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My usual sequence for narrative cohesion: Get to Vegas Go see Caesar Decide to strike out alone while I do a little soul-searching and weigh who to help Pick up companions Honest Hearts Old World Blues Dead Money learn my lessons about power and greed and my inability to let go Rest of game up to the second battle of Hoover Dam Lonesome Road Endgame
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# ? Feb 19, 2014 17:50 |
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# ? Apr 29, 2024 17:38 |
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Regardless, you definitely want to play Dead Money before Old World Blues. Dead Money introduces several characters that have ties to the Big MT and finding out their back story kind of spoils Dead Money a bit if you play OWB first.
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# ? Feb 19, 2014 17:55 |
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Ddraig posted:Regardless, you definitely want to play Dead Money before Old World Blues. Yeah, my first time playing the DLC I played Dead Money 2nd to last. The first DLC I kind of just wondered into was Old World Blues, and at first didn't know there was a running story between the DLCs. My 2nd play through I played all four in order
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# ? Feb 19, 2014 18:01 |
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Is it just me, or do all the DLCs try to subvert, nerf, or otherwise screw over the typical Guns builds in some fashion or another? Dead Money just jacks all your stuff, Honest Hearts imposes a weight limit, limiting what equipment you should bring, Old World Blues has bulletspongy enemies spawn from out of nowhere from all directions, and Lonesome Road has tough enemies in cramped corridors. Melee/Unarmed suddenly seems like a legitimate option if you're gonna do the DLCs. The Ghost people in Dead Money are a pushover if you just run over and beat the snot out of them, not to mention the need to conserve ammo since it's a survival horror situation. Packing a melee weapon makes sense in Honest Hearts since there's the weight limit and you'll mostly be fighting animals for the most part, do keep a gun handy for Cadazores though. I already mentioned the bulletsponge enemies in Old World Blues, and the Saturnite Power Fist and Proton Axe are amazing weapons, not to mention all the energy weapons and ammo, the LAER is awesome. Lonesome road is pretty cool with Guns characters though, just make sure you're packing the heavy duty stuff, or better yet, bring lots of explosives. My recommended DLC order is Honest Hearts Dead Money Old World Blues Lonesome Road I'd also recommend picking Logan's Loophole and hitting max level before starting Dead Money or the other DLCs. The enemies' HP scales way out of proportion after level 30 and the DLC quests hand out too much exp anyway. You can use the autodoc to remove Logan's Loophole after finishing all the DLCs and still have plenty of stuff to do and still gain EXP in the main game. Also pick Skilled because the 10% exp penalty is a blessing in disguise. Which is why I'm heavily considering going Melee/Unarmed through the DLCs. Old World Blues has taught me the joys of using a Proton Axe with the Super Slam perk. vv wafflemoose fucked around with this message at 18:40 on Feb 19, 2014 |
# ? Feb 19, 2014 18:02 |
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Melee/Unarmed was always a legitimate option
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# ? Feb 19, 2014 18:13 |
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Speaking of Cazadores, what's the best way to deal with them(especially more than one) ? In most combat scenarios I'm forced to use VATS since their flying is nearly impossible to land hits with. I'm sporting a Guns build so anything that doesn't get hit can kill me within 2 stings.
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# ? Feb 19, 2014 20:28 |
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Avocados posted:Speaking of Cazadores, what's the best way to deal with them(especially more than one) ? In most combat scenarios I'm forced to use VATS since their flying is nearly impossible to land hits with. I'm sporting a Guns build so anything that doesn't get hit can kill me within 2 stings. 10MM SMG. Cazadores have low health and DT, so any high DPS gun will chew through them.
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# ? Feb 19, 2014 20:29 |
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Avocados posted:Speaking of Cazadores, what's the best way to deal with them(especially more than one) ? In most combat scenarios I'm forced to use VATS since their flying is nearly impossible to land hits with. I'm sporting a Guns build so anything that doesn't get hit can kill me within 2 stings. Cripple their wings.
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# ? Feb 19, 2014 20:42 |
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Against groups a grenade rifle can be a good opener.
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# ? Feb 19, 2014 20:49 |
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Yeah, I like to toss dynamite/grenades at Cazador packs before they notice me. Using Project Nevada's grenade hotkey helps a lot.
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# ? Feb 19, 2014 20:53 |
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Starhawk64 posted:Is it just me, or do all the DLCs try to subvert, nerf, or otherwise screw over the typical Guns builds in some fashion or another?
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# ? Feb 19, 2014 20:59 |
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Not to mention that virtually the best guns in the entire game are located in the DLC. Christine's rifle and A Light Shining in Darkness are two of the better ones, and OWB has that gun which is fun as gently caress. If anything explosive users get shafted as the only really cool new addition the DLCs add is the Red Glare.
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# ? Feb 19, 2014 21:22 |
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Ddraig posted:Not to mention that virtually the best guns in the entire game are located in the DLC. The main game has That Gun
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# ? Feb 19, 2014 21:23 |
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The best gun in the normal game is This Machine because the reference is cool as gently caress. Also the ranger sequoia beats out That Gun
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# ? Feb 19, 2014 21:25 |
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Starhawk64 posted:Is it just me, or do all the DLCs try to subvert, nerf, or otherwise screw over the typical Guns builds in some fashion or another? Eh, DM and OWB definitely, but I would say HH specifically encourages Guns characters in that they pretty much throw several at you the moment you get there; it's energy weapons types that will have a hard time of it, due to scarcity of ammo and the only new EW being a total gimmick. The weight limit is more to discourage you from rolling into Zion with the two hundred pounds of crap you've been carting around in the Mojave because the game is about to shower you with new loot, and playing inventory management five minutes into a DLC because you couldn't be bothered to drop off the hundred pounds of scrap metal and mole rat meat prior isn't a fun experience for anyone.
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# ? Feb 19, 2014 21:27 |
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Wolfsheim posted:Eh, DM and OWB definitely, but I would say HH specifically encourages Guns characters in that they pretty much throw several at you the moment you get there; it's energy weapons types that will have a hard time of it, due to scarcity of ammo and the only new EW being a total gimmick.
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# ? Feb 19, 2014 22:27 |
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2house2fly posted:In Chris Avellone's "design breakdown" blog for Dead Money he mentioned that he got tired of seeing so many players go for headshot gun builds I still find that kinda pissy, the whole "it doesn't feel like they're experimenting with limb-targeting tactics" thing. Well yeah, cause limb-targeting sucks. What kind of tactics are supposed to show up, other than crippling Deathclaw legs/Cazador wings? Now, you put crotch-targeting back in, and I guarantee that would be the primary build.
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# ? Feb 19, 2014 22:32 |
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Limb targeting kind of sucks in normal NV because it's so loving easy, regardless of what you do, but in mods that change the difficulty (like jsawyer) targeting limbs can be really important because certain weapons can really ruin your day and if you manage to cripple their limbs they'll drop them etc.
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# ? Feb 19, 2014 22:54 |
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jsawyer shoot people in the arm errday
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# ? Feb 19, 2014 23:05 |
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They wouldn't have had that headshot problem if they just brought back groin shots.
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# ? Feb 19, 2014 23:58 |
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Byzantine posted:Now, you put crotch-targeting back in, and I guarantee that would be the primary build. I take away his weapon. Both of them.
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# ? Feb 20, 2014 00:03 |
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Headshots would be less of a thing if they were actually harder to hit than other parts of the body even when using VATS. As it is the benefit of targeting a limb is trivial compared to being able to just kill things with the exact same amount of effort.
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# ? Feb 20, 2014 00:17 |
Picked up a nice little bug where every time I go from one area to the next my dehydration level drops to -998 and my food to -224. This obviously happens right at the end of a hardcore run within spitting distance of finally getting that achievement.
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# ? Feb 20, 2014 00:19 |
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Yea, the ghost people are best delt with going nuts with a knife spear clean (they're super easy to make) until you get inside and find the armory and get the hunting and leaver action shotguns, then you can just mow them down with aimed shots., but that happens really late in the game, I think its in the suites lever with Christine. My normal thing was just to gun them down and then run over and bash their heads off. I managed to get out of SM with 16 gold bars, as I only took unique to dlc stuff back with me, dumped everything but a police pistol, holorifle, the BAR and the SM armor reenforced. I also have something like 12k pre war money which is awesome because it weights nothing, so i can lug it around until i can unload it. I bought every GRA gun and mod at the gun runners, and every stimpack in game. I have nearly 500 stimpacks now, this includes ones I got from the SM vending machines. I think I'll grab Lilly and fix Rex and do Black Mountain and get Raul before i go into HH.
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# ? Feb 20, 2014 05:11 |
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Every piece of advice I've gotten on dealing with Ghost people, nightstalkers, roboscorpions, lobotomites, etc. only count for when your character is level-appropriate. Most are bullet-sponges if you walk in at level 30 or above, as I keep insisting on doing. I did Dead money this time at around level 18 and it was piss easy compared to every other time. Enemies leveling with the player is the worst trend in gaming. It's why I loved New Vegas proper so much. Low-level enemies could be taken out with a single shot later in the game, and Deathclaws were nigh unkillable at the start. It was really annoying to have that taken away.
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# ? Feb 20, 2014 05:40 |
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LividLiquid posted:Every piece of advice I've gotten on dealing with Ghost people, nightstalkers, roboscorpions, lobotomites, etc. only count for when your character is level-appropriate. It wouldn't be much use to me now because I've already done the two DLCs most sensitive to levels (IMO, Honest Hearts and Old World Blues) but for my next game I'd really like to track down a good mod that just scales the DLC experience gains better. If they're going to make Roboscorpions and White Legs into total dicks if I get above level 25, it'd be nice if I also didn't get a whole level's worth of XP at the end of each mission.
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# ? Feb 20, 2014 07:03 |
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2house2fly posted:In Chris Avellone's "design breakdown" blog for Dead Money he mentioned that he got tired of seeing so many players go for headshot gun builds, so Dead Money was an attempt to get players to switch things up from that playstyle (as was Old World Blues, most likely). That falls completely 100% flat considering the fact that the DLC doesn't happen until a player is dozens of house into the game and probably has already decided on what they want their character to be. You can change it to meet the demands of the DLC because they give out XP like candy, sure, but then you're left with dumping points into one stat for every level you would have gained during just to keep up with the playstyle the DLC recommends.
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# ? Feb 20, 2014 07:30 |
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3Romeo posted:Go the entire game without ever using a weapon. Yeah, I've done not fighting and dirty playing like that before. It still goes down to getting a companion for when you can't throw your own hands into pockets. Really, I've played this game a lot, on my best 10 list. However, I just realised - never before have I killed everyone I've met. I wonder how this will gently caress things up. I also don't tend to use heavy weapons. I have a plan now.
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# ? Feb 20, 2014 08:05 |
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CJacobs posted:That falls completely 100% flat considering the fact that the DLC doesn't happen until a player is dozens of house into the game and probably has already decided on what they want their character to be. You can change it to meet the demands of the DLC because they give out XP like candy, sure, but then you're left with dumping points into one stat for every level you would have gained during just to keep up with the playstyle the DLC recommends. Try doing Dead Money after making a beeline for it, it's interesting.
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# ? Feb 20, 2014 08:09 |
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Doing Dead Money and Old World Blues in reverse order changes their tone drastically, and not necessarily for better or worse. It's probably worth a shot one time.
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# ? Feb 20, 2014 09:11 |
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Hank Morgan posted:They wouldn't have had that headshot problem if they just brought back groin shots. "She took it like a man, that is to say, it hurt."
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# ? Feb 20, 2014 09:17 |
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"I'll just shoot this guy in the leg! Hah! Let's see how dangerous you are when you can only run at 99% normal speed!" Targeting limbs sucks. Cazadores, meanwhile, are best dealt with using a Silenced .22 SMG full of hollowpoints. Tears through 'em like paper targets.
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# ? Feb 20, 2014 09:22 |
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StandardVC10 posted:It wouldn't be much use to me now because I've already done the two DLCs most sensitive to levels (IMO, Honest Hearts and Old World Blues) but for my next game I'd really like to track down a good mod that just scales the DLC experience gains better. If they're going to make Roboscorpions and White Legs into total dicks if I get above level 25, it'd be nice if I also didn't get a whole level's worth of XP at the end of each mission.
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# ? Feb 20, 2014 09:36 |
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Pope Guilty posted:"I'll just shoot this guy in the leg! Hah! Let's see how dangerous you are when you can only run at 99% normal speed!" Yeah about that. Try dealing with deathclaws with and without targetting their legs. see which approach is easier to kite.
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# ? Feb 20, 2014 10:42 |
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The targeting system never really lent itself to complex tactics, be honest - who played Fallout / Fallout 2 and targeted anything but eyes and crotch?
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# ? Feb 20, 2014 10:45 |
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Sir Unimaginative posted:Doing Dead Money and Old World Blues in reverse order changes their tone drastically, and not necessarily for better or worse. It's probably worth a shot one time. I'd suggest the same, not only for altering the tone of the two but also for making Dead Money more enjoyable from a narrative perspective. One of my biggest problems with DM is that Elijah comes off as another wordy bastard trying to kill the Courier (two more and the Courier gets a free sunday), and the confrontation at the end of the DLC lacks some impact for it. Playing in release order, you find out half of the material in the game about him long after that confrontation; it becomes less about building an antagonist and more about giving you some trivia about that guy you dealt with twelve hours ago. The tragedy of the Sierra Madre becomes less poignant sorrow and more slightly wacky SCIENCE! gone wrong. At the very least, I think there's a little mood whiplash going from a sad story about knowing how to let go and little else to one featuring a monomaniacal toaster that wants to cleanse the world in nuclear fire (again).
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# ? Feb 20, 2014 10:50 |
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Oh man I did not realize there was an achievement for killing super mutants with classic fallout weapons. Though I don't think there are 15 super mutants on black mountain.
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# ? Feb 20, 2014 11:54 |
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twistedmentat posted:Oh man I did not realize there was an achievement for killing super mutants with classic fallout weapons. Though I don't think there are 15 super mutants on black mountain. Jacobsville. You know what you must do.
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# ? Feb 20, 2014 12:01 |
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double nine posted:Yeah about that. Try dealing with deathclaws with and without targetting their legs. see which approach is easier to kite. My solution is to not fight deathclaws with anything that doesn't one-shot them or have enough dps to drop them before they can get close, I guess.
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# ? Feb 20, 2014 12:05 |
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# ? Apr 29, 2024 17:38 |
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Pope Guilty posted:My solution is to not fight deathclaws with anything that doesn't one-shot them or have enough dps to drop them before they can get close, I guess. Plasma pistol/rifle to the legs man, that's where it's at.
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# ? Feb 20, 2014 12:13 |