annoying I ended up leaving it and never coming back.
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Yeah, the basilisk isn't penned in like the demon, so after a few turns of Long Light burning or a couple of long Waits it starts meandering; seems like an oversight to me. As for the spiders, I actually really like them and their area, at least as far as anything that's not combat is concerned. Just be aware that that entire area will kick you directly in the genitals, repeatedly. It is ALSO another place not meant to be visited right away, and it has a couple of small optional challenges on top of the incredible combat slog.
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Is it me or are you using Peregrins picture in place of someone else?
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Kinfolk910 posted:Is it me or are you using Peregrins picture in place of someone else? It's just you. Peregrine has only shown up as an Out-of-narrative moment when talking about Mages on the last page. Now, Chester has a similar appearance (talking head picture) to him, which may be causing some confusion. And will be remarked upon when the party meets him.
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I think I'm going to love D'murr's reaction to the gifts. She'd love them, especially if adequately sloshed.
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Oh, that reminds me.quote:“Ooooh! And the Spiders were also asking for help too!” Dmurr raised up another point, taking glee in the caustic look Art fired back at him across the table. Even the narration is getting D'murr's gender mixed up.
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Shady Amish Terror posted:Even the narration is getting D'murr's gender mixed up. Don't remind me. I'm going to have to go back over everything with a fine toothed comb to sort out all the wrong pronouns.
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At the risk of sounding like "that guy," isn't it supposed to be spelled Vahnatai? That said, I'm not sure if I spoke up in the last LP, but I read it from start to finish and I'm loving this one too. Keep doin' what you're doin'!
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Do you get a boatload of experience for using Sanctification to break altars, or is it just expensive yet satisfying?
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Glazius posted:Do you get a boatload of experience for using Sanctification to break altars, or is it just expensive yet satisfying? ![]() Both Art and Dmurr gained enough plot-experience to level. Although I forgot to check exactly how much that was at the time. Probably something on the order of 100.
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Update 008 – The Verdant Valley![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Woohoo! Did you have art do anything mechanically when she was giving the dead sliths their RIPs, or was that just swapping a rock pile icon for the corpse one?
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GetWellGamers posted:Did you have art do anything mechanically when she was giving the dead sliths their RIPs, or was that just swapping a rock pile icon for the corpse one? Looks like she also gave Aaar-thss or however you spell it the dead slith's gear. I always forget how freakin' huge the Verdant Valley is. It's like they had ideas for three mini-dungeons (brigands, lava cave, and slime/bat ambushes) and tied them all together with a bunch of winding corridors and gremlins.
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I like to think the asp gloves are a pair of live snakes or something equally silly.
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GetWellGamers posted:Did you have art do anything mechanically when she was giving the dead sliths their RIPs, or was that just swapping a rock pile icon for the corpse one? Nope. The bones were covered by the spear and shield, so I just picked those up, leaving the bones behind. Then I took a poignant screenshot or two.
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That last screenshot mentioned a scepter in the skeleton's hand, do you get to steal that? And is it anywhere near as badass as the knife? ![]()
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Captain Bravo posted:That last screenshot mentioned a scepter in the skeleton's hand, do you get to steal that? Yes I grabbed it. I'll be looking at it in the next update. And you're talking about the Ravage Knife, right?
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# ? Jun 16, 2024 17:08 |
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berryjon posted:Yes I grabbed it. I'll be looking at it in the next update. And you're talking about the Ravage Knife, right? One thing that I've enjoyed about Exile in this LP and the previous (which I'm rereading right now in the archives) is that really powerful weapons are very rare and/or require a lot of bother to get - I appreciate that. As much as I love, say, the Infinity Engine games, they do kind of throw piles of such things at you.
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