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It'd be probably smarter to just ignore the mods for a long while - the base game has a lot of stuff to explore and have fun with while nearly every mod pack I've come across suffers from massive bloat and inconsistent/unintuitive design.
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# ? Mar 29, 2014 05:50 |
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# ? Jun 2, 2024 11:02 |
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Ciaphas posted:In talks other than Oculus... I'm gonna guess that "I downloaded this game to try out and now four hours are gone, wtf" is kind of a typical reaction, isn't it? Because that happened That is the standard minecraft user experience, yes. If you want to forestall the mod-induced misanthropy, you can try using the technic launcher or something to download modpacks without paying attention to any actual people, I find that helps a lot.
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# ? Mar 29, 2014 05:51 |
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You don't really need to touch mods until you get completely and utterly bored of the base game. That took me a couple of years. I have only started playing on a heavily modded game a couple of months ago. There are also neat MP game servers with tons of minigames that are a nice diversion.
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# ? Mar 29, 2014 05:56 |
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That's good to know then, I suppose. Still, I don't suppose there are 'quality of life' addons that don't really affect the base game, just make it less irritating? (An in game recipe list comes to mind, for example, like I see in Yogscast videos all the time--that'll be the first thing I google for!)
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# ? Mar 29, 2014 05:59 |
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The problem with mods is that every patch breaks them. So it can be annoying to keep up with, especially if you get used to certain things. I only use modpacks through Technic, which has an easy to use launcher that lets me download and install them all and switch between them without touching my vanilla install at all, which means patches to vanilla have no effect on my modded games. The downside to modpacks is that they tend to be kind of bloated.
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# ? Mar 29, 2014 06:03 |
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Case in point, not every mod is currently up to the latest 1.7 patch, and 1.8 is coming out next month-ish. So you can either play with the latest stuff, or you can play with mods. Hell, my favourite mod only just updated to 1.7 this week.
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# ? Mar 29, 2014 06:11 |
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Yeah, I just use a couple quality of life mods and that's it. A minimap mod, optifine, that 'if you have a chest in your inventory when you die the chest gets placed with all your poo poo in it' mod, maybe another thing or two. Plus Painterly, of course, but that's a texture pack and not a mod. I do kind of wish Painterly still supported connected textures, by the way, but apparently the new format that part of optifine made for it is much harder to deal with for texture pack makers, let alone texture packs with hundreds of options for every texture so I'm perfectly alright with it not being supported.
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# ? Mar 29, 2014 06:18 |
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The biggest issue I have with unmodded Minecraft is the horrible in-game map system. Sure you can just go coordinates, but having a good map makes me enjoy exploration a lot more.
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# ? Mar 29, 2014 06:21 |
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I used to break out the pen and paper and draw out a map before I started using a minimap mod and still tend to draw out landmarks sometimes if I feel like I'm going to be on a map for a long while. It's fun.
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# ? Mar 29, 2014 06:24 |
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I use a map if it's there but otherwise I make beacon strings across the world to aid with navigation, or pick out identifiable landmarks and navigate by that. It's also fun.
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# ? Mar 29, 2014 06:27 |
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I've never gotten lost in minecraft, my one talent is apparently having a perfect sense of direction in video games. I do make maps to decorate my house though, they look cool even though I'm poo poo at lining them up for map walls.
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# ? Mar 29, 2014 06:51 |
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I only ever get lost in caves but that is because sometimes they are very tangled and broken up and there are very few things that can be considered landmarks unless you opt to build some underground. Very easy to get turned around down there, but when in doubt, tunnel upward.
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# ? Mar 29, 2014 07:10 |
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Frankly, for a "basically no mods" game, a minimap of some kind, NEI, and maybe stuff like Carpenter's Blocks and Chisel (stuff that really should have already existed) is about what I'd recommend. I think about all of these are already updated to 1.7, too, so it's not like you'd have to wait for an update.
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# ? Mar 29, 2014 12:25 |
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The various wikis are proving unclear. I got enough obsidian and diamond (FINALLY) and other stuff to set up an enchanting table (and nether portal) and enough bookshelves, but how do I pick out the enchantments I want? I wanted to put fortune and the durability one on my diamond pick, for example. If it's utterly random like I suspect, and I get the wrong ones on an item, is it boned? god damnit another 4 hours gone without my notice argh argh argh Ciaphas fucked around with this message at 22:09 on Mar 29, 2014 |
# ? Mar 29, 2014 22:06 |
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Ciaphas posted:The various wikis are proving unclear. I got enough obsidian and diamond (FINALLY) and other stuff to set up an enchanting table (and nether portal) and enough bookshelves, but how do I pick out the enchantments I want? I wanted to put fortune and the durability one on my diamond pick, for example. You don't. It's random. You can enchant a book with the enchanting table and then use an anvil to transfer the enchantment from the book to the pick. That will make sure your diamond pick only gets the enchants you want. As for getting those enchants onto the book in the first place, welp, good luck.
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# ? Mar 29, 2014 22:10 |
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I haven't ever messed with enchanting, but aren't there some enchants that only show up when applied directly to the item or am I mistaken?
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# ? Mar 29, 2014 22:15 |
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This is why I consider enchantment rehauls to be a necessary ingredient in barebones/vanilla quality of life modpacks, like Tinkers Construct or at least Enchanting Plus. It's also probably very telling of why my "vanilla" modpacks end up with like 50 mods in them.
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# ? Mar 29, 2014 22:16 |
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flatluigi posted:I haven't ever messed with enchanting, but aren't there some enchants that only show up when applied directly to the item or am I mistaken? I don't think so, but the odds might change. You can also get two enchants on the item with one enchant, vs. the book only having one.
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# ? Mar 29, 2014 22:18 |
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Serifina posted:Frankly, for a "basically no mods" game, a minimap of some kind, NEI, and maybe stuff like Carpenter's Blocks and Chisel (stuff that really should have already existed) is about what I'd recommend. I think about all of these are already updated to 1.7, too, so it's not like you'd have to wait for an update. I like using Custom Stuff 2 (now for 1.7!) and Terrain Control together, because the former lets me define new blocks, and the latter lets me seed them into biomes, allowing me to have biomes which do more than just determine what colour planks I get. This is one of my experiments from version 1.6.4. It's the ice mountains biome, with all grass, dirt, and stone replaced with a custom packed ice block with snowcapped metadata variant. Now that CS2 works for 1.7 I'll be doing something similar, including customised resources. Terrain Control allows for a basic replace function, so I can say "in desert biomes, replace all instances of stone with sandstone, and then replace all instances of coal with this new ore-in-sandstone block variant". Those new ores can be just something like "drops charcoal instead of coal" or something more ambitious. The point is basically to make the world more interesting to explore, and to make biomes extend more than 2 blocks below the surface. In theory I can also customise things like villages and dungeons, but I think that's a bit beyond me right now. I'd need help for that, so... any volunteers?
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# ? Mar 29, 2014 22:49 |
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Update to the latest snapshot, the new enchantment system is infinitely better than the old one. Still pretty random, but it's slightly less so.
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# ? Mar 29, 2014 22:59 |
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If you're going to bother with enchanting, either mine tons of quartz for quick levels, or build a quick and dirty mob grinder, a dark room with 4 channels of water leading into a 2x2 pit that falls for 22ish blocks, if you've lit up the nearby caves and surface it will fill up quickly.
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# ? Mar 29, 2014 23:45 |
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Ra Ra Rasputin posted:If you're going to bother with enchanting, either mine tons of quartz for quick levels, or build a quick and dirty mob grinder, a dark room with 4 channels of water leading into a 2x2 pit that falls for 22ish blocks, if you've lit up the nearby caves and surface it will fill up quickly. I'm not particularly chuffed about it either way, just looking for different things to do. Besides trying again to find a single bloody god damned carrot () so I can farm me some porkchops in their mobile stage, that is. Wish there was a way to automatically mine an area. Exploring is one thing, but going underground because I need more cobblestone and coal sort of bites Ciaphas fucked around with this message at 01:12 on Mar 30, 2014 |
# ? Mar 30, 2014 01:09 |
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Just smooth out caves as you go along.. they don't have to be architectural wonders, but if you chip off the odd corner as you explore you'll wind up with more cobblestone than you'll know what to do with.
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# ? Mar 30, 2014 01:11 |
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(edit) nevermind, site finally figured it out
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# ? Mar 30, 2014 01:40 |
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Enchanting is random until the next patch, which will introduce a completely new system that allows you to choose see which enchants you are getting before you pick them. The selection is still pretty random though. But the prices are better, unless they nerfed that at some point.
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# ? Mar 30, 2014 04:39 |
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ToastyPotato posted:Enchanting is random until the next patch, which will introduce a completely new system that allows you to choose see which enchants you are getting before you pick them. The selection is still pretty random though. But the prices are better, unless they nerfed that at some point. Level 30 enchants aren't.. it only costs 3 levels to do a level 30 enchantment but you still have to be level 30, so you spend a lot more time in those slow 30+ levels. But if you're happy with level 20 enchantments it's pretty nice, prior to adventuring I'll enchant four or five iron pickaxes and enjoy the boosts.
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# ? Mar 30, 2014 05:22 |
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I enchanted some diamond things the other day for the first time. I felt so proud of myself.
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# ? Mar 30, 2014 06:13 |
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Ciaphas posted:I'm not particularly chuffed about it either way, just looking for different things to do. Besides trying again to find a single bloody god damned carrot () so I can farm me some porkchops in their mobile stage, that is. So yeah, modding. You sound like you're ready. Head over to the modding thread, get set up with Technic Launcher, and learn the joys of automating boring crap like mining more cobble or coal or whatever.
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# ? Mar 30, 2014 11:25 |
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Even just a simple cobblestone generator is all but vital. Really makes me see how reliant on mods I am these days, I guess.
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# ? Mar 30, 2014 12:31 |
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I'm just happy you can make a piping system that lets you dump ten stacks into a chest and have it distributed amongst a bunch of furnaces and then returned to a single output chest in vanilla nowadays.
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# ? Mar 30, 2014 12:39 |
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Wait, how do you do that? There aren't any pipes unless I missed something big, so I assume "piping" isn't meant literally.
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# ? Mar 30, 2014 12:53 |
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Vib Rib posted:Wait, how do you do that? You can do it with Hoppers, but with the caveat that they are even harder computationally than pipes were at their worst.
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# ? Mar 30, 2014 13:44 |
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A pipe is simply a hopper feeding a hopper feeding a hopper, from source to destination. And really, hoppers and hopper-pipes are pretty easy as long as you never want things to go upwards. Just gotta make sure things process in a generally downwards direction. And yeah, if you're not aware, putting two hoppers feeding off a double chest splits the contents in two, half for each pathway. So this is a simple double-furnace (though I haven't bothered to automate the coal off a single source, but that's easy enough to do): for each doubling of the number of furnaces, you'd have to have another layer of double chests to split the input up more, although there may be a better way to do that. MikeJF fucked around with this message at 14:09 on Mar 30, 2014 |
# ? Mar 30, 2014 13:54 |
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kas posted:PAINTERLY PACK UPDATE though I am fairly burned out of minecraft after literal YEARS of playing it, a painterly pack update always gets me to sit down with it for a few days
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# ? Mar 30, 2014 14:07 |
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chairface posted:So yeah, modding. You sound like you're ready. Head over to the modding thread, get set up with Technic Launcher, and learn the joys of automating boring crap like mining more cobble or coal or whatever. Probably. First I want to try, later today, to do the intermediate step of a cobblestone generator with a piston to get the new cobbles out of the way. Plenty of step by step howtos but I'd much prefer to understand how the redstone stuff works. Even as a programmer, this might take a while. I have no idea how loving clocks work or are built
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# ? Mar 30, 2014 16:13 |
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Ciaphas posted:Probably. First I want to try, later today, to do the intermediate step of a cobblestone generator with a piston to get the new cobbles out of the way. Plenty of step by step howtos but I'd much prefer to understand how the redstone stuff works. A clock is simply a repeater, which repeats onto another repeater, which repeats onto the first repeater. Redstone is magic and has its own power source, so everything can be constructed logically. Cobblestone sheet generators are quite nice though, I made one a long time ago and it's nice just having a constant sheet of stone to mine.
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# ? Mar 30, 2014 16:27 |
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Ciaphas posted:Probably. First I want to try, later today, to do the intermediate step of a cobblestone generator with a piston to get the new cobbles out of the way. Plenty of step by step howtos but I'd much prefer to understand how the redstone stuff works. Vanilla redstone is extremely stupid and does not work in any way that makes sense. Even the most basic setups are convoluted and tedious, and take up inordinate amounts of space. They also lag a lot. Mods will give you redstone that isn't retarded. Really it just sounds like you'd have a lot more fun with mods in general.
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# ? Mar 30, 2014 20:35 |
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I think you're right. When I was watching videos on this stuff I most loved the sort of automation bullshit that could be done. Mob farms and cobblestone generators, that item sorter the Yogscast did in the Tekkit series, that sort of thing. Until I feel like wading in and figuring all that out though, a question: I figured out the how of a redstone clock, tweaking the repeaters and all that, but is there a way to figure out exactly how many repeaters you need and on what setting for a given delay (say, exactly 1 second between switches)? I know the redstone tickrate is 10hz but I'm not sure where to go from there. (edit) I eventually got what I wanted with six repeaters at their longest delay, but it was still kinda guess and check. Ciaphas fucked around with this message at 20:54 on Mar 30, 2014 |
# ? Mar 30, 2014 20:52 |
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MikeJF posted:A pipe is simply a hopper feeding a hopper feeding a hopper, from source to destination. And really, hoppers and hopper-pipes are pretty easy as long as you never want things to go upwards. Just gotta make sure things process in a generally downwards direction. It's also easy to make cheaper horizontal pipes with chained droppers. Though if you've got the iron, hoppers are the way to go. And with comparators you can make sorting systems so whatever you smelt will go into its own chest. And moving items up with droppers isn't too bad. A direct redstone signal shoots an item up two droppers (as the signal activates both), so you only need a comparator at the entry dropper and then spiral redstone to every other one.
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# ? Mar 31, 2014 05:00 |
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# ? Jun 2, 2024 11:02 |
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The April Fools update to vanilla is kind of funny and obnoxious at the same time.
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# ? Apr 1, 2014 20:39 |