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MadHat
Mar 31, 2011
Time for some Justice!

Really wish the Einharjer interacted with each other cause quite a few knew each other before joining Lenneth's Merry Band

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CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
So, Lawfer. Basically the best einherjar, full stop. Two reasons:

1. Spears are pretty great.
2. Lawfer himself is absurd independant of spears.

The way Valkyrie Profile works, each attack a character has will deal a certain number of hits at a set multiplier of the character's raw attack, and add however much energy. So let's compare.
Belenus, who's pretty average: Attacks: First Slash (1, 15, x1), Rising Slash (2, 24, x.5), Piercing Crusade (2, 20, x.5). So his full attack sequence is 1x1, 2x.5, and 2x.5, or 3 total.
Lawfer Attacks: Smash Axe (1, 24, x1), Prisoner Fang (1, 30, x1), Triple Thrust (3, 30, x1). Or 1x1, 1x1, and 3x1. 5 total.

Yeah. That's nuts. Granted!

Attacks (bow): Spread Shot (2, 20, x1), Tri-Blast (3, 9, x2), Infinity Blast
(4, 24, x.5).
Lenneth does that. And that's why she's the main character.

dis astranagant
Dec 14, 2006

Lawfer's finisher is also the strongest of all the einherjar. Dude's a loving monster.

Gestalt Illusion
May 28, 2013

Lawfer is probably my favourite enherjar for a lot of reasons and I have problems keeping him out of my party.
Also this is a great LP, both Valkyrie Profile games are my favourite but I can't ever make myself play Silmeria again. I can min-max in the first game any time of the day but the thought of the equipment system from the second one scares me for some reason and I can't remember why.

Taran_Wanderer
Nov 4, 2013
Hooray for Lawfer. I'm a little more fond of the other spear user, myself, but he's really great.

As for sending people up, I liked sending up everybody I'm not using in my party. I like seeing all the events the Einharjer have in Valhalla.

vilkacis
Feb 16, 2011

Bleh, Lawfer. His recruitment only serves as a reminder to never boot Arngrim for anyone including Lawfer. Send his rear end to Valhalla next chapter :colbert:

The VP manga goes into more detail about Lawfer's death - this isn't a spoiler since we just saw all the game has to say on the subject, but I'm cutting it in case someone would rather not know. He's killed by a vampire as he tries to bust Arngrim's brother out of jail and comes back as an undead. Arngrim re-kills him and Lenneth sends him straight to Valhalla because she doesn't deal in slightly used souls or something, I dunno. Also, he states that Roland escaped safely, so I suppose that's something.

Though since it's not present in-game, it's anyone's guess whether it should be considered canon or not...

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Edge Milesworth posted:

I can min-max in the first game any time of the day but the thought of the equipment system from the second one scares me for some reason and I can't remember why.

It's dumb and tedious? There's approximately a billion little items that would be "accessories" in most RPGs, and each one has a different rune and color, and you have to arrange certain rune/color chains in your equipment grid to get to be able to train different abilities. Which means you can never throw anything away even if it's statistically rubbish because you might need it to unlock an awesome skill that you don't know about yet. So your item list becomes this gigantic thing and it's impossible to find what you want.

And meanwhile, most of these items are dropped by knocking bits off of monsters, but sometimes they're obscenely rare and/or extremely different to separate from the monster without killing it first.

And then there's the item crafting interface...

VP2 had some interesting ideas, but its character customization was a gigantic clusterfuck.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

vilkacis posted:

Bleh, Lawfer. His recruitment only serves as a reminder to never boot Arngrim for anyone including Lawfer. Send his rear end to Valhalla next chapter :colbert:


Not a bad idea in general. Kinda boring to use him in both runs the LP will be doing, and the feather in his cap of Bestest Einherjar only shows up in Hard Mode. So sending him now and letting other characters play is pretty valid.

Sientara
May 27, 2012

Lawfer:


Never used him much, even though he is a good one to use, I just have a hard time giving up Arngrim's +80 to the PWS meter.

Poor Celia, she just looks so depressed. Too bad Midgard doesn't have Prozac, she needs it.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Sientara posted:

Never used him much, even though he is a good one to use, I just have a hard time giving up Arngrim's +80 to the PWS meter.

Why would you have to? Is Lenneth/Arngrim/Lawfer/[Mage] not a good party?

Penakoto
Aug 21, 2013

Lawfer is pretty great, I prefer another spear user we get later though, even though he/she isn't as good.

Also Lawfer is the guy who to me looks just like Llewelyn.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Sientara posted:


Poor Celia, she just looks so depressed. Too bad Midgard doesn't have Prozac, she needs it.

Man, the line to get Midgard Prozac would be so long. Hell, now that Arngrim's on team Dead Guys, it might be literally every human on Midgard (and probably some of the more sapient monsters too.)

Sientara
May 27, 2012

GilliamYaeger posted:

Why would you have to? Is Lenneth/Arngrim/Lawfer/[Mage] not a good party?

It is, but my fourth spot is usually rotating based on who I need to train up or want to try out. Lenneth/Arngrim/[Mage] will kill everything well, so I use the fourth slot to switch to whoever.

It could just be the main problem is I have a tendency to horde Party Exp and grind instead. :shrug:

a cartoon duck
Sep 5, 2011

MadHat posted:

Time for some Justice!

Really wish the Einharjer interacted with each other cause quite a few knew each other before joining Lenneth's Merry Band

A couple Einherjar get some scenes together if you send both to Asgard, so at least it's better than Covenant of the Plume in that regard.

TooMuchAbstraction posted:

VP2 had some interesting ideas, but its character customization was a gigantic clusterfuck.

"Gigantic clusterfuck" sums up Tri-Ace's design philosophy during the PS2 era pretty well, yeah.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Jeabus Mahogany posted:

That's not a typo because "go it alone" is a well-known phrase. The sentence makes perfect sense.

I'll be honest, I didn't know that, and I haven't seen it anywhere else.

vilkacis posted:

Bleh, Lawfer. His recruitment only serves as a reminder to never boot Arngrim for anyone including Lawfer. Send his rear end to Valhalla next chapter :colbert:

The VP manga goes into more detail about Lawfer's death - this isn't a spoiler since we just saw all the game has to say on the subject, but I'm cutting it in case someone would rather not know. He's killed by a vampire as he tries to bust Arngrim's brother out of jail and comes back as an undead. Arngrim re-kills him and Lenneth sends him straight to Valhalla because she doesn't deal in slightly used souls or something, I dunno. Also, he states that Roland escaped safely, so I suppose that's something.

Though since it's not present in-game, it's anyone's guess whether it should be considered canon or not...

It also implies his killer is summoned by Beliza (from Belenus' story). Again, how much of that is canon remains to be seen.

a cartoon duck posted:

A couple Einherjar get some scenes together if you send both to Asgard, so at least it's better than Covenant of the Plume in that regard.

Wouldn't really say it's better, personally - CotP did have different plume scenes if the other person of a pair (like the twins or Reinhilde/Auguste) were still alive, and like VP2 there were a few extra opening and victory lines if the other person was also in the party. Neither system were perfect and in an ideal world there would be something like Fire Emblem's support system, but we might as well take what we can get.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

a cartoon duck posted:

A couple Einherjar get some scenes together if you send both to Asgard, so at least it's better than Covenant of the Plume in that regard.


"Gigantic clusterfuck" sums up Tri-Ace's design philosophy during the PS2 era pretty well, yeah.

Let's be fair, this game and SO2 have plenty of clusterfuckery too. Just everyone did in the PS1 days. Tri-ace just doubled down on it while
The rest of the rpg makers refined on what they learned before.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Sientara posted:

Poor Celia, she just looks so depressed. Too bad Midgard doesn't have Prozac, she needs it.

Out of all the mortal characters in the game, Celia arguably suffers the worst fate of any of them. :smith:

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I like to think the staff hated whoever designed Celia and this is how they showed it.

Rushputin
Jul 19, 2007
Intense, but quick to finish
I'm really confused by the VP2 "hate". I haven't played it in ages and I personally like the first game more because the sequel has such a boring conventional structure. But I also thought the gameplay was really fun and don't remember the equipment and skill stuff being tedious or annoying at all. The Einherjar system seemed like an afterthought, but it's more of an optional power-gaming feature anyway.

Aside from that, it's an absolutely gorgeous game with amazing sound design and one of Sakuraba's most well-designed soundtracks, a more refined and varied battle system and some great individual scenes and set-pieces that make up for the somewhat generic story. I'd probably rate it as one of my top 3 PS2 RPGs, and it's not like there's not a lot of competition there.

But really, I'm baffled about which games people complain about in most J-RPG threads (and yeah, I know nobody has called it the worst thing ever or anything). Not saying you have to like the game, but if anyone has the chance to try the game out, don't let the nay-sayers make you think it's not worth it. It's definitely worth giving a shot.

Gestalt Illusion
May 28, 2013

Rushputin posted:

somewhat generic story

I though the story in VP2 was pretty great but maybe its just because I like the characters it focuses on.

Keldulas
Mar 18, 2009

Edge Milesworth posted:

I though the story in VP2 was pretty great but maybe its just because I like the characters it focuses on.

I liked the VP2 story too, though my biggest problem with it was the Alicia of cutscenes basically felt like a completely unrelated character to the Alicia in fights. Just the tone of the voices, the way she talked, etc. Plus I'm pretty sure they hosed up/switched the quotes she shouts out when she's doing a Soul Crush.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Keldulas posted:

I liked the VP2 story too, though my biggest problem with it was the Alicia of cutscenes basically felt like a completely unrelated character to the Alicia in fights. Just the tone of the voices, the way she talked, etc. Plus I'm pretty sure they hosed up/switched the quotes she shouts out when she's doing a Soul Crush.

Well there's a reason for that. A pretty big one.

Rabbi Raccoon fucked around with this message at 14:00 on Apr 1, 2014

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Rushputin posted:

I'm really confused by the VP2 "hate". I haven't played it in ages and I personally like the first game more because the sequel has such a boring conventional structure. But I also thought the gameplay was really fun and don't remember the equipment and skill stuff being tedious or annoying at all. The Einherjar system seemed like an afterthought, but it's more of an optional power-gaming feature anyway.

Aside from that, it's an absolutely gorgeous game with amazing sound design and one of Sakuraba's most well-designed soundtracks, a more refined and varied battle system and some great individual scenes and set-pieces that make up for the somewhat generic story. I'd probably rate it as one of my top 3 PS2 RPGs, and it's not like there's not a lot of competition there.

The gameplay in VP2 was basically fine. I think both VP1 and VP2 have their strengths there, so I'm not going to try to rate one above the other. The characters, though...blegh, Alicia is horrifically whiny and ineffectual in cutscenes, and wossname the archer guy is only marginally better. There's an interesting setting and concept here, but the characters that we spend the entire game following around are total crap! What's worse is that there are interesting and competent plot characters who stop in from time to time. Let me follow them around instead!

As for the character customization (the runes and accessories stuff), it's certainly navigable but I wouldn't call it good. It feels like an attempt to build on the skill system from VP1, but they would have been better off just using VP1's system wholesale; it works and doesn't get in the way.

Keldulas
Mar 18, 2009

Rabbi Raccoon posted:

Well there's a reason for that. A pretty big one.

I know the reason you're thinking, but Alicia's battle voice doesn't sound like that either. It sounds like a third entirely unrelated person.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Keldulas posted:

I know the reason you're thinking, but Alicia's battle voice doesn't sound like that either. It sounds like a third entirely unrelated person.

Gotcha. I haven't played it in years, so I don't even remember what the voices sound like.

ApplesandOranges
Jun 22, 2012

Thankee kindly.


The Wait Reaction skill, which we got from the Sacred Phase, is an Attack Skill that can be learned by Sorcerers. Attack Skills are set, then manually activated during combat. In this case, if a Sorcerer has CT remaining, we can command a familiar (usually a bird or other winged creature of some sort) to do a single attack during their turn. The attack doesn't do a lot of damage, but it is unblockable, making it great for setting up combos. This is brilliant since we can't just rely on Fire Storm forever and Wait Reaction allows the Sorcerers to do things while waiting for their spells to cool down.

Jelanda's familiar is a parrot, by the way.



Class: Spearman/Knight
Age: 20
Race: Human
Gender: Male
Homeland: Artolia

A young soldier from Artolia following in the footsteps of his knightly father. From a noble lineage, Lawfer had to combat the expectations of others and struggle to compete with the more skilled Arngrim.


Lawfer is a Spearman, and one of the only two in the game. As has been said by other posters, Lawfer is one of the best Einherjar in the game, with his attacks dealing very heavy damage and generating considerable meter on top of being easy to connect. Top it all off with one of the strongest PWS in the game, and it's almost absurd he's a guaranteed recruit in Chapter 2. Spears are also some of the better weapons in the game. Lawfer is inclined towards Lightning tolerance.



Class: Samurai/Warrior
Age: 21
Race: Human
Gender: Male
Homeland: Hai-Lan

A young man from the land of Yamato, Jun wields two swords with a style all his own. Jun's goal is to find a miracle drug that will cure his beloved sister, Ai, of blindness. His life is devoted solely to his sister, whom he cherishes.


In contrast to Lawfer, Jun joins at a high of level 10, making him the highest levelled unit we have at the moment. Jun is one of two Samurai in the game, and uses katanas as well as some longswords. Jun is a mixed bag - while his attacks aren't bad, chaining them efficiently needs a bit of timing or good jugglers, and in comparison to Lawfer he'll generate less energy. Still, Jun is capable enough, and can swap between katanas for more frequent PWS or longswords for damage.

Ushio is still the best Samurai since he acknowledges Arngrim as Berserker Beefcake.



The Supreme Crossbow is perfect for Lenneth - it's our first three-attack bow. Lenneth really shines with a bow because her bow attacks have more hits, do more damage, and generate more energy. Realistically, Lenneth won't need to use a sword til postgame. The Supreme Crossbow also allows access to Lenneth's second level of Niebelung Valesti, which is all the more sweeter.

I suppose you could give the Crossbow to Llewelyn if you're still using him... but really, Lenneth has dibs.



With the new chapter, the Divine Item shop has been upgraded. Lawfer joins without a weapon and Jun without any equipment, so we'll have to grab something for them. Of note are some expensive equipment pieces with special effects - the Spinning Spear for Lawfer is very expensive, but it acts like a mini-Emerald Necklace by granting 20 CP with level ups.



The Go-Shorai Blade, aside from being Lightning elemental, reduces the CT of the user's PWS by 1. Since Jun's PWS costs 2 CP, this means he can use his PWS every turn. It's a nice weapon, but we'd only need it for bosses for now.

There's also a Supreme Crossbow for Lenneth/Llewelyn, but we already got one last Sacred Phase. Instead I get an Elemental Edge for Arngrim - it isn't any stronger than the Two-Handed Sword, but it has three attacks, is Holy-elemental, and increases the strength of his PWS by 30% - all very nice for a mere 1000 MP. I get a Winged Spear for Lawfer and a Tachi for Jun, which will do - we'll get some decent weapons for them soon enough.



And finally, we teach Frigid Damsel to Jelanda. Let's go run a dungeon!





OST: Clouds of Spray.

I actually really like the Hai-Lan dungeon music. It's pretty groovy.

The Dragoncastle Caverns are a minor maze, but it's not too hard to carefully scope out all the treasures by making note of where you've been.



On the enemy list, we have Current Fish, which are weak to Fire. Fire Storm will still crisp them up in a jiffy. They tend to Faint characters more easily than other enemies, but it's not too much of a problem.



Monstrous Vipers have no weaknesses, but have only around 500 health and as such easy to kill and uneventful.



Venomous Spiders are weak to Ice (so perfect for our new Frigid Damsel spell). I guess they might be able to inflict Poison? I've never seen them do so.



Finally, Banshees. They guard fairly often, so you'll ideally want to hit them with magic or a Wait Reaction to start. They're the most dangerous enemy in the caverns, as they might occasionally bust out Angry Scream, which hits the entire party for 450-500 damage. This will likely two-shot Jelanda or Llewelyn if you haven't buffed their DME.



Frigid Damsel in action. One of the nicer spell animations in my opinion.



And here are Lawfer and Jun. They sync together decently with Lenneth, who can usually juggle them long enough for both of them to land their hits for now. We'll see what happens when Jun gets a better weapon.

Incidentally, we have new PWS to look at - Jun, Lawfer, Lenneth (with a level 2 Bow), and Frigid Damsel.



Jun, Lawfer, Lenneth, Frigid Damsel



Senko-Jin is a great support PWS to lead a chain off with - 15 hits means it'll boost future PWS quite well. It's also sufficiently flashy. It only costs 2 CP, so as mentioned before, with the Go-Shorai Blade Jun can use it every turn.



Justice Stream. Third most damaging PWS in-game, fifth best post-game. Very good stuff. To top it off, only has a CT of 2.



To nobody's surprise, the second version of Niebelung Valesti is plenty powerful, and adds a lot of energy to the meter. The bow version is fourth-strongest PWS in-game, sixth post-game.



Finally, Absolute Zero. It's a little weaker than Calamity Blast, and on a single target Frigid Damsel thrice is better damage. Frigid Damsel is a better spell than Fire Lance though, which is what's important.



The caverns require quite a bit of backtracking to squeeze out all the possible treasure, but there aren't any puzzles or crystal tricks that need to be done. Wander around, kill things, pick up treasure.



Flying enemies also start to appear, requiring either timing to hit them or jumping and slashing. None of them are too aggressive, however.



Is everyone alright?

Random aside, if an ally is Fainted when the battle ends they remain that way on the results screen.



No matter how many are defeated, more appear!

I haven't gotten a consistent rhythm yet, but Lenneth is just really good at crystals or gems.



Lenneth is also really strong right now, with three attacks, great multipliers and several points in Attack Pow. One could even just go through the caverns with just her and Jelanda for healing and backup.



Some enemies wait just below drops or on cliffs you have to jump onto in an attempt to catch you by surprise.



At some point, I run into a double Banshee formation that leads to me using a Union Plume. Angry Screams are not exactly fun. Also you can see Jelanda's familiar there (now that I actually remembered to turn Wait Reaction on for her).



There are a bunch of decent treasures in the caves - extra copies of Frigid Damsel and Fire Storm, an Element Scepter, a Short Spear for Lawfer (if you don't mind the chance of it breaking), a few gems and seeds, and a copy of Slanting Rain, our first Attack Skill for non-mages.



Slanting Rain can only be learnt by Archers (so for now, Lenneth and Llewelyn), and is performed in battle by pressing left when doing their attack, sacrificing their move for an area of effect attack similar to magic. It's not a terrible skill, but Lenneth's attacks are good enough that she doesn't really need Slanting Rain right now.

Let's move onto our boss for the dungeon.



Could it really be that the legendary creature living in the bowels of this cave was a Dragon...

:drac: What is it, Battle-Maiden? Are you afraid?

This cavern has drunk too much blood. It is time to return this place to its original form.

:drac: ...Do not make me laugh. Such words... They are but empty boasts!

By my word, Dragon, you shall be returned to the grave!



Alright, so our boss for this dungeon is the Lesser Dragon. It's got a hefty health bar of 9000, so let's see how much we can take off.



Woah now. Let's pause that for a second. Instant replay?



Yup, there it is. So what happened?

The Lesser Dragon has multiple weaknesses - Lightning, Poison and Holy. Remember the Grimrist sword we got in the first dungeon? Aside from being Lightning elemental, it has a special hidden property - if used against an enemy weak to Lightning, it takes out all its health in a single strike. I had it equipped to Jun before we fought the Dragon.

Incidentally, being a Dragon, the Dragon Slayer also works on it. But the Grimrist can't break.



:iia:



Ai... have I made a terrible mistake?

Easy boss, fruitful rewards. Artifacts time!



The Dark Angel is a two-attack spear. Not as good as the Spinning Spear, but good enough for Lawfer.



The Scarlet Lotus Sword is a powerful katana with two attacks and added Fire damage. It doesn't have the Go-Shorai Blade's properties of reducing CT of PWS, but it's one of the best weapons we'll get for this chapter.



And finally, a nice chunk of event experience for completing this dungeon.



To get out, we have to shoot a crystal onto a wall and build a crystal wall up and out, then head for one of three exits.



And we're done! We'll tackle the other dungeon, as well as the Cave of Oblivion next update.

Sacred Phase

We still have to prepare an Einherjar for Freya. As a reminder, here's her request:

Hero Value 50, a Warrior, Tactics, Leadership, Identify.

Simple enough - Warrior aside, the other three are skills we can learn using CP. Jelanda isn't the best choice since she's a mage, but any of our other three Einherjar will work - Belenus, Lawfer and Jun can all easily fit the requirements.

Here are their traits:







So, who do we send?

ApplesandOranges fucked around with this message at 11:58 on Apr 2, 2014

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

"Now your future is EMPTINESS!" :black101:

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

ApplesandOranges posted:

The Lesser Dragon has multiple weaknesses - Lightning, Poison and Holy. Remember the Grimrist sword we got in the first dungeon? Aside from being Lightning elemental, it has a special hidden property - if used against an enemy weak to Lightning, it takes out all its health in a single strike. I had it equipped to Jun before we fought the Dragon.
Is there any in-game way (other than using it) to find this out, or is this just a secret?

vilkacis
Feb 16, 2011

I'm like 99% certain Grimrist has a line in its description about this, but I'm not 99% certain it's entirely obvious from the description what it actually does.

Edit: Also :allears: those hero values. Being beautiful is worth more than being empathetic or precise? All right then!

a cartoon duck
Sep 5, 2011

vilkacis posted:

I'm like 99% certain Grimrist has a line in its description about this, but I'm not 99% certain it's entirely obvious from the description what it actually does.

If you check the Grimrist's elemental attributes it says "Lightning/Death", so it's more or less obvious what it does.

Overrated Sage
Aug 9, 2011

Atelier Iris in a nutshell:
"yay Veola pl- oh dammit main plot again"
Jelanda's familiar is a parrot? Can we teach it how to talk? I'd love to see a parrot divebomb our enemies while it tells them about how they need to die ten thousand deaths. It'd even be reasonably accurate considering how much overkill happened in this update.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

vilkacis posted:

I'm like 99% certain Grimrist has a line in its description about this, but I'm not 99% certain it's entirely obvious from the description what it actually does.

Edit: Also :allears: those hero values. Being beautiful is worth more than being empathetic or precise? All right then!

Note how 'Sacrificing' Has the highest Hero values to it.

a cartoon duck posted:

If you check the Grimrist's elemental attributes it says "Lightning/Death", so it's more or less obvious what it does.

Not when death is it's own unique 'element' in most all other RPGs of the time.
And bosses were almost always immune to it.

Cake Attack
Mar 26, 2010

Rigged Death Trap posted:

Note how 'Sacrificing' Has the highest Hero values to it.

And apparently being coolheaded is a massive character flaw :iiam:

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.

Cake Attack posted:

And apparently being coolheaded is a massive character flaw :iiam:

I think they mean more "aloof" or "cold-hearted" rather than the opposite of "hotheaded."

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
The PWS attacks in this game are always great fun to watch. I think this was the first game I played that really dealt with big dramatic finishers.

jizzy sillage
Aug 13, 2006

After a baller performance like that, we HAVE to keep Jun. Let's send Belenus.

MadHat
Mar 31, 2011
I love Frigid Damsel, most spells are conjuring the element and throwing it at the enemy in some manner, not Frigid Damsel, that is not good enough. For this spell the mage instead conjures up an ice lady who proceeds to beat the poo poo out of your target with a big gently caress off Icicle/Sword.

FeyerbrandX
Oct 9, 2012

Huh, for as much love I have for Wait Reaction, I never knew each person had a unique bird, I thought every female mage had the same tiny pidgeon like thing. And all of the guys have the same different thing.

But now that the Destroyer is Manifest, it is so wonderful.

I never bothered intentionally guard crushing jerks. It's a trade off between either throwing the loving Castlevania Bird in their face, followed by 12 other attacks and a near guaranteed PWS that would probably kill them... or guard crushing them, probably not triggering the PWS, and not having them attack for a round, where if you went with plan A they'd never attack again... permenently

booksnake
May 4, 2009

we who are crowned with the crest of wisdom

DontMockMySmock posted:

I think they mean more "aloof" or "cold-hearted" rather than the opposite of "hotheaded."

Not necessarily. Remember, this isn't supposed to be an objective assessment, it's just Odin rating your dudes for his army: he wants loyal, unquestioning soldiers with good battle prowess. Emphasis on "unquestioning" here, he doesn't want someone who he can't convince to sign up for a suicide mission by just saying "hey there's bad guys over there".

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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

booksnake posted:

Not necessarily. Remember, this isn't supposed to be an objective assessment, it's just Odin rating your dudes for his army: he wants loyal, unquestioning soldiers with good battle prowess. Emphasis on "unquestioning" here, he doesn't want someone who he can't convince to sign up for a suicide mission by just saying "hey there's bad guys over there".

Or as the Storm Tribe would put it, 'This way! There is chaos to fight!'

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