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Dr. Stab posted:drat, this would have been super trippy if we had done it in the other order. Oh well. VLR.txt. Okay, but seriously. One of the many things that I've been waiting to say until they're no longer spoilers is this: VLR is very different depending on the order you play paths and find things out, but it always works.
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# ? Mar 26, 2014 16:27 |
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# ? May 13, 2024 12:20 |
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I was guessing the whole "TURNS OUT THIS WAS THE FIRST TIME SHE WAS REFERRING TO" but I don't feel smug that I guessed right. Hmmm.
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# ? Mar 26, 2014 16:54 |
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Fedule posted:VLR.txt. Will you be showing us the other betray path? Because I did this in the same order as the LP so I'd like to see how it changes. But yeah the best part of this is there's no wrong way to do this game, the funny thing is the thread is going the same way I did this.
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# ? Mar 26, 2014 16:56 |
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dscruffy1 posted:I was guessing the whole "TURNS OUT THIS WAS THE FIRST TIME SHE WAS REFERRING TO" but I don't feel smug that I guessed right. Hmmm. well yeah pretty much everyone figured that out.
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# ? Mar 26, 2014 17:02 |
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Your UNIX titles continue to make me smile.
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# ? Mar 26, 2014 17:16 |
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evilspacehopper posted:Will you be showing us the other betray path? Because I did this in the same order as the LP so I'd like to see how it changes. The problem is that this would require replaying from a fresh save - once you've done stuff in a certain order, you can't go back and get the "fresh" dialogue for situations like this.
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# ? Mar 26, 2014 17:48 |
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Now Sigma remembers betraying, but not betraying because he was already betrayed. I guess that means the timeline where the plot lock popped up won't ever stop Phi from escaping.
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# ? Mar 26, 2014 18:54 |
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Podima posted:The problem is that this would require replaying from a fresh save - once you've done stuff in a certain order, you can't go back and get the "fresh" dialogue for situations like this. I guess we're lucky, then, that as far as I remember there is no fresh dialogue for this part. If you betray first, everything happens the same way except that you only see the ally scene from this update.
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# ? Mar 26, 2014 19:07 |
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We've already seen all the text in this section. The only way you miss anything is if you betray first and then ally, since that means you never get the dialogue we got the first time we allied.
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# ? Mar 26, 2014 23:43 |
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What the hell? The solution was CLEARLY to smack Phi on the back of the head. Clearly. Damnit, Sigma, you wuss!
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# ? Mar 29, 2014 03:58 |
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Well, I wonder how Phi's going to go from here.
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# ? Mar 29, 2014 17:23 |
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Did Hope finally bring Virtue down?
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# ? Apr 10, 2014 19:04 |
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No, I am procrastinating from playing video games for the internet by working on my final year project (and also occasionally recording commentary for Artix's FFXIII LP). Actually there's a funny story about my final year project and VLR... but I'll tell you that one in a few days, maybe.
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# ? Apr 10, 2014 19:09 |
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You captured a bunch of people and subjected them to a Prisoner's Dilemma for science?
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# ? Apr 10, 2014 19:29 |
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Yes. It was us. We are Fedule's final project.
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# ? Apr 10, 2014 20:27 |
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Funny story: I was a counseller at a summer camp with my friend, and when we were in charge of the big camp games, we ran something that was effectively a cheap version of the prisoners dillema for candy. It was... pretty interesting.
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# ? Apr 11, 2014 00:21 |
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Austrian mook posted:Funny story: I was a counseller at a summer camp with my friend, and when we were in charge of the big camp games, we ran something that was effectively a cheap version of the prisoners dillema for candy. It was... pretty interesting. Can you tell us more?
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# ? Apr 11, 2014 01:40 |
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RefinedUndefined posted:Can you tell us more? basically instead of dying, the kids just got candy if their group allied, and one kid got extra candy if he alone betrayed them. It was pretty entertaining, but we got in trouble because kids pretty quickly got upset and started hitting eachother over it.
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# ? Apr 11, 2014 01:50 |
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Austrian mook posted:basically instead of dying, the kids just got candy if their group allied, and one kid got extra candy if he alone betrayed them. It was pretty entertaining, but we got in trouble because kids pretty quickly got upset and started hitting eachother over it. How many of them started fighting?
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# ? Apr 11, 2014 02:36 |
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RefinedUndefined posted:How many of them started fighting? Really just like one hit another, it wasn't like anarchy was unleashed or anything but we got in huge poo poo for it and weren't invited back the next year. Worth it though, I'd say.
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# ? Apr 11, 2014 03:23 |
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Austrian mook posted:Really just like one hit another, it wasn't like anarchy was unleashed or anything but we got in huge poo poo for it and weren't invited back the next year. Worth it though, I'd say. Did they also start spouting latin at each other to justify their choices?
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# ? Apr 11, 2014 10:46 |
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Walterion posted:Did they also start spouting latin at each other to justify their choices? In my head-cannon, Phi actually doesn't know a word of latin and just tries really hard to sound smart.
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# ? Apr 12, 2014 10:35 |
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Austrian mook posted:In my head-cannon, Phi actually doesn't know a word of latin and just tries really hard to sound smart. Man, I wish more people confused "cannon" for "canon" in a way that reminded me of Deus Ex. Content: Remind me, have we reached any of the proper endings yet? For all the Alice hate her ending is by far my favorite.
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# ? Apr 12, 2014 17:55 |
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We have not seen an ending yet. We came close a few times, but plot locks have impeded us. It doesn't help that at the beginning of the game, your options for getting endings are very limited due to the various locks. Blueberry Pancakes fucked around with this message at 18:01 on Apr 12, 2014 |
# ? Apr 12, 2014 17:58 |
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According to a spoiler-rific flow chart I've seen there's only one ending without any plot locks on the way. edit because too specific, sorry Captain Walker fucked around with this message at 18:38 on Apr 12, 2014 |
# ? Apr 12, 2014 18:08 |
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Uh, is the specific number of paths without plot-locks an OK thing to talk about now, even though our explorations haven't show how many there are? Because that feels like something that exists in the realm of being nebulously spoiler-y.
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# ? Apr 12, 2014 18:16 |
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Yeah, let's just not talk about stuff on the flowchart we haven't gotten to yet please.
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# ? Apr 12, 2014 18:34 |
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Man, talking about this game is hard.
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# ? Apr 12, 2014 18:38 |
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A common lamentation re: big twisty stories. Just by way of not going silent; my final year project deadline is Tuesday the 22nd. I hope to do an update very soon after then. Depending on how things go this weekend, there may be a very interesting thread derail between now and then.
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# ? Apr 12, 2014 18:51 |
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I really hope this LP doesn't end here. Stopping after reading through half the game would be enough to make me buy a 3DS just to finish the story.
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# ? Apr 20, 2014 17:57 |
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Nagna Zul posted:I really hope this LP doesn't end here. Stopping after reading through half the game would be enough to make me buy a 3DS just to finish the story. It's not like there aren't alternatives. If you don't like waiting then you should know that Supergreatfriend has been streaming VLR for the last 6 months and so far the stream has reached 3 of the endings. All the parts are up on youtube and the stream has mostly been picking the same choices as the LP so finding a place to start shouldn't be that hard. Just look between part 30-40 until you find one where the flowchart is similiar to the LP. https://www.youtube.com/playlist?list=PLaSPgE4K0SB3tJdWbJO03p1UbDz0DtNX- At that note jesus is this game long. The current combined length of the streams is 32 hours. I don't even want to imagine how much time you've spent working on updates Fedule seeing as you started in May last year.
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# ? Apr 20, 2014 20:04 |
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This seems like a good time to reiterate that the current delay is due to my Final Year Project, whose deadline is on Tuesday and after which I am right back on this because frankly I miss it. And honestly you'll find that amusing after I tell you more about what I'm actually working on. If you think that my project is simulating the AB Game you're only half wrong.
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# ? Apr 20, 2014 20:24 |
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You're literally going to code Zero III, aren't you.
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# ? Apr 20, 2014 20:31 |
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alcharagia posted:You're literally going to code Zero III, aren't you. That's ridiculous - next you'll say he's posting from the moon or something like that.
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# ? Apr 20, 2014 23:52 |
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Fedule posted:This seems like a good time to reiterate that the current delay is due to my Final Year Project, whose deadline is on Tuesday and after which I am right back on this because frankly I miss it. And honestly you'll find that amusing after I tell you more about what I'm actually working on. Half wrong....so you're simulating the Nonary Game?
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# ? Apr 21, 2014 00:01 |
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Xoidanor posted:At that note jesus is this game long. The current combined length of the streams is 32 hours. I don't even want to imagine how much time you've spent working on updates Fedule seeing as you started in May last year. My final playtime was over 60 hours. WELCOME TO VLR.
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# ? Apr 21, 2014 00:47 |
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whitehelm posted:Half wrong....so you're simulating the Nonary Game? Basically I'm codifying a Bigger Badder Awesomer version of the Iterated Prisoner's Dilemma and writing a... basically a platform that allows people to write strategies in Python which my program can then test under various tournament rules (like, sometimes you can see what everyone did last round, sometimes you can only see your own games). Anyone want to try implementing a strategy? I don't want to carelessly say "thread competition" but this might tread dangerously close to actual work. I could use some actual bona-fide user-submitted strategies, though. quote:To create a player for Enhanced Prisoner's Dilemma testing, simply copy the provided example file and replace the attributes between the curly braces with those of your choosing. Make sure to save the file with the extension ".prisoner". An example strategy - if it's comprehensible to you, then try thinking of one of your own! (If the name gave it away, consider how he does it regardless of the rules (ie, whether or not he is given detailed rounds or history records)) code:
Fedule fucked around with this message at 03:01 on Apr 21, 2014 |
# ? Apr 21, 2014 00:57 |
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There's no way it could be done before Tuesday, but if you have everything automated it would be interesting to see what kind of strongest survivors arise from evolution. Start with X number of participants, give each of them different inclinations (raw percentages of if they should ally/betray given no other input), and come up with a list of different conditions that could happen based on your functions (If X was Y in the previous round, do Z; X being self or opponent, Y being sucker/betrayer/etc, Z being ally/betray choice, etc). Let them run wild, "mate" the strongest survivors (swap a random property from each, introduce random change to their strategy), and re-run a few million times
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# ? Apr 21, 2014 01:14 |
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...haven't people already been running these simulations for years/decades by now? Probably an interesting exercise for the programmer, but I wouldn't expect to get any novel results out of this.
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# ? Apr 21, 2014 01:32 |
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# ? May 13, 2024 12:20 |
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Here's my strategy!code:
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# ? Apr 21, 2014 01:36 |