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I'm still back at the merchant's guild with Mossman, right?
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# ? Mar 5, 2014 15:12 |
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# ? May 18, 2024 03:20 |
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Yes sir. Currently, you two are receiving sass from a body guard, but that was it.
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# ? Mar 5, 2014 15:55 |
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Hey, I just wanted to let you all know that I'll be hanging around on SynIRC in #idlespace. QuantumNinja showed me how to register a channel and I wanted a place where I could just address all my games. I'll try to be on more than normal which is scarce, and upgrade to a good amount of the time.
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# ? Mar 7, 2014 21:47 |
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Doctor Idle posted:On top of your current scores, once the stuff at the clinic resolves, Quest: All these damned City-Slickin' Grifters, Gangsters and Gamblers will complete and be worth 1500 XP to each of you. Did this happen? Looking at the XP counts, I think maybe only Lloyd marked this XP ever. Should we all?
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# ? Mar 22, 2014 03:12 |
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I think Quantum's right. I've definitely not included that in my character.
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# ? Mar 23, 2014 20:06 |
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Hey all, I'm back from visiting family. Sick but working on updates. A few things... --- @QuantumNinja & @Went to Hell: I wasn't aware that everyone didn't mark XP. I apologize. I probably neglected to declare it after those events had transpired. --- @Commissar Kip: It's been a couple of weeks since we last heard from you, do you still want to play? If not, no hard feelings. I would just like to know so I know how to structure things moving forward. --- I'm working on an update and some clarifications to the rules and I want to implement that after I run it by you all. In particular, I'm looking at currency & upkeep, and skills. --- At anytime, please feel free to give me honest feedback about the tone or direction of the game or any issues you might have. --- Anyhow, I'm going to get back to working on updates! Thanks for playing and continually having interesting and developing characters.
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# ? Mar 24, 2014 01:14 |
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I'm honestly not thinking a crime family would be easily swayed by just asking. If we wanted to sell them on just the town council deal, they'd either want the biggest piece or they won't bite. We could probably try to offer some manner of favor to them, but in the end they're a crime family. Would likely screw us out of whatever they could get away with, and since we probably don't have the Red Star at our backs as fully as we'd like, we may want to look at other options. My only thoughts are that we could try to take a look into how the Rosenthorpes are doing in their operations now that the Huttons are more or less disheveled, see in general what they've been up to without exposing what we're doing. We could try to set something up that looks like the Armageddonists are making a move on the town again, let that force the Rosenthorpes' hand, then pop our offer to them. Or we could take down the Armageddonists ourselves, and use that as leverage to both show we have power and are willing to use it, and to convince the Rosenthorpes that they owe us for two now. Granted the last one is the least likely to work and would be the hardest, so we can always just do the direct route with the Rosenthorpe leader.
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# ? Mar 25, 2014 19:28 |
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@SevenSocks presents some valuable thoughts on how to deal with the crime family, but it's been quiet in here. I'm working on the introductory post to the Rosenthorpe interactions, it should be up here in a bit.
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# ? Mar 26, 2014 21:26 |
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Dr. Idle: As I mentioned, here's Mossman's stats, along with the truck's stats, according to my notes. Hopefully, everything lines up with your notes. Mossman Level 3 (4,440/6,000) Karma +55 Race: Ghoul (60% Rad Resistance, 15% Poison Resistance, 10% Electricity Resistance, 10% Normal Resistance. -5 hit points at level 1. Perks every 4 levels.) ST 4 PE 8 EN 7 CH 4 IN 10 AG 8 LK 8 Traits: Gifted (+1 to SPECIAL, -10 to all skills, -5 skill points per level) HP: 33 - 5 + 12 = 40 (+6/level) AC: 8 (Base) + 15 (Leather Armor) = 23 AP: 9 Carry weight: 125 lbs Melee Damage: 1 Poison Resistance: 50% Rad Resistance: 74% Gas Resistance: 0/0 Electricity Resistance: 10% Sequence: 16 Healing Rate: 7 Critical Chance: 8% Skills (Tag skills: Small Guns, Science, Repair) *Small Guns 77% Big Guns 6% Energy Weapons 6% Unarmed 44% Melee Weapons 34% Throwing 22% First Aid 22% Doctor 12% Sneak 19% Lockpick 16% Steal 14% Traps 16% *Science 70% *Repair 70% Pilot 22% Speech 15% Barter 6% Gambling 22% Outdoorsman 34% Perks: Bonus: Johnnyville Science Fair: +1 EN when over 250 rads, +10% Outdoorsman, -1 Bonus to saves vs. Radiation Gear Leather Armor 700 (+15 AC, 2/25N, 0/20L, 0/20F, 0/10P, 0/20E) 8 lbs. Expanded Lockpick 150 (+40 to Lockpick) 1 lb. Duct Tape 1 lb. Super-Tool Kit 100 (+10 to Repair) 10 lbs. Wrench 65 (Rng 1, Dmg 1d6+3, Single 3, Target 4) 4 lbs. Lighter 10 Flashlight 15 1 lb. 9mm Beretta Pistol (100% condition) 400 (Rng 17, Dmg +6, Single 3, Target 4, Burst 4, Rounds 18) 4 lbs. 78 x 9mm FMJ 25 (Dmg 1d8) 2 lbs. 1 x flare 1 lb. 1 x Stimpak 326 Caps 1/2 Ton Truck w/ Extended Fuel Cell Storage Upgraded with 20 scraps Top Speed: 80 MPH Acceleration Rate: 140 ft per round Braking Rate: 120 ft per round Turning Radius: 25 ft Driving Range: 280 Miles/Full Charge # of Passengers: 3 in cab, 5 in bed. Carry Weight: 4000 lbs. Fuel: 13/40 Hit Points Structural: 310 Engine: 80 Controls: 60 Drive System: 50 Tires/Treads: 35 Damage Resistance N: 25, L: 10, F: 10, P: 10, E: 15 Truck Inventory Sawed-off shotgun 100% 8 x Shotgun shells Lighter Rope Knife 40% 2 x flares Utility Jumpsuit 100 (+4 AC, 0/20N, 0/25L, 1/10F, 0/20P, 0/20E, +5 Lockpick, +5 Repair) 1 lb. .38 Special Snub-nose revolver (30%) 350 (Rng 10, Dmg +7, Single 3, target 4, Rounds 5) 4 lbs. 5 x .38 rounds (Dmg 1d6) Tin Lunch Pail 1 lb. 5 x Water bottles (irradiated) 5 lbs. 5 x days worth of jerky (irradiated) 5 lbs. 2 x cans of CRAM canned meat 2 lbs. Components(in Truck) 5 x pieces of Circuitry (Value 30 a piece) 5lbs 6 x Springs (Value 15 a piece) 2lbs. 4 x Vacuum Components (Value 25 a piece) 40lbs. 2 x damaged Fusion Components (Value 15 a piece) 4lbs. 1 x Brahmin Hide (10), 5lbs. 2 x Animal components (20) 2 lbs. 4 x Plastic components (80) 4 lbs. Edit: Added picture Went to Hell fucked around with this message at 04:51 on Mar 29, 2014 |
# ? Mar 27, 2014 00:35 |
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SevenSocks does bring up a good point. We might not be in an optimal position to negotiate with the Rosenthorpes just yet. Since Kommissar Kip seems to have dropped out of the game, can we keep Marx as an NPC liaison with Red Star? Or better yet, have him introduce us to a Red Star liaison, just in case Kip comes back. What do we want from the Rosenthorpes? We want them to join their forces with ours. What are our forces? The six of us, plus maybe a squad of Red Star soldiers, plus whatever support UNITY can throw our way (maybe food and medicine, plus some loyal non-combatants). What do we offer the Rosenthorpes? We can offer them exclusive rights to all the vice in Nashville, although we don't really have the strength or authority to enforce those rights yet. With the Star backing us, and a few months' work, we could probably drive out or recruit all the other gangs in Nashville, but that would involve a lot of violence and may be more trouble than it's worth. Socks might be on to something: Playing the Armageddonists and the Rosenthorpes against each other might be the smart move, but it could be difficult. We can also frame it so that we offer the Rosenthorpes our aid in getting rid of the Armageddonists, since our team already destoryed the Huttons ("That one was a freebie, this next one'll cost you."). I think we need to get bigger, do a little research, find people who will work with us. For now, maybe we can hang back and just observe how the Rosenthorpes operate, see if they're even people we want in our team. At this point, as Jolinaxas has suggested before, it might be a good idea to go out looking for people to trade with, to secure weapons, food and medicine. Maybe we can start training an army out of UNITY? Not a large army, just enough that it would be easier for UNITY to defend itself, and to show the rest of Nashville that we're becoming a force to be reckoned with. What do you guys think?
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# ? Mar 27, 2014 01:13 |
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Went to Hell posted:Can we keep Marx as an NPC liaison with Red Star? Or better yet, have him introduce us to a Red Star liaison, just in case Kip comes back. I agree with this and will make it happen. Also more excellent brainstorming!
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# ? Mar 27, 2014 02:36 |
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So, the things that may or may not be going through Lloyd's mind: 1) Use his and Jackie's part in the Huttons' murder to lock the Rosenthorpes in once we clear out the crazies 2) Possibly find Tasha and guilt her into helping us assault Red Jacob 3) Serious hardcore surveillance/research of the armageddonists 4) Possibly a supply/recruitment run out of town, but we can't be away for too long for the merchants and maybe even UNITY will think we can't get it together. That said, finding some way to sic the Rosenthorpes on the Armageddonists is an intriguing possiblity. Maybe see if they've had any employees or shipments hosed with and blaming it on the crazies?
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# ? Mar 27, 2014 03:36 |
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Start a few small fires, leave some pointed fingers towards the armageddonists then maybe in our meeting with the rosenthorpes drop that "We're trying to build a town council with all the major players... but those armageddonists have been stirring up a lot more trouble recently. Stealing from UNITY and burning buildings and such." Put it in their heads that the armageddonists have to go
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# ? Mar 27, 2014 03:51 |
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We could make them an offer they couldn't refuse. We took them by surprise, but Jackie gunned down the head of the Hutton crime family. We could play it up as 'insurance', or "We'd hate for anything to happen to you on the walk home". It'd be a little heavy-handed, but Jackie might just be a bad enough dude to save the president, if you follow. Otherwise, I think offering them control of vice in the city is the best bet, and squaring it off as 'Red Jacob wants to see your casinos burn, and all we're asking is that you stay out of the slave trade during the takeover we're backing' will probably gain most of the ground we're looking to cover.
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# ? Mar 27, 2014 04:31 |
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As I told Dr.Idle and QuantumNinja already: I was diagnosed with a burn out due to stress at work (writing my dissertation). To top things off I got a really bad case of the flu. I've only just been able to get back to reading posts, etc. I'd like to continue playing. How can we get Marx back in?
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# ? Mar 27, 2014 12:36 |
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You can get diagnosed with a burnout? Like, is that the medical term? Huh. Edit: I hope that doesn't come off as my doubting you. I'm just genuinely surprised that burnout can be diagnosed. In any case, good to have you back Kip. We could say that Marx was off yesterday, explaining the situation with his superiors, getting things squared off, maybe mustering some backup for driving out the Armageddonists.
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# ? Mar 27, 2014 14:39 |
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QuantumNinja posted:Otherwise, I think offering them control of vice in the city is the best bet, and squaring it off as 'Red Jacob wants to see your casinos burn, and all we're asking is that you stay out of the slave trade during the takeover we're backing' will probably gain most of the ground we're looking to cover. This is probably the best bet. It's 100% truth, and it doesn't involve us trying to blame things on the Armageddonists & hoping it sticks or trying to leverage a crime family into our debt because we followed their hired guns and helped them complete a task.
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# ? Mar 27, 2014 14:40 |
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Sahen & Zonta become Cultists If only there was a way to have your values rewritten lol Sahen & Zonta get Shot and Stabbed to Death Probably not likely Sahen & Zonta Infiltrate the Armageddonist Stronghold (In plain sight no less!) This is possible with luck and quick thinking. Which of these will happen next lol? j/k
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# ? Mar 28, 2014 19:09 |
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QuantumNinja, next time Mossman gets a chance, he'll make Jackie some Leather Armor. I can probably make armor for everyone, given enough time and resources. Note that the high-end stuff will have more expensive components, takes longer and has a higher chance of failure. Do I have any requests?
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# ? Mar 29, 2014 21:35 |
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Sorry, came across some unexpected "walking" pneumonia(whatever that means). Working on posts.
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# ? Mar 30, 2014 03:11 |
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Hey, did all you humans pick your Perks when you hit level 3? If so, what Perks were they?
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# ? Mar 31, 2014 01:49 |
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I thought we had to level 3 times to get one so I didn't pick one.
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# ? Mar 31, 2014 02:21 |
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I know that in the original video games (1,2 and Tactics), it started at level 3. I don't remember if they changed it to every other level in Fallout 3 and New Vegas. The rulebook says that humans "gain a perk every 3 levels." I'm pretty sure that means level 3, 6, 9, etc. Dr. Idle, care to weigh in?
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# ? Mar 31, 2014 03:06 |
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That is correct, you will gain a perk every 3 levels for a human unless you've taken skilled. So at level 3 unless you're skilled, you do get to choose a new perk.
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# ? Mar 31, 2014 05:28 |
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Why do the Increase [Stat] perks require level 12? If a stat increases, does it recompute your skills? Will you let me take Six-Shooter with PE7?
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# ? Mar 31, 2014 06:10 |
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I think they do redo your base stats, you just add in the difference to your current skill. I think they're that far up the scale for balance reasons, but I don't know.
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# ? Mar 31, 2014 06:37 |
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SevenSocks posted:I think they do redo your base stats, you just add in the difference to your current skill. I think they're that far up the scale for balance reasons, but I don't know. That's how I understand if, too. If, for example, you boost your Luck Stat, your Gambling skill will automatically increase by 5% (Base Gambling = Luck x 5%). Secondary Stats, like your Critical Hit Chance, also increase. Right now, Jackie's duster boosts her Charisma by one, which in turn boosts her Speech skill by 5% (Base Speech = Charisma x 5%) and her Barter skill by 4% (Base Barter = Charisma x 4%). The reverse is true as well: When Mossman was recovering from surgery, his Endurance was down by two points. During that time, his max hp dropped, his Resistances lowered, and his Endurance-based skills were penalized. Incidentally, raising your Endurance to an even number can significantly boost your hit points ((1 x your level) +2).
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# ? Mar 31, 2014 08:31 |
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@Went to Hell: Sorry it took me so long to look over your sheet. It looks good and your picture is amazing!QuantumNinja posted:Why do the Increase [Stat] perks require level 12? If a stat increases, does it recompute your skills? Will you let me take Six-Shooter with PE7? If I give you Six-Shooters right now you'll just become the Saint of Killers. Not yet. Idle Amalgam fucked around with this message at 04:30 on Apr 1, 2014 |
# ? Apr 1, 2014 04:28 |
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Fair enough. Hopefully I can make it to level 15 some day! Jackie Reed, Patron Saint of Gunslingers.
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# ? Apr 1, 2014 05:59 |
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Lloyd, Jackie & Mossman are heroes, negotiating the future of Neo-Nashville for all. Meanwhile, Sahen's getting left in the dust as Zonta's off pulling a grab & go in the Armageddonist drug fields like a teenager at a 7-11. Zonta's a dick. E: and if the crew is going hat-buying Zonta would not be opposed to a hat. Even one that says "I saved Neo-Nashville and all I got was this lousy head t-shirt". StupidSexyMothman fucked around with this message at 20:11 on Apr 2, 2014 |
# ? Apr 2, 2014 20:07 |
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YOU GET A HAT! YOU GET A HAT! EVERYONE GETS A HAT! --- Several caps later, you'll all have proper protection from the wasteland sun. --- New Life Goal(poor though it may be): Role-play Oprah at some point.
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# ? Apr 2, 2014 20:14 |
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@Commissar Kip: You coming back to the game Commissar? Otherwise, I'm going to put Marx on NPC mode to move Red Star obligations along.
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# ? Apr 3, 2014 20:34 |
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I'll get a post up tonight. Was trying to do it before I left work, but that's in 3 minutes.
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# ? Apr 4, 2014 22:57 |
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Tonight became tomorrow. Have three of my gfs young nephews and nieces over. It'll be up sometime in the morning.
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# ? Apr 5, 2014 06:19 |
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You have three girlfriends? Impressive.
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# ? Apr 5, 2014 13:24 |
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Curse my consistently poor grammar! lol. Three children came to my home. I don't think I could manage three girlfriends as A. Disrespectful, but more importantly, B. I'm a scrublord, the worst scrublord.
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# ? Apr 5, 2014 15:04 |
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Doctor Idle posted:Curse my consistently poor grammar! lol. Hey man, so long as everyone involved is a consenting adult, who are we to judge? I posted a proposal for upgrades to Jackie and Chris' Dusters in the other thread. Tell me what you think.
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# ? Apr 7, 2014 05:05 |
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What do y'all think of my spending some points on learning Lockpick? I already have tolerable agility, and it seems to be a skill we're mostly lacking. Either that or I'm most likely going to dump points into Gambling. Also, to clarify, since my CHA is enhanced by my duster, should I recompute Speech and Barter using 5 CHA instead of 4 CHA (when wearing it)?
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# ? Apr 7, 2014 21:01 |
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QuantumNinja posted:Also, to clarify, since my CHA is enhanced by my duster, should I recompute Speech and Barter using 5 CHA instead of 4 CHA (when wearing it)? That is correct. Your related skills will be improved when worn. I'll look over and post in game thread after work today or whenever work slows for the day.
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# ? Apr 7, 2014 21:15 |
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# ? May 18, 2024 03:20 |
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Probably won't have post up til tomorrow, just got wrangled into a double shift Unless I get out of here early that's the case, left laptop at home and when I go upstairs will only have phone.
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# ? Apr 7, 2014 22:34 |