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Clarste posted:Anyway, we have to vote Ally. We promised. I've made no promises. Luna's got our back, it'll be fine.
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# ? Mar 13, 2014 02:59 |
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# ? Apr 28, 2024 13:13 |
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GilliamYaeger posted:Well according to him, he hauls junk around for a living. That probably involves lifting a lot of heavy things. Underneath that button-up shirt is a hulking set of pecs and abs that would make any Grandpa Video star weep in shame. Tenmyouji's ending is just him ripping off his shirt, followed by an anguished, despair-laden scream from the onlooking Zero Jr. and a series of antimatter explosions across the facility. Pittsburgh Lambic fucked around with this message at 03:44 on Mar 13, 2014 |
# ? Mar 13, 2014 03:42 |
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Also, punching someone in the gut is a good way to render them incapable of fighting back for a short bit, regardless of the attacker's strength.
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# ? Mar 13, 2014 04:15 |
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Phi spent the good part of our first game expounding us on all the reasons why we should betray and now you're telling me that when she says she's going to ally (and in fact, she never actually said she would ally too, just that she wanted Sigma to) that you're going to trust her? Betray betray betray.
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# ? Mar 13, 2014 04:28 |
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Voting Ally is the correct choice because it has the highest potential for maximum drama.
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# ? Mar 13, 2014 05:54 |
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I say Ally because Phi has not yet screwed over Sigma, and this is a prime situation for her to do so. I am curious to see what she does here.
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# ? Mar 13, 2014 06:13 |
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I don't know if it's just because I've missed the links but it feels like forever since I heard Chill and Rigor. It's definitely my absolute favorite song so far. I voted Ally. Phi has her suspicious and odd moments but so far she hasn't actually given me a reason to dislike her.
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# ? Mar 13, 2014 07:57 |
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I don't want to put Sigma in a world of hurt, sounds painful.
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# ? Mar 13, 2014 11:14 |
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I propose an alliance. What's the worst that can happen?
Bliss Authority fucked around with this message at 13:44 on Mar 13, 2014 |
# ? Mar 13, 2014 13:41 |
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Just noticed that some lines (ellipses?) are missing:Fedule posted:
Fedule posted:
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# ? Mar 13, 2014 23:08 |
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So. If we do betray, worst-case scenario, we get to the elevator up with a couple of murderers.
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# ? Mar 14, 2014 00:54 |
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I can't really put my finger on why, but I really liked 999 more. Something about it felt more personal and intimate. Maybe because it just felt a lot more like a horror game?
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# ? Mar 14, 2014 01:03 |
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Austrian mook posted:I can't really put my finger on why, but I really liked 999 more. Something about it felt more personal and intimate. Maybe because it just felt a lot more like a horror game? It had more urgency and fear to it. The ticking clock elements, the very early death.
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# ? Mar 14, 2014 01:06 |
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Austrian mook posted:I can't really put my finger on why, but I really liked 999 more. Something about it felt more personal and intimate. Maybe because it just felt a lot more like a horror game? In 999, we pretty much see the moment the 9th Man's life ends. The only time we see dead bodies is when Junpei is about to die himself, which raises the tension. So far, whenever we see bodies in this game, it's nothing more than a vote affecter. There's also the matter of 999 putting the cast in an environment that was presumed to be falling apart, while VLR puts them in an apparently stable environment where they can get buzzed if they so choose.
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# ? Mar 14, 2014 01:21 |
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Hobgoblin2099 posted:In 999, we pretty much see the moment the 9th Man's life ends. The only time we see dead bodies is when Junpei is about to die himself, which raises the tension. The early drama with Snake was really great as well.
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# ? Mar 14, 2014 01:26 |
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Austrian mook posted:I can't really put my finger on why, but I really liked 999 more. Something about it felt more personal and intimate. Maybe because it just felt a lot more like a horror game? Mostly (as observed above) this is down to the very immediate threats and the constant reminders thereof - the sinking ship and the gut-bombs (even if both of those things were lies) - both of which were very directly and very forcibly introduced early on in the plot. This is less of a factor in VLR where the big threat as imposed by Zero is being trapped in the facility - the threat of death comes from the other players. It's also partially down to the reduced gore factor which came at the request of the publishers - you'll note that even in the Darkest Timeline where everyone except Sigma, Phi and possibly maybe Quark is dead the scenery is miles cleaner than in 999 and Sigma's internal monologue is more about shock and adrenaline than how everyone looks like lasagne and vividly describing the smell.
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# ? Mar 14, 2014 01:27 |
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I think it depends on what you like the most about these games. I'm much more interested in the sci-fi plot and overarching mysteries than the atmosphere, so I like VLR better.
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# ? Mar 14, 2014 01:50 |
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quote:It's also partially down to the reduced gore factor which came at the request of the publishers - you'll note that even in the Darkest Timeline where everyone except Sigma, Phi and possibly maybe Quark is dead the scenery is miles cleaner than in 999 and Sigma's internal monologue is more about shock and adrenaline than how everyone looks like lasagne and vividly describing the smell. Man, and I *just* started cooking pasta...
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# ? Mar 14, 2014 01:50 |
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Glazius posted:So. If we do betray, worst-case scenario, we get to the elevator up with a couple of murderers. *best-case scenario My theory is that if we betray the game will also have Phi betray and then the plot arc will drag on for a while. On the other hand if we Ally most likely someone with 6 points will betray and escape, killing everyone else and forcing us back to the other branch. I don't care who it is, I just want to see what happens when someone escapes.
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# ? Mar 14, 2014 02:02 |
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I know we'll regret this but let's go ahead and ally, Phi hasn't yet had her chance to jump on the 'punish Sigma for being a decent human being' bandwagon yet.
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# ? Mar 14, 2014 03:24 |
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Man, Dio got sucker-punched. I don't even care what happens now, I'm in such a good mood. Ally
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# ? Mar 14, 2014 04:47 |
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Fedule posted:Mostly (as observed above) this is down to the very immediate threats and the constant reminders thereof - the sinking ship and the gut-bombs (even if both of those things were lies) - both of which were very directly and very forcibly introduced early on in the plot. This is less of a factor in VLR where the big threat as imposed by Zero is being trapped in the facility - the threat of death comes from the other players. I've also always thought, and no one will agree with me, probably... But, while it was a little clumsy, in retrospect, I feel like the June-Junpei elements of 999 actually did add something. It gave the stakes of the game an emotional element, beyond just life or death, and it did so pretty early. Sigma's a more entertaining character than Junpei, but at the same time, I never really found a place I could latch onto him emotionally in this main stretch of game, in terms of caring about his outcome (except where he's me-via-proxy). In general (and I'll admit, there are some noticeable exceptions, and I love those bits and characters), I find VLR comes at its plot with just a bit more emotional remove, though I think my attempts at explaining how so, even here, come a little short. That's not to say it's bad... But I got really bothered by this feeling when I first noticed it, and I've never quite worked it out.
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# ? Mar 14, 2014 05:21 |
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Fedule posted:Mostly (as observed above) this is down to the very immediate threats and the constant reminders thereof - the sinking ship and the gut-bombs (even if both of those things were lies) - both of which were very directly and very forcibly introduced early on in the plot. This is less of a factor in VLR where the big threat as imposed by Zero is being trapped in the facility - the threat of death comes from the other players. In the middle of the *blank*, like an island of *blank*, were *blank*. They were a *blank* tangle of *blank* and *blank*, with too much *blank* and chaos for me to tell *blank* was *blank*. Had they *blank*? Or *blank*? I couldn't tell. All the *blank*...too much *blank*.
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# ? Mar 14, 2014 05:52 |
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GetWellGamers posted:Man, Dio got sucker-punched. I don't even care what happens now, I'm in such a good mood. Seconding that Diopunching is the highlight of this LP so far.
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# ? Mar 14, 2014 08:00 |
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I got a strange feeling that the right answer is betray. Likely, Phi is going to betray too, so neither of us get points. That said, I went with Ally.
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# ? Mar 14, 2014 08:17 |
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I chose Betray the first time I played this game and I'm voting for it now because hey if it's a bad end we can just reload and pick the other choice, right?
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# ? Mar 14, 2014 08:23 |
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D3m3 posted:I've also always thought, and no one will agree with me, probably... But, while it was a little clumsy, in retrospect, I feel like the June-Junpei elements of 999 actually did add something. It gave the stakes of the game an emotional element, beyond just life or death, and it did so pretty early. Sigma's a more entertaining character than Junpei, but at the same time, I never really found a place I could latch onto him emotionally in this main stretch of game, in terms of caring about his outcome (except where he's me-via-proxy). In general (and I'll admit, there are some noticeable exceptions, and I love those bits and characters), I find VLR comes at its plot with just a bit more emotional remove, though I think my attempts at explaining how so, even here, come a little short. That's not to say it's bad... But I got really bothered by this feeling when I first noticed it, and I've never quite worked it out. I can agree with this. Junpei/June stuff was a bit hamfisted in the first game prior to the True Ending, but it did establish an emotional connection. Here, the closest we have so far is Quark sleeping in a hospital bed while Dio threatens us to kill ourselves for the medicine. And that's just one possible path out of how many? TheObserver posted:In the middle of the *blank*, like an island of *blank*, Does anyone else want Zero Escape Mad Libs now?
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# ? Mar 14, 2014 15:42 |
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Betray is the only choice. We must leave this wacky warehouse behind and become a hobo outside.
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# ? Mar 14, 2014 16:56 |
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We have to prove we are consistent in our assholery. Take the Starscream path and betray at every opportunity.
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# ? Mar 15, 2014 01:55 |
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Alright, this poll's run its course, with another pretty great turnout (412!) and a nice 60/40 split in favour of Ally. This isn't the closest AB Game vote we've had but it's up there. Also; SingerOfW posted:Just noticed that some lines (ellipses?) are missing: Fixed and thanks. Fedule fucked around with this message at 02:19 on Mar 15, 2014 |
# ? Mar 15, 2014 02:07 |
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unfair posted:*best-case scenario We've already seen one such path, actually. NGAE: ~/yellow/ally/red/ally sigma$ cd ../betray (Quark's Game Over) had K escaping and 'winning' the game.
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# ? Mar 15, 2014 02:41 |
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60% of 412 respondents favoured Allying with Phi. Results will be displayed in the warehouse. Thank you for your participation. Ambidex Gates now opening. VLR OST: [Portentousness] Listen in: [English/Japanese] Are you sure that was okay? Yeah. What else was I gonna do? I promised. ... It'll be fine. I'm sure Phi chose "ally" too. Really? C'mon, what's with you? Do you not trust Phi? ... ... Uh, let's just go have a look, shall we? Why are we even talking about this? We'll know what happened in just a few seconds. You're right. Let's go. [Music fades out] Please direct your attention to the results screen.
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# ? Mar 15, 2014 05:09 |
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Welp. You're welcome, Phi. I wonder if she'll have an explanation or just jump out the door.
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# ? Mar 15, 2014 05:13 |
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"Oh my god, K kept his word. Phew." "Oh my god, Clover decided to be a decent person." "Surely Phi won't--" "PHIIIIIIIIIIIIIIIII "
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# ? Mar 15, 2014 05:14 |
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Nice. Now we get to see if she's going to stick around and wait for anyone else to get 9 points too. Seems like that would be kind of risky, considering she could lose a point at any time and be out of luck.
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# ? Mar 15, 2014 05:18 |
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Ahahaha, I loving knew it. All that rhetoric about being nice and having to work together, of course she'd stab us in the back the moment she can get out.
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# ? Mar 15, 2014 05:48 |
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Oh hey the person who went to great lengths to tell you to always betray ended up betraying, what a shocking and unexpected development.
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# ? Mar 15, 2014 06:17 |
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Now we get to see if Phi comes out and calls us dumb, yay! Interestingly, K kept his word, even though he could have just left if he had voted Betray and left.
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# ? Mar 15, 2014 06:28 |
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NOW IT IS STARSCREAM'S TIME TO SHINE!
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# ? Mar 15, 2014 06:35 |
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# ? Apr 28, 2024 13:13 |
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This should be fun. I guess Phi's going to say it was only logical to betray. I bet she leaves.
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# ? Mar 15, 2014 07:18 |