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bitmap posted:everyone just get tvpaint jesus Definitely, I was excited to come across it just because I've emptied my pockets recently on other stuff and TVPaint will have to wait for another day
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# ? Mar 24, 2014 22:39 |
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# ? May 23, 2024 16:32 |
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Getting back into FX animation after a while.
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# ? Mar 26, 2014 18:48 |
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bitmap posted:
Hey bitmap, I'm looking for animators for a 4 minute long animated short, with a needed commitment time of 4 and a half months and with a quota of 40-50 seconds a month (rough animation, of course, with cleanup it will likely be between 20-30 seconds), paid per second. Are you free or interested? if you want to know more details let me know and I'll provide an email then we can discuss details including expected pay.
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# ? Mar 27, 2014 13:32 |
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I'm interested even though you didn't ask me. You can e-mail me at sa.neonnoodle@gmail.com if you want.
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# ? Mar 27, 2014 20:23 |
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neonnoodle posted:I'm interested even though you didn't ask me. I will probably ask you someday to animate something for me, for my fiancee. I dunno what the proper fee would be.
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# ? Mar 27, 2014 21:13 |
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neonnoodle posted:I'm interested even though you didn't ask me. Oh poo poo sorry! This is absolutely an open invitation! I will send you an email soon! TO ANYONE INTERESTED:- I am looking for animators for a four minute animation short. PAID. Please let me know if you're interested, however take note of the following:- 1- this is frame by frame all the way through. 2- it'll be a big plus to have good effects animation skills but character is most important. 3- you must commit to both rough and cleanup and finish the monthly quota. If you want to part-time this then you can form a team with some one who will finish what you can't (rough-cleanup team) but the pay will be split as if both of you are one person. Full timers will be given preference for the position. I am also looking for a background/ layout artist to help the one we have speed things along. Painterly brush style art. Take note, the guy you'll be working with is pretty loving Disney in terms of technical skill. So you better have perspective down real hard. But most likely you will be taking his line work and layouts and coloring refining them so I'm going to focus on your eye for color. Applications are welcome for all. If anybody shows interest I will provide my email address. Al-Saqr fucked around with this message at 21:30 on Mar 27, 2014 |
# ? Mar 27, 2014 21:27 |
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Just curious, is this on 2's? Because 40-50 seconds of rough animation per month is pretty intense.
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# ? Mar 27, 2014 21:30 |
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neonnoodle posted:Just curious, is this on 2's? Because 40-50 seconds of rough animation per month is pretty intense. Yes it's on two's, but there's alot of still shots and snappy movements and it's not super fluid to the point of insanity except for a few key scenes so it's not like the ENTIRE cartoon is nothing but characters moving on twos. To finish the cartoon in four months with three animators each person would need to finish 16 seconds of fully cleaned up and lined animation per month, based off of previous experience while this is more suitable for full timers it's still doable. *email sent* Al-Saqr fucked around with this message at 22:05 on Mar 27, 2014 |
# ? Mar 27, 2014 21:51 |
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# ? Mar 27, 2014 23:26 |
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quick draft extremes. breakdowns next.
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# ? Mar 29, 2014 05:39 |
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bitmap posted:quick draft extremes. breakdowns next. I'll take that as a 'not interested'
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# ? Mar 29, 2014 15:39 |
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I'm wanting to make a crude animation series set in an outlandish fantasy world, for practicing animation and design. However, I am super-horrible with foley, voice acting (and also English) and sound design, and don't feel like investing much time on it. Nor do I feel I should bring in anybody else on a project that I might not be able to commit to. I know bad sound design really hurts a project, and feel it's even more true when it comes to one set in a fantastical setting. Royalty free sound effects and music usually sound really, really out of place, a silent animation sounds as exiting as watching dry paint, and I'm sure any voice foley I'd attempt would turn off people even faster. Anybody got any experience working with limited audios? Would you even watch something that sounded like complete and utter poo poo if the animation and story was mediocre at best? Also, love this thread. Thanks for keeping it alive.
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# ? Mar 29, 2014 18:22 |
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Al-Saqr posted:I'll take that as a 'not interested' You'll never get him to work for you by guilt tripping him. You have to bribe him. Pay him 20 dollars per frame.
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# ? Mar 29, 2014 20:12 |
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SpectacuLars posted:I'm wanting to make a crude animation series set in an outlandish fantasy world, for practicing animation and design. However, I am super-horrible with foley, voice acting (and also English) and sound design, and don't feel like investing much time on it. Nor do I feel I should bring in anybody else on a project that I might not be able to commit to. I know bad sound design really hurts a project, and feel it's even more true when it comes to one set in a fantastical setting. Royalty free sound effects and music usually sound really, really out of place, a silent animation sounds as exiting as watching dry paint, and I'm sure any voice foley I'd attempt would turn off people even faster. I really don't have any experience with that kind of thing, but silent animations aren't inherently boring. Paperman didn't have a single bit of dialogue and I still loved it. I think if your still practicing you shouldn't really worry your voice and music quality too much.
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# ? Mar 29, 2014 22:05 |
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A lack of dialogue is not the same as complete silence; I hope 'as exciting as watching dry paint' was hyperbole but I agree that animation loses a lot without sound. But... I think you're really underestimating royalty free music, SpectacuLars. You have available to you hundreds of years of the best classical music ever written, I guarantee you can find some that will suit a fantasy adventure. alternative: make blurp sounds with your mouth. If you plan around it, it can actually be pretty effective.
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# ? Mar 29, 2014 22:20 |
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As someone planning on doing two small shorts as a test to see if I can do longer ones, I sympathize with the no voice acting thing. I'm choosing to make them silent because even if I did have the money to pay for someone's voice acting talent, there's no reason sinking money into a thing that I'm not even sure will prove fruitful
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# ? Mar 29, 2014 22:54 |
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Yeah, it seems there's no escaping it. Somehow, music under the public domain didn't even cross my mind. And the Paperman style might not be too bad, either, with perhaps some minor vocalizations for effect. Seems like I have to research some sound design after all and make some tests. Here's hoping it won't be so bad after all. Thanks, you bunch. Edit: Damnit, all this fancy music is making me want to make longer animations! SpectacuLars fucked around with this message at 00:40 on Mar 30, 2014 |
# ? Mar 29, 2014 23:04 |
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Al-Saqr posted:I'll take that as a 'not interested' Oh! I didn't see that! Um, not so much a "not interested" as "stupid buried under work and I might not even be able to finish what I've already accepted oh god oh god", but thankyou for asking, really.
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# ? Mar 30, 2014 01:55 |
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SpectacuLars posted:voice acting Definitely play around with it. You might be surprised with what work-arounds you can come up with. For instance, though not an animation example, a lot of video games that don't have the desire or budget for voice acting will use some kind of replacement. What I seem to see most often is stuff like having instruments or simple melodies stand in for each character in quick bursts (Don't Starve and Night in the Woods come to mind). I don't see how something like that couldn't work in an animation if it was done right. Not saying that you should use that specific method, but there are definitely ways to get around no voice acting. Not to mention there's been lots of great animation that have no dialog at all. There is absolutely a solution for you somewhere.
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# ? Mar 30, 2014 06:37 |
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breakdowns. Not looking good, gonna have to push the extremes like crazy, really carefully place the one easing frame I got and pay way more attention to swinging arcs.
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# ? Mar 30, 2014 07:00 |
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Is this more of a traditional animation thread, or are short sequences animated in flash in the style of low-res video games acceptable too?
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# ? Mar 30, 2014 07:17 |
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I really wish I had the foresight to not start this project in 12 fps because I'm finding lipsyncing pretty difficult to fit in now. But then again, I'm all about trial-and-error, so I'm gonna get it sooner or later. I mean, I wouldn't barrel on into 18 seconds of lip sync as my first big animation thing if I didn't believe in learning by doing"
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# ? Mar 30, 2014 07:41 |
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JuniperCake posted:Definitely play around with it. You might be surprised with what work-arounds you can come up with. For instance, though not an animation example, a lot of video games that don't have the desire or budget for voice acting will use some kind of replacement. What I seem to see most often is stuff like having instruments or simple melodies stand in for each character in quick bursts (Don't Starve and Night in the Woods come to mind). I don't see how something like that couldn't work in an animation if it was done right. Yeah, I am indeed tempted to either synthesize gibberish voices by some yet unknown mean, or - the most elegant/simple solution yet - make it part of a more custom score by assigning one instrument to each character, which I feel might result in much more work. This seems to be the way to go at the moment. Banjo Kazooie also came to mind earlier, but that idea was quickly dismissed! And just for fun, I did just try some voice acting on my own. And, well, that's still very, very much out of the picture. Now all I have to do is develop a more expressive style, and a strong narrative, and all those other things I don't really know. Talk about setting the bar high for yourself. It's almost like I don't want to have a life! In any case, I'll start making tests, and see what compromises I need to make further down the line! Cheers! Edit: Jesus, formatting.
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# ? Mar 30, 2014 08:08 |
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bitmap posted:Oh! I didn't see that! Um, not so much a "not interested" as "stupid buried under work and I might not even be able to finish what I've already accepted oh god oh god", but thankyou for asking, really. Ah ok I understand.
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# ? Mar 30, 2014 11:14 |
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Ernie Muppari posted:Is this more of a traditional animation thread, or are short sequences animated in flash in the style of low-res video games acceptable too? Yep. Post that bad boy.
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# ? Mar 30, 2014 12:20 |
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bitmap posted:gonna have to push the extremes like crazy
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# ? Mar 30, 2014 15:04 |
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neonnoodle posted:Also you might want to do this on ones. Crazy flails are a little fast for twos. oh yeah, the assignment is on secondary action and makes us put the extremes in, then the breakdowns, then the inbetweens. Next up is filling out the two frames either side of the breakdown and we're in onesville all the way. I think I've been a bit cheeky here.
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# ? Mar 30, 2014 15:24 |
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Yeah push those extremes EXTREEEEEEEEEEEEEEEEEEEEEME
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# ? Mar 30, 2014 16:51 |
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Ernie Muppari posted:Is this more of a traditional animation thread, or are short sequences animated in flash in the style of low-res video games acceptable too? Both are fine, I think.
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# ? Mar 30, 2014 18:08 |
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I probably could have posted this WIP earlier but eh, no better time than now I guess https://www.youtube.com/watch?v=ivq5yqEKKM0
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# ? Mar 30, 2014 21:20 |
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nikochansan posted:I probably could have posted this WIP earlier but eh, no better time than now I guess hey that's real good acting
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# ? Mar 31, 2014 03:45 |
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I got so enraptured by this I bought a thing https://www.jacobinmag.com/2014/03/issue-14-preview-a-world-to-win/
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# ? Mar 31, 2014 14:47 |
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bitmap posted:hey that's real good acting Ah man, thanks! I'm kinda glad I tackled this head-on, I'm learning a lot. My only regret is not approaching it in a more structured manner
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# ? Mar 31, 2014 19:52 |
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OK, so this took way too long and in the end I'm not even happy with it, but at least it's done and submitted. https://www.youtube.com/watch?v=JFQCo_sQMSg
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# ? Mar 31, 2014 20:06 |
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neonnoodle posted:OK, so this took way too long and in the end I'm not even happy with it, but at least it's done and submitted. For what it's worth, I like how you interpreted the audio, there's a kind of logic to it and I like that. I'd give some notes, but they probably aren't anything you aren't already aware of.
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# ? Mar 31, 2014 20:39 |
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nikochansan posted:For what it's worth, I like how you interpreted the audio, there's a kind of logic to it and I like that. I'd give some notes, but they probably aren't anything you aren't already aware of. I'm learning a lot as I go, and planning to do the next month's competition too just to stay in practice.
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# ? Mar 31, 2014 20:56 |
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neonnoodle posted:OK, so this took way too long and in the end I'm not even happy with it, but at least it's done and submitted. Seems pretty fine to me. I think the poodle guy might be expressing too much maybe? The parts where he sort of turned away like he was looking out for the JFK sniper seemed a bit odd to me. Then again, I make stuff like this: So its probably best to ignore me.
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# ? Mar 31, 2014 21:08 |
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That pigeon is rad as hell Don't stop scarycave Don't ever
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# ? Mar 31, 2014 21:24 |
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neonnoodle posted:I'd love to hear any feedback on it Well, I feel like there wasn't enough jaw movement with the lipsync? It's more apparent on the last sentence from the dog on the left, but you can see it all throughout the clip. That's just me, though
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# ? Mar 31, 2014 21:47 |
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# ? May 23, 2024 16:32 |
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nikochansan posted:Well, I feel like there wasn't enough jaw movement with the lipsync? It's more apparent on the last sentence from the dog on the left, but you can see it all throughout the clip. That's just me, though Yeah, the biggest thing I noticed was the left dog's head is kind of static. It seemed like his mouth wasn't really hooked up to his face and was moving on its own for some of the lines. The right dog gesticulates a lot so I'm guessing you were going with a contrast in energy, but it might have been too far in the other direction. That said, nice work! I like the take on the audio you did, and both characters look well done.
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# ? Apr 1, 2014 04:32 |